Saturday, March 16, 2019

Zane's Forms and their abilities (3-16-2019) Heavy Spoilers for Zero maybe


A/N: Yep. This is a new one being that I decided to give my forms a chance to shine. This is also due to the fact that I'm sure that I won't be showing off all of the forms to their fullest ability. If a form hasn't appeared yet, I won't be showing its appearance. I have named dropped all of their forms before. This may or may contain spoilers for Zero. I mean you could say that I'm spoiling their powers. Anyway, lets start. Also I'll be spoiling which forms will be getting an update in terms of appearance if they got a new power.  If I forget a form's power, I just forget to add it before hand.

List of Forms: Bold means they have the ability to evolve, Italic means they have been used once before, and Underline means that their evolved form has been seen. This of Zero Episode 117 and Fairy Legion Episode 28.

Creature Based (47): 23 Evolved/Prime and 24 Regular.
Alien Form, Archangel Form, Archfiend Form, Armadillo Form, Bakeneko Form,
Basilisk Form, Beast Form, Bronco Form, Bull Form, Bunny Form,
Canine Form, Cetacean Form, Chimera Form, Cryptid Form, Cyber Form, 
Dinosaur Form, Draco Form, Dragonfly Form, Eagle Form, Experiment Form,
Extinct Form, Fairy Form, Frankenstein Form, Ifrit Form, Insect Form,
Kamaitachi Form, Kitsune Form, Liger Form, Mastodon Form, Mummy Form,
Naga Form, Nephalem Form, Penguin Form, Phoenix Form, Primate Form,
Ram Form, Raptor Form, Raven Form, Reaper Form, Robot Form, 
Salamander Form, Scarecrow Form, Specter Form, Terrapin Form, Vampire Form,
Werewolf Form, and Zombie Form.

Element Based (45): 26 Evolved/Prime and 19 Regular.
Alchemy Form, Astral Form, Atomic Form, Bone Form, Boulder Form,
Cataclysmic Form, Chaos Form, Chronos Form, Comet Form, Detective Form,
Diamond Form, Dynamo Form, Electron Form, Equinox Form, Frost Form,
Fulmination Form, Polymath Form, Genetic Form, Glacier Form, Gravity Form,
Illusion Form, Magma Form, Matter Form, Mirror Form, Nitro Form,
Organic Form, Paper Form, Particle Form, Pyre Form, Quantum Form,
Radiation Form, Smoke Form, Sound Form, Storm Form, Swamp Form,
Thief Form, Thermal Form, Thunder Form, Tombstone Form, Torrent Form,
Undergrowth Form, Vine Form, Voice Form, Water Form, and Zephyr Form.

Skill Based (48): 19 Evolved/Prime and 29 Regular.
Archer Form, Assassin Form, Brain Form, Brawn Form, Brick Form,
Camouflage Form, Cartoon Form, Combat Form, Dancer Form, Demigod Form,
Dreadnought Form, Drill Form, Fragrance Form, Gadget Form, Gluttony Form,
Gunslinger Form, Hair Form, Hulking Form, Hunter Form, Imagination Form,
Inventor Form, Jackpot Form, Knight Form, Magus Form, Nano Form,
Nightmare Form, Ninja Form, Orb Form, Osmosis Form, Pirate Form,
Prodigy Form, Protector Form, Psychic Form, Replication Form, Restore Form,
Rubber Form, Shredding Form, Slime Form, Spring Form, String Form,
Swift Form, Teleport Form, Territory Form, Titan Form, Turbo Form,
Vision Form, Warlord Form, and Zany Form.

Form Changers (140):
Alchemy Form. His nails grow longer being that they’re quite sharp. This form is rather neutral being that he will fight anyone that he wants. He’s well known for making potions and inventions being that he’s Zane’s second best when it comes to making things. He’s quite intelligent and resourceful. He’s rather strong being that he can mix in his magic being that it’s all based off alchemy and this includes all mental powers. When he uses his magic, his hands are covered in black energy with traces of red in it. His main weakness is that he’ll attack his enemies and run of magic eventually. If his glass dome gets destroyed, he is unable to fight for a while until he can recover.

Alien Form. This form makes Zane serious and level-headed that he was before. He always speaks with a calm tone that calms people down. He seem to never shows anger in this form except for when he sees someone that he cares about hurt. He has immense physical strength with him able to fly using his wings. He can open his chest revealing tentacles that can be used to grab. He is able to fire darts from his long and pointy fingers. He is able to shape shifting into anything that he wants. He is able to change his facial structure, into animals, able to change his size from tall to tiny, able to change his age from old to young, able to make his body into weapons of hammers or guns, into a giant monster, able to form into something that could help him at that moment, and create a very dense armor around his body. He is able to heal faster than normal human and able to make himself invisible. He is able to use his telekinesis as a great way to grab heavy objects. This form makes his body durable and immune to human diseases. He is able to shift through anything becoming either heavy or light at will. He is a great master of telepathy able to make training simulation for people and makes links with ease. He is able to make a powerful blast of mental energy which can knock a group of targets. He’s able to project images in minds that are quite real. He is able to translate any languages mainly aliens ones. He can read minds and control them such as rearranging them with ease. He can fly really fast. He can create a psychic shield around his mind. He has superhuman abilities with him able to freeze things or burn things by just by looking at them aka laser beams. His fire beams are red and his ice beams are bluish white. He’s able to regenerate any part of his body that may have been lost before hand. He can several clones of himself being that his clones have lifeless eyes. His clones are exact mimics of himself. Thanks to his large and muscular legs, he’s able to jump extremely large distances. When he jumps, he creates a shockwave around him. The shockwaves are strong to break concrete around him. His kicks are rather strong being that he’s powerful in close combat. He can use his body as a powerful battering ram and scale up walls. He can do the latter using his claws. His main weakness in this form is a very strong weakness toward electricity. He can’t move if he gets electrocuted. Unlike the clones that are made by Cartoon or Replication Form, his clones can only stay for an hour upon being created. They’re also weaker than Alien Form. Upon being defeated, they dissolve into dust-like particles. Without practice, this form can’t be control being that it takes precision to use this form effectively. If someone transforms into this form without any practice, they naturally bounce around or use their powers at random. The way to train with this form is meditation and not break out of it upon starting. If someone stops mediating, they have to start from the beginning.

Archangel Form. This form matches Zane extremely chivalrous and daring with him possessing a strong sense of justice. He always tries to protect humanity from threats. He is always looking at the brighter side of things no matter much to the ire of both his allies and enemies. He fights for his friends with him never giving up because of that. He loves to eat in this form giving him an ability that rivals Gluttony Form’s stomach. He loves hot springs. His spirit is unbreakable more than anything. He likes the help of others but he likes to work alone. He is able to fly at speeds reaching mach ten. He is able to fully understand and follow through on the emotions and moods of introverts or others who are hiding their true emotions. He can make emotions appear in others and heal emotional wounds. He is able to attack his emotions in a personal and emotional way. Thanks to this, he is able to understand how a person thinks and he uses this in combat. He can also make people do what he wants using his voice. He can also manipulate his emotions into weapons like he can with energy and into weapons mainly in bows and spears. It's a gold color. His archery game is impressive being that he can see over 1000 feet away even off reflective surface. On the ground, he is able to dodge attacks for away. His arrows are much like magic being able to cause a huge amount of damage. He is able to pick between energy, element, and magic arrows. His arrows are able to curve making sure that it hits its target. He is able to create arrows or bow. He has superhuman abilities. He is able to absorb any kind of energy which he uses in his attacks to make them powerful. He is able move things with his mind. When he is focused, he is able to summon an endless stream of arrows up to 100,000 arrows being that he is able to bombard a single target or an army from all sides with no chance of escape. He’s an expert on emotions. They destroy anything in their path with him having a very complex strategy and pattern each time he uses. His weakness are that he needs complete focus on a target if it is really far away. He is better at distant range combat rather than close quarters. He isn’t very strong and he relies hundred percent on his arms and eyes to work. His multiple arrow attack has its flaws being that they can be dodge or reflected back plus it is very exhausting making a last resort type of deal to him. This form can evolve. He is able to create angels from thin air and manipulate them to use as a personal army or an distraction. He is able to use white magic mainly healing. He is able to charm both male and females using his appearance. To gain power, he calls upon the gods with his strength increases twenty fold. He is able to manipulate both gravity and weather which he can use to his advantage. He is able to use his multiple arrow attack more than once being that he has an near infinite supply of arrows on his person being a billion arrows is his max. He still gets tired after using it too much though. He is able to heal any wound regardless of how deadly it is. He is able to use something called holy fire being that it is the flames of the gods and he is able to light himself on fire. His abilities are increased as well. His emotion based abilities are increased as well. He can now reverse emotions in others. He can now heal himself by stealing emotions from others. He can now fit into any social situation. He can manipulate pheromones.

Archer Form. This form changes Zane’s personality to a very unemotional and tends to think before acting unlike Zane who rushes into battle. He’s rather formal toward others. He tends to be rather open minded and gets along with everyone. He does have a limit being that he punches people who getting him on the edge off annoyance. If he sees or hear his family or friends are in danger, he will defend them by any means. Fitting this form, he wields a bow into combat which can be used up close as a mixture of a power sword, tonfa, staff, and whip. The bow itself seems to be a mixture of a compound/recurve/longbow that’s able to destroy steel. With the bow itself, he can make a scope appear which helps with his shots, a computer which can track anything that was hit by its arrow, an energy shield that can block powerful attacks, a laser point which is able to distract cats or others plus fire arrows with 100 percent accurate, a flashlight for when Zane in an underground area or in a dense fog, a pulley for when Zane fires his grappling hook arrow and needs to across large gaps, a scanner that can find anything in the area, a giant vacuum that can suck up any toxic substances in the area, and other abilities. For every problem, he has an arrow for it. For example, he has grappling hook arrow, fire retardant arrow, net creation arrow, energy arrow, missile arrow, rapid fire arrow, taser arrow, laser arrow, harpoon arrow, electric rope, gauntlet arrow, light arrow, darkness arrow, silver arrow, fire arrow, ice arrow, bomb arrow, shocking arrow, acid arrow, foam arrow, size changing arrow, boomerang arrow, detonation arrow, electromagnetic pulse or EMP arrow, zip line arrow, sleeping gas arrow, snare arrow, flare arrow, conducting arrow, magnetism arrow, coating arrow, capture arrow, shock wave arrow, hacking arrow, projectile arrow, smoke screen arrow, tracking arrow, pyrotechnic arrow, quad shot arrow, and many more. He’s highly skilled in combat with him being the best at using his skills in archery, hand to hand combat, and weapon combat. He’s able to jump several stories high without much effort. He’s quite nimble and acrobatic. He tends to be an expert in strategy and battle tactics. He’s immune to hypnosis. This form is greatly skilled in archery being able to effectively use his bow while in motion or in an inverted posture. He's able to effectively battle while he's hanging upside and able to aim his arrows with flawless accuracy. This form has incredible balance being able to fire his arrows while perched on top of a moving car or hanging from a helicopter's landing skid. This form tends to operate in a silent manner which he uses to successfully ambush unsuspecting forces with ease. Due to his fur, he can’t handle high temperatures for long periods of time.

Archfiend Form. This form is rather crazy being that he’s insane. His mind is hardwired to make anything boring and lame into something amazing and fun. He usually goes out of his way to do something completely random and pointless at first but it’s revealed to have a point in the grand scheme of things. He also loves to prank people using his inventions. Despite his size, he had incredible strength being able to pick up a large car. He can run really fast and can jump to an incredible height. He can move incredible fast for his size. He can also survive within fire. He has the ability to completely disassemble any kind of machinery within seconds and then rebuild the machine, bigger and better in his opinion. He’s also a great hacker being able to hack into a security system within seconds. He can also transform himself into any known technology that he has seen such as a car, motorcycle, tank, helicopter, etc. He can be any form of vehicle that he has seen. He can make parts of vehicle instead of turning into  He can alter his limbs into any known weapons such as armblades or blasts which he fires out orange beams. He has a photographic memory, able to remember any form of technology he has seen. He’s incredibly smart with being one of Zane’s smartest forms. He can climb up walls with him able to hang there for long period of times. He can use his tail as an extra limb. His backpack operate on the concept of Hammerspace being that it can contain several objects big or small being that it depends on what he needs at the time. Due to his size, he isn’t the best to fight against gigantic opponents unless they are made out of machines being that they’re nothing to him. He can only take so much damage before he has to call it a day. He can be grabbed by his tail. If he is a place without any technology, he is unable to do anything being that he sulks until he gets his toys aka technology back. He’s very sensitive toward people making fun of his inventions and goes out of his way to make them pay. This form can evolve. He’s now more durable than before. He now has the ability to manipulate the ground below him by breaking the materials into sand. He can increase his durability and attacks by absorbing sand from the area around him. He can make powerful sandstorms, able to blind his opponents with them. He’s able to evade attacks by turning into sand. He can deliver powerful punches and kicks with ease. He's able to use telekinesis and can construct weapons from pieces of scrap. His flames can completely shut down a weapon or power up one of his machine. His strength now can rival forms like Brawn Form and Liger Form. He can release strong, red electrical charges from his body and direct it anywhere. He tends to fire it out of his eyes or hands since its fun doing it that way. He can increase the power of his inventions with electricity in the same manner as his fire but the machines he powers by electricity are stronger. His body can't be affected by his or others electricity. His inventions can be the same if he covers them in his fire before hand. He can be still grabbed by his tail and his personality is still the same. He’s able to work in areas without electronics but is very stubborn about everything. He has a strong weakness toward water being that he can’t swim whatsoever and the water around him gets electrified. He can be now attacked from behind but he has a way to prevent that. 

Armadillo Form. This form is very smart. He believes that things in life are just to be accepted for you can’t change everything that you don’t like. He’s very fast and strong being able to reach mach 10 if he pushes himself and can hold back Brawn Form which considered to be Zane’s physical strong form. He has incredible sense of smell. He can charge up an attack which he can charge at a target which really hurts. He can turn into a ball for added power and defense. He can manipulate the ground below him to create ramps or other attacks. He can either turn the ground into a soft material or hard material for him or his allies. He can dig at an incredible speed. His claws can easily shatter diamond which is impressive. He is unable to move in his ball form. His eyes are incredible sensitive toward bright lights and he’s unable to fight in the ocean. He also hates the smell of perfume finding it toxic.

Astral Form. This form is different from the rest of Zane’s forms being Parker made this form to allow Zane to fully use his Eazairvian powers. It also requires a voice command which is Activate Code 07-130-P. Password: Slayer Netstorm Experion. An Eazairvian is a free-spirited being and they don’t care about any other beings within the Omniverse. They do whatever they want without thinking of what their actions could do to others. Zane’s desire to help and protect innocent lives makes himself different from the rest of his species but he does tends to be quite condescending to others not by choice most of his time. His powers are driven by his emotions with him feeling a strong emotion such as anger or sadness taking control of his body. He can store an immense amount of energy while in this form and he is able to eject it out in many ways. His energy always comes out of his hair and it flows like the wind. All Eazairvian have higher than normal senses but they tend to specialize in a certain sense. For example, Parker has a higher sense of smell and Zane has a higher sense of hearing. This Form also gets rid of Zane’s inhibitions so he doesn’t use his full power too often in a fight. He is able to grow to a giant size when he gets really mad. Most of the time, an Eazairvian takes over 75 million years to fully master all of their powers and abilities but Zane is different. He is able to control his full powers and abilities from the start. He is able to use his Primordial powers normally even when he isn’t Zero. He is able to manipulate energy, fly at the speed of light, he is able to move things with his mind or his energy, he is able to make objects and erase objects from existence, open portals, able to fix things even DNA, he is able to manipulate all elements with fire, ice, and lightning being his favorite element, able to read things, able to manipulate memories, able to find anything or everything in the universe, he is able to turn his body into weapons such as swords or maces, and to go invisible. When he is truly access his Eazairvian powers, he is able to warp reality on an unlimited scale, create emotions, survive in and fly through space, teleport himself and other through space and time, create a body of his choice, and draw in energy from the Astral Realm. He is able to survive anything even the universe blowing up. He is now immortal but he is able to change his age on a whim. He is able to talk to anyone in the universe and the more power that he absorb, he becomes more powerful. He is able to become the most powerful being in the universe being able to control reality with him being a master of space and time. His reality warping is without limits and he is able to make his thoughts become reality. He tends not to do this because he likes the universe the way it is so he tends not to change the universe. He is able to heal from any wound, grow to any size, able to smash the planets in a single hit, able to distort and reversing time, able to move things with his mind, able to deflect energy blasts with his hand, able to generate force field which explodes into waves of force when punched, and he is able to create/transform black holes like void. He’s able to create things using his imagination being that bigger and larger objects take longer to form when he was young but it became easier. As an Eazairvian, he’s able to shift from a muscular male adult human ,which is his normal form, to a thin and female adult human with rather impressive curves. As an Eazairvian, he’s both genders and yet neither gender at the same time. He can be affected by Gender Transformation from another Eazarivain but things such as magic spells or allergen that target a certain gender, he’s immune to. It seems that the main weakness of this form is Zane's hesitancy to use the form since it has too much power for him to use against most of his enemies. He tries to use it once or twice a year being that this hesitance can lead to mistakes that can't be undone without serious consciences to the Omniverse as a whole. 

Atomic Form. He tends to be more cynical than normal and rather cocky as well. He is able to manipulate atoms being able to change chemical elements changing any element, liquid, gas, or plasma. He is extremely strong with his cylinders being his life blood. He’s able to generate heat from his body that can burn its way through webbing. He’s able to create and manipulate the forces of a nuclear reaction. He is able to ram into an target causing an explosion of nuclear energy, make a giant blast of energy that can easily knock out a target, and a giant ball of fusion energy that can make a bright light. He’s able to make small balls of energy that can create an EMP to fry electronics along with a radiation pulse. He can create several orbs around him to make a good defense ring or launch them as micro nuke cannonballs. He can generate light from his body that can create a flash bang like attack that nullify the senses of others making them unable to attack back or see or hear anything. He’s able to use this to strike hard against them. He can make energy shield out of varying size and shapes. He is able to generate energy into his physical combat. With his holes, he is able to fire out gas much like a chemical laboratory. He is able to make a fear like gas which is highly explosive, laughing gas, sleeping gas with short-term memory loss being part of the gas, pheromone that can attract any species to do whatever he wants, and acid properties. He gets tired after using too much of his energy and may rest. If his cylinders get destroyed, it cause Zane to be completely powerless. He could evaporate someone in the area if he isn’t careful. All of his attacks depend on the knowledge, skill, and strength off the user. He may be affected by his own flash bang. His shields can break if damage too much. He can be stopped by carbon dampening rods. His gas attacks can endanger innocent people. His gases may be flammable so he must be careful. This form can evolve. He’s now able to manipulate quantum energy, he can make all damage feel like a dream or get rid of all damage. He can manipulate electrons being that he can destroy a target completely. He can control light better than before. He can manipulate dark matter. He can also create/generate electromagnetism aka electricity and magnetism. He’s able to use gravity. His gases are now longer flammable and Zane control how strong the gases on others. His attacks don’t affect him. He’s unable to bring back the dead and he can go overboard making him stop his attack only to recharge.

Assassin Form. This form is extremely cunning, mischievous, and sadistic being that he often plays tricks and humiliating others during a fight. He comes off as lazy during a fight and rude being that he keeps his hands in a pocket during a fight. He also flirts with female opponents. This form is a master of hand to hand combat being that he can move so fast that’s the human eye can’t track him. He’s an army killer being able to storm into a heavily armed base and show no signs of exhaustion after doing it. He’s quite clever being a sound tactician. He has superhuman abilities being that he’s extremely sturdy being that he can survive being blasted by cannonballs and missiles and get back up. He can send powerful and heavy opponents with a single kick and throw someone who can move at incredible speeds into a wall. He also works as a lie detector being that he does this by listening to a person’s heartbeat while questioning them. Nothing can escape his detection. He’s able to make his body extraordinarily flexible being useful for avoiding attacks. He’s able to move at incredible speeds being that he can’t be tracked if he’s actually serious and can be used for flight. He can move at mach 20 with ease. He can harden his body to steel. His main power is manipulation shockwaves or air in order to slice objects, greatly damage a body. He’s able to use his limbs as a sword being that he’s well versed in the art of swordsmanship. His main weakness is that he’s still human like and can be damage over time. He also has to care about a fight being that he has a strong case of disinterest. This form can evolve. All of his abilities are enhanced being that his body is a living weapon and can produce weapons seemingly out of nowhere. He can also make a powerful earthquake with a vibration. 
 
Bakeneko Form. This Form makes Zane have two very different and at the same time similar personalities being that he becomes two different people. The duo however shares that they are very kind and loyal toward others being that they will kill in cold blood if they see someone that they care about get hurt, they are both seductive toward the opposite gender which in turn makes Zane flirt/seduce both females and males much to his annoyance on the latter, and they are good at understanding other people with them being extremely kind toward those who are in trouble or in pain. They also don’t mind being naked around others being that as cats, they are naked. The female form is always looking for fun being if it causes harm to others or not. She describes herself as playful and fun-loving which is noticeable compared to her male counterpart. He is very serious with him always trying to keep his female counterpart in check but he likes to pull pranks on those who annoy him. However, they are not twins or related. Both forms have superhuman sense being able to sense anything. The female form can use her prediction abilities being able to sense changes in the weather while the male form can use his prediction abilities being able to sense changes in the space and time. Both of them can use their tails to predict the future. The female form can use telekinesis and telepathy abilities thanks to her diamond in her forehead and the male form can use elemental abilities (Air, Darkness, Earth, Electricity, Fire, Ice, Light and Water) thanks to his moon. Both forms are able to use magic rather well being slightly better than most forms but compared to Magus Form, they’re number two. They are able to turn from human to cat or shapeshift into other people. Both cats are superhuman cats meaning that they are superpowered cats. The male form can only use one element at a time while the female can only hold so much with her telekinetic abilities. They both have the ability to manipulate energy and magic which comes in the form of bright blue for the female and bright red for the male. Both of them need to focus a good amount being able to keep up their human transformation up. They also aren’t very durable in their cat forms being slightly better in their human forms but not much. This form can evolve. Their senses are even stronger with them able to sense space, time, and weather plus the future. They can both use telekinesis and telepathy plus all of the elemental. Their magic abilities are increased.

Basilisk Form. This form makes Zane slightly more feral in nature being that he will try and attack a target rather than talking. He has superhuman strength being that he is able to lift tanks with ease, destroy boulders with a single punch, and throw things far into the air. Despite weighing over 100 pounds, he is able to run at incredible speed that reaches mach 10 but in the water, he can go faster. With his jaws, he is able to crunch robots made out of steel with just a single crunch. He also has superhuman abilities. Some of his ways of fighting involving him jumping into the air and combing his hands with him colliding the ground causing a large and deadly earthquake. Once putting something in his mouth, he is able to spit it out so fast that the object goes on fire.  Fitting his reptile nature, he is an expert in swimming being that he can move faster. His scales are able to regenerate from any damage even from bullets. He is able to generate shockwaves with ease. Despite his massive frame, he is able to stretch his body quite well being he is able to crush anything with his body or constrict around a target faster than normal. He is able to go through the ground using either his jaw and claws.  He is able to breath out element and energy attacks, fly, and use his tail as a weapon. He is able to use energy which he manifests as dragons and this also includes as a weapon. He goes slower in cold environments.

Beast Form. Despite his size, this form is able to move incredibly fast and tends to move around by jumping around. He can use his impressive jumping abilities to dodge attacks and reach a nearby building which he then starts to climb up thanks to his claws. His strength is increased to a level similar to Brawn Form but maybe slightly weaker. This is hard to tell given that this form can easily throw buildings and giant robots around with relative ease. He can also crush a car with his bare hands in seconds and rip through most objects no problem. His body is very durable with it being able to easily withstand gunfire. His claws are able to pierce through solid steel and concrete. His senses are heightened to a noticeable degree since he's able to see a fair distance away from his current location, track someone by their scent even if they try and mask it, or hear another being's movement even if they're in a building. He's able to create shock waves ,from either his hands or feet, that can push targets away, shatter any kind of wall in his way, and create earthquakes by shaking the ground. By glaring at his target, he's able to paralyze them with his eyes glowing an eerie purple color when this goes off.  This form sucks at covert ops and tends to cause panic with his appearance alone. This form may have lost its size but gained more power in the process. Due to how long his arms and legs are, he can use them in a similar manner to a sledgehammer or whip which comes as a surprise during a fight. He's able to fire his claws or spikes from his body in a similar manner to bullets with him able to grow them back in a matter of seconds. They can explode upon contact or whenever Zane wants them to. His body is far more durable than it was before being that it can withstand high amounts of pressure and gravity ease. It's also more durable when it comes to the elements like fire and ice. He's able to survive and adapt situations under water and high altitudes, being able to use his senses or strength accurately in the air, on land, and while underwater.  He can even breath in outer space with no issue. From his eyes, he's able to fire out laser blasts that can either blast his targets away with crimson red Impulse or an eerie purple Impulse which can paralyze upon contact. He's able to significantly his body mass by grow eagle like wings for flight, grow additional limbs and morph them into weapons, etc. His body's blood is naturally poisonous which can instantly paralyze upon contact. He's able to cover an object in his blood which can be used to paralyze a target upon contact. His blood's paralyzation effect can last up to a day but this only depends on how much blood is placed on them or how weak willed they are. His blood can be used as a weapon. He's able to consume/absorb blood in order to increase the strength of his blood attacks. He can turn his blood into a solid, increasing its slicing and smashing power. If he covers his target in a large amount of blood, he's able to control or heal them. He's able to make clones out of his blood. Whenever he uses his blood to attack his enemies, his body becomes weaker to high pitch sounds. It takes focus to manipulate his body and keep the modifications mainly shown whenever he sprouts his wings. He also requires blood to survive and if he loses all of his blood, this form will automatically deactivate. His longer than normal arms and legs can be seen as a weakness but due to how fast and strong this form moves and fights, it isn't that much of a weakness. 

Bone Form. This form is able to create a strong bone like substance around and from his body. These bones are extremely versatile with them being sharp enough to cut through anything. He tends to make staffs or sword since he can alter how sharp the bones is or not. He can fire out the bones spikes with them being either the size of pencils or the size of a baseball from any part of his body. They are either able to knock out anyone who touches them except for himself. They’re super durable. His body seals up his wounds in a second. He is able to stop his pulse in order to play dead. He is remarkably fast and agility with him able to lift things at least 100 times his own weight. In this form, he is rather sharp and tends to make fun of others. With enough control, he is also able to control any bones that are in his field of vison. He's able to create bone constructs which really hurt. He has superhuman speed with this form being slightly slower than his Orb Form, Swift Form, and Turbo Form in terms of speed. He can start from 0 MPH to 100 MPH in a second with him able to go backwards and forward. He is able to go up walls using his speed or use his bones to climb up walls. If Zane gathered enough speed, he's able to run over water and outspeed lasers with him creating sonic booms in the process. If he charges up, he is able to go even faster than normal and breaking the sound barrier is easy. He goes into his shell while running and he is able to hit enemies as a living projectile. It can be used for high-speed offense and defense moves. He is able to go in straight lines with him able to makes sharp turns without much effort on his purpose. He can never stop running. He is able to kick hard and fast than normal humans, if he moves really fast he can heal himself, he is able to create shockwaves by moving fast, jump in the air, and fire sonic waves with his kicks or punches. He is able to move around something in a circle with him create wings strong enough to attack or blow away. Despite his appearance, he is able to move really fast and having Crisis Judgement helps out a great deal. He is able to jump really high in the air. This form is able to smell and see things at a distance. This form is able to survive in any temperature. He can curl into a ball for defense, running, and his shell is able to reflects laser blasts. He can use use his claws rather well. He naturally releases his bones that he has over his body when he sneezes or gets scared. They caused damage to the area. He also has a craving for milk and anything rich with calcium. It increased his bone growth and makes his bones re grow faster. However if he hasn’t any milk in his body, his bone growth takes longer. His bones can be glued down so he can’t shoot or use them. If he doesn’t get any sleep prior to using this form, his powers will be weaker than before. Zane has mentioned how painful it can be for him to regrow bones if he hasn't trouble drink milk prior to using this form. Like most of his speed based forms, Zane has trouble coming to a stop. His enhanced senses can be used against. Thanks to the Zenith Gear, this form got an upgrade. With the rockets on his back, he's able to go much faster than he could before. This form's bone creating abilities have been enhanced due to Zane being able to use them as bullets/missiles who can be used to hit a target from a distance away if they are in Zane's sight.  This form can evolve. His bones have been replaced by a steel like substance. This means that they hit harder than the bones but they are much slower than the bones. Like with his bones, he's able to grow the steel but he doesn't have to drink anything to keep them growing. His steel spikes lose the ability to knock out targets but their durable is increased. His body can heal wounds faster than before and his playing dead ability is still there. He lose his once impressive speed being more of a tank and his strength is increased being able to push through any force without much effort. He is able to control any steel in his range of vision and make constructs of steel that can take more damage than his bone. He is able to create earth and fire. He loses his ability to jump high but that doesn't matter. When he sneezes, his steel stays inside as he automatically goes in his shell. He is heavier meaning that he sinks in water. 

Boulder Form. This form is very strong with him being one of his physically strong forms and one of the most durable. He's able to control the earth around him similar to Chaos Form but is much weaker at manipulating the earth around it. His body is similar to a volcano, being able to generate lava and magma similar to Magma Form but it's much weaker than Magma Form's lava and magma. Thanks to the holes in the palms of his hands and soles of his feet, he's able to fire out projectiles from them that hit like a truck. His body is strong enough to survive in any temperatures and shows no signs of discomfort while in extremely high temperatures. This form is very resist to pain and can ignore it most of the time. His body armor is strong enough to take a nuclear bomb. He can use his tail as a powerful weapon. This form's biggest weakness is that he's very slow and is very heavy. He's able to shake the ground with his steps and lacks any subtly to him. He also sinks like a rock if he gets sent into any kind of water and tends to be used less often compared to Chaos Form and Magma Form.  

Brain Form. Before the Metamorphosis, he has an incredible brain and he is able to understand anything and everything in a second of turning into this form. He is able to build rather complex machines from junk lying around such as a rocket pack from a trash can. He is able to figure out machines and how it works plus able to fix things with just a glance. He has an encyclopedic memory. This form is used to solve problems and anything that doesn’t require brute force to fix. He is able to go through small spaces and climb up walls due to his tiny suction cups on his skin. He is able to stop an opponent twice his size. He has a long tongue which he is able to swing with like a whip and he can be used to grab people. It is able to stick toward things working like a grappling hook. It’s able to break through solid brick with ease. He’s able to survive and breathe underwater with him able to see all 360 degrees around him. He is able to create dark red lightning in many ways such as launching his foes away, shocking things from far away, and make force fields. He is able to move objects around by moving his thunder around. He also has great fighting abilities with him able to throw a elephant around like it was nothing despite being a feet tall. He is able to jump extremely high and off walls with ease. He has very sharp teeth. He is able to inflate his chest to make himself invincible from danger but this comes at a cost being that he gets bounced around like a beach ball. He also extremely weak to telepathic attacks. He doesn’t do the best in extremely hot environments. He also can’t survive without oxygen or water. Upon going through evolution/his metamorphosis, this form gets an upgrade. He can switch between his small and larger form being that it’s called his frog form and human form. Upon going through metamorphosis, Zane has a natural talent to flirt with any female he finds attractive. He’s also a straightforward and laid-back being that he says whatever comes to his mind at first. He’s also calm and collected in stressful situations. He usually stars at people being that it looks rather vacant, being very hard to read. He keeps his impressive intelligence alongside his ability to build rather complex machines. It may seem like he lost the ability to crawl through small spaces but he has the ability to shrink down to his original size or smaller. He’s second best at shrinking only beaten by Nano Form. He’s able to regenerate from any wound that was given to him being a powerful threat. He tends to rush into battle with him knowing that he can fight back. He’s able to dig through the ground, very much like a mole. He can sense the area around him when he’s on the ground. He’s able to fight underwater being an expert at it. His durability, endurance, speed, stamina, and strength are increased, making him a bad person to go up against. His scales are stronger, being that he’s able to deflect bullets. He can maintain his body temperature for long periods of time being that he can survive in either magma or blizzard with no sign of injury. He’s able to camouflage himself and this includes his body heat. He can now stretch his limbs to an incredible length, compress his body to any size which he uses to hide in a small space and for a surprise, construct his limbs around a target, make his jaws bigger, stretch his eyes bigger and longer, expand his body to any size which can be used to increase his attacking strength, very much flexible, can make his body extremely flat, and can withstand a good amount of pain before showing sign of pain. He uses his elasticity to make his body into weapons being that he can make a axe using his arms, boot from his legs and usually adds spikes to it, buzzsaw from his arms or legs, bulldozer ,with or without spikes, with his arms to charge his enemy, drill using his arms, and spiked ball using a leg sweep or kick. He can generate energy and manipulate it mainly in the form of attacks and constructs. He can also use it to launch himself or others into the air. He can still use his electricity which he can combine it with his intangibility skills and underwater. He can make sure that it doesn’t shock his allies underwater. This is his only form that can do that. He’s very durable being able to block a strong opponent with ease. He’s an expert with his sword being a powerful opponent. He can still be detect ,when he’s invisible, if he makes a sound. He’s more vulnerable against cutting attacks when he’s stretched to his limits. He’s unable to fight against those who can absorb energy. This form can evolve. He can also make a small version of himself being that it's the small version of the first Brain Form including the beard and outfit. He’s also Zane’s guardian of his mind. He’s able to create and invent any item, device, weapon, etc with limited resources and anything in a short amount of time. He can make a cannon with a group of rubble around him. He can multiply himself in order to perform a task that requires several minds at once. He can fire a massive energy beam from his head, being able to take down several powerful forms at once. He can move things with around his mind. He can plan several steps ahead.

Brawn Form. This form is a master of close ,hand to hand, combat and tends to be used to handle things using his fists rather than weapons. Zane tends to focus on heavy hits and this form has impressive reflexes, speed, and strength. He tends to focus on heavy hits with grappling moves. This form increased his reflexes, speed, and strength are tripled. This form makes him bulletproof even energy bullets don’t phase him. He’s able to create a sonic boom with just a single clap or slamming the ground. He can dramatically increase his offense power and this in turn deals heavy damage to his target. By doing this, the area around Zane is destroy alongside internal damage to anything living so he doesn’t use it on living beings. It is like having a jackhammer for an arm. His skin is armor plated but looks like normal flesh with him getting resistance to damage and immunity to the elements because of it. He can jump over a skyscraper with ease. His horns can pierce through steel but they can get stuck in objects. He is able to lift several times his own weight and able to punch through steel with ease. He is able to use anything heavy as a weapon such as big rocks which he can throw extremely far and fast with beams or pillars being used as clubs. He can bit something and he can eat through metal. He is able to punch things from far away using air pressure. He is able to grow in size and weight which increase his strength and durability even more than before. His max height is 100 feet tall. He can create natural and organic armor plating emerges from his body, making a crude yet effective armor. He is able to survive in space and move on all fours much like a bull or rhino. It is a shock to see someone of his size move around but not on his more speed based transformations. He has a powerful roar mainly used for scaring a target but can cause some damage if Zane wants. He is immune to the cold and heat. When he gets angry, he grows stronger and faster. This form has no sense of smell. If Zane somehow gets sick, his immense power is weaken plus they get a nasally voice and his skin gets pale. His size also makes him an easy target. He also can’t run really fast with him having trouble going after tiny targets who go through small doors. When he grows, he gets slower but the damage is increased. He can’t handle any kind of electricity whatsoever. With the Zenith Core, he’s able to grow an extra set of arms to increase the damage output. He tends to stick with two normally out of personal preferences. He also loses the horns which he was okay with that. This form can evolve. He can grows up to four extra arms, being that he can have up to eight arms at any point. Like with Brawn Form, he tends to sticks with four. He is able to fire organic missiles out of his hands. Instead of being naturally 12 feet, he is now always 20 feet tall and he isn’t able to grow any more but at the same time, he is able to lift more in this form even more then when he grows 100 feet tall. He is able to do a shoulder charge with this form. While firing missiles from his hands, his hands spins like a gatling gun and firing a barrage of missiles in his target’s direction. He is now a master of all forms of combat. He’s still weak to electricity but he can handle it better.

Brick Form. Zane’s able to transform his body into multiple things with him becoming a wall to stop any projectile attacks, catapult that can be used to fire objects from a distance, and a cage that can hold anything. If his body is damaged or destroyed, he’s able to reform himself in a matter of seconds. He’s an expert on shapeshifting and is able to stretch his body across large ravines. He’s able to grow in size, creates things such as weapons out of blocks, and able to launch his body parts at targets with him able to create creations from a single block. He is able to detach his body with ease. He can use his block like creations to work very much webs being that his enemy gets pushed back or trapped. He can form a copy of himself through one block. He becomes very dense and quite durable. His blocks can cause an explosion, flames, ice, or lightning based attack upon contact with the target. He’s very weak to acid like substances in this form causing his regeneration to be slowed down. Thanks to the Zenith Core, his abilities are increased to a noticeable extent. The holes in his palms and soles are able to secrete a gray concrete-like material. He can create whatever he wants with the concrete and is able to reshape any matter around him upon it being covered by the concrete. He's able to move things with his mind. His blocks are now able to hit the target with either earth, water, and wind upon contact with the target. He however can’t control any matter that isn’t covered by the concrete.

Bronco Form. He tends to show respect toward those who earn it from him but loves fighting and adventure. He’s able to generate and manipulate electricity. He's able to teleport himself by turning his body into lighting. He's able to summon various and melee and long weapons with them taking on a black and white color. He seems to use a spear/fencing style when it comes to battle. His hits are pretty strong. He’s able to go fast on two feet very much like a normal horse would being that he’s able to carry heavy objects with ease and carry people. He’s able to turn into a horse like form. By slamming on the ground, he’s able to generate a tremor. He’s very smart being that he’s mainly uses his intelligence to figure out his opponent rather than figure out any problems. He’s able to generate darkness or light which he can use very much like when he can use his natural electricity ability. He’s an expert in combat. He’s a mixture of a Centaur, Horse, Pegasus, and Unicorn in one. He’s very agile in combat. He's able to grow a set of wings from his back, allowing him flight. He’s able to withstand a lot of physical attacks but energy based attacks hurt him. His teleportation is mainly using for short travel being that if he goes long distances, he could end up in a place that he didn't expect to end.

Bull Form. This form makes Zane very serious and hates any kind of perverted actions such as gawking at a woman’s chest, stripping in public either male or female, or anything along those lines. He also hates being called something he isn't being that he soon attacks Happy upon him being comparing him to Taurus. He is a formidable fighter being on a level equal to his fighting based forms. He is very serious fighter being one who gives it all rather than one doesn’t. He is very brave and quite the compassionate warrior who cares deeply for his allies. He’s able to survive a bullet storm being that they defect off his body naturally. He’s able to survive in both cold and hot environments. He is very strong being able to handle any threat in his way. He is able to stab through things using his horns. He can charge toward his target and pierce through it. He’s also great at headbutting his targets. He can use this to cause a massive earthquake by stomping on the ground, slamming his hand, or slamming his head into it. He can throw incredible punches and kicks. He can cause shockwaves with his claps or stomping. He has superhuman abilities ,mainly in agility dodging and moving around, taking a hit, jumping, senses his enemies, fighting for several days at a time, and destroying his enemies, and he is a master of martial arts and spearmanship. He can also turn his body into steel giving him an immunity to electricity. He can manipulate the earth around him to use as an extra way of attack. He can also manipulate plants to his advantage ,being that he can talk to them and make them grow, alongside his acid making abilities. He can sense things around him. He can use his unique weapon as a single one or double. His horns however can be stuck in objects. His plants can be burned or frozen depending on how strong they are. His acid can hurt his allies. His weight can be used against him being that he is weak toward gravity and he can’t swim plus he sinks in water mainly when he turns into steel. This form can evolve. He calls himself a ronin aka a samurai that doesn’t serve a lord. He gains the power of a Minotaur and Ushi-Oni. His appearance is a more human disguise and he’s able to survive underwater. He can move really faster underwater. He can sense directions very much like a compass, being the best at giving exact directions. He’s also able to survive an immense amount of pain being that it’s seen as rather extreme in most cases. He can make tentacles come from his body. He grows in power whenever he gets mad enough. He is able to enter a frenzy like state with him able to destroy anything in his path until he either calms down or everything that once annoyed him is gone. He is able to use his sword to slice through anything in his way. He can grab objects that are far away using the chains around his arms. If the chain gets destroyed, he can recreate it.

Bunny Form. This form is very cool and collected except against any enemy being that he becomes highly aggressive. This is due to him being very protective of people. He’ll fight against any evil to protect them. Fitting his rabbit nature, he is a fan of gnaw on things. He usually finds something to chew on. He is very adventurous. He is extremely clever and deceiving. He judges others by who they are rather than what they look at or who they are. He is able to talk to the audience by breaking the fourth wall. He is very smart and charismatic. He is a proud and noble warrior but if someone touches his exposed head, he goes on a rampage. He tends to go with the flow being that when it’s time for actions, he waits for just the perfect moment to strike. He is an expert on hand to hand combat with him having knowledge of both gunmanship and swordsmanship. He is able to shapeshift his body into different disguises with no problem whatsoever and seems to be able to change genders but actually doesn’t thanks to the power of supreme costume masking it. Thanks to his cybernetic arm, he is able to fire a laser beam out of his right arm by turning it into a laser cannon. He is able to produce and control fire which comes from his body. He is very quick and agile with him being able to jump over skyscraper with just a single bound. He has strength being able to handle a rhino without too much trouble. From his belt, he is able to make any type of gun or sword appear. He mainly goes with Cutlass and Rapier for swords and a classic flintlock pistol for a gun. The bullets he fire are able to pierce through most objects with ease. Fitting his rabbit nature, he is able to dig through the ground. This allows him to travel great distances being that he can travel from one continent to the others rather fast. He is a trickster at heart and will do anything he can to survive. He isn’t very strong due to him being a trickster rather than a fighter. This form can evolve. He is able to fly around thanks to his legs being able to propel him into the air and keeping him there. His power is increased being able to survive a nuclear explosion by hiding in the ground just barely dodging it. He is able to manipulate his energy into attacks. He is able to fire a laser beam from his cybernetic eye with him able to turn his hands into powerful laser blasts. He is able to move metal along with scrambling anything electrical except for himself. He is able to run at superhuman speeds.

Camouflage Form. He is able to blend into his surroundings with him being pretty much invisible. He is very agile, fast, flexible, and climb walls with ease. His body is smooth and slippery making him hard to grab. His body is like butter. His tail can grow a spike like appendage with him able to stab things and hit things hard. He is able to push a car and get hit by a missile with him able to walk it off. He’s able to use his feet as hands if needed. He can see in multiple directions due to him having five eyes. Thanks to the Zenith Core, his abilities are increased to a noticeable extent. He’s faster, stronger, and more durable. His main new abilities is the ability to create an adhesive substance aka green goo/slime that can be used to capture people or able to melt through locks. He also does this through spitting. He’s able to put enemies into a highly deep trance by just looking into one of his five eyes and can do whatever he wants with them. This control can be done from great distances. His shadow can still be seen being that he tends to avoid places with too many lights. He can be tracked by his magic energy aka animus. He however can have his magic energy hidden but he can be tracked by his smell as well. He also like most amphibian or cold blood creatures can’t handle the cold at all. His slime can’t be used in extremely cold temperatures being that his slime covers his body and makes him unable to move. His hypnosis can be removed with a good smack to the target.

Canine Form. His fur is thick enough to protect itself and others from either freezing or burning temperatures. He can protect himself from bullets. His organs are reinforced or armored in some way, protecting them from damage. His body/skin is actually an organic metallic skin which is highly resistant to most attacks. It’s also constantly active being that it would mean that he would be affected by magnetism if not for him being naturally immune to that. His skin is also unbreakable. He can create a force-field and shield. He’s highly immune to explosion. He can copy any movement/action after seeing it once. In this form, Zane becomes very brave, loyal, and prideful. He is able to move very fast being that it’s like he’s flying through air. He is able to move things with his mind or anything in a certain space aka spatial telekinesis, read and manipulate purple energy, and he talks through telepathy. He has dog abilities. He tends to fight hand to hand plus with his feet. 

Cartoon Form. He breaks the fourth wall with him talking to the readers, he is able to eat a huge amount of food without gaining any weight, he is able to be very creative and use everything as a weapon, he is able to create things from his body, he is able to use his body as a weapon, able to create soldiers and escapes portals/traps, he is able to create cartoon like creatures with ease, he is able to set off massive explosion with ease, he is able to transform into anything that he wants, he can’t be effect by dynamite or explosion with him only getting covered in dust from it, he is able to manipulate nature itself, his limbs are super stretchy, any action that he does is super extravagant, he also falls really fast, he is able to go through pictures and other such objects with ease, he becomes flat and two-dimensional, he is able to ignore gravity until he figures it out, he is able to be slammed deep in the ground with him getting flatten like paper, he is able to turn his arms or legs into a helicopter blade or wings depend on the situation at hand, he is able to inflate himself like a balloon and able to fly really fast if he pops himself, he is invincible to all damage, he is able to use others to take damage for him, whenever he swears a word bubble from a cartoon appears, when he enters the scene during a fight a fanfare is played, he is immune to pain unless he notice it or lets out a scream, he is able to draw things out of nowhere, he is able to recover from all kinds of damage which includes limbs that he lost in combat, he tends to say nothing can go wrong but something always go wrong, he is able to shapeshifting, he is able to copy someone movement one hundred percent, he is able to hit a target from away, he is able to manipulate technology with ease, he is also able to go really fast, or teleport. He has immune strength and have the ability to translate any language with ease. He is able to clone himself over hundred times. He’s able to combine them together to gain back energy. He’s able to split apart and reform at an alarming speed. He is able to act independently with each clone being different from each other in terms of personality. They are a great team despite not looking it. He can transform his copies into different forms. He is able to spread himself across a long distance. He is able to be quite flexible more than a human. He is able to burrow into the ground like a mole and breathe under water. He is able to jump up really high and able to talk with himself with him causing his army to be the best in human history. He is rumored to be the most cutest form that Zane has and is crazy. This form and his clones can easily get into arguments with each other. Thanks to the Zenith Core, he now gains the ability to duplicate objects of any size. They refer to themselves in numbers except for the first Cartoon Form (Zane) being called Prime. Due to the Zenith Core, the number on his chest gives away what clone you’re looking at. This is seen as both a weakness and strength.

Cataclysmic Form. This form is very straightforward and blunt with him being very cocky. He tends to figure out problems by punching it over and over constantly until the problem is gone. Most of the time, he is very laid back. He’s able to manipulate his tail with him able to fire a powerful beam out of energy from the tip of the tail. He has superhuman agility, durability, and strength. He is able to heal from battle at a good rate. He is able to hear and see far distances. He’s Zane’s best sight based form second only to Vision Form. He is an acrobatic and he fights much in a boxing like style to it. He is able to swim underwater and breathe underwater. He is able to see in the dark with his eyes glowing. He is able to jump and run up buildings with the ground below him erupting in flames if he wants to be flashy. He is able to make his demon claws appear and his chomp is able to rip through steel. He is able to breath fire and control fire with him able to cover himself in a aura of flames. He is able to fly through the air at speeds reaching mach 10 at his best. He’s easy to find being that he smells like brimstone and he burns when entering any kind of religious establishment. He is able to use a sword rather effectively. He can be stopped if someone grabs his tail but he hits anyone who does that. It also applies to his cat like ears but he blushes hard if someone touches them and stabs them with his claws. He is weak to anything holy and water. This form can evolve. His fire ability is now a mixture of both hellfire and ice flames being a mixture of both of them. His abilities are doubled. He is able to move things with his mind. He is able to manipulate ice along with darkness. His main weakness is his double tails can be grabbed and he isn’t very good in the water.

Cetacean Form. This Form makes Zane extremely kind being kind toward allies, civilians, and even villains. He is very confident in his abilities no extremely confident. However, he can be very menacing and ruthless plus he isn’t one for lecturing others good or bad about their mistakes. He is very much a warrior being that he lives with proving how strong a person can be by either the heart or power of the person. He believes that a person who finds any kind of strength in way they believe in such as loyalty to friends or to intellectual pursuits. He is seen as a very calm and easygoing guy rarely showing any kind of aggression. He is able to use psychic abilities mainly with Telekinesis and able to control/knock out people with weaker will. He is very strong able to smash buildings and handle superhumans plus some of his more strength based forms even increased with strength upgrades. He’s able to withstand several powerful attacks and able to withstand earthquakes. Despite his size, he is very fast and can reach a target in a matter of seconds. He is able to jump several hundreds of feet in the air being able to make a tidal wave if he jumps into the water. He is able to swim really fast and he can go deep under water in a minute. He is able to create a sonic wave able to paralyze a target being able to break glass around. His body is very much like rubber being able to take many hits toward his body. He is able to communicate under water almost like telepathy. He is able to control and manipulate ice and water being that his body produces a heavy amount of frost. His ice breath is able to even freeze the strongest of flames. He is an expert in hand to hand combat. He’s able to fire his tusks like a missile with them being able to regenerated. He doesn’t do the best when it comes to electricity.

Chaos Form. This Form makes Zane extremely blunt. He is a warrior at heart but he will wait for the right time to strike. He is very much one for power being that he sees all power as equal regardless of what kind of power it is. He is extremely strong being able to lift skyscrapers and move mountains. He is able to gather the earth around him increasing his strength. He is able to devastates his opponents by causing an earthquake by stomping on the ground, throwing large rocks or rock constructs at people, or other earth based attacks. He can bring rocks from the ground, fire them at a target, and the leftover remains of the attacks can be sent around the battlefield and damage an enemy that he wasn’t aiming for to begin with. Much like a mole, he is able to dig through the ground leaving behind a hole which can be followed or used to get people out from a landslide. He can also swim through the ground much like Water Form can swim through the water. Unlike the Boulder Form which has no way of traveling fast, Zane can control the earth to pick him or others around him to move and maneuver like he would be surfing on a wave. He can turn the earth below or around him into a slingshot which he can use to jump toward a new direction. He can pick up a part of the earth to fly in the air. He can create a pit of quicksand which he mainly uses to stop several grunts from attacking all at once. He is able to talk with the earth being that he can use it to find someone a far distance away. He can create portals using the earth to travel places without being detecting like he does when using his digging ability. He can turn matter or objects into earth or earthen material. He is able to heal himself by being around the Earth. He can see into the future, past, or present using the earth as a medium. He is able to channel his energy into the ground which he can use to rupture the ground under a target using a huge burst of energy under them. He is able to pick up the vibrations of others thanks to the earth being able to see how strong an object is and how to take it down. He can unearth anything from the ground below him. He is able to focus his power with several earth or earth material surrounding him for defense or offense being untouchable and granting him more speed, durability, and strength. He is able to bind, imprison, or stop an object by surrounding them in the earth. He is able to rip apart or destroy an entire area or the ground which can limit their movement, get blasted away along with the ground, or deprive them of their strength. He is able to liquefy any type of ground and bend it to his will. He is able to channel/send his attacks/techniques through the earth to hit from an unsuspecting angle. He is able to generate earth or any other minerals to use as a weapon. He is able to teleport places ,via through the earth or other materials, and then appearing somewhere else. Zane is able to create earthquakes which can destroy a city/town, a island, and may destroy an entire region.  He is able to create avalanches and landslides when he is nearby a mountain. He is able to cover his fists, feet, or body in the earth for physical based combat. He is able to move away the earth away from his opponent or throw his attacks toward targets faraway using telekinetic ability. He is able to become invisible when touching the earth. He is able to split apart the surface of the ground creating deep and long fissures. His body is literally earth being that it can survive at any temperature without any kind of discomfort. He is able to survive bullets. He is able turn the earth into tools, objects, weapons and other items, semi-living constructs, and structures/buildings. He is able to create anything using the earth being very helpful in any situation at hand. He is able to make his appendages appear from the ground which he can use to strike from far distances much like Territory Form being able to make his attacks farther than he could be. He can create wings out of the earth which he can use to travel places faster than he could by traveling through the ground. He can block attacks using them or slice targets with them. He can make barriers with them being either shields or walls. He is able to make buildings with them being extremely strong much like castles. He is able to create clones of himself using the earth to confuse his opponents. He is able to create platforms or stairs from the ground which he can use to fly. He’s able to make vehicles right out of the earth. He’s able to create weapons making bows which requires both hands to use, blades/spears that can travel toward a group of targets or come out of his body, whips that can reach and drag opponents, and he’s able to make claws. He is able to fire spheres from the earth, release earth over a certain area, bombs and explosions of earth by manipulating pressures and forces, breath rocks out of his mouth, fire several stones much likes bullets, cut the earth like a hot knife through butter, and pillars and spikes. To use his ability to fly, he needs some kind of earth like material to fly. To turn things into the earth, he needs eye contact or touch. The effects are usually temporary and he can’t turn anything living into an attack. To using the healing ability, he has to be near a generous amount of earth. To use his future sight, he needs time and concentration to make it and he has to be near the earth. He can use his rupture ability if he is planted on the ground. He can’t detect anything if he isn’t on a solid surface and he has trouble finding things if they’re in the sand. He can be affected if he removes too much of the earth around him. His teleportation is limited to only earth materials and it may generate earthquakes. His earthquake making ability can only be done if he is on the ground and he has to focus on it due it being extremely strong. To activate his invisibility act, he has to be in or touching the earth. His ability to rip apart the ground is unable to hit enemies in the air. His ability to create fissures will cause anyone in its way to be cut in half and it can’t affect anyone in the air. Despite his bulletproof ability, he can be knock back and any shots up close may cause harm. This form can evolve. His blood is now magma itself which can burn anything. He’s now able to turn people to stone with just a single glance or use his stones to grab them. He’s able to do the same thing that he could do before being that he is able to use magma, metal, and sand now. Turning into those elements gives him special abilities. He’s also faster. He can use his claws to hang onto a surface making it able to hand and climb from walls and ceilings.

Chimera Form. He is very rude and stubborn in this form even more than normal. He has a heart but he doesn’t show in the convention manner. He shows interest in females being that he is a breast man. He has a feminine appearance being able to dress in girl clothing rather effective. He’s able to take a beating and he is able to handle being cut apart. He has increased abilities making him superhuman. He is able to create, shape, and manipulate all of the elements of the periodic table. He is able to stretch, deform, expand, or contract his body into any shape. He is able to make his limbs grow or shrink. He is able to create weapons from his body mainly swords. He also has the ability of the chimera. He is able to turn himself into inanimate objects. He is able to jump really high and he is able to sense things coming toward him. His abilities are increased. He is weak toward high pitch noises.

Chronos Form. This form is rather calm and when something bad is happening, he’s rather calm about it. He doesn’t believe in personal space being one to just touch things around him. He’s very much a robot in appearance and powers. He’s able to manipulate time by making it go faster around him, stop time around him or an target, or other time related powers. Compared to Robot Form, his time powers aren’t noticeable and on a less grand scale. When he's using his time power, his hand glows blue. He’s able to fly in the air using his wings or rocket boots. He’s also superhuman being able to fight against foes that would give Robot Form trouble. He’s able to self-destruct himself with him able to reform shortly after. He’s able to make clones appear which he can use to defend others or fight along others. He can use the stream that comes his body as a weapon. He can manipulate electricity thanks to his brain and use for telekinesis. He has several weapons built into him being that he’s second best at making weapons only beaten by Gadget Form. He can use his shield on his back as a weapon alongside his gatling gun arm. He can fire lasers from his body. He’s very vulnerable to water because he rust just like that and he has to follow certain rules when it comes to time travel. He can also be thrown around foes who use manipulate magnetism. This form can evolve. He can sprout two more butterfly/jet wings from his back being that his max speed is double. He’s able to manipulate the fore core elements (air, earth, fire that can burn anyone, and water). He’s better against water than before. Despite being metallic, he can’t be affected by magnetism. He’s more loose when it comes to time travel but he’s still rather strict. He has more weapons built into him. He’s able to use his silver rings to protect himself, capture enemies in them, or can use as a weapon. He can use his fin like blades as swords or boomerangs. He does lose his shield but that doesn’t matter. His time powers can drain a lot of him being that he can’t use it for a longer period of time.     

Combat Form. He’s very fast being able to reach impressive speeds being able to keep up with the strongest opponents. He can travel great distance without tiring being that he appears within a blink of an eye. He can also use his very strong claws in order to cut his way through pretty much everything in his path. He can use his claws to climb up any surface being that he’ll uses them in a fight if he so desires. His eyes are able to see in the darkness being able to see quite well in the darkness. He’ll always fight to the extreme being that he uses all resources at his disposal and quite an unpredictable fighter. He can walk through the air being that he sprint and jump being that this is the sign of his speed and reflexes. He can also jump to incredible heights. He possess immense physical strength being able to punch and tear his way through an army with ease. He has a strong tolerance toward pain being that he can be punched several times in a row, sending through building, and be seen into the air, only to crash back down but he comes back up for round two. He’s quite the confident form being that he can charm others to follow on him. Unlike most cats, he can swim through water rather fast. He’s able to focus energy being that it’s very much like fire and can be quite resourceful with it. He can fire it from every part of his body being that his energy is a dark gold color. When up close to them, he can increase the lethal nature of his attack. He can also move things telekinetically being that his eyes glow brighter when holding something heavy.  He can also use his tail as a powerful weapon. His main weakness is that this form doesn’t know when to stop fighting being that he’ll keep on fighting even if his entire body is weakened. If his tail is injured heavily, he’s unable to fight. 

Comet Form. This form seems to be a loose cannon being that he loves to fight and seems to be the youngest created form. He’s actually a seasoned warrior knowing the full limit of his powers being that he is always trying to prove himself as the second in command. He tends to be rather sarcastic in battle usually irritating others mainly his enemies. He always has a smile on his face being that he’s trying to improve himself and says that he’s perfect. He’s able to take an incredible amount of damage with no signs of injury. He’s able to rip holes in spaceships and can hold a giant tanker filled with people with no sign of exhaustion. He’s able to fly at incredible speeds with him slightly faster than Turbo Form in the air and Swift Form on the ground. He’s able to absorb all forms of energy being that he’s an energy sponge. He can fire the energy out of his body at will with it being a rainbow color and this applies to his telekinesis. He’s very good at adapting to any environment. He’s very agile in battle that he can move around to evade attack and fire his own. He’s able to move things with his mind, create and manipulate his energy for attacks, and make an energy barrier that goes around to increase his power making him a living energy bullet. He can create a copy of himself by going really fast. He’s immune to radiation and can absorb any type of energy. He can survive in outer space being that he can focus his energy beams on a target being that it can trap his opponent in a very durable violet crystal. It’s immune to sonic attacks and it takes over five strong physical attacks to break it. He can go intangible being that he uses it to travel through solid walls and the ground also letting him be immune to damage. He can rocket back to the surface calling it his Comet Uppercut. He also can float in the air. He has a hard time being that if he stops in water, he sinks like a rock and can’t move for at least an hour at the least. He’s extremely weak toward sonic attacks very much like Diamond Form aka his younger brother. He does have his limits when it comes to energy absorptions but it takes a long time to get his tank fully charged. This form is considered to be cute by any female regardless if they’re a battle hardened warrior. They want to hug and cuddle him much to his dismay/joy being that men want to kill him for it, his love interests will kill but love him, and also Zoey loves this form with Atem being the only male to like Zane in this form.  He’s durable but he can still be knocked around by stronger and bigger forms. This form can evolve. He’s able to run/fly fast enough to create sonic booms at will. He’s able to manipulate solar energy ,which includes heat, light, and radiation, at will with him able to charge up energy releasing a powerful energy beam which can blast a hole through anything in its way. He can charge up energy rather fast being that he’s really good at it. He can turn his limbs into weapons being that he can fight at close range. He’s also able to manipulate his crystal body to use as a weapon and turn his enemies. He can strength and amply his energy attacks. He’s also better at fighting rather than slamming into his enemies with a huge amount of force.

Cryptid Form. He has an incredible sense of smell with him able to see/smell through anything. He can find a target if they hid extremely well. He has great speed and reaction time. He has super strength but his main talent with it is his fast digging ability and he’s able to dig his way through solid steel. He is able to climb and run at an inhuman rate. He is highly acrobatic and gymnastic with it being very much like an ape or monkey, shocking people to see this creature doing that. He can release a sonic attack that can only stun any enemy due to its power. His fur can be used as quills to knock out targets. From either his mouth or tail, he is able to fire out webbing which is able to hold a rhino ,rampaging, in it. He can also shape the web to swing across vast distances. He is able to stick to walls making climbing up walls easily. He is able to teleport short distances and shoot lasers out of his mouth. He can breath fire or use his wings for flight. His senses are highly sensitive making him very weak to large crowds or anything that smells good to him. He is also acts like a dog with him loving playing frisbee or other dog thing. He is also really friendly in this form. He can be tangled up in his own webs with them able to be frozen but not burned. When this form evolved, he is much stronger than he was before. His legs can pull things and break things just like he can use his hands. His webs get stronger than they were before. He can survive a nuclear explosion. His claws, tails, and teeth are way more sharp.

Cyber Form. When he talks, his voice sounds synthesized and heroic. He’s also cocky. This Form has been compared to Chronos and Robot Form in terms of its appearance. However, it can’t manipulate time. It can be used as its own superhero identity. He can charge up energy and then slam into others, causing a small explosion on impact being that the most stored up energy, the bigger explosion. He can gather energy by absorbing matter around him. His energy is a bright green color. He can fire a powerful beam that can easily hold down a rampaging giant mammoth. He can fire these beams from the palm of his hands, eyes, and feet. It can destroy most objects with ease. When fully charge, they can easily stun opponents with great durability. He can use these beams to increase his speed. He can convert energy into hard light constructs such as a sword or axe but tends to go for a giant beam most of his time. He can create a sword from within his body. It’s a large, deadly blade which matches his color scheme. He can focus his energy into the blade, increasing its power. It can slash through objects like a hot knife through butter. He can create a circular, buckler shield of energy which can block a powerful attack. He can produce a cannon anywhere on his body, greatly harming or incinerating opponents with a flamethrower. He can release a powerful sonic attack that can shatter hearing or diamond like objects. He can also fire missile with it coming from his shoulders. He can fly using his wings which can be used as shields. He can add rocket boosters to increase his speed. He can easily fly through outer space. He can move objects around using his mind. He can manipulate metal around him. He can attract or repel metal objects near him at will. In front of Zane, he has a heads up display. It can be used for navigation, the strength and weakness of himself and others, weapon systems, vital signs of himself or others which can be used as a lie detector or pregnancy, mainly in the form of a targeting system and weapon capacities. It can scan the structure of objects, figuring out its density. It can scan the environment, weather conditions, and equipment for information. It can be also used to detect if someone is related to another by their genetic along with the ability to identify and scan metahuman. It can identify energy signatures of any kind being able to see how a magical effect can be dispelled or can see through magical concealment. He can track anyone who met even through dimensions. He can interface technology which can be use to retrieve information and into satellites. He can warn Zane of incoming danger. His body can adapt to specific opponents being a very muscular state which goes to twelve feet tall. It naturally develops countermeasures on any opponents. It can be effective against magical opponents. He can survive unaided in space. He can survive from falling down from orbit with it causing a little pain. He is immune to mental based attacks being that telepathic abilities are useless. He can survive extreme temperature and pressure but will eventually metal in high temperatures. He’s able to survive in space or underwater and in deep pressure without the need for oxygen. He can move very fast being that most people are only capable of seeing a blur. Fitting his figure, he’s rather strong being that he can throw his enemies away from him and then blast them with a laser. His body naturally deflects bullets. He can survive in water without being covered in rust. He’s an expert hacker being that he does this by sporting some wires from his fingers. He can easily overpower normal humans and opponents, punching them with sufficient force to launch them a good distance away. He can easily tear his way through most objects such as steel and iron. He can easily carry buildings and large objects with ease. He can be affected by electricity being that a strong amount of it hitting him, deactivates the form. He can also be affected by a high amount of fire and heat. This form has a stronger immunity toward electricity being able to produce it and use as a weapon alongside fire. 

Dancer Form. This form is very determined in battle and dance. He never gives up even if the odds are against him in battle. He values discipline and self-control being that he tries not to hurt his allies. He tends not to let his anger get the better of him being that it’s only seen when Zane is normally angry mainly with Lucy in the future. He will protect those that he cares about. This form is very much popular with Zane’s male and female fans for his appearance alone. He’s very skilled in close combat, making special use of his blades that can come from his arms. He’s very agile being one to duck and weave. He can tackle an opponent several times his own size with ease. He can block attacks, tends to aim for the stomach, and uppercuts. His punches are faster than the speed of sound being hard to see by normal humans. By cocking his fist back, he can easily break through concrete. He’s able to swim vast distance without taking a breath. He’s able to jump around the battlefield due to the muscles in his legs being like coiled springs. His kicks have excellent reach. He’s able to see incredible distance with ease. He’s able to balance pretty much anywhere he wants. He’s able to sprout his blade like appendages with ease being that he’s an expert with the blade. He can block projectile with his blades. He’s an weapon expert with him being one of the best at fighting. He can use psychic powers mainly telekinesis and telepathy. He can create small black holes, distort space and dimensions, and he can ignore gravity’s effects. He’s very durable being that his exo-skeleton is an extremely hard substance to say the least. He’s able to see and manipulate chi and he’s able to stop the flow of it making a target lose their power for up to five minutes. He’s able to alter the molecular structure of anything that he touches making powerful attacks aimed at him go poof. He’s able to jump extremely long distances with him nine times out of ten leaving behind a shock wave. His head is very hard being that he’s a living missile. He’s able to bounce around large targets when he’s jumping and he’s stronger than one may think. He can dig into hard surface making him able to scale walls and climb up buildings. His signature attack is the Astral Smash. He charges up energy with him dodging attacks left and right. He rushes toward his target and he punches them so hard that they’re so sent flying. He does have his limits and he needs a second to recover before fighting once again. He can’t move when he’s stuck in any goo like sacs being that he’s stuck for a long period of time. His max height when jumping is just before reaching the Stratosphere. This form can evolve. He can throws hits extremely fast, throwing over a thousand punches under a minute. He can move a mountain with one of his hands. He can hit from all angles and his close combat skills are impressive. He’s unable to stop. His limits are increased. He can manipulate fire and ice for powerful attacks. He’s able to jump up into space and back down. His arms can be tangled up. He still gets stuck in goo but he can get out easier.

Demigod Form. This form makes Zane hot headed with him charging head on into battle without a second thought. He tends not to listen to others. He has a strong will and no fear with him never giving up into the fight is won. He doesn’t let others get in the way of his fighting and will tend to spare their lives. He hates people who think themselves to be better than others. He is able to forge strong bonds rather fast. Unlike most of Zane’s powers, this form accepts Zane’s anger with him making sure that he gets his revenge for sure. This Form is considered by Zane to be his powerhouse with his strength being only beaten by Brawn Form but he is a master of the art of the fist. When Zane is in a fight, he gets stronger, faster, and more powerful with him getting stronger with each successive shot that he gets off. He is able to lift skyscrapers and swing them around like baseball bats. He is able to focus his energy into his fists with him punching a target so hard that it break the sound barrier launching them far and through the ground. His attacks are able to break through anything even if the thing that Zane is trying to smash is highly durable or magically enhanced. He doesn’t need sleep/rest, food, drink, or shelter. He can hold his breath for a very long time. This form is an expert in all forms of fighting mainly hand to hand. He is able to defeat professional with ease. He is able to tell how strong an opponent is. Despite him being a hands on guy, he is usually planning several steps ahead much like seeing in the future. His fighting seems sloppy but it’s complex. He is able to read people making him able to anticipate the enemy moves. His upper body is stronger than his lower body with him able to jump incredibly high. With a single finger, he is able to break stone and steel. His attacks are able to push people and objects back. His body can heal from wounds incredibly fast. One of his most special ability to grow two extra pair of arms ,that are covered in golden metallic armor, much like an asura. When Zane gets angry, his power and strength grow alongside it. When he gets serious, his body begins to glow an orange color with him having his six arms. He is able to make energy constructs of his fists which can destroy a punch if serious. He is immune to all damage and he can keep on fighting until the end of time. He is highly ineffective against anything in the air unless he goes toward them. He does need breath to fight. He is slow. If he misses an attack, it takes him a while to recover from that. He has a hard time controlling his strength making him the worse waiter in the world. This form takes a lot of control and knowledge of fighting. If his arms are restrained, he isn’t able to do anything. He is extremely vulnerable to telepaths. He still feels pain.

Detective Form. He is very loyal to justice and making sure that people who commit a crime pay. He will help criminals being that he follows his only personal sense of justice. He will never kill unless he feels like there is no other way. He isn’t a fan of taking advantage of others or people who do that. He is very rude toward criminals with him being that he is a dick toward others that he doesn’t respect whatsoever. He is very kind hearted if he likes. He is more of a tank compared to Thief Form being that he is very strong and fast. He's an expert when it comes to police work. He is able to manipulate light to make his opponents and then can capture a person using his light constructs. He is able to move at the speed of light looking like he is able to warp around. He is able to focus his light which he can make a explosion of light being that he can blind a target temporarily with it able to dull or negate his senses. He is able to make holograms which he can use to confuse his targets. He is able to go invisibility. He is able to make and create light.  He can’t balance whatsoever. He isn’t a fan of being held down by gravity or anything that can stop him. He also can’t swim.

Diamond Form. This form is considered to be Zane's signature form and tends to be one of his most powerful because of that. The diamonds that this form create are extremely durable and strong. He's able to lift them up into the air and can change their shape to create weapons at will. He can do this with crystals that he doesn't create as well. Zane can make these crystals capture anyone in his field of vision. These crystals is able to absorb all forms of energy. He's able to transfer the energy into his body to use as a boost to his strength or fire beams of energy at a target with it able to use for a makeshift flashlight for when he needs to travel underground or through ocean depths, and he is able to throw them. His body naturally absorbs sunlight and use to create energy blast that hit everything, energy shields, and aura around his fists and legs for stronger hits. With energy inside of his body, he is able to fly or generate light from his hands. This form is extremely strong and defensive being that all forms of energy naturally reflect off him or gets absorbed into him. It can absorb survive in outer space. He has a limit on how much energy that he can absorb with him unable to move when he has too much energy inside of him. Sound based attacks can get rid of the crystals with some effort to destroy them. If this form takes any damage, Zane can heal from any damage but a large amount of damage takes a longer time to heal.  Thanks to the Zenith Core, this form got an upgrade. It takes a high amount of sound to destroy the crystals that this form creates and Zane can make a crystal explode upon contract. These pillars coming out of his back are naturally absorbing energy. Zane is able to replace the pillars protruding from his body and replacing them with two crystal dragon like wings. His wings are naturally absorbing energy as well. This form can evolve. Zane can teleport himself or others by covering himself or others in an molten gold energy sphere. He’s able to use the crystals that float around him to block attacks, absorb things, and fire back attacks in a beam form. Zane can heal himself and others with any energy. He has better control over his solar power abilities and he’s a powerhouse. Zane’s former super attack with this form was the six crystals forming an hexagon form. After charging up, it looks to be like a multicolored glass wall. It can absorb a huge amount of energy. If he wants to fire an ultimate beam, he moves the gem to create an giant crystal hand being that the six crystals ,which are used as fingers, glow brighter by the seconds and it fires a giant beam that destroy anything in the way. The new super attack is that Zane turns either his left arm or right arm turns into a barrel of cannon. The barrel glows with a molten gold light with him aiming it toward his target. The light grows in an intense nature and Zane fires an energy beam or blast. It’s power is that upon hitting the side of the mountain, it grows through the rock like butter being that it exploded spectacularly upon reaching its end. This also makes a massive shockwave and upon seeing the explosion, nothing is left in its waste. He can do this with the four crystals with all four crystals doing the same amount of damage as his cannon arm. Zane can transfer his consciousness through any crystal, allowing him to teleport and reform any crystal. This can be used to trick his opponents. He does have his limits when it comes to be absorbing things and his speed is extremely slower so you could outrun him if you can dodge his attacks. 

Dinosaur Form. His voice often screams power and causes fear to anyone who hears it. He’s able to create earth which he can use as a weapon. He can also do this with lava and water as well. His tail is able to cause earthquakes. He is able to sense where others are using the earth or water around him. He’s easily one of Zane’s strongest physical forms being that he can easily pick up and throw Titan Form ,at over 100 feet tall, into orbit. He’s so strong being that he can make a giant crater in the ground with a single punch. His armor like hide is easily able to withstand heavy impacts with ease and easily one of the most durable forms in Zane’s arsenal. According to Parker, this form's scales is equal to diamonds. He can withstand a star blowing up in his face and would leave with only minor injuries. He can easily survive in space with no need to breath. He can increase his own body size and mass with his strength increasing as he grows. He can charge and rammed targets which running on all four like a bull or rhino. Despite his size, he’s quite agile. He can jump great distances and spring with incredible speed. His horn is extremely sharp. He can also roar really loud, scaring people away. He’s able to shoot cannonballs, energy blasts, and lasers from his cannon shoulders being that it’s rather explosive. The energy he fires out is a steel gray color. He has a clear limit when it comes to his strength being that he’s really slow. His height makes him a big target. He also has a weakness toward electricity and ice. When he charges, he has a bit of trouble stopping.   

Draco Form. He’s able to fly at incredible speeds. He’s able to jump around and sense prey at incredible distances. His scales are bulletproof and extremely durable. Zane’s lungs are able to breath in any gaseous medium ,bad or not having enough of something, he’s able to filter away non-gaseous substances such as dust. He’s able to breath in toxic gases instead of oxygen and survive air deficiency which are considered to be the most long and painful deaths a human can suffer. Zane is able to generate and manipulate the elements and energy in a breath attack mainly in bursts of streams. His energy comes in the form of crimson red cosmic energy. He has a choice between air that can blow things away even things firmly planted into the ground, black lightning that can go straight toward his target, in a ball, or in a large explosion, earth that can blind a person with a lot of dust and hit with sharp than normal rocks, energy that can create a giant explosion upon impact with something, fire that can burn through things, fire lightning that can burn through anything and then shock them afterwards, light that can blind opponents before hitting them with a huge attack that can break through walls, shadow that can steal all light in the area of attack with the more light that it absorbs, it gets stronger, steel that can shreds through things and it’s blunt compared to his other breaths, and water that can soak a target down to their bones plus push them back. His body tissue is incredibly dense being that he can survive immense pressures with him being able to carry huge objects for a huge amount of time before feeling any strain on his body. He’s able to endure a nuclear bomb without a single scratch on him. He’s able to slice through steel using his claws. He’s able to use his tail as a weapon and his teeth are able to eat through solid steel. He’s able to survive in the earth with him able to survive in cold and hot temperatures. He’s able to absorb all kinds of energy and elements that can give him energy and heals his wounds. He’s able to gather his power into an aura that hurts like being hit by another dragon. The elements absorbs all kinds of draconic energy and use them in attacks. His scales even though they’re bulletproof and durable can be broken/destroyed with enough force or with specific types of magic. His fire breath can be frozen much to other shocks. His lava breath can be stopped by a huge amount of water. His steel breath can be stopped by anyone who can control metal or anyone who can use electromagnetism. He can be easily controlled by beast tamers or anyone who can use hypnosis. He’s heavier than one may think and he can handle so much before he falls over. He’s isn’t able to retract his claws. This form's rage gets the better of him often.

Dragonfly Form. He tends to be rather aggressive in a fight being that he’s a well trained warrior and can be protective with the females. He’s very prideful being that he’ll challenged anyone who decides to fight him. He also hates losing. He’s able to fire out goo/slime ,which is a gold honey like color, from any part of his body ,mainly his eyes, mouth, or palms of his hands, being that it can easily capture his targets and it hardens rather quickly. He can also decided if something or someone sticks on a object that he has touched. He can make objects out of his goo/slime tending to make weapons for him to use, platforms which aren’t at all sticky, and other stuff. He can bind two or more targets together being that they are forced to move in unison or they’re stuck. They also can’t leave each other presences. He can turn his goo into acid being that it can easily melt through anything. It also doesn’t effect him in the slightest and he can decide if his acid damages others. He can also generate poison and he can use several different ways of infecting the target. He can generate various gases of his body being rather effective in a group. It’s the same color as his goo. Zane says that this form is one of the best for making potions alongside his chemical based forms. He’s able to shrink or grow his size being that his ,impressive, strength is increased while in this form. He’s able to create a cocoon out of his slime being that’s highly durable and can be used as a projectile attack. His tail can be used as a weapon which hurts. His body is fairly strong being able to survive going through several buildings and caught in a large explosion without a scratch. It also naturally deflect any physical based attacks and it’s able to survive against bullets. He can easily smash through an armored truck with losing too much speed. His fighting style is like a fencer with him being an aerial fighter and looks like he’s dancing quite elegantly. He’s able to reach speeds that are very close to both Swift and Turbo Form. He can slide along the ground to increase his speed and his skin can help him escape any trap. He can easily shed his body being that his wounds are healed and can be used to confuse his opponents. He can make a stinger come from his body being that he can use for close range combat and he can mix his goo into his attack. He is able to use his claws to pick into any lock. He can easily jump incredible distances, able to react and move at an incredible speed, and carry a large amount with ease. He is able to carry people around with ease. He has 360 degree vision which means that you can’t sneak away from him and he can see all around him. He can also see in the dark. He can easily climb up walls with ease and he can run up them. He can easily burrow himself underground for a quick escape. He can also blend into his surroundings very much like he can when he’s in Camouflage Form. He is able to grab something with his teeth and it can be the same weight as steel but he treats it like nothing. His wings can create shock waves with them able to break buildings with ease when he flies at an incredible speed. His wings is able to make sandstorms and whirlwinds with a single flap. If he bites into a target, he’s able to control the target into doing all of his commands. He is able to vibrate his wings back and forth to make a damaging sound wave. He is able to cause earthquakes. He is able to cover his wings in a steel like substance which hurts and he is able to do this with his tail as well. He’s able to fire out beams of energy from his mouth. He’s able to discharge fire from his body being that he can make them into solid constructs such as swords and shields alongside attacks. He can also release the flames as a powerful burst that has a blinding effect on those around him or being able to discharge it as a powerful beam that can easily take down most foes. When he grows his second pair of arms, he is able to be even stronger than before with shockwaves by clapping or slamming his feet into his ground. He’s able to regrow any part of his body that’s destroyed in battle. Zane ,in this form, has complete control over his pheromones being that he can easily attract others around him. He can use it to induce sleep, change the emotions of his target, and draw a crowd. He can also use to mark his territory ,mainly to keep others away, or keep people away from him. He uses this ability often in his human guise to make people his servants but he doesn’t take away their will. He can use his pheromone control to control insects around him being that he can use them to see locations and gather information about his enemy or a new location, use them against his enemies in or out of combat, and see through their eyes. He can understand and talk with them building a bond with them. He’s also able to create them using his own powers. He calls this form the King Bee. He is weak against water. His tethers can be destroyed by water mainly salt water. Despite being able to shred his skin, he has his limits being that he can only do it a certain amount of time and it takes time depending on how bad the wound is. His acid can affect his allies so he needs to be careful and it’s highly flammable compared to his goo being that it’s able to quench flames. When he sheds his skin, he’s highly vulnerable against cold and heat environments despite the latter not effecting him normally. He can be crushed when in his smaller form. He can cause collateral damage and destruction when in a giant form and also he loses some of his speed. His gas ,while very effective, can be used against him and his allies mainly in incredible heats. His bite can only control someone for up to an hour at most. When his body turns into steel, his speed is decreased. His earthquake ability requires him to be on the ground for it to work. This form can evolve. He can disperse his body into a swarm of insects, scattering himself to be in several places at a same time. He tends to do this as butterflies. He can easily reform his body. He can easily fire out bugs from his body but he tends to find its disgusting. His lungs are stronger being that he can survive in places without any form of oxygen. He can adapt to intense heats and cold better than he could before when he sheds his skin. He can’t be crushed by gravity. His body is far more flexible being that he can easily sneak out of a small air vent with ease. He can make things explode or cause an intense flame. This has been compared to solar plasma. His poison is much stronger being that it can kill anyone. He’s able to release an element from the holes in his mask. He can use Earth, Electric which he can mix into his attacks, Ice, Lava, and Water. He can easily make his sand based attacks better.

Dreadnought Form. This form is quite arrogant in combat. Despite his size, he's able to move at incredible speed and can easily exceed two hundred and fifty miles per high with ease. He can slam into his target at impressive speeds. This form is a fast swimmer. He has night vision. This form is able to breath both underwater thanks to his gills but he has lungs to breath outside of the ocean. This form has heightened senses since he can read people by just looking at him. His scales are very much like steel being that he’s able to survive being dealt a lot of damage. He has incredible strength being able to fight opponents much bigger than him and slash apart robots with ease. His main power is the ability to manipulate fire which in the grand scheme isn't all too unique but these flames have been called nuclear before. He’s able to manipulate fire from all sides plus create and breath it out. He’s able to eat fire around him to restore his strength. His fire breath is impressive being able to rival a meteor strike. He can also manipulate chemicals as well. He’s able to fly using his wings. By flapping his wings, he’s able to send an opponent far away or create a tornado. He can jump very high in the air which he can use to climb up buildings and run rather fast. His teeth can rip through metal with ease being able to tear through giant ships with ease. His fangs can instantly regrow upon losing them and can be used as weapons if Zane wants. His spiked ball tail can be used to break through objects. This form's main weakness is that if he smells the scent of blood from an ally or someone close to him, he gets into a powerful rage and has a hard time calming down. His body is highly vulnerable to high amounts of electricity and at risk when up against those who can do that. His sense of smell can be overwhelmed or used against him. He has trouble in cold environments with him moving slower than normal. 

Drill Form. This form is very hot-headed and rebellious tending to whatever he wants when he wants. He loves to fight being rather rude to others . He’s very loyal to his family being that he never argues with his family except when they do something stupid. He’s willing to give up his life in order to save someone. He is able to use his drill hands to go through solid objects with him able to make earthquakes, dig through the earth to get places faster, go through places and destroy objects to rubble. He’s able to break through large robots and carry things around with ease. Thanks to his armor, he has incredible durability along with the immunity to mind control thanks to his helmet. He is able to turn himself into a giant living drill and when he charges up his punch, he is able to make a punch that hits a thousand times. His armor is naturally immune to radiation. He can hit things very hard and fast. Despite his armor being extremely durable, it has weakness mainly anything that can involve sleeping. His armor can be stopped by electricity. He’s very slow when running but digging is another story.  His drills are useless when they're jammed.This form can evolve. He’s able to dig through the ground even faster than before and also be used as a way to generate powerful tornadoes. He’s able to bend the earth around to make attacks making him an earth manipulator or bender. He can turn his legs into tank treads which he can use for added speed. He’s immune to magic and gravity based attacks. His armor is now immune to electricity. His armor is extremely hard to pierce or even damage. He’s now able to turn his hands into buzzsaws, chisels, hammers, screwdrivers, or any construction based weapon. He can make his entire body covered in drill being that he can fire those drills out of his body like remote control missiles. He’s able to curl up into a giant drill being in the same version as Orb Form and Orb Prime’s Ball but it's more like a wrecking ball rather than a bowling ball aka Orb Form and Orb Prime. He’s now able to make concrete to make buildings. He can be defeated by magnetism. His drills are useless when they're jammed and if he's blinded, he can't directly his missile drills.

Dynamo Form. Before Zane learned how to use Impulse, he didn’t use this form being that he honestly had no idea on how to use the form. He later learned how to use it thanks to him gaining Impulse and learning how to use it thanks to Eltron. He later named his Dynamo technique after mastering this form. This form was created of the rumored Phacoris species aka Eltron and its depiction throughout the Omniverse. Parker says that this form grows in power as Zane masters his power. He’s a master of using Impulse in all of his forms being that he can control it with great skill. He’s able to grow and shrink to heights that both Titan and Nano Form would have trouble doing. He can absorb all forms of energy and produce it as Impulse. Zane can also drain energy from others in order to recover from damage or stop a fight without actually fighting. He can also give energy to others. It also has the ability to generate wormholes that can be used to move between dimensions with ease. The armor that covers its body can’t be destroyed in battle. Zane’s energy can be drained from him, leaving him a husk and needed to recharge.

Eagle Form. When he appears, he’s seen crossing his arms before battle. He’s very gruff and tough. He’s very much a drill sergeant. He’s very curious being that he always has a plan. He has an attitude being rather angry and tends to yell at people whom he finds annoying. He has a soft spot for small children. He has a passion for teaching people on how to fight. This form is loud, strict, and always follows the rule. Despite his anger, he is very patient being able to take a lot to get him fired up. He’s an Apex Predator. He’s very strong and agile on the same level as Zane’s close combat forms. He can create powerful winds that can blow his enemies away or blow out a fire. His fighting style is very much using his limbs and feathers in unison. He can use his sharp claws to deal deadly blows with him being an incredibly jumper. His speed is equal to Ninja Form. He can make him disappear and he loves to attack in surprise. His reflexes are fast. He has superhuman strength. He’s an expert climber with him having a strong resistance to cold and heat based attack. He can stretch his arms or legs out to incredible lengths. His legs can be used to increase his jumping powers since his body is rubber. He’s able to fly at mach 20 using his wings. He’s able to generate wind and sand from his body. He’s able to create sandstorms and make them concentrated. His sand can also hold a target. He can fly in outer space. He can fire his feathers which are able to pierce stone. He’s able to mimic any fighting styles that he’s seen before into a unique style of his own aka Adoptive Muscle Memory. He has a signature attack being that he cocks his fist back with him firing it like a pistol. He can fire a shockwave attack which can pierce through armor. His vision can be blocked meaning that he can’t copy a fighting attack. His limbs can tied up very much like Rubber Form can. He’s unable to fly when his wings are unable to fly or unable to sprout them. Like with Bone Form, he can release all of his feathers out with a sneeze or getting scared. He regenerates them over time. His sand can be destroyed a strong amount of frost or heat. This form can evolve. His wings have the ability to grow and shrink whenever he needs.  He’s able to fly at incredible speeds with him having better control over the air and sand along with being able to copy opponents blindfolded. He can also generate and control fire. He can turn himself into a flock of eagles which he can use to spy and scout large areas at once and also being very hard to capture. A bird can be destroy and go back into the host body. He can also turn each bird into a copy of himself being that they serve him and can relay information to him. He's able to shrink or grow each of his four wings to fit the need. This form can be defeated by a strong enough opponent and also he doesn’t do so well against electricity compared to his previous form. He needs to focus when he makes several of his clones.

Electron Form. Zane loves to have fun while in this form being that he's very mischievous and tends to be the source of Zane's pranking nature. If attacked, Zane will attack back. His voice is extremely high-pitched with it sounding static like and it’s understandable. He’s also rather cute. He is able to direct, drain, and devour electricity with him able to live inside anything electrical device controlling them from the inside. He’s able to turn into electricity with him able to vanish from sight and able to move through anything that has electricity usually causing them to glitch out or explode when going through it. He’s able to manipulate electricity on a lower level compared to Fulmination and Thunder. Fitting his size, he is able to move at incredible speeds and able to fly with ease. He’s Zane’s fastest electricity form and one of the fastest forms in period. He grows stronger by absorbing electricity with him able to clone himself if he is damaged by an attack. Despite his size, he is really strong with him able to throw an elephant around with ease. He is weak against water, insulators, people who can absorb electricity. If he is drained, he fall asleep.

Equinox Form. This form allows Zane to control both Darkness and Light thanks to the crystals that are inside of his body. He’s a master of the concept of good and evil. He can create bubbles of darkness and light from his body which can be used as barriers and shields while having the ability to capture criminals. He is able to make good guys bad or bad guys good. He is able to manipulate negative and positive energies. He can regenerate any damage taken by absorbing either negative or positive energies from himself or others. He is able to manipulate gravity with him able to fly at incredible speeds to reach places. He can also manipulate magnetism being able to move all forms of metal with ease. He’s also a powerful user of chaos and order magic being stronger than Magus Form in terms of magic but less diverse in terms of actual spells. He also has immense strength and durability. His weakness is that the crystals on his body can be destroyed and weaken him slightly.

Experiment Form. He loves to teasing others with his pranks but he doesn’t know when to stop. He use his cuteness to get closer to women that he finds attractive but he’s very loyal to his allies. He is very friendly toward others because he shows his feelings through his pranks. When he is in love with something, he grabs onto him and tries to be near them at all times. He cares for his allies more than anything and will put himself in danger just to protect them. When he wants to, he can be truly evil with this showing in his pranks rather than anything else, excitable, and extremely aggressive. His teeth are strong being that he can eat pretty much everything in his way and dig through the earth. He is able to see in the dark, heat signatures, and through objects and people. He is able to hear things from far distances and track anything if given the scent. He’s able to roll into a ball like state but he can bounce around much like a bounce ball. He is able to make an extra pair of arms appear from under his arms. He’s able to hide his extra arms and claws if needed. He is able to climb up walls, walk on ceilings, and jump extremely high. He’s immune to fire, bullets, and electricity. Despite his small size, he can lift objects 5,000 times his own height. He tends to be more focused on close combat and without a weapon but he can fight from a distance or with a weapon. He tends to use his claws, tail, and tongue. He’s able to shrink or grow things with a green beam from his eyes, able to fire red lasers from his eyes, able to spin so fast that he can dig through the earth or create tornadoes, able to create a foul smell and throw it to confuse his enemies, able to control fire that can leave a long lasting burn if he so chooses, able to fire a liquid that sticks two things together but it can be broken in ten minutes after it hits something, he is able to transform into anything that he has seen and able to mimic voices, able to duplicate himself, able to control water that can blast its way through steel, able to create plants and control them, able to control ice that can freeze anything, able to control earth mainly with earthquakes, able to control wind, able to teleport which blinds anyone around him, he is able to stretch to incredible distances, able to control electricity, able to move things with his mind, and able to fire out plasma from any part of his body. He can absorb and store the life force of other beings, draining them of their stamina and strength. Zane can store the absorbed energy to increase his size and strength. This form can survive in outer space. His main weakness is that he isn’t very durable and can be easily distracted. He has limits when it comes to draining energy.   

Extinct Form. This form is very much a gentleman being that he is very pleasant and noble to be around. He is very kind toward everyone include his enemies. He appreciates the simple of things being that he likes people to be around, listen to his music, and well anything. He hates anyone who hurts others that didn’t do anything wrong and he carries more about others than himself. This form makes Zane patient being able to wait to strike even for a single hit. This form makes Zane loves music even more than before. He is very loyal to his friends always being the one who will take a powerful attack. He is a man who will protect any female. He also gets upset rather easy and loves to make jokes. His body is extremely limber meaning he is able to twist his body to enhanced proportion. He is able to move at superhuman speeds due to him being light as feather. He is able to jump through the air with great bounds. He has enhanced strength being able to lift up cars, trucks, and bus with ease. He is able to reattach his body bodies or control them with his mind. In his fighting style, he dances around like he’s on a stage very much like a ballerina/singer. He spins around like a tornado being able to use his fingers ,which was claws, to slice his enemies at well. He is able to use fire, ice, electricity, and gravity. He becomes an expert singer and guitar player. His electric guitar is black, red, and silver. He can also manipulate his soul and music talent as a weapon. He gets stronger by drinking milk. He isn’t very durable ,but still stronger than most humans, being made out of bones plus his personality is his main flaw. This form can evolve. His strength is increased being that he can lift up skyscrapers and move mountains at a good speed. His durability is also increased being able to take more damage. He is able to use Necromancy being that he can make skeletons ,an exact copy, to use an army to distract his opponents before he lands a critical strike. Fitting his flame head, he is able to throw it causing it to make a fiery explosion. He is able to breath out his elemental attacks with his fire being hellfire, his lightning is black lightning, and his ice breath is demonic plus he can combine both his fire and lightning or his fire and ice. He is able to fly using his wings. Much like Sound Form, he is able to manipulate sound but on a much higher scale. He is able to create and manipulate sound waves despite not having lungs, larynx, and vocal tract to him, which in turn gives off very powerful sound attacks. He is able to see all around using sound waves with him able to hit things for far away. He is able to project sound above and below ground being able to make massive shock waves or precise weapons made out of sound. His sound abilities are very destructive being able to destroy an entire city if Zane isn’t careful. He is able to use his sound to sway anyone to his cause even if they hate his guts.

Fairy Form. This form loves to be complimented but hates insults with him blasting people who make fun of him. This form is incredibly sarcastic. He hates being called princess in a sarcastic tone being that he blasts the person with a great amount of rage. He hates being hugged by people that he naturally hates causing them to get blasted slightly. His magic dust, which is a pink color, is able to cause total sleep with him able to go inside and manipulate dreams which works good for interrogation or getting information from others. He is able to use the dust for fast hits, hard hits, or sharp hits. He is able to use the dust to get around fast. He is able to make weapons, walls, armor, and allies or servants from it. He is able to use magic in this form but compared to Warrior, it is weak but still deadly. He is able to induce nightmares if he feels like it. He is able to enter daydreams. Despite him looking rather weak, he has superhuman strength and speed, limited invulnerability, x-ray vision, heat vision, and energy manipulation. He can set up barriers which are nearly impenetrable, blasts that can level a city, and constructs that can help him or use as a weapon which are blue just like his eyes. He can grant wishes. He has laser vision. He can breath out ice or fire from his mouth. He can mimic any voices that he hears, talk with animals and ask them to help out, and can endure extreme temperatures. He can create and control tornadoes with him having to focus just like creating sandstorms. He can possess people by using his dust and control their actions. He can move things with his mind. His dream walker ability is only good when the subject is asleep. Zane may suffer side effects of entering a person’s dream if the pain is bad enough. He normally can’t be effect in a person but when the person is lucid dreaming, it can. He can grant wishes but unlike Isis, he has limits being that he can’t wish for anything that would help win a contest or ace a test, help find true love except for parents, kill anybody, or bring back the dead. He can be stopped by electricity based attacks. He can stopped by being pet on the head, kissed, or hugs. His mind control ability can be stopped by the target breaking its control. His dust can be blown away. Thanks to the Zenith Core, Fairy Form got a more punk/rocker appearance. He looks like Celeste being that Parker has a not so secret subtle thing for the Phantom Rocker’s music and he would refuse it without a single thought. When Zane told the Phantom in question about this new change, she didn’t mind since she thought Zane looked adorable. He still loves to be complimented but can handle insults better than he could before. He still blast people for seemingly no reason most of the time. This form is incredibly sarcastic. He hates being called princess in a sarcastic tone being that he blasts the person with a great amount of rage. He hates being hugged by people that he naturally hates causing them to get blasted slightly. He can shrink and grow with a single thought. He has complete control and mastery over fire being that he can burn or freeze anything with a single touch. This comes at a price through being that whenever he walks on the ground, he leaves behind a small ice puddle or burn mark. It swaps between the two with each step. He’s able to summon a guitar. It’s his Yamata. His guitar is a hybrid acoustic/electric guitar. His guitar in question looks to be a fusion of a Gibson Firebird ,with the iconic slanted body, and Gibson V-Factor ,with its iconic inward incident, giving his axe, resulting in a slanted "X" body. It has two black pointed tips on the soundboard. The guitar's body is primarily black with a crimson red dragon design throughout the body of the guitar. On the back of the guitar, there is a white skull and cross bones. He had a dark gray strap over his neck and the guitar was placed over his waist. The guitar pic matches his guitar in color and it can be plugged it into his amp. He can make the amp appear from thin air as well. His guitar can be used as a bat, hammer, or sword in close combat. When he strums down on it, he can fire a beam of energy from it being that it can hit them with a powerful beam of energy, fire, ice, or wind.  He has empathic abilities in the form of his voice. He has an amazing singing voice being that he can make someone who hates dancing in public dance in public. He has been called a siren when it comes to music. He has been called a siren when it comes to music. This form has been called his most beauty and can be considered a woman so he’s a master of seduction. He now has a immunity to electricity but his dust can be still blown away.

Fragrance Form. This form has also been called Zane’s most disgusting form in terms of its scent but at the same time, it has been the most pleasant form in terms of its scent. This form is seemingly very docile and peaceful but has a violent streak. He also has no sense of shame, expelling his gas freely either from their body by sweating it out of his body naturally, his mouth, or his butt. This gas is green. This may sound disgusting in nature but the gas that comes out of this form can easily be the most pleasant smell you’ve ever sense. Zane is fully aware of how vulgar this form can be being that his gas can easily cause nausea and choke people so he tends to release his gas in a sweet form rather than the toxic form. This form isn’t a picky eater like Gluttony Form but if you mess with Zane’s family while Zane is in this form, he becomes a monster. He loves to fight being that he’s always in high-spirits. He can create clouds of gas that can disoriented his opponents by messing with their sense or paralyzing them. He can hide himself within the methane. His burps are strong enough to demolish walls in front of him. His farts are able to destroy a wall and make a nuclear bomb level of firepower depending on how long Zane charges it for. His gas can become acidic if Zane wants it too. He can use his gas to propel himself into the air. He has complete immunity to toxic chemicals of any kind. His fur can absorb and metabolized any gas or chemicals around him to use as energy. It can even increase his strength which depends on how much gas he absorbs and lasts for a certain amount of time. He’s rather strong being that he can easily smash through most objects using his massive tail. His stomach is second only to Gluttony Form which has been called a black hole. This is due to him having not one but five stomachs. When ingesting food, he can break the food down to create his gas. He tends to eats fruits most of the time. He can easily eat enough food to last him a year. He’s able to see in the dark. He’s able to stay in cold environments for long periods and slice through most objects using his claws. He’s able to cover his claws in his gas that can be use to paralyze/knock out his opponents or engulf them in flames. He can easily break the ground below him by standing there and makes earthquakes. He’s able to increase his strength by covering his entire body in flame, usually blitzing his way through anything in his power. He’s very strong on the same level as Brawn Form being that he’s rather fast and agile despite his size. Over time, his speed gets faster. His body is able to be engulfed in flames with him able to grant explosive bursts to physical blows or be molded into projectile based attacks. He can also make into a cloak that protects him from any physical damage. When Zane’s furious, he’ll easily land blows that leave behind third degree burns. He can increase his strength, speed, and power being that this power allows this form to defeat an entire army with ease. His tail can be used an extra limb. He’s able to dig his way through the ground with him able to create a pitfall for his opponents. His gas isn’t flammable being that it can only be ignited by Zane’s body when he’s engulfed in flames. His gas can be neutralize by certain chemicals, perfumes, or a giant burst of wind storm. The smell is also useless against opponents with no sense of smell. He’s very hard to stop when he’s at his top speed. His flames can be doused by water but not the wind. His strength boosts only works if Zane has gas in the tank so to speak being that during long durations of time and without food, this boost is pretty much useless.

Frankenstein Form. The streaks in his hair makes him look cooler according to his fans. In this form, Zane is able to use the lightning that travels throughout his body to strike does his foes or move things by giving an object a static charge. He is able to move around fast if he jumps onto to a magnetic surface. He can also use this to levitate and fly through the air. Fitting his large size, he’s able to hold and carry things way more than a normal human can. He also can take a hit. He is able to jump incredibly high and survive in outer space without any oxygen. He is able to walk through a volcano and be perfectly fine afterwards. He can also survive in cold environments as well. He is able to connect himself to other machines around him to control them for extra fire power or other reasons. He is also able to absorb any kind of electricity around him to increase the strength of his attacks. One of his main weakness with this form was that the transformation itself is quite painful. Zane has gotten over the pain over time but it still hurts him a bit. His electricity can be absorbed by an outside source being that he needs electricity to survive or he’ll pass out. This form can evolve. He has multiple brains inside of his head being that he’s smarter than normal. It’s on the same level as some of Zane’s other forms being one of his smarter forms. He’s able to calmly assess the tide of a battle with him able to see victory at 100% accuracy. His punches are able to break steel and large chunks of rocks. He will use any means to win a battle. He is able to use his sword in battle rather effectively. He's able to fire a powerful beam from his cannon on his back and produce electricity faster than before. Despite his bigger size, he’s much faster than he was before.

Frost Form. Before the Metamorphosis, he can create ice based attacks like a tornado with ease. He is able to go intangible and able to freeze things solid by phasing through them but he tends not to. He has enhanced strength and he can eat through anything with his favorite food being metal. He can survive hot and cold with him able to survive underwater along with space. He isn’t very strong in terms of defense and he’s a rather slow flier. His voice is very creepy and his smile is equally creepy. Upon going through evolution/his metamorphosis, he gains better control over his fight being that he’s rather acrobatic in the air or on the ground. He can dodge attacks better in the air than he can on land. His ice based attacks are better being that he can can freeze solid air. He can also make ice based constructs. Thanks to his third eye, he can now zoom in objects. He can only open his third eye when he’s at full strength and tends not to do it because he can get injured faster. He can also breath and use his ice wherever. He can now release his ice breath faster than he could before. His hands are sharp enough to be used as claws. He has no discernible scent so he can’t track by his smell. He’s also inaudible being that he can move around without making a sound. He’s also able to possess living things. He can’t handle electricity whatsoever. Upon going into his prime form, his voice is more gravelly and deeper. He can now manipulate both the air, fire, and snow just as well he can in his metamorphosis state. When he goes through something in his phasing state, he can now either burn or freeze something. He tends to use his snow based abilities to make avalanches and blizzards. He can also create things with air, fire, or snow. He can fight using the elements with his durable and strength being increased. His flying speed is faster being slightly slower than Turbo Prime. He can bite down on things either freezing or burning. He can camouflage himself in any environment. He can manipulate fire and ice at the same time but on a weaker level. He still has trouble opening his third eye but he can open it easily than before and his electricity tolerance being better.         

Fulmination Form. Like the card, he is able to absorb all forms of energy near him ,either through the battery bolts or the antennas, and use it as a weapon mainly as light purple electricity. He is able to fire out the energy ,either absorbed or create through his body, as a ranged attack or to enhanced his abilities. With any kind of energy, he is able to run quickly on power lines like skate boarding. If not enhanced with any kind of energy, he is able to destroy boulders with each but with energy, he is able to destroy a skyscraper with a single bolt. His most common attack is move the five plugs for fingers together with it turning into a ball which hurts. He is able to hear, read, and understand any kind of radio wave. He is able to stretch the antennae on his back for more range. His body has both a negative and positive charge to him. He can fly in the air using electricity. He can use his body’s natural energy. He can charge objects with electricity mainly machines and heating objects or use metal as a conductor. He’s somewhat strong and durable. He can breath out electricity, fire it out as balls, shockwaves, beams of electricity, lightning bolts, electrical bolts, and electrical blast. He can infuse his body or weapons with electricity or energy increasing their power. He can release an electricity beam with it being able to hold people in a capture state. He can heal his wounds or others by using his energy. He gains more power when he absorbs electricity. He can moves things that are covered in electricity. He can shock people. Zane can use this form in outer space. He has a limit when it comes to the amount of energy he can absorb. This form requires a constant source of energy from time to time to fight with him being rather weak without any energy because he’s a living leaking battery. He can use his own natural energy as a power source. He’s useless against enemies who are made or covered in some electrical resistant material such as rubber and silicate. His attacks can be stopped by water with him getting short circuit afterwards. He is now living energy and doesn’t leak. This Form can evolve. His electricity turns into a dark purple color. This electricity is known as Umbra Electrokinesis. It packs a serious punch and the ability to negate regeneration. He is able to shape his attacks into weapons with the armor helping control his powers. His visor helps him make very accurate moves in combat. This is because they allow him to see the neural impulses within one’s body and visualize radio waves. His gloves can turn into cannons that hurt. His attacks can now affect rubber and silicate. He doesn’t short circuit upon getting hit with water. His powers can now destroy matter. He can now see electric field and manipulate them. He can now use plasma which is a far more destructive power but it drains him faster. He can teleport around using electricity and make his attacks solid. He can regenerate from his wounds using electricity. He can transform himself into a physical body of lightning. He’s immune to any form of magnetism whatsoever. His new electricity is extremely volatile and dangerous since one careless move can vaporize someone if he’s careless.

Gadget Form. His armor is everything proof meaning nothing can stop him when in motion. He’s able to make any kind of weapons and it’s part of his body. He is able to create a high-tech gatling gun which is able to fire off shots in seconds and a gun barrel able to fire shotgun blast level attacks. He is able to create shockwaves able to hit a target from him, able to make his fists change elements with fire and ice being his go to options in this form, able to make energy shields that cover his entire arms or body, a grappling hook that can reach anything and stay attached until Zane lets go, a jet pack that can go past mach 40 with ease, and a generator that can keep the armor power for all time. He is able to make rocket launchers appear from his collarbones which fires powerful missiles that can break the sound barrier. He is able to make a laser bracelet. He is also able to fire a giant beam of Red Nether out of his chest or helmet with the former being his favorite option. He is able to create a staff with a glowing red sawblade end and when he stabs the ground, it makes a giant explosion of energy hit his target. He is able to merge with any kind of machine and technology. When doing this, Zane’s body turns into a liquid like state. He can move at an incredible speed being very hard to track by normal people but people with heightened senses can easily track him. Upon touching a machine, it turns black with crimson red circuitry like patterns etched over it. He is able to use it as a weapon and he is able to upgrade technology or metal with him able to merge it and change the weapon into an evolved stage by doing this. Once he’s absorb a certain part of tech, he is able to use as a weapon. He is able to be blown apart but he is able to reform his body within seconds. When he gets hit with electricity, he says that it tickles and he gains power from it. He is able to travel through electrical currents, metal, and technology. He is able to survive in the vacuum of space. He is able to manipulate energy with it being his nourishment or increase his power. He is able to fire energy balls and energy blasts. He’s able to change his body to be twenty feet tall but this doesn’t count as size change but just one of his inventions. He's able to control machines or robots with just a single touch. His control only last for about an hour and Zane needs to retouch the machine to keep it under his control. He is able to break and remake machines even if they aren’t broken. He has a mischievous and twisted sense of humor. In a second, he is able to fix any kind of machine no matter how complicated it is. He can be smart but stubborn. His beams are able to cut through mountain and handle it with ease. He is unable to merge with organic life, sensitive to magnetic fields, can overload his weapons and takes time to recharge, and can be effect by EMPs. He has an uncontrollable habit of assembling machines.

Genetic Form. He moves around by floating in the air. His body ,despite being made out of stone, is very hard being able to survive high or low temperatures. He is able to withstand most kind of energies. He has no brain whatsoever being immune to attacks that would affect the mind. His body is able to regenerate. He seems to be a mixture of clay, metal, and steel. He is very strong being able to lift several times his own weight with him. He is able to turn his limbs into weapons and able to fire things out of his body. He is able to stretch to hit far away. He is able to control, create, and absorb energy which he uses for a weapon. If he gets hit at the crack, he is finished and unable to move for a while. He weighs a lot being that he sinks in water. He is also extremely slow but still fast. His body is able to regenerate but he feels pain. He has the weakness of clay, metal, and steel.

Glacier Form. He’s a master of ice being that he can create, shape, and manipulate ice being that his ice was the typical bluish white color but this changed to match Zane’s unique ice power. This form and Pyre Form are the two forms that have their elements color change over time. Due to his body being living ice, he can either turn into ice or snow. He mainly shows this off by turning his body into objects and tends to be an expert in mixing combat and form changing. His body is naturally very hard to break being that bullets don’t do anything to him, and they naturally bounce off him or they freeze upon contact. He has a great tolerance for pain, being that he can take a lot before he has to rest. His teeth is sharp enough being able to pierce through steel. He can also freeze though his bites. He can use his natural claws to slice through objects with each other. He can make his wings sharp enough to use as blades or fire it like a sharp weapon. He can blend into either ice or snow, with him being invisibility. He can survive in the vacuum of outer space, being that he can survive without air. He can make himself into a bigger shape. He can scatter and reform his body. He can see in the dark. His body is naturally covered in a cold aura, being that he can freeze things anything in his way. He can freeze any part of his opponent’s body being that he can increase the cold in order to smash his opponents into pieces. He has great agility, speed, stamina. He tends to focus his freezing beam in beam form being that it can freeze his target upon contact and he can also release a cold breath. He can naturally reduce kinetic energy and he can jump really high. He can increase his mobility either through making an ice bridge and skating on the ice. He can create tools, objects, weapons and other items, and living constructs from either his body or any ice/snow around him. He can regenerate any damage gained from battle by absorbing any nearby ice or snow. He can infuse his snow/ice ability in combat, He can create avalanches out of snow around him but this requires a lot of time to create. He can freeze the air around him which he use for his blizzard attacks which can blind his targets. This is used for his ice storm as well. He can use his claws to climb up walls. His body naturally absorbs any ice or frost around him, He can move things upon covering with frost. Upon touching water or any liquid, it will freeze instantly. He can fly at speeds, easily able to break the sound barrier. His ice armor does have its limit being that fire attacks are his biggest weakness. When he gets bigger, he lose his speed. He does gain a stronger tolerance toward heat however. His abilities are reduced around extreme heats but he can still fight back but at a much weaker level. He may be freeze anything that comes in contact with being that he has to control what he freezes it. He’s highly vulnerable to electricity. Thanks to the Zenith Core, this form later gains a tail and blend into his surroundings even when there isn't snow or ice. He is able to fire out missiles from his body and they can have a different effect. It can range from an explosive, something to freeze, burn, or paralyze someone, or releasing a gas to knock someone out. He can now breath and swim underwater without freezing it upon contact. This form can evolve and his ice power is increased. He can make his ice extremely cold being that he can freeze the air around him. He can slow down an opponent by stealing their kinetic energy. He can create a freezing rain being that his ice. He can use his rocket appendage to increase his speed being that it’s very effective. He’s stronger toward fire and heat. When he gets bigger, he doesn’t lose his speed. He still has a weakness toward electricity being that he can fight afterward.

Gluttony Form. This form gives Zane the ability to eat anything with him having teeth that can eat their way through steel, several stomachs filled with acid and can hold a lot, and with his recently grown seven extra long, sticky, and strong tongues, he is able to grab food with ease. His stomachs are connected to a black hole with him able to eat any amount of something. He is able to eat inorganic objects much like metal and rocks but also organic objects much like fruit. He is able to eat and devour large object with them being able to digest them in seconds so he could eat an entire planet in seconds. His tongues are strong enough to pick up tanks or grapple far distances away. Once his body has digesting something, he is able to turn into energy that is able to explode upon contact with objects that are able to stop an opponent in their tracks and they hurt. It is very much like slime. He’s able to eat energy and redirect it back. Despite his size, he has great stamina and can take a lot of damage before he has to take a break. He’s able to travel long distances away with him burping to fly and go really fast. He is able to survive in outer space with him able to eat moons. Despite his small frame, he’s very strong. He can use his weapon like a professional. He can heal from eating too much. This form is one of the cutest. Despite being able to eat everything, Zane does have trouble eating living things such as animals or people with him just spitting it out. He can only swallow so much before he can’t eat a single bit. When he eats too much, he gets slower than before due to him being rather large aka a ball with arms and legs. 

Gravity Form. He is able to control gravity with ease. He is able to make things stay in the air with him launching them at a target or slamming a target into the ground with hand gestures. He does this whenever his hands glow a crimson red color. He is able to send an object into the air and make it seem like it’s falling. He is also able to make objects fly around like he has gravity making them go fast or slow depending on his mood. He’s able to create walls, barriers, and domes which are crimson red. He is able to turn into a sphere like form by retracting his arms and legs. He is able to fly in the air by turning into a planetoid with him having enhanced strength and durability. He can live in outer space. He is unable to move in small spaces due to his size. This form can evolve. He’s able to generate Air, Earth, Fire, and Water very much like he can with gravity. He’s able to now carry objects using one of his arms while the others manipulate gravity. Whenever he uses his gravity powers or energy powers, his hands still glow crimson red. He lose his weakness of going into spaces with his main body but his little buddies can go after a target in his place.

Gunslinger Form. This Form is Zane’s coolest form hands down. He is very calm even under a tense situation. He is very rebellious doing whatever he wants and he sees anyone that he doesn’t like as a pain being rather cocky. He loves to make plans that are extremely reckless being classified as insane. He is a ladies man being that he loves chatting with beautiful women that he means. He is a gentleman with him shooting anyone who makes a lady cry or anyone who annoys him. He is very courageous being that he can be very indifferent toward things that don’t catch his eye. He calls everyone that he meets partner and tends to be rather quick on his feet. He also likes to make his enemies look stupid. He has an hyper advanced sense of smell being able to smell opponents from far distances, ladies with mighty strong perfumes, or anything with a smell. He can use this smell to tell the difference between identically people and robots. He is able to hear things for feet away and react by either dodging it or fire a bullet mainly the latter nine times out of ten. He is able to jump high into the air. He is able to see in the dark. He is able to dig through the ground being able to pop out and shoot a target before they have a chance to counter. He is very strong being able to hurt things much stronger or bigger than him. He has a high amount of stamina being able to run and fight for long periods of time with him able to survive being shot or punch through builds. He is able to run really fast and he can climb up walls. He has really good reflexes being able to dodge attacks with his eyes blindfolded. He is able to balance on any surfaces and can fire his guns at a target. He is able to spin around much like a tornado able to fire out bullets meaning everyone in the area gets hit by it. He is a master of fighting being an expert in both hand to hand or Gun Kata with him liking both options a lot. He has impressive aim being able to shoot people in their arms and legs. Not even smoke or vegetation can stop his bullets. He is able to target many objects or targets with him able to hit all of them with 100% accuracy. It can be the perfect way to stop a large group. He is able to fire a giant bullet out of both of his guns being more destructive yet slower than before.  He is able to jump into the air above a target or group of them with him releasing a barrage of bullets on them. He is able to fight well without his pistols but he is more accustomed to his guns. His weakness are mainly his senses being that he can blinded by a bright light meaning that his shots could miss, his smell can be used against him, and his hearing can be stopped by a large sound. This form can evolve. He is able to use bullets to fly through the air. His bullets are now able to bounce off any surfaces with ease. If he looks at a target with his left eye hole, his bullets always hit no matter what. He is able to increase the power and speed of bullets. He is able to make projectile attacks go around him.

Hair Form. This Form is extremely polite. He can manipulate the growth and movement of his hair being that he can easily grab a large number of enemies at once. He can also make himself appear taller than he actually is. He can turn his hair into weapons being that he can use it to make a spiked mace or a frying pan which he uses quite often. This is due to it being just funny to him and nothing else. He can solidify his hair being that it really hurt and can be used to increase his strength. He can naturally jump extremely high. He’s also an expert fighter being that he can move around and use his hair in ways that no one usually expects. He’s a great tactician being that he often studies his opponent during a fight. He also has great agility and reflexes. He’s actually quite durable being able to survive and heal faster than a normal human. His antennas are able to pick up vibrations and are capable of detecting others around him. His hair can also do the same thing being that one single strand of hair can sense what’s in their surrounding, alerting Zane about what’s going on around him. He’s able to see through walls and fire a laser from his eye being able to pierce through steel with ease. He can also get rid of his opponent’s hair being that this is often used for comedic effects but will grow back instantly. He can also change his or others hair color but like with his hair cutting ability, it will go back to normal. His hair is immune to fire and ice being that he can use electricity, fire, and ice. He can use his hair for flight. His hair has a chance to get tangled up which is painful according to him. His hair can be cut off but it grows back. His antennae are incredible sensitive being that he visible squirms whenever someone touches them. Without his hair covering him, he’s incredibly sensitive toward water and starts burning up for a good period of time. 

Hulking Form. His voice is demonic sounding. This form makes Zane not very serious. He tends to be a joking person being that he often makes jokes about dangerous situations. He will hit anyone who fails him regardless of how much they failed in his eyes. He is very sarcastic and dry being very blunt. He is very calm. He is very cunning and intelligent. He tends to study his opponents in advance being that he can use their weakness to his advantage. He has a huge amount of pride being that he doesn’t like being insulted or his family. He is able to create and manipulate crystals which he can use to encase his targets in crystal and he is able to move them using telekinesis. He is also a master of earth, fire, water, and wind. He is able to combine the elements and able to place them over his body. He is able to use magma effectively. He is able to manipulate magnetism being able to move metal and control electronics. He has superhuman abilities being extremely strong and fast. He is able to fly. He is able to either use his weapon in combat, block attacks with his shields, and use his fists in combat that hurts more than anything else. He’s able to grow and shrink in size, being that his max height is 36 feet tall and his lower height is 2 feet tall. His main weakness is that his hearing is very high along with him being highly conductive.

Hunter Form. This personality doesn’t change Zane whatsoever. He’s very agile being able to dodge attacks with his eyes closed. He’s very skilled in fight being able to take down several opponents with just his bare hands. He can move between whatever dimension he is and the Astral Realm. He can use to replicate teleportation. He can manipulate energy for offensive and defensive purposes. His body is a natural armor with it being extremely durable and he’s immune to magnetism/rust. He’s able to release a sonic whistle from his body which can control any weapon around him to use as a weapon. He’s an expert with any weapon in the Omniverse making him a versatile fighter. He has superhuman senses being able to track anything no matter how good they are at hiding. He’s an amazing hunter. He can manipulate fire to release fireballs, fire breath, and flamethrowers. He can fly. He can hypnotized others. His weakness is ice or any cold environments. He can move in it but not as well. He can be affected by mind manipulation.

Ifrit Form. He can grow dragon like wings for flight. He is able to create and manipulate energy with him mainly using it in fireballs which he throws at a target and has the properties of fire. He can hit his opponents from a far distance.  He has superhuman durability being that he can survive a nuclear level explosive up close. He is able to keep fighting and survive attacks that would cause damage with him able to heal from physical to special wounds. He is able to jump extremely high and cling onto walls with him able to jump from wall to wall. He is incredible strong being able to handle enhanced beings with ease. He is able to close his eyes and sense where a target is using his sense of smell. He is able to run really fast. He can teleport and turn invisible being that he can’t mash them being that he needs to recharge those powers for up to five minutes. He is unable to stand electricity based attacks being that they cause him mild paralysis.

Illusion Form. He’s very cool and cautious being that he’s stays by himself. He can hide from others by masking himself using his powers. He’s very loyal to others being that he will protect those he cares about risking his own life in the process. He’s a master magician. He can create powerful, realistic illusions with him able to bend reality to his will. His illusions are able to fool anyone and also hurt both physically and mentally. He can fake any kind of damage received. He’s very charismatic and a living cartoon like Cartoon Form but more sane, He’s able to turn himself into different people using illusions with him able to mimic voices. He can make clones using his illusion. He’s able to teleport anywhere of his choice being that he can generate fire with him able to breath it out like a flamethrower or throw fire balls. His cape is able to cover his body and he can use it as a weapon. He’s able to levitate. He has superhuman abilities with him able to see in the dark and acid breath. He can also steal anything that he wants without anyone noticing him doing it. His weakness is that this form requires concentration very much like his Magus Form which is well known for that. If he doesn’t have pure concentration, the illusion stops working.

Imagination Form. He’s often seen clinging to his two tails being that he claims that it’s exceedingly soft and pillow like. Despite looking awake, this form is usually asleep being that he communicates through thoughts like Canine Form and sounds chipper. He is able to grow bat like wings that seem to look like a rainbow with him creating sleeping dust upon flying. He is able to fly freely and gracefully through the air much like gliding with style. He is able to project energy from his body while either in the air or on the ground that forms into a starry night color around his body. He is connected to something called the Dreamscape which is the same thing that Nightmare Form uses in but it is more connected to good than bad. His strength is ten times stronger than normal with his power increased if he gathers up energy or speed before his attack. He is able to shapeshifting into real life animals, creatures from fantasy, and inanimate objects such as boats and cars. He’s able to clone himself and his duplications can mimic his powers. He is able to make dreams come true. He is able to generate and manipulate sand which he can use to burrow through the ground. He is able to things out of sand either a weapon or shield. He is able to turn anything that he wants into sand. He is able to create a sandstorm to blind his opponents only to trap them in quicksand. His weakness is that if Zane hasn’t sleep enough, his powers are weakened.

Insect Form. His personality is rather protective of his family and friends but he’ll hurt anyone who hurts them. He’s able to turn his head in any direction meaning that he can see in all directions. He’s able to fly at high speeds with him able to make sharp turns unlike Draco Form and Turbo Form who can’t. He’s able to produce energy with him able to fire beams out of his claw/pincers or really anywhere on his body. He can jump very high. He has enough power to destroy a tank. He’s able to open and close his claw/pincers like a mouth that can eat through anything to gain energy. His body is very durable being able to endure blows that would kill normal humans with no problem at all.. He’s able to fire an energy net that can hold an objects and drain them of their energy which goes back to Zane to power him up. He can also eat any form of matter placed in front of him which can make his attacks stronger than normal. His body can secreted an explosive liquid ,being a reddish white color, from it which Zane can use to cover his body with an explosion which activates upon contact. Zane can fire the liquid from his body by just looking at something that he wants to hit. It doesn’t explode upon contact being that Zane controls them, making precise and controlled detonations. He can be blinded by bright light and may overwhelmed in a crowd. He really can’t handle intense temperatures. While his exoskeleton is practically immune to most forms of damage, it can be pierced or destroy with a sharp enough object.

Inventor Form. This form is very peaceful being that he's able to invent things that wouldn't be too far out of place in a normal Science fiction stories and he's considered to be one of the top five smartest forms alongside Armadillo Form, Brain Form, Prodigy Form, and Terrapin Form. His voice is his normal voice with a techno filter added on. He's very blunt when it comes to people who can't fight being that his body consists of highly intelligent nanomachines like Restore Form. He can use his nanomachines to reconstruct himself from attacks, replicate himself into clones, adapt himself to any threat or environments, perform advanced analysis to create advanced objects such as devices, vehicles, or weapons, take control of anything that use technology, and assimilate surrounding materials to upload his nanomachines into or create more of them. He’s able to generate force fields from any part of his body. He can make it form into any shape, size, or its strength. He has superhuman strength, speed, agility, stamina, and durable. His intelligence ranks high being one of the top five. He can be affected by electricity and magnetism being that the nanites can be shut down or thrown away from the user taking a way to return back to the host body. He can hold up his force field for a certain amount of time before they disappear.

Jackpot Form. This form is very much a bro being that he likes most kind of people. He tends to smack people with his tail if he finds them annoying. He’s trustworthy to those he like. He’s able to emit a wave of sound from his mouth which he can use to detect obstacles and go around them. It’s very much like echolocation. He can also use it as a weapon. He tends to hang upside down when he isn’t fighting being that he finds it soothing.  He’s able to make his black bat like wings appear from his back. He’s able to fly through the air smoothly and silently. He has a strong grip being that he’s able to carry things with just one hand. He’s extremely fast being able to dash behind an opponent and attack with in a second. He can block powerful strikes with ease and can overpower a team of powerful opponent with ease. He tends to strike an opponent who can be the bigger problem rather the strongest such as when he attacked. He’s able to manipulate probability in his favor making him extremely lucky while making his opponent unlucky by just a single touch. He’s able to use his tail in combat. He can make it grow or shrink at will. He can use this for combat purpose. It’s very durable being able to survive strong attack with it.  He’s very superhuman with him having the ability to climb up walls. He’s able to dig underground for a surprise attack. He’s able to generate acid which he can use as a way to escape. Fitting his scorpio theme, he can make sand appear from his body to attack at mid to long range. He can turn the ground into a liquid form. He can also fire energy from his tail cannon. He’s isn’t very good in extremely cold or hot places being that when in a cold area, he’ll get slower. When in a hot area, he slowly turns into glass. His luck powers only work when he touches someone. Thanks to the Zenith Core, he gains more power. Due to him lacking hands, he's able to use his sand to make hands. He can turn his sand hands into claws, swords, and working guns. He's quite quick and agile being that he can easily dodge attacks that he would have trouble with in the place. He's able to perform impressive parkour skills with ease. His luck power is much better being that whenever he uses his powers, his two antennae, sand like hands, or tail have a silver glow to them. He can use his antennae as a weapon or extra limb. He's able to flat his body, making it paper thin. He can this to hide or slip through small areas with ease. His body is now stronger against cold or heat being that he now has a strong weakness toward ice, lightning, and water. However, it doesn't effect him too much. Despite being made out of metal, his antennae can be quite sensitive.

Kamaitachi Form. This Form is very charismatic being able to make everyone around him love him. He is very smart being able to speak with humans and build things. In combat, he is very ruthless being that he tends to slash opponents with great ease. He is modest being that he does things for others. Much like most of his other forms, he is very stubborn and tends to make fun of people. He is an expert of combat despite being a rather small form. He is able to hide in places that wouldn’t be possible from his size. He is able to figure out a battle plan making him a tactical genius. He is able to use his blade arms rather effectively being able to cut through an object rather fast. He is extremely fast being able to fly through the air using the air. He can generate the wind to blow targets away. With his speed, he is able to generate tailwinds meaning that he is able to push or throw things behind or around them. When he moves, he goes invisible. He is able to project air/wind in a way that can cut through matter from a distance. He has superhuman abilities being quite strong for something his size. He can fly through the air using his tails working like a buzzsaw and can slice through objects. He can smell an impressive distance away. He can manipulate ice and water to use as a weapon in combat. He can swim through the water really fast and he’s immunity to the cold. Thanks to his size, he can be easily grabbed by his tall or strong foes. He is fast but to defeat a super strong enemy, it takes a lot of hits on his part. This form can evolve. His abilities are increased being able to create tornadoes and other wind based abilities controlling it using his blade arms and his slicing abilities is able to destroy an entire forest with a single slice. He can also stretch his body. He isn’t good in hot environments.

Kitsune Form. This Form makes Zane very serious. He is very loyal, has a lot of courage, the most honorable, and compassionate most of the time. Zane loves to tease others. He is a samurai most of the time. He can be very cynical and sharp. He has great pride in his power. He is very hostility toward anyone who he finds annoying being that he lights them on fire which happens a lot. He also has a very sharp temper being that he attacks anyone who looks at him and presume that people have challenged him. He has superhuman abilities being that his teeth are extremely sharp and thanks to his mastery of flames, he is able to increase the power of his bite. He is able to see in the dark. He can control his temperature being able to survive in the winter. He is able to use a certain type of fire which can be either hot or cold, electricity, or light. He usually expels it from his weapon, mouth, or tail. He can fly using his flames to cover his body in it. He is able to hypnosis using his flames and he is able to shape shifted into different genders or look bigger. He’s able to blend light in order to create powerful illusions. He’s able to apply force into his blade able to slice through a thick steel wall, hold back strong enemies, and can generate plus attack with his flames that can slice through a dragon’s scale with ease. He’s able to generate items to use in combat. Like Werewolf Form, he's able to project a holographic sun from his body. This sun can empower him for up to an hour. He is unable to retract his claws. He can get rather careless and he has a strange hatred of loose women attacking them regardless of allegiance to him. He can be detected by animals except for humans. The illusions or items that he creates can easily be destroyed by man. This form can evolve. His skills are increased being that he can control the flames out of the sun with him able to fire fireballs from his tails which turn into dragons that explode in a burst of fire or he can move the flames around him to create a fire inferno which he can throw at enemies.

Knight Form. This Form strangely doesn’t change Zane’s personality whatsoever. He is a master with the sword being able to slice through anything either by looking at it or not. He is able to throw the sword at a target and it goes back into his hand. He has superhuman abilities with his main two are speed and strength. He is able to create a giant rocket launcher like weapon which fires out several energy bullets that cause giant explosions upon contact with anything. He is able to manipulate lightning to his advantage being that he either aims his sword or hand at a target or group causing bolts of lightning to strike down from the heavens. He is able to cast magic that can slow a target which in terms prevents attacking, enhance his abilities, and other effects. He is able to fire a chilling blast which freeze a target solid. It can manipulate gravity causing the target or targets to be easy hits. He can create powerful barrier around him, energy blast from his sword or hands, and create shockwaves. He is able to create drone-like objects ,that look to be small orbs, that fires lasers at the target. Zane can manipulate them to corner a target which hurts a lot. This form seems incredibly strong but it has his weakness. He is very weak toward fire and any sorts of light. He can only fire off so many attacks before he needs a chance to recover.

Liger Form. This form tends to be very blunt and tends not to pull back his punches when it comes to certain people. In battle, this form gives it his all and doesn't stop fighting until he can fight no longer. This form tends to be a hands on person with him solving most of his muscles using his muscles rather than his brain. He is often seen as fearless and tends to be rather reckless since his plans usually end up in him doing something stupid and reckless but he turns out to be just fine. He tends to be rather arrogant but this is for a reason. He tends to add the word brother in most of his sentences and applies the word to pretty much anything which includes both men and brother. According to Parker, this is a verbal tic and he just thought it would be funny. He loves to entertain the crowd similar to a pro wrestler except his strength isn't a stage show. Like Titan Form, this form's belt changes to match Zane's superhero logo at the time. Liger Form's gi had the letter Z there when he was around sixteen but this changed to be LZ when he become Legion Zero. He's able to run on all fours. This form is one of the best due to him being a master of martial arts. He tends to fight with his fists and kicks, usually his claws for extra piercing damage. His fighting style usually involves punches, kicks, and judo chops. He has supernatural speed with him being able to run faster than a cheetah, jump high into the air without taking any damage upon landing, and has good reflexes. He has sharp teeth but tends to use them if necessary and not against opponents who can’t take it. His claws can stab and slice things with him able to create shockwaves when he places them into the ground. When Zane gets mad, his claws grow larger in size. He can expand his claws a far distance away from his body. He is able to jump high distances and not take any damage. He is able to release a loud roar which is able to scare things with ease. He can see through most objects and walls like x-ray vision. It is able to track opponents in the dark and able to keep track of them. This form gets stronger when Zane gets angry and he can manipulate energy. His energy manipulation is a Steel Gray color. He can release the energy from his belt with it covering his energy body mainly his feet and feet for supercharged attacks. This form can release an energy breath which mimics fire or energy balls. Unlike regular cats, Liger Form doesn’t have a fear of water. He tends to use wrestling moves with this form having several signature moves special to this form. Liger Form’s signature attacks consist of Demonic Backbreaker is Zane grabbing the target with him slamming the target over his knee. F5 Tornado is Zane punches a target in their gut and grabs them, spinning them around and then throwing them into something hard. Legendary Kick is Zane grabbing a target and he kicks them far away with a kick that really hurts. Nuclear Drop is Zane jumping into the air over a target with his elbows or knees aimed down onto a target. Zane can grab the target in a bear hug and leaps into the air, delivering a powerful piledriver. The Around Town Spin is Zane grabbing a target with him swings the target around his body making the infinite symbol and ending the move by throwing the target away from him. Meteor Headbut. Zane grabs the target with him delivering a powerful headbutt, sending the target deep into the ground. Planetary Claw Tornado is Zane plunging his claws into the ground with him releasing them from the ground, creating a 360 degrees shockwave of energy. Solar Swipe is Zane striking the target with a simple but effective punch. This form tends to use his strength to solve a problem rather than his brain so he isn't too bright. Due to his size, he can’t dodge large or fast attacks. If he uses too much of his energy at once, Zane will need to recharge and to charge back up, Zane will need to do wrestler like posing. This form can evolve. He tends to focused on stopping his opponent rather than playing with him like before. His voice turns from a silly sounding voice which little kids love to a deadly one that can scare the toughest of bad guys to cower in fear of him. This form has so much rage and anger with his anger slipping off his body.    

Magma Form. He’s quite strong. Out of all of Zane’s physical powerhouses, he’s up there as one of the strongest. This form can easily destroy a city if he so desires. His body is impervious to bullets being that they can range from small caliber to high-caliber gunfire. This form can easily generate a powerful heat very similar to magma being that Zane can easily vaporize an iceberg and boil water upon contact with the heat. He can aim his arm toward an opponent with his claws opening up in the process and unleash superheated flames from the cannon. It can vaporise a human head if Zane is angered. Zane says that if given enough time, he can turn into an entire dimension into a blazing inferno. He has great control of his heat. He’s able to turn his body into magma being that he can use to evade attacks being that most metal melt upon coming into contact with him. His fire is naturally a higher order of flames than his other fire manipulating forms being that his fire can consume other flames around him and increase his fire's power. He can control the lava produced in his volcanoes. He's able to fire out parts of his body and cause them to be engulfed in flames. He can send them onto his opponents like meteorites. When Zane fights with this form, he can turn parts of his body into magma and expand it forward, sending it forward like a rocket punch. Despite his bulky size, he can move rather fast. This is done by sinking into the ground and launched himself ,like an actual volcano, out of the ground. This is done by him melting solid earth and rock to make tunnel through out the ground. His magma is high explosive being that his flames can make powerful explosions. He can also shape his body into any shape that he wants being that he often expands his limbs in order to increase the range of his attacks being that he often makes weapons. Due to his powers, he's able to make earthquakes naturally. Given his massive size, he’s rather slow. He also has trouble against water based opponents being that upon touching any form of water, his magma hardens and immobilize him for a few seconds. A high amount of wind can slow him down a great deal.

Magus Form. This form is Zane’s strongest form in terms of magic and one of his strongest forms in general. His powers are 100 percent tied to his emotions and feelings with Zane focusing on calm his feelings to using them effectively. This form is the most serious and tends not to be silly. When Zane is bored, he changes into this form and does some meditation to help control his powers and learn how to use his Animus ,which is different from normal Sorcerers being seen more as Energy attacks thanks to Zane’s many ways of energy manipulation, and Nether abilities better. He calls himself Azrael Soulfire for some reason. He has impressive strength and durability with him being able to use his claws to slice through objects with ease. He's able to sprout a pair of white moth-like wings and an extra pair of arms whenever he wants. This form is able to control darkness/shadows with him using it to help with his telekinesis. With his powers, he is able to make creations from his shadows and force fields. Over his body, he is able to make a shadow dragon or eagle, able to teleport, and create portals. He is able to surround the area in darkness. Much like Diamond Form’s ability to absorb light, he is able to gain power back by touching any kind of shadows. He is able to blend into the shadows and anything in his shadows is able to hide from all. His body naturally adapts to the darkness better than most forms and he can see anything in the dark. He is able to use the shadows to fight and can make the shadows either solid or not. He is able to control people using their shadows. He is stronger in the dark and is able to surround himself in shadows for more power. If he is injured, he can heal himself by entering the darkness. He can hide in any shadow and swim through it. If he is at full power or at least 80 and above, he is able to create creatures from his shadows. If he is fully bonded with his shadows, he is able to flat than paper so he can sneak away, able to pass through matter like a phantom would, unable to take any kind of physical damage, able to shape shift his body into weapons, able to generate an unlimited amount of shadows, live without sleep or eating, and able to grow in size. He also naturally levitates off the ground. He has superhuman abilities with him being the best in fight hand to hand rather than weapon based combat but he will if needed. He is able to speak many languages in this form. He is a master of magic with him able to understand any form of magic. He is also able to use high level spells from another dimensions which are quite powerful. His power over Animus grows stronger and he is able to use high level spells even more than before. He is able to gather bright red energy in his hands which is very different from Nether and he is able to fire them fast and quick. The energy is really hot and makes explosion upon contact with something. He can fire bolts, waves, make shields, and fire them from his eyes. He can make them form whatever shape he wants. He is able to fly at lightspeed. This form is immune to high levels of radiations and outer space. He is a master of hand of hand combat with him able to implement his energy into his attacks making them more powerful than one can expect. He is able to stop time. His magic is able to track and locate people even in other dimensions and universe if Zane focuses hard enough. He is able to use his eyes to locate someone or see far distances. If he focuses hard enough, he can see through the walls of the dimensional void. He is able to see spirits and beings who use psychic with him able to understand emotions and pain of others. He is able to project himself on the spiritual world. He is able to create illusions that are so real that but this is due to him being able to control minds to see what he wants them to see rather than what they want to see. With his illusions, he is able to change his appearance or he can use his magic to change. He is able to heal others or himself using his magic with him able to choose who he heals. He is able to heal using the elements. He is able to manipulate the energy of healing to focus on the more serious wounds. He is also able to project this healing energy in beams or spheres with the latter being his main choice. His healing magic is able to heal minor wounds such as cuts, bruises, and light burns, able to return blood back to the user, and able to heal wounds that could cause death but it leaves scarring. He is able to create and destroy any kind of force field. He is able to make a forcefield with him able to negate certain or all effects while letting other effects though. He is able to make things such as objects and weapons even buildings out of force fields. He is able to teleport himself or others using teleportations or he create portals/gates to other dimensions or worlds in the Omniverse if he focuses hard enough. He is able to teleport matter/energy from one place to another without transporting oneself or any physical contact. He does his teleportation spells with the elements. He is able to make elemental spells, focus Animus into a hard beam which really hurts. He is able to make energy beams, bursts, explosion, and waves with him able to make things out of energy. He is able to separate their spirit from his body by closing his eyes and focusing. He is able to remove souls from people making them into ghost like beings or take over a body. He is able to enter dreams and able to help people out if they’re having nightmares with it. In his Astral Form, he is able to plant thoughts, ideas, and suggests into others minds making thinking that they thought. It is done as a whisper in the mind. He is able to see in the future while in this form better than normal. He is able to attack in this form as well. He is able to interact with others and able to hit others while in this form. This means that this body is able to be attacked and his astral body can be trapped in a certain user. He is aware of anything that affects him or others on a universal scale including threats or anything that would affect them in any way good or bad. He is able to use magic that would belong to a being of divinity. He is able to confuse people and make them follow his will. He is able to make himself invisible from the naked eye. He is able to manipulation dimensions. He is able to use Flight and Levitation. When he is at his full magic power, he is able to manipulate the boundary between fantasy and reality making things ,that wouldn’t normally exist, exist and visa versa. This is only when he is at full power though and is used maybe once every couple of years. If at full power, he is able to heal anything but he can’t reverse aging or keeping the cells. His main weakness are his emotions mainly rage. When Zane lets his anger, he has no control over his actions but not much.

Mastodon Form. This form makes Zane extremely bold with him able to be quite compassion and he is able to calm himself down. He is very determined and loyal toward others being that he never gives up even if there is no way to win. He however can become extremely angry which really works to his advantage nine times out of ten. He is very strong with him able to push his way through armies and his skin is bulletproof being that they bounce right off him. He is able to manipulate energy ,which is a pink color, and he can make energy constructs mainly barriers. If up against the wall, he can access a berserker state being that he is much stronger than before at the cost of his sanity. He is able to grow in size much like Brawn Form can. He can sprout two angel wings. He is able to freeze time for hours, speed it up, or slow it down. He can control fire and thunder being that he usually them in combination. He is able to see in the dark. He is able to use water as well being that he can use it from his trunk making an cannon attack. He can fly. His trunk is so strong being able to create a tornado if he swings hard enough. He is able to read minds, move things without touching using his mind, and able to control the minds of those who are weak. He doesn’t any kind of finesse and he can attack friends and foe if his anger is his biggest enemy. He also can be knocked out if hit in the back of his neck.

Matter Form. He has the powers of chemistry on his side. He's able to become either a gas, liquid, plasma, and solid. This power is used often to make his body. He is able to fly in the sky by getting rid of his weight and he can reach incredible speeds. By turning himself into gas either or something with no mass, he is able to go through walls. He is able to focus his body to either turn himself into a solid, liquid, plasma, and gas. With either arm, he is able to make things either extremely heavy as a boulder or light as a feather. He is extremely strong with him having superhuman abilities. He is able to turn his right arm into weapons mainly hammers and blades. He is able to punch a target so hard like you are hit by a boulder or mountain. By breathing, he is able to either liquefy and solidify an object. He can walk through the air or on water upon making him lighter or turning his legs into a liquid. He can increase the weight of himself or his attacks. He can hit his opponent so hard when his weight is increased. This can also break defense. He can absorb objects around him mainly used to increase his own weight or turn objects heavier or lighter. He can make toxic gases. He can make his gas flammable or explosive. He can remove all oxygen in the air being that he can knock out a big group of enemies but this also works against him. He can make any liquid being that he can make a mean cup of joe according to the police. He can compress his body. He can increase the weight of an object by adding mass to it. He can decrease/increase his size. He’s immune to being crushed, smashed, or flattened when he’s in his gas or liquid form. He can survive in outer space with him not requiring any form of oxygen due to him being living oxygen. He can make several arms or limbs appear. His weight is an issue with him able to be extremely light or fast but his strength is weak or extremely heavy or slow but his speed is weak. His body can be frozen solid when he’s turned into a liquid, he sinks when he becomes a solid and enter water, and burned when he’s turned into a gas. He can’t change his state of matter too fast being that he will lose parts of himself.

Mirror Form. He’s a master of mirrors being to create, manipulate, and shape mirrors that can reflect anything off it unlike normal mirrors that can reflect light. He can slightly create crystal, ice, but mainly plain old mirrors. He can deflect attacks ,blunt, projectile, or super power based attacks, and he’s more of a defensive fighter than offensive. He can create objects of any kind from glass from tools and objects to semi-living objects. He tends to use this form to help repair buildings. With his glass creation skills, he tends to make bizarre shaped weapons which he can use rather effectively. He can repair any mirror that he creates or finds being able to use it as a weapon. He can also polish a mirror which makes them stronger. He can move and lift glass or mirrors around to block attacks or carry himself or others around. He can fly around with Zane saying that this form is perfect for search and rescue. He can increase his speed by surfing along the mirrors leaving glass shards behind him. He can fire out glass or mirrors as a way of attack being a ranged fighter. He can possess various objects ,anything with a reflective surface, as a means of transport or able to attack from a distance. He can create, shape and manipulate slivers of matter/energy through glass or energy being that he can use them for offense or defense. They can be extremely sharp or soft depending on Zane. He can disperse his body into smaller fragments with him still having full control. He can also replicate himself using his technique. He can also disassemble a target but they soon reform back if they’re not living. He can generate a blizzard of blades and use them to attack, blind, confuse, or capture enemies or counter attack. He can summon a stream of endless waves of himself being able to bombard them from all sides leaving no hope for escape. This form can play with the minds of his opponents by altering what they seen on the mirrors. He can make the image come out of mirror but they are in way durable. Zane can mimic any attack he sees if he stares at it for a while. His body is immune to energy attacks since it reflects back any energy that comes toward it. This has its weakness being not impossible to dodge and continuous firing can result in rapid exhaustion of energy which could be awful if he doesn’t have an infinite supply of energy. His attack can pierce through pretty much anything. He’s able to reflect back magic but it takes a lot out of him and high level spells can’t be reflected back. He can replicate powers back at a target with him able to pick his choice but he needs to focus on a exact target. His attacks can break through almost any defense. He can cut off imperfections, sever at the genetic level, and slice through space and time. He can create glass and manipulate it plus his glass is naturally cold and heat proof. He can duplicate himself using a mirror or teleport himself or others using mirrors. He is able to make duplications by reflecting himself in either a mirror that he created or one around him. With his mirrors, he is able to deflects attacks of either physical or special attacks back. If he focus on a object, he is able to distort reality around the objects. He is able to make illusions. He is able to make things do the opposite of what they were going to do being that it is like they’re inverted. He is able to trap things or objects inside of his mirror to either use for an extra attack or to keep a prison. He is able to mimic a target perfectly except for how strong they are and their personality. He is able to reflect his attacks off any mirror or reflection. He is able to teleport around using mirrors or any reflection. He is able to see anything that is in either his mirror or a reflection. He is able to throw glass at a target which in turn makes mirror. He is able to create/generate glass from his body. He is unable to hear what he can see in a mirror, he is also useless without any mirrors or reflective surface around him, and he is able to be destroy very easily. He is weak to sound and vibrations. When he’s under emotional stress, his replications become his emotions. He’s faster and stronger one may think,

Mummy Form. His body is made of bandages and he's able to change his body's shape at will. He uses this to to dodge attacks and reform to strike back even hard. He's able to shape his bandages in weapons such as axes and blades. He can recover rather fast from any damage taken with him slightly annoyed by giant fans due to it taking too long and it feels like getting scratched by something really big claws. He is able to extend his bandages, creating a wall for protection. He can dodge attacks by having them fly right through him. He is able to lift objects and people out of the way despite not looking very strong. He is able to move rather fast and able to go through holes small or big by turning his entire body into a single bandage. He’s able to turn his head completely around. He is able to live in outer space no problem. He’s also able to camouflage himself in the sand around him and can be used as a weapon. Thanks to Atem, he gained a weapon combo being a shiny obsidian black staff with an energy spear head. This staff is called Kek and he has a bracelet called Anubis which Parker put into the form's bracers. He can use the staff Kek to send people to other worlds or warp around with ease. He can block a very strong attack with his bracelet Anubis. He can infused his energy into his staff and releasing it as a powerful blast. If his bandages get stepped on, he is stopped. This form is quite light and can be blown away in the wind. His bandages can be soaked, burned, and frozen. His bandages can be cut by blade based attacks. This form can evolve. Due to his bandages now having steel like properties, they cannot be effect by either cold, heat, or water. It also can't be cut. He also can't be effected by electricity. He also can’t be blown away with him now able to spin so fast, creating a powerful tornado. He’s immune to time based attacks. He gains the ability to see into the future with him having the power of a Egyptian God. He however can be still stuck if his bandages get captured.

Naga Form. His main powers are the ability to generate and manipulate electricity and water. He can fire electricity from anywhere on his body being that he combines this with his water to shock his enemies from a distance. He can also fire out a massive wave of water being that they often increase the damage of his attacks. He can also create storms over a small area great for taking care of foes big or small. He’s also able to fly either in his human form or snake form being that the latter is used for multiple people. He can turn into a smaller version of his snake form to evade attacks. He has impressive strength being that he can mix in his trident to be quite effective in battle. He is very fast being able to warp around the battlefield by turning into pure electricity or water. He’s able to breath out electricity or water. He can create copies out of electricity or water to attack his enemies with multiple copies. He has a signature attack called the Fusillade Punch. He can punch a target rapidly but with each punch, a shock is released into the object hit causing minor paralysis. In his snake form, he can levitate in the air. He’s able to travel through electronics as a living bolt of electricity. He can swim rather fast. He’s able to absorb electricity and water. As a snake, he has a wide variety of chemical and poison based abilities being that he’s now immune to chemicals, poisons, and radiation. He can’t fight in cold environments. He can also be grabbed by the rods in his back and thrown.

Nano Form. He has the ability to fly and when he flies or moves, he glows an eerie green glow to him. He is able to shrink down to a subatomic level. When he is small, he is super strong being able to handle foes much bigger than him. He can also do this before. He’s able to adapt to his opponents very fast and he is able to fire bioelectrical blue energy from his hands or eye in the forms of beams, orbs, and shields. He can shapeshift his body into blades, claws, or saws. He’s able to sharpen his blade making a loud sound while doing so. He’s very durable and very fast. He’s very agile in battle. He can manipulate iron and steel at a molecular level. His shrunken size makes him weak to large enemies. He has to be carefully when he’s touching someone being that he can cut them. He moves slowly in extremely cold or heat. He can also be stopped by a strong magnetic field or electric based attack. This form can evolve. When it glows red, Zane’s immune to heat based attack such as fires. When it glows blue, Zane’s immune to cold based attack such as ice. His body is naturally immune to electricity. He’s an expert in laser. He’s able to fire laser beams from anywhere on his body and he can projecting images from his eyes. He can fire missile from his cannons. He can fire multiple shots which can affect a large range or a single shot which hurt. He can teleport places. He can now manipulate Nanochips in any way he pleases by simply spawning them from his body. He can also manipulate nanochips very much like Inventor Form can.

Nephalem Form. Out of all of his forms, his personality changes the most. He tends not to be serious or respectful toward others. He will mouth off to authority, tends to show off and taunt others for them to get serious. He is fearless and tends to get bored toward incredibly dangerous problems such as getting shots. However, he is serious when he wants be but he tends to be laid-back. His strength of justice is strong with him always fighting fairly but he will fight dirty against a villain. He will do the right thing but he will be an ass while doing it. He is very loyal to his family and friends in this form. This form loves to fight with him restraining himself from using his full power if he doesn’t feel like the enemy is worth it. Thanks to this form’s most handsome form, he has amazing look with him. He tends to swear very few times but will when his temper gets the best of him. This form is Zane’s main reason for the spicy foods. He tends to feel like an outcast with him being trapped between five different worlds. He doesn’t care about things that much because he’s seen everything and how messed up the world can be. Despite this form being incredibly rude, he is able to understand and figure things out better than some detectives. He is able to tell good from evil. This form is the main culprit of his asshole nature when he’s older. This form gives him power that equal his Astral Form but slightly weaker. He is able to fight his way through anything making him the secondest strong form in Zane’s deck of cards. This form gives Zane incredible strength easily breaking stone, throwing things much larger, imposing, and heavy than him. He is able to break handcuffs by just moving his wrists a inch and he is able to throw around highly trained armies without a scratch. He is strong enough to block a god like being with ease. He is able to dash long distance with ease and dodge attacks with his eyes closed and even bullets don’t effect him. It’s look like Zane is able to teleport places with ease. He is able to jump from building to building to ease, able to balance himself on a moving object, and run up walls with ease. He is able to channel his inner energy into various means such as energy shields, energy blasts, etc. He is able to hold his breath underwater for a long period of time with him able to fight under water without gravity weighing him down. He is able to ignore fire and lightning with ease. He is able to move things with his minds but only around him. He is able to heal from any wound even a stab from the heart or the brain. He can walk off very deadly wounds such as being stabbed with a sword. He is able to adapt to any fight even against beings much stronger than him. He is a fan of fighting without a weapon but will if needed to. He is able to pause time briefly and strikes fast before the enemy has a chance to counter. He is able to turn into a bat. He tends to toy with his opponent to make sure that they fight him for real and will tend to make sure that he will get a real change. He will hold back greatly in a fight and will show no mercy if he feels bad. This form can evolve. This form increases his abilities ten fold. He has some elements from Nephaleam and Nephilim as well.

Nightmare Form. This form may seem rather weak at first but it’s one of Zane’s strongest forms hands down. This form is very much the Pandora’s Box from Greek mythology being that it’s all of the evil of the Omniverse wrapped into one form. He’s rather strong being able to lift up a tank and throw it toward a target. He’s also rather fast despite his size and he’s highly durable. He’s able to take several attacks in a row before falling over. He’s able to hit a target with his energy beams ,that’s a dark color, from an incredible distance away and create constructs from it. Under his helmet, there is a extremely ugly face being that anyone who looks at them. He can easily scare his victims into a fear like state. This usually leaves him in a completely or partial state of paralysis, being unable to move. The opponent tends to freeze on the spot and tends to mumble. It only causes emotional pain and can cause insanity in certain people. It also tends on the person being that they see their greatest fear. He can figure out and use his opponent’s fear against them. When he opens the door’s gate, there is a loud scream that comes out. He can also use it with the gate closed but it’s still work as a way to get rid of glass. His signature attack is Nightmare Oblivion. Zane’s helmet opens up, causing him and his opponent to get engulf in a dark explosion. It’s pure terror and slowly forms into a tower of darkness with screaming heard from miles around. He can easily create, shape and manipulate illusions, being that the target/targets to see, hear, touch, smell, and or taste things that aren’t really there being that it’s all perception. He can cast area-affecting illusion upon fully opening the gate. He’s able to combine illusions with combat, being that he’s very unpredictable and hard to figure out. This works better in a crowd being that there’s more options for him to use. He can turn objects into illusions being that he could make the attack of his opponent work against the user. He’s able to shapeshifting with him taking the appearance of an opponent’s fear. He can shape shift powers of his body in order to terrify his opponents. Nothing is off limits when it comes to shapeshifting but it all relies on an opponent’s fear. He can naturally absorb fear being that he gain strength from it and he grows from it. He can bring fear to life and it’s rather dangerous. He’s able to make constructs out of his fear being that it focuses to make a black color. It’s rather scary being that he’s able to summon creatures of fear. He’s also able to rot things with a single touch. He’s able to use his arms and legs as close ranged weapons. His main power can be used against him mainly in a house of mirrors being that he can be effect if he sees his face in anything reflective. He has no sense of balance being that he can be knocked over making him useless and it’s very hard to push him back up. He sucks on the ice being that he slips rather easily. Anything without eyes/blind are immune to his powers along with robots somewhat. They’ll attack him upon seeing it. He’s useless against those who have no fear or can conquer them. He also can’t figure a person’s fear against those who can’t read his mind. His fear based power is always active. He has to be very effective in creating illusions being that one mistake can ruin the illusion. His illusion ability is weak against those who can’t be affected by an illusion and only takes a strong mind for his illusions not to work.
     
Ninja Form. This form is very collected and soft-spoken being that he takes his job as a ninja hero very seriously. He is very noble and caring toward those less fortunate than himself. When not in a fighting mood, he is either training, meditating much like Magus Form, reading while upside down much like Vampire Form, or spying on those who catch his interest for either bad or good reasons. He is very stubborn on issue that interests him being either harmful to others and nature or on a reason to fight. He is very observant being able to tell things apart. He can be very straightforward. He moves with heightened speed and grace very much like a ninja. He tends to move fast and hit quick being able to confuse its enemies. He is able to slice them up using weapons belong to ninjas made out of element and energies mainly water or Nether. His weapons are able to slice through most kinds of metal. Fitting his appearance, he is able to carry humans away from danger making him the best at rescue. He is able to jump high into the air flipping and doing somersaults in the air. He is able to use ninjutsu. He is well known for using Bo staffs, Chain Sickles, Claws, Kunai knives, Nunchucks, Sais, Scythes, Shurikens, Short-swords, Shurikens, Tsais, and most other weapons but his main weapon for combat is his blade. He is able to jump long distance and can stick toward walls. His tongue is able to extend with the maximum amount being 50 feet and can carry/lift a group of people away. He is a master with weapons being able to fight multiple enemies with ease. He’s able to make spheres appear with each one having a different effect. One is a Gas Sphere which he can use to escape dangerous situations or confuse a group of targets, Flame Sphere which release a small burst of flame upon impact, Frost Sphere which release a small burst of ice upon impact, Luminous Sphere which release a burst of light upon impact, Thunder Sphere which release a small burst of thunder upon impact, Rock Sphere which release a small burst of rocks upon impact, Umber Sphere which release a burst of darkness, and Air Sphere which release a small burst of air upon impact. His scarf is able to grab people around him or attacks if Zane’s hands are full. It works also as a grappling hook and whip. He”s a student of all eighteen disciplines of the Bujinkan meaning that he is able to use them in combat. He is able to read body languages allowing him to anticipate their actions and respond accordingly, able to predict attacks and combat styles. He has superhuman abilities. He is able to climb up walls. He is a master of assassination being able to disguise himself into humans or animals. He is able to escape out of any traps. He is able to move completely silent and he is an expert of stealth with him able to run up walls and walk on water fitting his frog theme. He is able to camouflage himself. He is an expert of finding out intel and can multiply himself. He is very sensitive to the cold and his tongue can only carry so much with him having a lot of trouble carrying people overweight. He is also very weak toward lightning and his clones are weaker than him.  All of his powers are increased being able to move things with his mind and also able to read them. He is able to manipulate energy, elemental, and magic now. He is also able to create force fields. He can now handle all temperatures.

Nitro Form. His body naturally emits a highly volatile substance which Zane can ignite on command. This means that he can make explosions big or small. He can use his explosions to fly around in a similar manner to rocket thrusters. Zane has the ability to make anything explode living or dead. He can throw the grenades on his body toward an enemy with them naturally regenerating over time. Due to him being a living bomb, he can manipulate fire which he can use for his explosions or to heat things up for an explosion.  He’s immune to fire based attacks and he can survive cold based abilities. He can manipulate earth and create earthquakes. He’s able to move around using his explosions and he’s very strong. He can absorb explosions which in turn increases his strength or give him back energy. He can generate wax and manipulate to use it as a weapon. He can also turn objects into wax. He’s immune to explosions. He can explode himself and reform back within seconds. He can also use it to teleport around. His arms can turn into weapons with his left arm forming a cannon that can fire out an explosion in a powerful burst and his right arm can turn into a cannon that can fire out bullet shaped explosions for a wider range. His powers can hurt others so he has to decide how strong he makes an explosion. He isn’t able to use his explosions under water and this form can't swim. He has to focus hard not to explode things that he touches. If he uses too many explosions at once, his body will start to fatigue. 

Orb Form. The armor plating that covers him is harder than steel and could be considered invincible while in his ball form. He is able to turn into a giant ball like shape which is about twelve feet tall. When this form goes into his ball form, his backplates and the plates on his hands cover him. His ball form/mode has noticeable black stripes across his body and the circular plates. His side plates are the plates that were protecting his shoulders. When in this form, he becomes a motorized ball of destruction with it moving an extremely fast speed and tends to slam/run over anything or anyone in his way. While in his ball, Zane can see things both inside and out of the ball. This ball can bounce off any surface and with each bounce, he gets stronger and faster. By revving up, he can launch himself toward an enemy and bounce off them. This launches him into the sky and he unfurls himself. Upon hitting the ground, this creates a shockwave around the point of impact. He can do this with far less steps by just slamming both of his palms into the ground or by turning into a ball and slamming onto the ground. He can move fast enough to create tornadoes. In his ball form, he is able to move very fast and carry people inside of his body. One of his favorite moves with this form is him reviving up and slamming into a target with him hitting the target from all sides like a pinball machine on a frenzy bonus. Another move is him grabbing a target and taking them for a ride inside of the ball at max speed. This tends to cause the target to get dizzy and sometimes puke after Zane lets them out. Outside of his ball, the strength of his punches can cause minor earthquakes if Zane decides to go all out on his opponent. This form tends to fight similarly to a sumo wrestler.In or out of his ball, radiation alongside other hazardous material does nothing to him. Zane can be thrown into outer space and survive the heat of reentry into the atmosphere with him coming back down on a opponent like a meteor. His armor can naturally handle any type of projectiles with it not doing any kind of damage or bounces off it. If he's move fast enough, he can engulf his entire body in fire which increase the amount of damage dealt if he hits anything.  Even though he doesn't look to be very fast when it comes to reacting, he has enhanced reaction time, reflexes, dexterity, and balance. This form tends to have trouble stopping or change directions once he gets going. His large body tends to make it hard for him to move in small spaces and destroying things while in ball form comes naturally to him. Even while in ball form, he can be grabbed by someone strong and thrown a far distance away. He has trouble moving on sand or other surfaces that could be troublesome. While he's in a ball like shape and in outer space, he does require air to breath and it requires him to hold his breath. This form can evolve. He is able to turn into a giant ball like shape which is about sixteen feet tall. When this form goes into his ball form, his backplates and the plates on his hands cover him. His ball form/mode has noticeable black stripes across his body and the circular plates. His side plates are the plates that were protecting his shoulders. By turning into his ball form, he moves faster and hits harder than he did before. The studs that cover his body can be used to reduce his speed, enhance the damage upon contact, or be used as a ranged attack since they turn into missiles which Zane controls with his mind. He can now control and manipulate both earth and fire which he uses in combination to deal serious amounts of damage. 

Organic Form.This Form makes Zane extremely cynical of everything and everyone around him. He tends to do whatever he wants regardless if it is against the rules. He is very confident in his power and tends to deal with problems by himself since this form hates the idea of friendship. He says and does everything with a face that screams neutral. This form is very observant with him good at paying attention toward the details. This form’s main power is often considered to be the most versatile in Zane’s Arsenal being that he is able to create and manipulate any kind of organic matter. He can turn into any kind of living thing mainly anything that is organic also known as a certain type of Shapeshifting aka Biomorphing. He’s able to change/modify his body or others down to their genetic level increasing their strength and able to tap into their hidden potential. If he takes off his gloves, he is able to dissolve any kind of organic cells which can kill if touched for a long time. He is able to evolve a target to be either stronger or weaker than before. It can also grant a normal person superpowers or help get rid of powers. He is able to manipulate healing being that he can heal serious wounds making it seem like it was nothing. He can also block healing on his enemies making it a slightly fair fight. He is able to sense the health of anyone mainly the causes of wounds, diseases, or injuries. He can also do this with the mental health of others. He is able to create living beings from any kind of organic matter around being rather basic in design. He is able to change the physiological features of himself or others. This includes the face, body, skin, or the size to disguise or look like another person. He is able to absorb all organic substances into his body. By doing this, he’s able to increase his muscle mass. This makes himself taller and stronger than normal but he’s really bouncy. This can be used to enhanced himself, drain energy from others, use it for a power source, and regenerate wounds. He is able to use or fire out organic substances to attack opponents from close or far away. He is able to generate organic matter by drawing them from nearby sources or manifesting them from his body. He is able to teleport places through organic substances. He is able to create beings which he can use as a weapon but it doesn’t come alive like his creations. He is able to use this in his combat style. He is able to make clothing for disguises making him a great knitter. His body is a liquid substance being that he can place people and objects inside of him or pass right through him. He’s hard to catch due to him being very slippery and having no friction whatsoever. His body is immune to physical damage being that he can stick to any surface such as ceilings. His body is immune to poison and most diseases. His tentacles are able to stretch out a good distance away from his main body. He can regenerate any damage taken. He can also throw parts of his body, treating it like slime. He’s able to survive in outer space. He’s able to alter his own DNA being that he can access and mimic the anatomy and abilities of his Form’s. It causes parts of his body to mutate and shapeshift, turning into that form. Whenever he uses this power, that part of his body is covered by steel gray DNA helix strands covering it as it transforms. His death touch can only work on living things and it can’t kill people that he cares about. He can control his death touch to make the death come slowly but he can’t prevent it making a last resort rather than anything else. It can also be stopped by cutting off the rotting limb before it spreads too far. His Devolution/Evolution power only last for about an hour being more of a power up. The changes that he does to change people is very slow and somewhat painful. He has a limit to how much organic matter he can absorb. He can’t control how much he fires out of his body when he is sick. He may get tired when he fires too much energy is used. He also can’t fight in the rain since he melts and then turns into stone. He is able to survive being blasted by water but not too much. When he mimics another Form's power and appearance, he gains their weakness as well. This form can evolve. All of his abilities are enhanced. He is able to turn anything around him into material by using Transmutation. He is able to touch people without killing them. His Devolution/Evolution power now last for a day or more. The changes that he does to change people is fast and painless. He is able to absorb organic matter longer now and he can control his powers better. He can now control energy and can move things with his mind. He can also emit a pulse of raw energy which can send things flying. His eyes glow bright when using this. He can now survive in the rain.

Osmosis Form. This form is a rational being that he is able to make any problem into a solution with just the right plan. Despite his somewhat threatening appearance, he's considered to be one of his cutest form and considered to be quite fluffy. The amount of this form can eat and his stomach size is beaten by Gluttony Form barely. He can eat living things unlike Gluttony Form. His tongue is very strong and anything that he eats, restore his energy. This form is also an impressive cook being that Zane uses this form to improve his cooking skills. This form is a good close range fighter in hand to hand combat with him mainly focusing in brutally beating down his opponents with throws and punches. He can smash his way through steel. This form can absorb energy by either absorbing from around him or by using breathing techniques and intense focus. being that he's able to fire out of any part of his body. With enough energy absorbed, he's able to create a powerful solar flare that can blind an opponent. This form can survive in outer space and in extreme climates. This form can fly and turned intangible. He can control people being that he does this to make them hit themselves which seems childish but it’s rather effective. He can also replicate himself. He can create crystals. He can only absorb so much energy. He also can’t stand certain smells but he can eat the food just fine.

Paper Form. This form is very silent being that he tends to be speak only when he’s feels like it. He also has a short amount of patience beyond that he tends to be rather blunt. He’s also an expert at knowing his strength and weakness plus he can apply this to others. He’s a very dangerous opponent to go up against. His body is naturally sharp being that he can cut through anything. He can easily slice through a steel tower with a single finger. His body is so sharp being that his touch can easily hurt others. He’s very flexible being able to slip through the smallest crack and can dodge most attacks with ease. He’s able to float through the air. He’s able to shapeshift his body into any shape ranging from a spider to a giant beast. He can stretch his body a far distance being able to turn his finger into a spiked mace or something else. He’s able to make things out of his body being that he tends to make weapons and buildings being able to hurt or defend others. He’s able to generate an unlimited amount of paper from his body and he can replace his body if it gets destroyed. He’s able to teleport by turning himself into paper. He’s able to make copies of himself appear from a single piece of paper. Some of his favorite transformations are a sword, shield, a giant hand, a giant claw, a massive hammer with a ball and string attached to it, axe, paper club, rod with several blades coming out of several directions making a mace shape, whip, scythe, an airplane, and shurikens. He can fire an energy beam from the star shape face marking. He can also cause his paper to explode and he’s immune to fire. This form has sharp reflexes with him being able to slice down a target within seconds. He’s very slow in the rain being that his power is decreased by over half. When his body separates, the parts can be held down by an object. This form can evolve. He’s able to manipulate energy being that he can make his attacks stronger. He can also do this with the fore core elements. He’s also much stronger and if any part of his body is caught under something, he can easily move the piece of paper out of it.     

Particle Form. He’s very strong being able to equal Brawn Form in strength. He’s very durable being able to survive the shockwaves that he can produce by just slapping the air. He’s able to generate and manipulate air, darkness, earth, fire, grass/wood, ice, light, lightning, poison, and water. He’s rather good at combining them. He can use them for flight. He can shoot out a ball of a slime like substance which expands and brings whatever it hits together. His slime can be destroyed with hot water. He isn’t very delicate being that he can easily crush things with his massive hands. He’s very slow and not at agile being that he can easily take pot shots.

Penguin Form. He’s very blunt being one to go through a promise hundred percent being that he will go through a wall rather than use a door or go through the river rather than the bridge. He also hates being interrupted when he’s training. He’s an expert on close combat being that he can throw his opponent. He’s really strong being that he’s in the top forms ,excluding the Prime Forms, in terms of strength. He’s an expert on adapt in battle being that he can fight against any opponent and use any weapons without any training whatsoever. He’s able to see an incredible distance and allow him to see in the dark.. He’s naturally bulletproof. He’s an expert in shield and spear usage. He’s very fast despite his size and tends to be an expert at swimming. He’s able to fire out a blizzard breath from his mouth which he can use to slide around the ground. He can also manipulate ice and snow. He’s immune to lava. He’s able to survive in outer space. He is able to breathe in both air and water. He is able to swim through cold water. He is able to hold his breath for over a day longer underwater. He’s weak to lightning being that a single spark will make him stop.

Phoenix Form. When he flies, his body turns into fire which is a orange, red, and yellow color with a tint of blue. He’s able to reach speeds of mach 10 with him mainly using kicks and slashes. He is able to use fire wherever he sees fit. He is also able to move things with his mind and able to create psychic weapons mainly knives in close combats fights. He is fast much like Turbo Form but he’s seen as a flying version of Raptor Form and a fiery Eagle Form unison.

Pirate Form. This form makes Zane calm but proud. He will fight with 100% always due to him being a warrior more than anything. He is usually very serious and tends to hit someone out of annoyance rather than having a reason. He is able to modulate his vocal cords to talk with animals mainly any kind of sea creature. He is ten times stronger than an enhanced human and when he is underwater, his strength is at least doubled. He is able to break buildings with his grip and his teeth are sharp enough to bend metal and crush stone. His durability is impressive being that he can take several attacks before he is out of the count. He is able to survive and adapt to underwater environments being able to swim faster than normal and endure high water pressure and extreme water temperatures. He has superhuman senses on both land and sea. His body is covered in scales which can take attacks of various degrees but they aren’t the strongest. He is able to swim at speeds reaching mach 10. He is able to manipulate water which he can use to survive outside of water or use as a way to strike from far distance. He can make a gold trident appear being that he’s able to manipulate electricity through it. He can grow a tail being that it’s a tail. When he is around the ocean, his power is stronger. If using his trident, he can create storms with him able to use the thunder on a target.

Polymath Form. His voice is rather deep. He floats around instead of walking. This form is incredible smart being able to analyze an opponents fighting style, identify and exploit weaknesses. He’s able to hack into most complex systems and often trick his enemies into defeating themselves which he does often because it’s really funny. He has powerful psychic powers being that he can fly at high speeds, evade attacks with ease, and confuse opponents. He’s able to read, communicate, and influences the minds of others around him, making him a powerful telepath. He’s able to move heavy objects and people using the powers of his mind. He can use this for attack and defense. He’s able to lift and move out all of the people inside of a burning building, operating a fire engine to put on the fire, and keeping the fire from spreading at the same time. By doing this, this move drains him. He’s able to use magic just like Fairy Form, Magus Form, Psychic Form, Reaper Form, Terrapin Form, and other magic using forms. He can survive point-blank explosions ,ranging from TNT to a supernova explosion, and bullets with ease. He’s immune to the passage of time being immune to time rays that would age or de age a normal person. He’s also able to survive in outer space for long periods of time. He can easily lift a large amount being that he’s easily one of Zane’s strongest forms. He doesn’t need his wings to fly but likes to have them just in case his powers short out. His wings constantly draw in the Impulse from all around, giving him a limitless power supply. He’s able to fly through the air easily reaching the speed of light. He can use this gathered up power to project beams of steel gray cosmic energy from his body. He can make the beams be strong enough to create a crater several times his own size to be the size of a bullet. He’s able to charge these beams to increase this power. He’s able to create constructs of steel gray energy. He also can use this energy to create fire and water which comes in the form of bubbles. These bubbles have the ability can drain opponents of their energy being that they’re in the state where they’re unable to fight for a good period of time but they do look really clean. He can make a tidal wave with them with ease. He can breath underwater and use his fire underwater. His flames or water can be used to heal others. He can power up his energy being that his attacks are much stronger. His unique power is the ability to manipulate the physical aspects of space within the area around him and has amazing spatial awareness. He can perceive multiple dimensions within the Omniverse and identify space-time anomalies within. He’s able to sense when someone is teleporting around him and track them to their location by just looking at where the portal is from. He can locate spaces where the barrier between alternate realities. He’s able to warp reality around him being that he can repair any damage to the fabric of the Omniverse, changing a portal’s location, and folding the fabric of space to increase or decrease between two locations being the most draining on him. He can also negate any other reality warpers around him being that he prevents them from teleporting, shifting through dimension or objects, or pausing time around them. He can reshape matter into different phases aka able to turn water into ice. He’s able to teleport himself to any location that he has seen before. He can use through by remembering a location or by using video or photos showing his impressive memory. He can warp to people instead of locations but this method has a chance of error compared to warping to a location. He can also warp people or objects but he has to touch them for him to be able to teleport them. He can open up a portal that can transport anything that passes through them to any location Zane chooses. If Zane opens a single portal without opening another portal, anything that was sent into it will be trapped until Zane opens another portal to send the target out. His portals are circular with it being made out of steel gray energy. It can suck objects into them. They can range from something small to something big. He can combine his portals with his energy attacks being that he can strike his opponents for multiple directions without moving an inch. He can use these powers to travel between dimensions. He seems very powerful but he has some serious weakness. He’s unable to restrain the powers of other reality-warping beings that are more powerful than him such as Savant. He can push himself too far being that he has limits when it comes to his portals. If pushed to his limit, he is unable to fight for a good amount of time. This form can evolve. This form has increased power and can hold people like Savant for at least an hour. His limits are higher being that Zane can keep bringing the pressure down on his enemies. This Prime Form has trouble controlling how power to use being that he has no ability to control them.

Primate Form. He is fiercely loyal to his allies and shows great hostility toward those who dare to hurt them. He is extremely adaptable being that he can either use hand to hand combat or weapons. He is able to generate/manipulate air, earth, electricity, fire, and water which he can combine with his martial arts to be a deadly opponent. His main power is that he can create, manipulate, and control nearby plants. He’s able to fire nets made out of vines to capture targets being rather hard to break out of. He’s able to swing from place to place using vines. His plant attacks are stronger in the sun than they are at night. Despite his size, he is able to move at great speeds being that he is able to cartwheel and jump to high distances with it. This is how he moves in combat. He can climb up walls. By slamming the ground with his palms, he is able to generate earthquakes. He has superhuman abilities mainly in terms of speed and strength. His staff is extremely durable with it able to grow and shrink in size. The boomerangs that he carries can be used as a range weapon. He can make them fly off his body as drones or throws the manually. Upon hitting something, the boomerang explodes in a burst of air, earth, electricity, fire, or water. His boomerangs work as a good explosive device and regenerate on his person upon being destroyed. His body has a natural resistance toward all of the elements. He can easily be overcome by stronger opponents and his loyalty to his allies are a weakness.

Prodigy Form. This form is extremely smart being rather confused about anything that doesn’t involve studying or fighting. He doesn’t understand emotions being that he can’t understand why others have to like each other or hate each other. He can long winded when he explaining something unlike Brain Form who knows to summarize sometimes. He’s a sadist in battle and loves to play pranks. He hates holding back in the heat of battle. He's been called the combat version of Brain Form according to Parker aka the creator. He’s able to form battle strategies to handle any opponents within seconds and operate machinery that’s highly advanced. He’s also a great leader being able to lead an army with ease. He’s a powerful telekinetic. He’s able to fly around using his telekinetic powers and reach incredible speeds. He can use his tail to grab things and able to deflect things with it. He’s able to use magic. He has superhuman abilities being that he can increase his physical abilities using his psychic powers. He’s able to carry people over twice his size with ease. He can also dig through the earth. He’s very good at analysis being that he can tell the origin of an object or its weakness. His eyesight is incredible. He’s able to see into the future saying that this form can see several steps ahead in a chess game. He can predict how a person is going to act by a single glance. He can become intangible with him able to phase through most objects. He can manifest golden cosmic energy from his body being that he creates weapons mainly swords and can create a powerful attack. This is known as Cosmic Storm being that he surrounds himself in cosmic energy with him creating multiple arrows of energy. He can hit multiple opponents with each arrow causing an explosion upon contact. He can also use the chains that cover his arms as a weapon. His energy is also a form of electricity. He tends to make shields most often. Sonic based attacks can give him a headache and unable to do anything until his hearing returns back to normal. This form can evolve with him getting smarter being smarter than Brain Form but not Brain Prime. He can fire a powerful energy beam from his massive eye. All of his abilities are enhanced.

Protector Form. This form is very wise and a total pacifist. This form is one of the most durable even more than his other forms and Zane uses this form to help others with training. He’s an expert in martial artist being that he can easily throw around several people in his way and he tends to use this form for breaking anything in his way. Despite his size, he’s very fast being that he can catch up to some of Zane’s speed based forms. He’s able to easily dig through the ground and swim through the ocean despite him wearing heaving armor. His fur is bulletproof and can easily deflect bullets. He’s able to slam the ground so hard being that he can easily cause earthquakes. He can also do this with his hands. He can make vibrations. He’s able to adapt to any environment that he comes in contact with. He’s able to heal over time being that it’s slower than normal. He’s able to manipulate the earth and snow to use in combat. He’s able to fire energy beams from any part of his body with him able to fire beams of freezing cold or burning heat. He’s incredible strong being able to rip apart planets with ease and he’s fast enough to reach Swift Form at 50% which is impressive since Swift Form’s max speed is ten times the speed of light. He’s very much invincible to damage and can fly in the area. He’s able to survive in outer space with ease. He can fire beams of energy from his eyes and he can fire a breath which can rip apart tanks from the ground. He can use his tail in combat and he’s an expert with any weapon being that he makes staffs or swords using his energy. His main weakness is that he always has to help people making him unfocused at points. He also hates smelly food.

Psychic Form. He’s very attractive, mainly to females and cat fans. He doesn’t mind when they touch him but he has his limits. He judges others based of their actions rather than how they look. He’s rather helpful toward people and tend to defend people who he just met. He licks the faces of others that he likes and anything with bones. This is strange being that dogs are known to do this rather than cats. He’s loyal to his allies and tends to use physical force to help out his allies.  He likes to stand in trees or other high places whenever he isn’t fighting. He is very hard to deceive being that he knows how to fight well. Whenever he uses his powers, he gets a dark magenta flame like aura around his hands. He’s a very powerful warrior being that he tends to fight up close and personal. This form has amazing reflexes and can react faster than most other forms. He can defeat an entire army by himself by detecting any weak points in his opponents. He just needs to look at them for about ten seconds in order for him to find the weak points. He will attack his opponent when they’re done in order to win a fighter. He can survive a large amount of pain being that he can have both of his legs broken and able to fight. He can jump up to great heights. He’s very strong and durable being able to survive being shot in the back, mainly for cannons and walk away. He can throw a powerful punch or kick that can send a massive opponent with ease. He can catch a fast opponent ,while ignoring his attacks, and throw him into a wall. He can pick up big and heavy objects like a truck. He has a great amount of stamina, being able to stay up for twenty four hours a day. He does need to sleep but only for a moment. He’s very fast and agile, being that he can run on walls and using his sword, he can unleash powerful hit and run attacks on opponents. Using his well-developed leg muscles, he can walk around the area without making a sound and strike his opponents from behind. He can vanish and reappear around the battlefield. He can make clones with them. He’s an expert in swordsmanship being able to hold off a much stronger opponent than him. He’s able to sneak around being that people with great senses can’t see or hear him until it’s too late. He has powerful eyesight that’s able to see through objects and walls, like x-ray vision. It can use the ability for hunting down his opponents. He has a strong resistance toward toxins. He wields a rapier that he can channel his energy through and can break through shields and armor, while running past them. He can use his tail in combat being that he can move it so fast that he can use it for hovering. He is able to use all forms of psychic based powers. His memory is impressive and remembers everything. He has a strong amount of psychic energy, being that it can easily destroy a 10-ton truck. He usually keeps his highly uncontrollable power in check, being that he only release its when he or others are threatened. His whiskers are very sensitive to changes around him, being that he can detect his enemies by their movement. He can fire his telepathic energy being that he can manipulate them from a far distance away. The energy that he generates is a mixture of electricity, fire, magic, mana, and psychic being that he can channel in through his entire body in order to release a powerful burn or shock upon contact. He can channel this through his weapons as well. This is mainly used to give his opponents a powerful burn or paralysis. He can absorb the natural energy around him to heal himself. He can make constructs in them. He can convert any energy gained into healing his wounds or others. He can detect energy or others around him using his whiskers. He can create force-fields. He can launch himself into the air using energy. He can naturally amplify his energy attacks being that those attacks take a lot of him but they really hurts. He can make his energy solid and transfer it to others. He can touch any form of energy. He can charge it to his head, being that he hits the target with a powerful headbutt. He can charge his fist with his energy being that it’s a powerful burn or shock upon contact. He can make hit a wide-range of opponents. He can make things with his energy. He’s highly resistance to magic and can absorbs all forms of it. His energy can reach high temperatures being 5,400 degrees Fahrenheit with ease being that he likes trapping his enemies in a fiery vortex. His body is fireproof and flame resistant alongside electricity. He also hates the cold a great. He hates loud amounts of sound being that enough sound can make him lose focus. This form can evolve. He now communicates through telepathic in the same vein as Canine Form. He's able to project his thoughts and read minds. He can become invisible. Thanks to his aura, he has a natural bulletproof force field that always protect him from damage rather than when he creates it using his powers. He can also make things out of them or attacks. He can see into the past or future with 100% accuracy and read a person’s entire life with a single glance. He can open up portals ,in the same way as Teleport Form, being that he can make them travel through different dimensions. His force-field can disappear when he’s focused on several different objects at the same time. He still has a strong weakness toward sound but he has better concentration.


Pyre Form. This form makes Zane extremely confident and strident when it comes to battle. He’s rather caring and cool-headed especially when he’s helping younger kids. This form has been called the perfect representation of Zane mainly due to his fiery temper. He’s wild and violent when angered being that he wants to make everything burn especially anything that pisses him off. He’s a master of fire being that he can create, shape, and manipulate fire. At first, his fire was the usually orange/yellow color but this changed to match Zane’s unique color of fire. He’s able to burn things with him able to melt any kind of metal to free him or others. He’s really strong being able to hold up a train car with ease, he’s able to survive several attacks before he has to stop, extremely fast being able to run along walls, and jump into the air using his fire power. He’s immune to cold, fire, and water based attacks. Ice and water naturally evaporate around him and fire goes directly into his body to use as an energy recharge. He’s also immune to lava. He’s able to generate fire at an alarming rate and can produce enough fire equal to a supernova. He’s able to negate/absorb any fire around him being that he used alongside Water Form for handling fires. He’s able to incinerate anything except for anything organic. He’s able to solidify fire being able to make it hard or soft. By moving his fire aura around something, he’s able to move it with his mind. He’s able to fly through the air using his fire being that he can launch himself into the air like a rocket. He’s able to create things using his fire mainly making weapons and ways of capture. He’s able to fly through the air or increase his speed by covering himself in fire. His strength increased when he’s around fire. He is fire despite looking human. He tends to be rather physical in battle being that he charges an opponent with his fire. He’s able to create portals of fire mainly to get people away from danger. He’s able to communicate with others to relay messages from far distances and works good at talking to people far away. He’s able to create firestorms that’s very hard to stop. He’s able to make fire shield that can protect him and others. He can make a flame that can heal himself or others. He’s able to restore himself from pain using fire around him. He fights using fire. He’s able to control the ground around being he needs to cover the ground with fire and it’s under his control. He’s very strong but not on the same level as say Brawn Form or his more muscular forms. He’s able to fight in cold environments but underwater or in space, his fire power is decreased. He also sucks against earth or electric based attacks. He also can’t affect people with fire immunity. He also has to control his fire because  it could burn everything around him. If he unleashes a supernova level attack, Zane will need time to recover. This form can evolve. His fire power is extremely strong. He’s able to change his size and shape. His fire power is equal to the sun and can evaporate any and all moisture Zane wants. Instead of Zane's signature flames, this form's fire is always a bluish white color with a tint of gold to it. He can change it to any color of the rainbow each with different effects. He's able to manipulate magma and lava. He can turn matter and objects into earth or fire which he can use it. He’s able to turn himself invisible when touching any form of earth or fire. He’s able to teleport around the area. He’s able to manipulate plasma which comes in the form of Zane's new color of fire. He can create weapons from this plasma. 

Quantum Form. This form gives Zane a strong sense of justice. He’s able to track anyone in the area using their energy even if they try and mask it. He’s able to study and predict his enemy movements with ease. He’s able to absorb energy from the area around him to release powerful bursts of dark green energy. He’s able to form spheres of energy that explode upon contact. However, none of his attacks are radioactive unlike Radiation Form’s attacks. He’s also able to use the same powers as Atomic Form but on a less powerful scale. He’s able to fly ,using his energy, with him reaching mach 20 in flight speeds. His body is able to survive in deep underwater pressure and in outer space without air. His suit and himself are extremely durable. He’s able to topple building and even lift up a planet with the later of the two taking some concentration. He can create and manipulate black holes and able to use space based powers. He may have a high tolerance for pain but he does have limits mainly around any kind of magic. He may be able to absorb energy but he has his limits. If he is unable to fire out the absorb energy, the risk causing a nuclear explosion that could destroy the area around him. He needs to move a safe distance. He’s able to feel pain and fatigue. However, he has a chance to be sent into the future. It takes a day or two for him to return back to his time.

Radiation Form. He is able to fire highly radioactive energy beams through either the vents in his suit that can corrode or melt metallic objects with ease. He is able to use this energy through his hands as well making energy beams. This energy ,being the exact same energy that he’s made out, an melt anything even with the suit on. He is able to make nuclear energy explosion that leave funnel clouds. He is able to channel his energy underground which cause massive explosion of lava to swallow up opponents. When he leaves his suit, he is able to fly and move around faster. He is able to absorb any kind of nearby energy to feed or increase his powers. By doing this, he can clone himself. He glows a light bulb which means that he can’t hide easy. He moves slow in his suit and he can’t see that well in it. Thanks to the Zenith Core, he gains the ability to go outside of his armor without causing anyone to get hurt thanks to the radiation that he naturally produces. He’s also slightly faster than before being able thanks to the Zenith Core, it has the ability of both Radiation Form in and out of armor. He also glows less than before but still noticeable in the dark. This form can evolve. He can absorb pure energy around him with his rings being how he does that. It’s on the same length as Comet and Diamond Prime. He can create a force field around him. He does have his limits being that his body begins to crack and explode but he does reform back in a minute. He does the ability to regenerate from any wound and they includes being ripped molecule by molecule. He can also teleport himself and others. He gets incredibly smart with him able to calmly assess the tide of battle and defeats anyone with 100% accuracy. He gains the ability to move things with his mind and he combines them with his attacks for powerful hits. He can’t be touched by any physical attacks being that he does this to avoid damage.

Ram Form. This Form makes Zane extremely cocky in a battle being that he is able to defeat anyone who stands in his way with his powerful martial arts. He speaks in a calm yet serious manner. He is very fast and he uses this speed to strike his opponents with hard kicks and punches. He is able to survive in cold and hot places along with places with low air pressure. He is able to jump super high which he uses in combat. He can stands on his hands and spin around like a tornado striking his opponent with his hard kicks. He’s able to manipulate energy similar to Canine Form ,being a Steel Gray color, which he uses as his vision since he’s naturally blind and has the power of seismic sense. This means that he can’t be hypnotized. He’s able to project this energy from his body usually the form of fists that he can hit a target from a far distance away and can redirect other energy/Impulse based attacks. He can slam both of his hooves together, creating a powerful shockwave that can tear through most objects. He can heal using his energy. Thanks to the Zenith Core, he gets the ability to shoot his horns out. He can fire off several horns in quick succession, with a new set regenerating almost instantly upon leaving Zane's head. He can remotely control up to one hundred of them at once. They can change their direction to avoid objects. They can hold pretty much anything and push people that weigh a ton with ease. These horns are good for piercing and pinning down enemies. They can also carry people to safety. Zane controls them telepathic and they only belong to him. These horns aren't invincible being that they can be destroyed with enough force. This Form can be stopped easily if his legs are broken but he doesn’t give up.

Raptor Form. His talons are able to slice through steel like butter with his elbow blade being his sharpest blades. He is really strong and can take a hit. This form is able to dodge attacks rather fast and counter them just as fast. He is the best at fighting up close and personal and can match fight professional martial artists. His kicks and punch have enough strength to create shockwaves. Parker often says that Raptor Form is the best hand to hand combatant in the Z.E.R.O. watch. Every punch or kick that successfully connects with something, his power and speed grow. He can spin around very fast, knocking away anyone who comes close to him either using his feet and hands. This can also deflect any projectile based attacks. He can also do this while in the middle of the air. He also doesn't get dizzy when doing this. If he opens his mouth, he fires a sonic based attack with relatively ease. He's able to focus energy ,which is a crimson red color, and makes it come in a fireball. This energy also has an added effect of burning, freezing, or shocking. He can't manipulate electricity, fire, and ice respectively. He can be effected by gravity and whenever Zane is sick, this form becomes weaker.  

Raven Form. This form tends to directly ignore things that he deems to be pointless. He tends to do things that would be bad such as throwing around the people that he’s supposed to be protecting if he doesn’t like them. This form is able to fly at incredible speeds being that he’s much faster than Eagle Form. He’s able to see in the dark being that his vision is quite capable. He’s able to use his feet for hands being able to hang upside down like a bat. He can send his feathers out to be used as a ranged weapon and can fire off a powerful sonic scream. He can easily turn himself into a flock of ravens in order to evade attacks. He can use to spy and scout large areas at once and also being very hard to capture. A bird can be destroy and go back into the host body. He can also turn each bird into a copy of himself being that they serve him and can relay information to him. His main power is his ability to generate lightning through his body being that he’s quite powerful in terms of lighting generation being able to produce thunderstorm and other weather phenomena with ease. He can also generate it underwater and go intangible. He can also do the same with air. He can also make himself a living weather phenomenon. His main weakness is that he’s quite stubborn being that he never gives up the fight and if he doesn't care about you in the slightest, he'll leave you to die. He also needs to focus when he has his body separate into several different ravens. He also can't get his wings too wet being that enough water can make his feathers weaker.

Restore Form. This form is very kind and compassionate being that he treats all with kindness but he’s very strict when it comes to those who he heals. He will hurt those who try to move while injured being that he’s a hive mind. He uses pronouns as we and us due to him being a hive mind. He’s able to heal the wounds of others by using his viruses. He can heal himself through this method as weapon. He’s able to restore the environment such as with forest, animals, and buildings making him Makarov’s Favorite. He mainly use this form to heal himself after his training sessions go overboard. Despite his weak frame, he has superhuman abilities such as strength. He can lift over 1,000 tons when all of his viruses, run at extreme speeds, he’s able to heal a stadium and restore an entire city before he has to take a break, he’s an incredible athlete being that he can jump around very much like a bug and has intense reflexes, and incredible durability being that he can survive an explosion and reform afterward. He’s able to climb up walls being that he can run up them. He’s able to generate a web like substance by using his viruses which he can use to increase his mobility or hold a person down to make sure that they get his healing. He’s able to shape shift his body using his viruses being that he can create tentacle to use as weapons or living weapons. He can also turn into different people. This form is able to breathe in the vacuum of space and capable of flight. His syringe is a living weapon being a sword. He’s very vulnerable to heat and wind being that his viruses can be blown apart. His viruses take a long time to heal more deadly wounds and it takes a long time to restore cities. He can’t bring back the dead.

Reaper Form. This Form makes Zane is very disrespectful toward others being that he usually swears and tells anyone around him how bored he is with you. Despite this, he’s rather pleasant to be around, down-to earth, happy, and a nurturing figure. He is able to kill people without hesitation on his part and he will try to make it fast unless he feels really sadistic. He can be very spiteful toward people that he doesn’t like. He can be very reclusive being that he is always humming a tune which sounds very deathly. He doesn’t want his bandanna removed because he knows that people would fear him which he doesn’t want. Despite his disrespectful nature, he can be calm and mature. He is filled with prideful and he will do anything to prove how strong he can really be. He believes that he knows that good and evil are the same. He is very loyal to his father and if someone makes fun of him, he will attack with full force. He will protect anything that he cares about. He can be somewhat stubborn being that he has a strong will. He is very compassionate and empathetic toward all small childrens and animals. This form also has trouble remembering both name and faces. He is very shy and uncomfortable around nude and immodestly dressed women. This form has a sense of honor being that he will instal the fear of death, cutting off an target’s arm, and he will make fun of an opponent in battle. He’s a mixture of dullahan, grim reaper, and shinigami. He is able to fight with his hands being that he is an expert at blocking attacks with him able to defeat hand to hand combatants with ease. He has superhuman abilities. He is able to survive attacks that would normally kick someone of his body structure.  He is able to survive all attacks that come at him with him able to have his head sliced off his body with his body able to fight as Zane can still talk with his head. He wields a scythe with him usually wielding it with either hand but the left hand his choice. He is able to shrink it down making it turn into a scythe tattoo on both of his palms. He wields a scythe with him usually wielding it with either hand but the left hand is his choice most of the time. He is able to summon his scythe from either hand as well. His scythe is a black color. His scythe is able to cut and slice through anything. A neat thing about his scythe being that anything cut by the blade can’t be repaired only if Zane really wants the object to stay off. He is able to open portals by slashing and with his scythe, he is able to cast his spells. He is able to fire bolts of energy, nether, or magic. The blade can also block energy, nether, and magic with him able to make an barrier. He is an expert with his scythe being a master with it in combat up close and far away. His scythe is a very large blade with the cutting edge is silver with the rest of it being black. It has a smooth and straight black handle. He can also grabbed anything, turning any object into dust. He is unable to fight a woman who is very much dressed nude and immodestly dressed woman. If his head cut off his body, his body is pretty much useless being able to fight at a lower level than before. This form can evolve. He is able to move his scythe around using telekinesis. He is able to throw his scythe far distance and thanks to his telekinesis, he is able to move it right toward the target being that it strikes hard and fast. He becomes an expert in assassination. His abilities are increased. He is able to create and manipulate elements. His robe is able to regenerate its wounds. He is able to teleport around either using dark magic or his robe. His robe is able to fight and defend being that it is a living being. He can lift himself into the air and then began flight. He now uses two scythes with him having the palm scythe tattoo. Both scythes are able to bend their blade much like rubber. With his scythes, he is able to fire out light blue energy bullets from them making powerful attacks. The scythe that he uses in his right hand is long with it having a gray staff like handle with it being very rough. The blade curves to make a crescent moon. The scythe blade is black and red with the colors being separated by a straight line going along the blade. The scythe that he uses in his left hand is long with it having a black staff like handle with it being very sleek. The blade curves to make a crescent moon. The scythe black is silver with a half moon silhouette.

Replication Form. This Form makes Zane rather calm with him always trying to be the peacekeeper of the forms. It seems that he’s a pacifist but he’s actually a warrior by nature. He’s able to duplicate himself with each copy having the exact same abilities as him. He’s able to move around his target or in the area at an alarming speed thanks to his rockets. He’s able to smash through solid diamond with ease. He’s able to turn himself into a living missile or can fire them from his body. The missiles are black with violet streaks and upon contact, they create an Nether explosion with ease. He’s bulletproof and extremely durable in combat. He’s able to go to different dimensions and freeze time. He’s able to fly in the air thanks to his rockets. He’s able to build things at an alarming speed being able to build small robots from scraps, traps to capture opponents, and buildings. He’s able to release a disc like object from his body which has the ability to capture an ability such as fire manipulation or super strength from an being around the disc. It goes back to Zane or his allies giving them that ability. He has the ability to grow big and small with him able to fire energy beams from his body. He’s able to fire an energy wave from his body which can cut through any non-living object. He has superhuman abilities mainly in strength and durability. He’s able to restore an object by taking a picture of it and he’s able to copy a power being that it’s permanently stored in his body. He’s able to create an energy web which he can use to capture his opponent. He’s able to summon anything be it a weapon or power that was taken. He’s able to charge his energy shot making it stronger. He’s able to fire a beam of thunder which can travel in all directions. He’s able to gather diamonds, leaves, and skulls around him as a skull that he can fire at an enemy. He’s able to make an shield appear which can block projectile attack. He can make claws that slash an opponent. He’s able to throw a magnet that goes toward his target, tomahawk, and saw blades. He’s able to fire bombs which can level from a small explosion to a big one. He’s able to fire a black hole bomb which can draw things toward him. He can freeze time for up to five minutes with repeated uses reducing the time. He can built smaller things with ease and larger things take longer to build. He can produce a laser from his body that can be used to scan objects, making a copy of them if the disc are unable to do the job. If Zane makes a copy of a living being, this copy will be a complete copy of the original except will be under Zane’s control. He’s also very precise on the object being built being that he can make anything if he has the instructions. He isn’t able to copy more than one power at a time. His discs can be taken by his enemies granting them those abilities. His energy wave attack can cut through anything except for living things. He’s super weak to anything involving magnetism and electricity. His clones are weaker than the original. This form can evolve. He has the ability to grow or shrink others. His strength and speed are increased. He’s able to copy more than one power, build large things at the same speed as he would a small idea, his energy wave can cut through anything, he lose his weakness to magnetism and electricity but he can’t swim.

Robot Form. He has a British accent. His main power is the ability to manipulate both magnetism and time itself. He is able to make time slow down to a crawl around him but to others, it looks like he moves really fast. He is able to see into the past and future if he focuses hard enough, travel through time, and other timelines and dimensions. He can rewind an area's time to see what has happened before he arrived. It works great for crime scene investigation. If he uses this power, his eyes glow. When he’s done using them, his eyes stop glowing. He’s able to fire time rays which appear to be a reddish white beam with several gears going through them. They can send a person through time, age something, or restore things that have been erased from time. He can clone himself using his time powers. He's also able to travel between dimensions. He can clone himself using his time powers. He can also tell time. He is strong with him being at least ten times stronger than a normal human. He can melt objects. Much like Gadget Form, he is able to fire out lasers/rockets from his body, drills for hands, and a giant beam from his chest. He is able to create reddish white magnetic fields/pulses which are able to overload electrical circuits and attract magnetic objects to himself or at a target. He is able to create a force field that protects himself from an attack. He is able to regenerate if destroyed with him able to fly or levitate with style. He’s also able to make weapons out of time itself. A less known power of his is his ability to manipulate various gases being that he’s a walking laboratory. He can expel the gases from all parts of his body being that he can make powerful tear gas, laughing gas, and knockout gas or other types of gas. They are quite powerful being that this form is an expert of chemistry and its effects on others. He also understands time travel and physical trauma. He can also turn his head around 360 degrees. He is useless against non metal objects. He also sinks like a rock if he enter water of some kind. This form can evolve. He also has four very light yet powerful light blue circuit-board like wings that he can sprout out at will.  He is more denser than before able to ignore rust effects and attacks better. The clocks on his chest can detach from Zane with them being able to be thrown toward something. Upon hitting the object, they can see into the past, present, and future with him able to travel through time itself. All three discs have to be working together in order for time travel. He’s able to control time by speeding it up, slowing it down, or stopping it altogether. They are also able to send things through time and it can’t work on crystals. He is able to turn his arms into rapid-fire gatling cannons, flamethrowers, missile launches, miniguns, and laser beams cannons. He becomes an master of time very much like Hourglass Universe and Savant Infinity. He can also summon alternative versions of himself from different timelines and his allies to aid him. He can generate electricity and fire for his body being that he can add static to his magnetic fields that will zap anyone in them or burning them. He can also use his electricity for telekinesis. He can generate wings for flight and a weapon. He’s able to see through multiple timelines and the various outcomes of all situation, being always one step ahead of his opponents. He can use plasma. This robot does sink when he enters water but he can easily get out of it better than previous.

Rubber Form. Zane is now able to stretch himself to any distance, flatten himself to become two dimensional, expand their body to a large sphere like object, and contract his limbs to escape any trap. He’s able to turn his hands into hammers, himself into a giant hammer, and cars. He’s extremely hard to wound or hurt due to his body naturally absorbing damage but he still feels pain. He’s also immune to any kind of projectile being that they naturally bounce off his body. He can hold his breath for an extreme amount of time. However, he has limits on how far that he can stretch, to damage anything he has to touch something, and he can be cut like pizza. He has trouble in extreme heat or cold but can handle normal heat or cold more than normal rubber can.

Salamander Form. He has the abilities of a natural amphibian and reptile but at the same time, he has the ability of the mythology creatures. He can see in all directions at once. His teeth are very sharp, can eat its way through steel, and regrowth if they’re destroyed. He’s able to survive and fight in a incredible amount of cold and heat, with the latter being the most impressive due to his reptilian nature. He can lift up heavy objects with ease and can also survive underwater for long periods of time. He can have parts of his body cut off only for it to reform back in a couple of minutes. His body has an immunity toward radiation and he’s bulletproof. His main power involves his breath with it being extremely diverse and he’s able to combine them for devastating effects. He has air, fire, ice, light, and lightning breath. He can breath a very powerful vapor of frost that can freeze enemies, water, magma, or anything in its way in a matter of moments. He tends to use this power to bind his opponents in place. His freezing breath is so powerful being that nothing that Frost, Glacier, and Thermal Form can compete with his coldness. He can use his ice path for extra mobility being that he can naturally slide on it. He can have someone grabbed onto him and by aiming his mouth downwards, he can launch himself and the person hanging on for a ride. He can breath a powerful and expansive burst of lightning from his mouth being that anything that’s caught in it is shocked with a powerful amount of electricity. He’s able to exhale and release a powerful plume of fire being that it can easily burn or melt anything in its way. He can create and release gale-force winds from his mouth that can easily topple buildings, bring objects toward him, or fire out highly pressured winds bullets from his mouth to pierce through his targets in a machine gun like manner. It’s like he has a tornado in his mouth. He’s able to gather up a huge amount of light in his mouth being that he can use this to light a dark path by focusing into a small stream in front of his mouth or cause his opponents to be blinded from the powerful light. He can also manipulate fire and ice without using his breath to do so but he can only fly or slide with his ice. He can also increase the amount of ice around him to create blizzards with ease. His blood is naturally cold. He’s able to able to create any known chemical concoctions with ease and able to breath it out. Whenever he talks for a long period of his time, he puffs out a large breath attack of whatever attack he was doing last. He also needs to take deep breath if he uses too much of his breath and can be easily taken advantage of when that happens. He also needs air to be able to use his breath based attacks. This form can evolve. He can extended or withdrawn two long gray bio-cannons from his shoulders. He’s able to retract his head and limbs into his body. He can projectile his body toward his target for a powerful smash. He can use his breath attacks without any oxygen required and can survive in outer space.He gains new breath attacks being that he can breath out aging effects turning young things into old and vise versa. However, something can’t be aged like immortals. He’s able to use the cannons as a way to combine beams with his range increased immensely.

Scarecrow Form. This form is rather fast, being that he’s one of Zane’s best close combat forms given his fast nature being that he hit his target several times before they have a chance to attack him. This is because of his hollow skeleton. He’s a highly skilled fighter being that he tends to perform flips and use martial arts, making great use of his arms and legs. He’s actually really strong despite his hollow skeleton being that his punches feel like getting punched by a hammer. Despite being made out of straw, he’s immune to fire or intense heats. This is because he can manipulate fire being able to shoot fire from any part of his body mainly used with his eyes and hands. He’s also able to throw his head like a weapon, causing a fiery explosion and it regrows back within seconds. He is also able to survive in cold environments. If he ever take any damage, his body naturally heals itself. He can also make his body much bigger being able to increase his strength. His whip works also as a scythe. He can use his straw like body in the same vein as rope and thread being that he can bind his target within his straw. He’s able to shape-shift himself into any form that he decides to be. When he decides to use this power, his body is covered in a thick clock of smoke. This form is a mastery of mimicking others. He can also use his straw to stitch up objects together. He can also stretch his limbs. He’s able to create small straw dolls ,being very much small version of him, being that they count as an extra life. If he gets hit with a life-threatening wound, one of the dolls dies instead and Zane instantly recovers. He can also make these small dolls go onto other people being that instead of him taking damage, they do instead.His body can turn itself into living straw before reforming into his main body shape. He’s also able to make plants grow around him being that he’s rather good at keeping his enemies a far distance away by using the plants. He can also merge with plants. He also gets stronger in the sun. He can also clone himself a good amount being that it only takes a single piece of straw in order to make a clone. His body can be easily slice apart. He also doesn’t weigh a lot being that he can be blown away by a powerful wind.

Shredding Form. He’s very cocky and brash in a fight being that he loves to fight up close and personal not being one to fight for a distance. He calls out those who do that cowards and he challenges them to a fight. He’s one for a good fight. He’s very charming and with a calculating nature. He’s rather perverted being that he grabs onto both males and females in a perverted way. He’s very loyal to people that he likes with him seeing cold and angry toward those he doesn’t like. He’s very much has his pride being that if he loses a fight, he would make the previous Zeroes before him ashamed and he won’t have that. He enjoys teasing young ones by telling them stories and acting silly just for them. He’s very much one for action being short for words and not one to mess with. He’s a hunter and very harsh even more than most of his forms. He’s an honorable fighter being that he respects his opponents despite them being rude to him or cheating with him usually sparing their lives most of the time. He’s very athletic being able to jump around the area with ease and with his claws, he’s able to climb up pretty much everything such as steep hills and rocky areas. This form is very good in martial arts being that it’s up there as one of Zane’s best hand to hand fighters in his arsenal. His style of fighting mainly deals with jumping around his target and then hitting them. He tends to fight very much like a feline would being that he tends to sweep his target with his punches and kicks, attack from the air, and slashes with his claws. He’s fluid and swift making an expert at offense and defense. He’s able to catch up with a target even they’re super fast or having a great agility. He can outran cars being that his top speed on ground is five times the speed of sound. He’s able to gather energy in his claws and slash extremely fast. He’s able to cut through anything with his claws. He’s very strong being able to lift several times his own weight and he’s very durable being able to survive getting hit by a semi-truck. He’s able to counter an opponent in a split second. He’s able to fight for long periods of time. He’s also bulletproof. He’s able to manipulate sand around him to create a way to strike his opponent or escape which doesn’t happen that much. His body is also sand. He isn’t the best at getting hit by a stronger opponent or energy based opponents. He’s immune to electricity but fire, ice, and water aren’t very nice to him. This form can evolve. His abilities are increased being that he can absorb kinetic energy and used it in his attacks or defense. He’s able to spin around creating a tornado of blades which hurt. He’s able to manipulate fire with his previous weakness gone with him gaining a weakness toward electricity instead. 

Slime Form. His body is seemingly indestructible due to it being a highly flexible yet durable liquid like substance. He’s able to take in or dodge any attack that comes at him. He can place people and objects inside of him. He’s also hard to grab or catch. He can have his limbs cut off but it will regenerate within seconds. He is able to throw slime at a target which stops them in their tracks. His feet can also turn into helicopter blades to damage his enemies. He is able to fire his slime off from any part of his body with it being acidic or adhesive. He can decide if his slime is acidic. He can stretch, bend, and deform himself in any way shape or form. He is able to regenerate and rebuild himself with ease. He has enough strength to destroy a giant robot from the inside. He can stick to any surface. This form also has no scent, making it rather hard to track. He can be blown away and apart by a powerful wind with it taking a while for him to reform. His slime is highly explosive which can be used against him and his allies. He also has a weakness toward high temperatures being that intense heats causes his body to dry out and shrink in size and intense colds causes his body to harden up and slows him down. Thanks to the Zenith Core, this form gets a major upgrade. His body is much stronger while still keeping his flexible body in tact. It’s more noticeable in the fact that he’s able to stay solid during powerful winds and his body structure has a more solid appearance. He’s able to manipulate and alter gravity in the same manner of Gravity Form but on a weaker level. Anything covered in his slime will bring objects toward him or away from him. He’s able to change his state of matter being he can switch from a solid to a gas with ease. He can alter his weight being either really heavy or light. He’s able to survive in intense heats and colds with him able to fire beams of pure radiation from his eyes much to the shock of others. He still has weakness. If he’s transformed into a gas, he can be captured and contained unable to escape. He can be frozen solid as a liquid despite having a tolerance toward ice. His weight changing can be used against him being that if he’s too heavy, he moves slow and if he’s too heavy, his attacks have no punch behind them. His slime is still highly explosive. This form can evolve. His slime is still less explosive being that it can't explode unless Zane wants it. He’s able to manipulate fire and ice, being that he can’t be trapped in his gas like state or frozen as a liquid. He moves at the same speed and strength regardless of what weight he is. He can now be defeated by water being that a heavy rain storm can easily defeat him.     
Smoke Form. He can turn his body into smoke, being able to use for stealth purpose making him transparent to others or anyone covered in his smoke. He’s able to turn by turning the lower half of his body into smoke in order to fly. He can change the density of his smoke being able to surround his targets being that he can intangible and solidify it to grasp it. He’s quite strong being able to handle a large bus with ease and he can jump several feet in the air without turning his legs into smoke. He has vast endurance and highly resistance. His smoke can be cancelled out by fire and his smoke can be quite foul. This form can evolve. Zane’s smoke is now immune to all substances. He can also produce a powerful burst of flame, being able to make a powerful explosion. He can also create ash.

Sound Form. He doesn’t talk by moving his mouth and his voice sounds robotic. He’s able to create ultrasonic frequencies that are capable of overloading machinery around him and it's hated by glass shops. This sound is able to stop most projectiles before they can hit their target and able to cause his opponents to be on their knees due to the intense sound. With his sounds, he is able to destroy a large tank or ship. He’s able to detect others by using echolocation. He can also use this to detect vibrations in the ground, able to see when an attack or person is coming toward him. He’s able to transmit sound through any nearby speakers around him, increasing their power. He can manipulate his sound to create a forcefield which can reflect/send back projectiles back to their original owners. This can protect him from a powerful explosion. He’s able to use sound for flight and a heighten jump. He can also make powerful earthquakes using sound. He’s able to survive in outer space or under water with him having no need for oxygen. He’s rather strong being that he can kick down a door and able to throw a large ship with ease. He’s able to replicate himself being that his clones are able to fight weaker enemies while he handles the main opponent. He can also replicate any object that he touches. He is able to release sonic from his mouth ,despite it not opening whatsoever, or the disks that cover his body. By using his disks, he’s able to project his sound a good distance away from him. He can also use his disks to travel locations within seconds and this is done without sounds. He has a special move in this form being that it has only one name ,being Surround Sound, but several uses. He can surround his enemy or enemies with his discs, releasing full power sonic blasts from all sides and making it hard to dodge. He can also do this by making several copies of himself appear. He can make several copies of himself or his discs release sound that can create a wall that redirect projectiles to their source by bouncing them off the wall. He’s also immune to all sounds being that he can convert any energy around him to sound or absorb it. Due to him being made out of metal, he can easily be magnetized. He’s highly vulnerable to electricity being that if struck with a high amount of voltage, he’s unable to move. His discs have the exact same thing. Unlike Cartoon Form or Replication Form, Sound Form’s duplication isn’t on their level. He is able to make only ten versions of himself. This form is seemingly useless against opponents who are able to negate sound. Thanks to the Zenith Core, he’s given more of a personality as Parker puts it. He tends to have a condescending attitude. He’s able to adjust the frequency of his sounds perfectly to give him perfect rhythm which Voice Form has trouble with sometimes. He can emit a hypnotic wave which is capable of influencing others and a lullaby that can send others to sleep. He can emit a sound that’s can calm down any opponent and knock out permanently. He’s a great musician and master of music being able to enhanced his allies. His body is a now a walking music instrument and can play any instrument he wants. In his Prime Form, he gains new abilities. He gains the ability to replicate up to a hundred times. He can now manipulate electricity being that he can deal extra damage to his sound waves. He’s able to expand and strength his body ,with his body being like rubber, being that he can also create and control fire. All of his attacks are now called High-Def Surround Sounds. He can be still affected by magnets but they have to be really strong magnets for him to even be affected by them.

Specter Form. Zane says that this form is based of Hyde and it’s very much a powerful threat since this form allows Zane to use all of his Phantoms powers to the best. He can deform his body to different shapes. When he possess someone, he has a green glow that goes around the person. This form increased Zane’s powers that he gets from Terrarune are increased with him able to hover in the air and phasing through matter without draining his power. He is able to make more than five people turn invisible and transparent through mental contract. He is able to make a target feel a deathly cold by just touching things. He can fly, become invisible, and survive in other space. He is able to possess the bodies of his enemies and control them with him throwing them into walls or their cohorts. He can access the abilities of other beings that have superpowers. He can use the tentacles under his body with them working like whips and able to grab with dragging a target away. He is able to survive in sunlight and stronger in the darkness. He also doesn’t make a sound or have a smell being that he’s hard to find. He can also interact with the spirits better as seen with Mavis. His skin protects him from the sunshine and he is able to throw around things with his minds. He is able to use Nether in this form with red being his main form. He is immune to energy absorption because in this form, he is dead. His best known power is that he can make Black Nether with the ability to cast his targets into a sleep making them stop fighting. He’s rather strong and fast, His body can naturally freeze things.  His tongue is long and black and white striped. He gets hurt by magic. He can also lose his temper, being that this form is seen as rather vicious. This form can evolve. He’s also a ghost lord and transcend ghost at the same time, being stronger than Malik and Spiro. He can use his fire like hair as a weapon. His chest eye is able to see into the future plus shoot a giant energy beam out it. He can also channel energy in order to unleash powerful ultrasonic walls that can rip through most objects. This can even be used in space. He’s able to hide perfectly anyone making him a great stealth expert. He also drains all heat from everything around him thanks to his short red antennas. He can use the power of souls and chains. He can turn his sword into a chainsaw.

Spring Form. He is able to jump around with him able to jump even higher if he charges up his jump. He is able to move really fast by jumping around being hard to hit. He is able to twist and wind up his arms making a stronger than normal attack or jump. He needs to focus on where he goes before he goes flying off into the sunset.

Storm Form. This form loves to fight mainly during a rainstorm. This Form is known for his ability of causing natural disasters and a natural one. He can control the weather with his elemental abilities. He’s able to start up thunderstorm with his electrokinetic abilities, tornadoes with his wind, hailstorm with him freezing the rain, firestorm with him aiming a fire, and rainstorm by firing rain into a cloud. He’s able to lower/increase the temperature around him to create ice and fire respective. He can easily stop a user of fire by getting rid of the oxygen around the user. He’s very durable being able to thrown across the city with only little damage and against magic based attacks mainly seen in Fiore. He can jump extra high into the air with him able to fly in the air by turning his legs into a tornado. He’s very agile. He can easily freeze water or burn water depending on if he’s decreasing the temperature around an object. He has immune to cold and heat. He can fight with his arm blade with him able to survive in deep sea pressure. He can see far distances away and in the dark. He can absorbs and fire out water from his body. He’s able to swim at high speeds. He can heal himself from any wound if there is any water around. He can increase or decrease the temperature of water around him making freezing cold or burning hot. He’s rather physical strong and he chomp down really hard on a target. He’s unable to fight when he’s in an angered state being that the weather require great control in order of him not to hurt others. He can use and survive in outer space but his power is very much weakened.

String Form. He’s able to make an infinite amount of sewing needle of different lengths and strengths which also works as dagger. In this form, Zane is very loyal and serious but very gentle and polite toward women. If he drinks in this form or goes into this form while drunk, he gets weak. If seen with the sunglasses, he is quite handsome. When using his needle, he is able to stitch objects together. He can use this to his advantage being able to finish off crowds by tie themselves to each other or to the ground. He is able to undo any stitches that he can make or any locks. Most stitches are usually not damaging but they can if he wants them to. They can hold anything and to make things really stick, he has to use a sewing needle. He is able to create an extra pair of arms. Despite having six eyes, he is blind but somehow able to see and fight and move with no problem using the movement of the earth to see. He is able to walk on water and able to balance on anything. He is able to jump high being able to climb up the walls at an impressive speed. He is able to dodge attacks with ease. His body is quite strong despite looking rather weak. He is able to react on time. He is able to heal from any wound using his thread. He can spit acid from his mouth. If he isn’t touching the ground or any surface, he is unable to see and he is weak to all bug weakness. His string is a white/purple color. He is able to control anyone using his strings/thread. This form can evolve. His abilities are increased with him able to turn anything that he touches into thread. All of his thread is now bright red. He is able to hold down anything even without his needle. He is able to create many different types of traps that are effective in multiple ways. He is able to sneak out of anywhere without making a single sound. He wields an flintlock pistol that is a spider themed to it. His strings are a black/red color. He can cover his body in acid and release attacks. He can create poison and creatures made out of poison. Zane’s threads is now about to alter fate of things around him.

Swamp Form. This form is able to expel flames from his body in a similar manner to a flamethrower. He can focus the flames to melt certain things rather than everything caught in the flames. By focusing fire into his feet or expelling fire through his hands, he's able to fly but not for a long period of time. It's more like gliding to be honest. He can make rings of fire, ignite his hands for a flaming punch, and make vines sprouts from the ground. He’s able to make yellow seeds appear in his hands and he throws them like grenades. Upon contact, they capture anything in vines which take a while to break out. Zane is able to talk with plants and able to use them as a weapon or change them into whatever he wants. They also can grow bigger when around him. He is able to grow plants from the ground by raising his hand into the air. He can enhance his plants in order to make them bigger and stronger. He is able to control weeds with ease to say the least. Zane can produce spores that can cause sleep in whatever they come in contact. This form is well known for his regeneration and he's able to regrow anything damaged or destroyed in battle. He can grow arms, legs, holes that appear on his body, and his head. He can reattach limbs and grow clones from them. He is able to lift giant towers out of the ground and able to take a lot of damage.  He can slam the ground being that he can make a wave of mud. He can spit out oil from his body being that he can use it to increase the range and power of his fire attacks. He can manipulate it as well. He can’t be affected by electricity. His body creates a powerful stench which he can focus it into distracting his opponents or be used as a powerful knockout gas. It has been known to be quite foul. He can dig underground to lay a surprise under ground. His body naturally absorbs solar energy and by using this energy, his flames can be given an intense power up.  This is mainly done through the orbs on his arms or through the fire colored horns on his ankles and kneecaps. His main weakness is the cold and ice. He can be frozen with it taking a while to unthaw and he moves slower in cold places. His fire can be doused by a strong amount of water or wind apply to it. Due to his body's natural odor, he can be detected by anything who has the ability to smell him. Zane has gotten used to the smell. His regeneration has limits being that if he gets his entire body blown up, it takes a good couple of minutes to regenerate from that damage. The clones that he can make are rather simple compared to the clones that Zane can make use Zenith Duplication or Cartoon Form's clones. This form can evolve. His flames are ten times hotter than before with it being bluish white. His body is more resistant to damage and the bombs that cover his body can be used for two purposes. These two purposes are making an explosive and releases a giant burst of flames. His flames can be used underwater and survive during a windstorm. His body is naturally immune to the cold and can stretch his limbs an impressive length. He has the same abilities as before but much stronger. He is able to use solar energy as a weapon non which comes in the form of bluish white energy blasts. His body requires either fire or solar energy to function. This weakness isn't that big of a deal since it doesn't matter if Zane uses his flames to keep him moving. He's slightly slower than before but the power of his attacks are increased. 

Swift Form. When he runs off, his body left behind a dark purple aura/streak that had lightning to it. This form is Zane’s fastest on land being that he can reach incredible speeds with him being faster than the speed of light. The only thing that people can see when he’s moving fast enough is a blur being that he’s pretty much invisible. He sees the world as much slower being that he can move so fast that time is altered around him. He process information at an incredible speed, being able to figure out a problem faster than others around him. He also has great focus while in this form. He can move so fast that he creates sonic booms and when he launches a blow on his target, he can create a large amount of damage upon contact. He can run so fast that he can walk or run on the surface of water. He can run along walls by walking or even running on them. He can dodge any attacks that’s right in front of him. He can spin like a tornado for both offensive and defensive purposes being that he can create a vortex of wind. He can use his vortexes to repel a lot of targets, suffocate people or extinguish fire, and launch himself into the air. His attacks are an concussive force. He can generate clones from speed. He can generate a single attacks being that hits his target multiple times and they usually have no way of defending themselves against it. He can charge his momentum up for a powerful hit. He can strike from a distance by generate enough speed for a wave of pressurized air. He can turn his body into a projectile attack. His body looks rather weak but it’s actually really durability being able to survive a lot of damage. He can exert an enormous amount of force upon contact. He can jump high into the air. He can use his natural claws or spikes to slice his opponents without them noticing. He can bite someone with his teeth being that it can easily pierce through most armors. His skin is bulletproof, being that they bounce off him. He can recover from damage acquired during battle being that he’s the best at recovering. He’s able to carry things way heavy and taller than him. His dexterity is shown being able to type faster than normal. He can create sonic booms. He’s also able to act fast and fire rapid fire punching mainly with punches and kicks. He can also think extremely faster, can retain a lot of information faster, and read faster. He can vibrate his molecules so fast that he can go through walls and he can do this with others. He can combine his combat with his speed and he can have a powerful hit. He can move so fast that he can alter time itself. Thanks to his aura, he can produce purple lightning from his body and he can use it as a weapon. He can generate enough friction being that he can produce a strong static shock. He can throw lightning bolts. The ground below him usually ignites upon contact with it. He can also steal or borrow speeds from others around him. He also slips on ice and has trouble stopping but this works to his advantage. His clones ,which is created from his speed, disappear after a while and they look more static than normal. He can be tracked by his aura but it’s very faint and goes away in a matter of moments. He has a hard time stopping when he’s moving. He can pass through most known objects, being that he has a certain amount of speed built up or he crashes right into the wall. He needs to keep moving or have enough speed to stay on the water without falling into it and it isn’t fun according to him. He can be blinded by a powerful enough burst of light. This form can evolve. Upon evolving, he’s incredible fast being one of the fastest things in the Omniverse. He’s easily one of the most notable Prime forms being that he’s able to arrest and stop several hundred criminals at once. He’s able to release a hundred punches and kicks within seconds. He can launch himself forward or into the air using his rocket boosters being that it can increase his already impressive speed. He can turn within seconds being that he would crash a lot. He can break all defenses upon hitting something. Like before, he can produce lightning from his body but it also has elements of fire being dark red. He tends to make fireballs with this ability. He can coil his arms and legs releasing a powerful punch, kick, or burst of speed. He can send his enemies through several walls with the strength of him and speed combination. He is able to run so fast that nothing can stop him but he tends to have trouble stopping once he gets started. He can run around in a circle so fast that he can create a tornado that can easily lift and spin a giant into the air. His abilities are increased. His claws can be used to slice through materials with ease. He can fluidly move around on both land and air. He can kick off any surface, air dash, swing around lampposts, and anything that he can use the environment to his advantage. He can travel through time. He can move so fast that it doesn’t like he’s moving at all. His weakness are still there.

Terrapin Form. He’s very wise and he tends to be an elder among the forms. He’s able to hide in his shell being that he’s invincible to all attacks. He can grab a group of people and bringing them into his shell, protecting them. He’s very strong being that he can carry buildings with ease. His durability in and out of the shell is impressive making him Zane’s most defensive form even more than forms covered in armor. He goes very fast in water. He’s able to see in the dark. He’s able to bite down so hard that it can break steel. He’s Zane’s third smartest form which is saying a lot. He’s able to breath in space. He’s able to hit a target rapidly very much like an a multistrike. He tends to use his massive hands to hit someone by slapping them. He has enhanced hearing being able to hear ultrasonic sounds. He’s able to generate devastating blasts of earth, fire, water, and wind. He does this thanks to the holes in his chest or through his hands. He’s able to control both of the elements upon generating them. He’s able to fly through the air thanks to his wind power along with creating tornadoes. He can fly in the air or glide by going fully into his shell. He can use the water to hit opponents far away from him or go surfing on water. He’s able to turn his fingers into claws. He’s immune to Animus and Nether. He’s immune to toxic gases. He’s able to use Animus in this form very much like Magus Form can. He has the ability to fire a plasma beam that can break through anything in his path. If the holes in his chest are blocked, his element power is decreased. He isn’t very agile whatever and his flying isn’t very fast. He can be electrocuted and he can stuck in quicksand. Due to him being a turtle, he’s rather slow being Zane’s slowest form hands down. This does come with a positive being that it takes a lot of hits to take him down.

Teleport Form. He’s a very calm yet hyper fighter. He’s able to shrink down to the size of a soccer ball and then grow back to his normal size. He’s able to warp from planet to planet in a flash. He can make a portal appear around himself or others being they have to be within his field of vision, being able to see a great distance away. He can also move his tails to teleport as well. His tails in the air behind him and causes them to spin like helicopter blades. They make a small buzz noise and they slowly become a dark purple blur. He disappears shortly after. He’s able to see in the dark and through walls. He has razor sharp teeth and claws being that he can use it slice through steel. He can also use his tails as a bladed weapon. He’s able to breathe through space and water. He can survive extreme cold and hot temperatures. He also can control fire being that he can use it as a weapon. He’s very strong and fast being up there in terms of abilities. He also has telekinetic abilities. He also use a 44 revolver and saber type weapons. Both of his weapons are seemingly made out of solid energy which can used. His teleportation can make small earthquakes. He can also make people and attacks disappear. He can be frozen solid and despite his extreme cold tolerance, it takes him a while to break out. He can overexerted himself by doing several hundred teleports in a row. If he's shocked with a high enough voltage, he is unable to move.

Territory Form. This form is very loyal to himself, people that he considers allies, or the innocent. He tends to be rather blunt being that Zane uses this form to smack people because it feels right. He speaks in a calm yet confident tone in and out of battle. He has superhuman abilities which fits. He’s able to stretch his limbs far with him able to puff them up making them much stronger. His body is flexible. He’s able to create a strange matter around him which allows him to manipulate the space around it being that he can do anything with it. Zane says that this form’s special talent is the most unique. When using his power, a gold ring appear with the inside of the ring being space itself. He can manipulate space around him to work as a way to prevent him from being damaged, creating heat which can burn a target from far away, teleporting people or objects close or away from him, and able to move places anywhere in his sight which is impressive with him able to switch places with others in the area. He is able to hold a target in the ring as it drains their energy away knocking them out if Zane isn’t in a mood for a fight. He is able to generate a strange type of energy which is green with streaks of black and red floating through it with him calling it Twisted. He is able to manipulate the energy either as a solid energy, spheres, concentrated beams, an explosion or blasts, bullets, spikes, pillars, or waves. He is able to move things with his mind. He is able to turn his limbs into weapons mainly claws or guns. He is able to generate extra body parts for his normal self on himself, others, and any surface in sight. He can generate several limbs which can be used to his advantage since he is in charge of them. He is able to grab anything either stronger or faster than him using his generated limbs. His main gift allows him to create a barrier around him and the area ,which is light purple, and anything caught in this barrier is his plaything animated and inanimate objects. He is able to move anything using telekinesis and teleportation trapped in his barrier. He is able to separate body parts of anything caught in the barrier including himself making weird Frankenstein like monsters using the limbs plus he is able to swap bodies/minds. He is able to focus the energy to make slice objects. He is able to swap places with anything caught in his barrier. He can focus the barrier into a sphere which he can throw at a target causing them to teleport away. He is a master of manipulation and creating space. It can also distort anything inside of it and the gravity inside of it is under Zane’s control. He is unable to generate his body parts if he’s using his space powers or Twisted. He can’t hold anyone users of ice. He is able to get hurt using his generated limbs. His main power has its weakness as well. The field that he creates is limited to the area around him and it can’t be moved around. He is unable to see everything that is in his field and his barrier can be destroyed. Anyone who gets their body/mind swapped can only go back to normal if he decides to do it. He is unable to handle very hot or cold temperatures being that he melts into a puddle or turns into a hard rigid figure. He needs to have enhanced coordination to control all of his fragments if he spreads his body out really far. This form can evolve. He grows wings which allows him to fly. His body is now armor being able to survive cold better than before. His powers are much stronger than before. Twisted evolved being that it turns to a dark purple color with streaks with blue, green, and red floating through it. He’s now able to control time with him being an expert thanks to Hourglass and Savant.

Thief Form. He tends to flirt with any woman who has an attractive feature to him regardless of appearance and tends to be blunt with people and women who don’t have any attractive features to him. He isn’t a fan of people who takes advantage of women with him loyal to his allies. He tends to be a dick to people that he hates mainly annoying women. He is very cunning, devious, fast thinking, charming, suave, and a gentleman but he does this only to rob you blind. This form is very cool, collected, and manages to keep himself in check. He has agility, balance, and reflexes meaning that he can jump from building to building, stand on a small platform without moving an inch, and dodge attacks. He’s able to manipulate the shadows to make four hands appear from his back that can’t be touched due to them being shadows. He’s able to use them to make large black raven like wings which are made out of shadows but can still allow for fight. He go through solid walls by placing a shadow on the wall. He is able to create animals out of shadows which materialize from his body that can strike enemies from far distances. His shadow ability can be used for attack, defense, and support. When in the night, this form is stronger and he tends to use this form in the dark. He can create and manipulate shadows that can work as a portal. If his shadow creatures are destroyed, it cause him minor pain. This form doesn’t work under bright lights   

Thermal Form. Zane says that this form is a fusion of Frost Form, Glacier Form, and Pyre Form in one package. This form is able to create, control, and manipulate intense cold or ice/heat or fire from within his body or by the surrounding area. He’s able to discharge fire and ice to either burn or freeze the area around him. It can make the area go up to 5,000 degrees or absolute zero. He’s able to see temperature allowing to see the temperature variations in objects or the environment. He’s able to see the heat presence of any living targets and able to track them down. He’s able to fly, glide, or levitate through either fire or ice. He’s able to go at speeds reaching mach 20. This also includes enhanced jumping. He’s able to carry people and objects without burning/freezing upon focusing really hard. His unique fighting style is the ability to burn a target and then freeze them. He’s able to become invisible when he is hiding in either low or high temperature. He tends to make fire balls or punch a target with a fiery punch. He is also able to breath fire much like a dragon. It can melt a tank and a road with his flames and it also very explosive. He is fire-proof along with ice-proof. He is able to punch a target hard and has a strong durability to him. He is able to make a barrier of fire which explodes, a fire tornado, and then a fireball swarm which rains from the skies. He also leaves scorch mark on floors. He also has a choice to switch to use his ice powers. He’s able to create, shape, and manipulate cold/heat by reducing/increasing the kinetic energy of atoms with him making things colder/hotter either feeling cold/hot to absolute zero/absolute heat. When he uses his ice powers, he’s able to move around by freezing the ground with him surfing across the ice to go faster. He’s able to create walls of fire/ice from nothing making it big or small but they don’t go away unless he’s freeze his firewall or burns his ice wall. He’s able to create bombs/explosion that gets rid of all heat freezing liquids and coating objects in a hard layer of ice, he’s able to project ice/cold that expands rapidly on contact with an object, he is able to freeze surfaces so he can slide on them, he’s able to fire blasts of cold/ice from his hands, he’s able to create and launch spheres of cold/ice that freezes upon contact, he’s able to fire beams of cold/ice that freezes upon contact, he’s able to fire blasts of cold/ice that affects a certain area, he’s able to discharge cold/ice from his mouth much like a dragon, he’s able to create and generate bullets of ice which does a huge amount of damage over time, he’s able to create and manipulate pillars out of ice which are used to keep a target inside, he’s able to create and fire out spikes of cold/ice that can impale and freeze a target which upon contact, he’s able to create and fire our spiral or vortex of ice/cold that freezes all inside, and able to send out a wave of ice/cold in all directions. He’s able to project fire/heat that expands on a rapid rate upon contact with an object, he’s able to create and launch spheres of fire that burn upon contact, he’s able to fire beams of fire/heat that burn upon contact, he’s able to fire blasts of fire/heat that affects a certain area with him able to deliver great shock waves of pure force, he’s able to create bombs/explosion that steals all heat making it stronger and burns objects in a hot flame, he’s able to fire blasts of fire/heat from his hands, he’s able to create and generate bullets of fire which does a huge amount of damage over time, he’s able to create and manipulate pillars out of fire which are used to keep a target inside, he’s able to create and fire out spikes of fire/heat that can impale and burn a target which upon contact, he’s able to create and fire our spiral or vortex of fire/heat that burns all inside, and able to send out a wave of fire/heat in all directions. He’s able to control his fire/ice to allow himself for flight. He’s able to make things go on fire which he can use to his advantage in a fight. He’s able to absorb any kind of fire or heat around him to get back power. He can make things that he didn’t want go on fire and any lack of oxygen may prevent this from happening. He’s able to combine his fire and ice attacks into one. He can’t get too wet because his flames are extinguished making him rather weak and his ice freeze the water.  Due to him being a being made out of fire and ice, his ability to make things cold or hot is rather weak unless he uses that element. He will be exhausted when he uses too much of his power at once. He’s unable to control how big the field around him is and he has no control over it. Too much heat can blind him from sensing a target like if someone hides inside of a power plant or steel mill or sets the area on fire. If the target puts on something that hides body heat, Zane can’t find them at all. His certain fighting style has no defense abilities whatsoever. He’s able to blend inside of a snow storm when using his ice power or a heat wave when using his fire powers. He has more power and has the ability to kill everyone in the area but thanks to the bands, he’s able to keep everyone around him alive. This form can evolve. Zane’s able to create a field around a target instead of it being around him or move it around using telekinesis. He’s able to control the size/shape of the field. He’s able to condense a field to the size of a tennis ball so it can be held and thrown like a grenade with it spreading upon contact. He’s able to make any living creature feel incredible pain, chills, heatwaves, and have trouble breathing. With a single touch, he is able to burn people’s blood. It doesn’t work on targets with no blood or organs. He is about to freeze up any part of a target’s body where he can turn both tissues and flesh into solid ice with him able to completely shatter into pieces due to freeze drying or cause them to move for the victim. He’s able to fire his ice into the air which in turn freeze rain that is liquid based. Anything that the rain touches, freeze solid. He’s able to move his fire and ice with his mind. He’s able to freeze things even if he is in the air or on the ground. He’s able to make anything ,out of fire or ice, for attacking or defense. If he’s touching fire/heat or ice/snow, he’s able to disappear completely. He’s able to heal himself by absorbing any ice in the area. He’s able to disappear from places using ice and he’s able to heal others using ice. He’s able to use high temperatures to incinerate anything to ash. He can aim his heat to burn that instead of the area around him. He’s able to make his fire turn into a metal like hardness which can hurt more than before. He’s able to make firestorms of various degrees. He’s able to heal himself by absorbing any fire in the area. He’s able to disappear and then reappear from places using his fire. With his shoulder cannons, he can hit opponents at a farther range than before.

Thunder Form. He is able to produce strong bright yellow electricity from his body and if he covers an object in this electricity, he's able to move them around with his mind. His electricity can move along any surface to cover an object or shock them from a distance. Zane is able to jump rather fast and able to run on all fours. He is able to climb up walls and hang off them. Due to his body being extremely muscular, he can take a hit. He's able to charge up his thunder and increase its destructive power. Zane is also able to read minds using the electrical pulses of the mind. It doesn’t hurt but he can take a hit if he doesn’t take any thunder on an object. His tail can be used to gather electricity or energy from the atmosphere. It can be planted into the ground to either search for electricity or strike from a distance. He’s able to store over of a million volts of electricity in his body. If stored too much, he gets more aggressive causing him to try and release it through his attacks. With enough electricity stored in his body, he is able to move faster and if at max limit, he’s able to move at the speed of light. He’s able to see in the dark. His fur keeps him warm in cold or warm environments. He's able to turn his entire body into electricity and this starts with his lower half turning into solid electricity. By turning into electricity, he can fly or travel through anything that uses electricity. He can absorb electricity either by eating it or touching it. When he's pure electricity, he can be trapped inside of a jar and can't escape from it. If he stored too much electricity inside of his body and doesn't have a chance to release it, he gets more aggressive. This form requires electricity in order to function and if he gets drained of his electricity, this form is unable to function until he gets electricity. This form can evolve. His thunder is able to break through all barriers and he’s able to generate electricity faster than before. It also increases Zane’s abilities. He is able to create storm clouds and to create a storm that never ends. He's able to control gravity and magnetism.  

Titan Form.  This form is incredibly strong with it being considered one of Zane's strongest forms and used only when his opponent makes him really mad or they can take a punch. This form always wear a giant version of whatever costume Zane has worn as Legion Zero. When Zane was sixteen years old, this form wore the Theta Costume. After getting the Zeta Costume, Titan Form mainly wears that. He's extremely durable being that extremely powerful attacks do nothing to him. This form tends to be used for hand to hand combat before growing in size and stomping them into the ground. He can use his body's natural weaponry in a fight as well. Despite its size, it can move extremely fast and leaves behind a red and steel gray blur. This form can survive in the vacuum of space and resistant to extreme temperatures. Zane can fire red cosmic energy from any part of his body and with enough focus, he can make constructs out of the energy. These blasts have enough power to destroy a small planet with ease. This form's signature power is that it can grow to an amazing size with his max height being over a million feet tall. He however can't shrink past twelve feet tall. This form's greatest strengths aka its power and size changing ability is its biggest weakness as well. Zane has to limit how much strength he puts into an attack or he'll destroy something. Whenever he's tall as a skyscraper, he can be seen by his opponents and makes sneaking around pretty much impossible. Despite his immense durability, this form can be defeated by an extremely powerful attack as shown with his fight with Kilene. This form can evolve. This form now has the ability of flight and can manipulate the universe itself. His max height is unknown and unlike Titan Form, this form can be smaller than twenty feet tall.

Tombstone Form.  Whenever Zane turns into this form, he tends roars and this is done to assert his dominance. His roar can be used as a weapon to reach far distance. He’s very one for battle being one to always start a fight. He’s doesn’t like talking things out and he loves to climb things. He’s a quick thinker able to solve a problem fast but not on the same level as Zane’s more intelligent forms. He’s able to grow in size up to 50 feet. He’s able to move things with his mind being able to carry groups of people at a time or several tanks. He’s able to cover his body in an eerie gold yellow color which can increase his durability and strength for up to five minutes. His scales are already naturally very durable and extremely hard to break. He’s strong being able to carry a giant rocket ship. His sense of smell is impressive being able to pick up a scent and follow it for over 100 miles. He’s able to breathe underwater and swim with ease. He’s able to jump around the battlefield rather fast being one of the most agile forms. He’s able to use his claws to climb up walls and trees with ease. He’s able to extend his tail and increase its size. He’s very fast being able to reach incredible speeds. He’s able to gather and manipulate the Earth to create earthquakes, spheres of earth, pillars, and spikes. He can also breath out the earth. This form is immune to any illusion based attacks. He can naturally disappear from sight in a similar fashion to Camouflage Form. He does lose his speed when he grows and he’s also extremely noticeable anywhere. He has trouble when it comes to electricity based attacks such as being struck with thunder which causes him to stop moving for a good bit. He does gain the ability to overcome it five minute after being struck by electricity.  can lost the scent. His claws can get stuck in the ground. His tail can still be grabbed but it really hurts to grab it. This form can evolve. He lets out a large roar which can scare his opponents and can destroy things. He’s able to grow up 200 feet in size. His fur/scales are stronger than before being able to survive attacks better than he could before. His telekinetic abilities are increased being able to carry giant skyscrapers, battle cruisers, and several groups of people. He’s able to cover his body in the eerie gold yellow color which can now increase his speed and agility for up to twenty minutes. He’s very strong being able to carry pretty much anything beside the planet itself. He can track a being by its scent and he doesn’t lose the sense of smell. His abilities underwater doesn’t decrease. His climbing and tail usage is much stronger than before. He’s able to fight in any environment also radiation. He’s a strong user of the earth being to create blasts of earth under a target for any period of time. He can also form the attack underground. He’s naturally slower than before and he’s able to be affected by magnetism. His agility and jumping is decreased. He has trouble when it comes to electricity based attacks but he only slows down rather than stop moving. 

Torrent Form. This Form is a prankster being he loves a good joke and his jokes usually tend to involve someone getting hurt physically or emotionally mainly the former than the later. Zane can absorb, generate, manipulate, and redirect electricity, fire, ice, and water being that he can use all four elements at once thanks to his four tentacles. He can survive in or out of water being that he’s really good. His body has no kinds of bones to it being that he can use this to stretch great distances and compress his body to a flat surface. He can also expand his body into a bigger form which he can use to bounce places. This form doesn’t have a brain being that he can’t be control by mind control. He however isn’t an idiot upon turning into this form. He can also read minds using one of his elements. He can fly through the air with him able to go faster by turning into an element. He can breathe underwater and swim at incredible speeds. He can enter electrical currents. He can become intangible being that he can combine it with his cryokinesis, electrokinesis, hydrokinesis, and pyrokinesis to either freeze, shock, soak, or burn anything that he goes through. He can absorb and redirect energy. His tentacles can stretch an incredible distances and can release a sonic wave. His tentacles also can’t be cut. His main weakness is that he isn’t very strong being that he can’t throw a good punch or take a good hit. The dots can only absorb so much energy. This form can evolve. He’s more physically stronger than before being that he can throw a pretty strong punch and can defend getting hit. This is due to his body being a water, jelly-like substance. His body can absorb all forms of kinetic energy upon contact with it. This cause the attack to lose momentum, velocity, and striking power. His body is bulletproof. With his four extra tentacles, he gains the ability to manipulate the air, darkness, earth, and light. His main power is that he can absorb and manipulate Plasma. He can a powerful solar flare from his body once absorbed enough energy of any kind. These solar flares can short out any electrical and magical objects nearby him working as an EMP. His body emits radiation that can cause enough damage if Zane wants it do. 

Turbo Form. He is able to breathe underwater, air, and survive in outer space. He can use his tail as a weapon. He is able to use a sonar to find things even more than before and release a sonic scream. He is able to fire steel gray energy beams from his eyes, feet, hands, and tail. It comes in the form of a proton torpedo, covered by a spiral. Whatever limbs he fires from is covered in a steel gray aura. They can disable a target which really sting more than anything but had enough power to burn a target severely. It can cause a third-degree burn. They can easily break the light barrier with ease. He can fly through the air and water with ease at supersonic speeds without much thinking without flapping his wings. He is also able to fly through space much like he can fly through the air and water. He is able to fly planet to planet in seconds. He is able to survive gunfire. He’s also able to control wind rather well just like he can with his Terrapin and Zephyr Form but not on the same level. He’s able to absorb things. He’s able to adapt to any environments. He’s able to increase his speed being that he ignites in flames. He can’t walk very well, be ensnared, and be hurt by his own attacks. His eyesight is very limit being only able to see things up close. This form can evolve. This form is able to move so fast that he tears wormholes in space and time, teleporting him from place to place within seconds. He can easily make 180 degree turns with ease. His energy beams are strong enough to pierce through steel. He can also generate electricity which he can combine with his energy to create extremely destructive beams. He’s able to endure radiation and can carry objects that are quite heavy.

Undergrowth Form. This Form is rather silent being that he tends to speak only when it’s needed. He tends to be the most hard to talk to. When he does talk, he’s very rude and tends to say the worst thing possible. He is able to absorb wood around him being able to use to regenerate from damage. He can do this with any form of plant life being that it can range from a flower to a grassy plain. He can blown apart or ripped apart but he can regenerate from a single seed. He can have his arm blown up being that he just regenerates within seconds. He’s able to control all forms of nature (fruits and flowers, leaves, moss, plants, roots, seeds, vines, and wood) being that he can use them to attack or detain others. He can use it to accelerate its growth being that Zane uses this form often to make potions or V.B.R.S. (Variation Breakneck Plant Spheres). Despite being made of highly flammable material, he’s highly resistant toward fire or high temperatures. He can restore an area’s natural wildlife and vegetation. He can talk with nature around him either through telepathy, his words, or by a single touch. He can ask all of the plants around them to make them grow. He can remove parts of his body and from there, he can replicate himself an infinite number of times. If Zane or one of his allies are in danger, nature will finds a way to protect them. He can increase his mass to size that rival Titan Form. He can grow and appear from any form of nature with him able to travel across the world within seconds. He can use the nature around him to create a new body. He has superhuman strength being that he can easily rip large trees out of the ground with ease and trade blows with powerful foes. He is able to destroy several metal tanks, throw around foes much stronger and heavy, and can take twelve armored warriors with ease. He’s rather fast for his size being able to dodge explosion with ease. He’s extremely durable. He can extend any part of his body being able to to stretch his limbs to long distance and turn them into weapons. He’s able to survive in outer space. He’s immune to poisons. He can make plant based constructs such as wings. He is also able to manipulate the Earth. When he grows to a bigger size, his movement is decreased. He isn’t unable to fight in cold area being that much like cold-blooded creatures like frogs, he’s highly sensitive to the cold. If he is in a cold area for a long period of time, his body is put into a hibernation-like state being unable to move at all until he’s warmed up. This form can evolve. He’s now a living plant/robot with him having cybernetic abilities and the ability to manipulate all forms of nature itself. He is now immunity to the cold and electricity. He lose some of his speed but in return, he hurts a lot. He can fire a highly concussive beam of energy from his right arm with it. He can scan anything and analyze it to figure out his weakness. He can asks the animals or anything in nature to work with him. He can talk with the air, plants, water, animals, and weather. He can adapt to any environment. He can control, generate, and manipulate all core elements (Air, Fire, and Water) along with the weather.

Vampire Form. His vision can let him see inside of a person being able to tell the difference between others by their blood type. He himself is able to absorb and feed off negative energy in the air and he hates draining blood from others. He is able to fly and highly agile in combat. He can’t be hypnotized but he can hypnotized others by using small dark blue ruby shaped objects with light blue eyes, little horns, and black bat like wings. They can break out of it but they need to have a strong will. He is able to hang upside down like fictional vampires. He is also able to make a large sonic explosion which blows everything away. He can use the sonic attack as a way for finding others in darkness. He is able to see everything with his x-ray vision. He is able to fight against opponents way bigger than him but he tends to be more of an agile fighter than an up close fighter. He is able to shoot crimson red energy beams. He has an amazing healing factor being able to heal from being sliced in half using a blade that can kill gods. He is able to focus his powers over the Astral Realm to make a solid crimson red matter. He can throw it ,looking like a fireball, to capture his enemies in a matching color crystal-like substance. Unlike Celestial Anatomy, Zane had this ability from the start in the form of Vulcan Emperor. He has explosive punches and kicks plus an armor that can’t be broken unless Zane loses focus. His strength is atrocious being that he has to be sealed so he doesn’t hurt anyone. When he is unsealed, this strength is stronger than his more physical forms. In either form, he is an master in hand to hand combatant with him mainly using kicks since he likes showing his enemies how much they suck against him and able to detect things that even Crisis Judgement can detect. When sealed, he can break stone with a punch or kick, move at speeds that a normal person can’t see, able to survive being punched by physical monsters along with being stabbed in his vital organs and still walk, and able to survive being attacked by holy magic and other vampire weakness but his abilities are weakened. When unsealed, he is able to clap which can stop his opponents in their tracks. By lightly pressing his finger on a table, he can break it entirely and even monsters with the thickest of hides. His speed is increased being that he moves at speeds that can’t been seen at all with him looking like a blur if time was slowed down. He is able to use his aura to scare weaker enemies mainly grunts and he can use his aura to push away enemies so he can strike him down. He is able to dodge attacks that can move at lightning fast speeds and hit back mainly with his legs. He can be sliced into several pieces with him able to reform fast and magic usage. While in this form, he speaks with a Transylvanian Accent. Alongside his Werewolf Form, these two form are masters of close combat. Despite all of his power, he is weak toward water being that it can weaken him forcing Zane to use this form in places where rain or water isn’t a factor against him. He is unable to break anything that is colored like silver. He can fight in the sun but he likes to fight during the dark. He loves to fight with him giving every fight his all. He tends to be his most cruel being only shooting to humiliating. He is able to fake emotions mainly tear. He lets his opponents take fatal wounds before his immortal and invulnerability kicks it. He loves to get blown into ashes before reforming right in front of his target. Despite all of his power, he is able to be surprised usually because of him being the most cocky. He doesn’t believe in giving people respect being that it should be earned. He will tell others what he feels and this upgrade plus another form helps turn Zane into an ass. He is a major pessimistic and he always a plan for everything leaving nothing to change. In this form, all of the limits that Zane placed on himself are gone. He is able to control bats around him to serve his every whim or to use as a way to heal himself. He is able to himself into a swarm of bats with him able to perform a flash step like move meaning that he can turn into a swarm of bats and back while moving around the battlefield. He is able to use dark and elemental type magic which he is a master in. He is a master of shapeshifting being that he turns into a bat or different version of himself. He can now move things with his mind. His senses are heightened with him being extremely beautiful and he uses this to his advantage in combat. He is able to teleport around either in a void of dark magic or by bats. He is able to have an infinite supply of blood which he can use a weapon. He is able to make wings out of blood which he can use as a sharp weapon. He is able to float in the air without using anything as an advantage. He has still all of his weakness except he can fight perfectly fine in the sun and in the water. He can cause anything that he touches to explode.

Vine Form. His limbs can grow and retract with ease. He’s able to merge with other forms of plants. If he touching the ground, he is able to trap others in vines. He can merge and talk with plant life with him able to change the color of the plants or himself to hide from others. The seeds on his back can produce both lethal and nonlethal attack such as explosions. He is able to regenerate his body when sustaining and possesses enhanced strength. He’s able to grow thorns on his body which he can throw at his target trapping them in vines or pierce them. He can travel through the ground like a mole. He is immune to gases and be unable to be hypnotized. He’s able to throw his seed bombs into the air which can be used to an aerial opponent with an explosion or they get wrapped in vines. He’s able to change his size and vines can grow to hold stronger opponents. Thanks to the Zenith Core, Parker gave this form the ability to shoot water from within his body being that he can make a extremely high-pressured stream that can cut through any object. He can also enhanced and control any plant like object around. His only weakness being that his vines can be tangled and he’s completely useless against fire or ice based opponents. This even applies after the Zenith Core. He can also be grabbed by his vines and used against him. Upon evolving into his Prime Form, he can fire Nether out of his body. He’s able to use spikes with him able to throw them as projectile which can pierce concrete and brick with ease. He’s able to accelerate/influence the growth of plants being able to make acorns into trees or create an jungle. He can create, shape, and manipulate razor sharp leaves which he can use a weapon to cut through chains. He’s able to surf on leaves and plants to increase his maneuverability. He now has an emotional connection to all forms of nature. He can combine his plant power with his physical combat. He can teleport around the world or battlefield using any plant. He’s able to create constructs made out of plants which hurt. He can increase in size when he puts himself into the ground. He can crush trucks with ease. He can produce spores which put others to sleep. He can multiple copies with each other. He still struggles against fire and ice but his attack do more damage. His leaves can be blown away by wind based attacks. He can only teleported if there is any type of plant nearby or in the area upon evolving.

Vision Form. Fitting the theme of this card, he has eye based abilities. He is able to foresee possible futures/outcomes of actions with him able to observe what may or may not happen. He can sense all variables, predict the best outcome, and what choices that could be make to reach the conclusion that he wants. He can see the tiniest details and movements of his enemies. He is able to see paths in front of him with him being able to see the best tactic and move themselves toward that path. He is able to see through solid objects. He can use this for medical purposes such as the detection of cancer, tumor, and other such effects. He can see through solids, organic matter, trace nerves and bodily functions, pinpoint physical weakness, and see divine beings and realms when others can’t. He’s able to see the bonds ,which contains atoms, to objects or beings which means he’s able to find the weak points of anything in his way. He’s able to see all around him making it hard to sneak up on him. He’s able to see or sense weakness of almost anything ,including people and objects, with this including relationships, groups, and ways of nature. If looked into one of his eyes, he is able to hypnotize anyone who gets caught and he’s able to control them. This form allows Zane to perceive ultraviolet radiation allowing him to see colors that others can’t, underwater, in the fog or rain, see fingerprints left behind, and saliva and blood. He’s able to see clearly in the dark with no problems at all. If anyone looks directly into his eyes, he is able to inflict pain, knock people out, or kill them but mainly the former two. He’s able to project several types of energy and matter from his eyes with him learning how to manipulate them to focus on hitting a target. He’s able to fire out beams of nether from his eyes. Due to it being unstable and abstract, it reacts to normal matter/energy in strange but useful ways such as going through walls. He’s able to fire out beams of heat-draining energy/ice from his eyes that can freeze things. If Zane focus hard, he can freeze fire/heat but this takes a lot of focus from him. He’s able to fire out beams of fire from his eyes that can burn things. He can use this beam on water to create a smoke screen. He’s able to fire out beams of different levels of radiation/plasma from his eyes. He tends not to use this power that often due to it being hard for him to control sometimes. He’s able to fire laser from his eyes. This tends to be the most destructive beam that Zane has in his arsenal. He’s able to fire out immense amount of heat from his eyes which can be used to burn, heat, melt, weld targets. He’s able to focus the heat into a beam that cause pain and scarring. He’s able to direct over a large area. He’s able to fire an uncomfortable heat at target causing them to retreat. He can melt and fuse together objects together. He’s able to melt and get things warm like a dinner or something. He’s able to fire beams of pure Primordial which can cause a slight push, a hard hit, knock-out, major to minor damage, or shattering/destruction of something. Thanks to some training, he’s able to make them go straight, curve, twist, turn, bend, and they can lock onto a target even through walls. He’s able to fire out a huge beams from the center eye that shoots in all directions making it hard to dodge even for the most agile of opponents. He is able to carry objects much bigger than him. He’s able to jump around like an Olympic athlete. He can sprout several eyes at once being able to move them around his body within seconds of thinking about it. He has trouble controlling this form at first when he was young. This may have changed when he’s older but this form tends to make him lose energy fast. He may be overwhelmed by the number of choices given to him, he can only see so far into the future, he has only a couple of tries to make things right, and he can’t stop outcomes that could happen to himself. He’s unable to change destiny. He sometimes thinks that the outcome may not happen even if the chance of it happening being high. Too much actions can cause great strain to Zane’s eyes. Zane can easily be turned into stone if just one of his eyes gets caught in a petrifying gaze such as Medusa. He may be able to look through objects but too much may be too confusing and impossible for him. He’s unable to see through nickel. He is able to look through organic objects but they can be harmful if used for too long. This form is incredibly negative due to him seeing gods. All of his powers requires his eyes meaning that he’s powerless with them covered. He may be able to sense weakness but he has trouble seeing the weakness of certain objects. His senses may overload if Zane gets too much information and it takes a while to find the best weak point. With his ability to hypnotize a target, anything with a strong will or psychic shielding is immune. This also includes anyone blind, requires eye contact, and it can be reflected back. He’s sensitive to sudden flashes of light. Thanks to the Zenith Core, his abilities are increased. This form is now rather shy being that he usually covers his giant eye with his hair. This new shy personality was given to this form by Parker because he wanted this form to be a surprise to Zane’s enemies and Zane doesn’t mind that whatsoever. It also gets rid of his once negative personality being that he now speaks with a soft and cute voice. Despite his shy personality, he’s real friendly and willing to get along with others. He loves to eat being that it’s for nourishment, fun, and for the social aspect of it. His body is now like rubber being that he’s able to dissolve and reform around a target, binding them and absorb their energy and power. He can use this power for about an hour. His clothes automatically makes a cover around one of his eyes if there is a harmful substance nearby one of his eyes. He can also dig through the ground and grab people with ease. He can now survive in the vacuum of space. He can also create and detach his eyeballs for his body which is both creepy and cool. This can be used to see a far distance away from his body since his eyes are connected to his body. They can also strike someone from a distance. If his eye is destroyed, he feels the pain. His power requires a lot of energy being that he always has a snack on him thanks to a personal pocket dimension. You may think that this make him on the plump side but he seemingly gains no weight much to the jealously of most women. Vision Form’s weakness are still there.

Voice Form. He tends to scream boredom. He tends to be sarcastic being that his voice is booming. He tends to be prone toward violence being that he’ll release his sonic scream on a person friend or foe if they annoy him. He’s able to release a supersonic scream with him able to clone themselves a certain amount of time. He can absorb them for strength. He can determine his location or others around him using sound waves. He can detect when someone around him lies. He can tell when a sound or someone is mimic a sound being that even if they have the ability to perfectly mimic a voice, he’ll find it. He can focus his hearing to an area and filter any not needed noises. He has knowledge of the rhythm of soundwaves being able to know where a sound comes from and where it’s going. He can detect sound-waves when it comes from the air, land, or sea. He can see them. His voice can induce vertigo and he’s immune to vertigo himself. He can move himself around using his sound. He can control people with his voice, making them think that it’s their idea. He’s an expert in music being that this form is used often for his singing career. He has superhuman abilities being that he can be defeated and also he needs to take some deep breaths after releasing a frenzy of screams in a row. He can also fire a larger than normal scream being that he needs to heal for a long time after that. His sound can’t affect anything deep underground.

Warlord Form. He speaks with a deep and intimidating voice. In this form, Zane talks down to others mainly if he finds them weak or annoying. He does however respect the strong and tends to think ahead in a fight. In battle, he can be ruthless and cruel. He will make sure that his target has suffered an immense amount of pain if he hates them. He can hold a grudge. This form is a powerful threat. He’s extremely strong being that he can easily carry/defeat Zane’s more physically strong and heaver forms with ease. He’s very durable, being able to walk through a nuclear explosion with no sign of damage. He has a strong amount of his endurance. Despite his size, he’s a very agile fighter mainly using his skills in hand to hand combat to win fights. He can easily jump over skyscrapers and survive in outer space with his mask not proving any form of oxygen. He can boost up his strength thanks to his cybernetic being that he can easily smash a mountain. He can easily withstand powerful heatwaves and blizzards, able to break through Zane’s candy syrup with ease, and stop Zane’s fastest form who landed a powerful attack on him. He can hear sounds that are too faint for normal hearing to detect. He can fly at an incredible speed with or without wings. He can sprout two large wings being larger than a double decker bus and bat like in design. He can survive in other space being that he can go through Earth’s atmosphere without sign of damage. He can project red laser beams from his eyes, being that he can make them chase down his target until it hits. They can reflect off crystals. He can generate and project energy from his body being that he tends to do this using his hands and eyes. He can use his gauntlets as well or make a shield with them. They work as a taser being that they can grab and shock people upon contact. This includes those who are intangibile.  His sword can project energy and coat itself in flames. His sword is very sharp. He can take a deep breath, being that it cause a massive tornado. He’s able to float in the air and fly at speeds equal to Mach 30. He is able to gather his energy around his body to produce a strong force, mainly in explosion. He is able to fire laser blasts from his eyes, hands, feet, and mouth. He is able to heal from any wounds in a matter of second but more deadly wounds take some time to heal. In his humanoid form, he is able to move at lightning fast speeds. He is able to turn his hands into tentacles and they’re able to squeeze open objects with ease. He can make his tentacles form into different weapons. He’s able to leap over skyscrapers. He is able to survive in outer space and deep water pressure. He’s able to resist all elemental attacks. He can’t handle the common cold at all. He’s able to use his sword in combat but tends not to.

Water Form. He later found out ,thanks to Athena, that Zane can ditch the armor ,which goes insides of him, with him able to turn into a more fish like form. He shares a good amount of traits with aquatic life. His armor protects him from damage which includes radiation. He is able to throw giant tanks or other large objects with ease. He is able to absorb water through the air around him. He can create water tornadoes or a water-whip. He is able to fly in the water with them and also able to make water shields to block attacks. He can jump high and hit hard. He is able to crunch things with steel being easy to break or he is rather agile and able to use things without opposable thumbs. He can swim underwater at a fast speed with water pressure being nothing to him. His eyes glow in the darkness of the sea. He is able to make water blades. He tends to be weak against fire and electricity is bad for him but with his armor, the damages aren’t so bad. When he isn’t wearing his armor, his strength is increased more than before. His eyes are able to see the faintest object even if they’re from far away and his sense of smell is on the same level. It seems that Zane likes to fight up close and personal unlike with his armor where he fights far away. He is able to fire water out of his mouth in a large stream of pressurized water or in bubbles. He seems to be more agile and fast without the armor due to him saying that the armor holds him back. He’s able to scare foes by opening his mouth. His body is incredibly waxy meaning that he can slide around places and can’t be touched by anyone including objects that have friction. He’s able to create ultrasonic frequency that can be used to determine where someone is or not. It can use to damage eardrums and glass at the right frequency. This form can evolve. In both forms, he is able to create high pressure water blasts that can break steel. He’s strong enough to drag around a mountain, smash through an army of opponents, and swim faster than ever before. He’s able to see through swamps and he’s able to predict storms with him getting stronger in the rain. He’s able to increase the power in his arms or legs for something that he calls a Megaton Punch that’s able to break through anything. He is still weak to electricity and he lost his body slippy nature. In his armor, he can use his torpedo on his back to create a massive explosion of water. He can create ice in or out of armor.

Werewolf Form. He is able created a powerful ultrasonic howl by opening his mouth. This cause considerable damage to his enemies, able to reflect projectiles, able to fly through the air with the sound, and also break glass shops with ease. He has enhanced senses of smell and hearing with supernatural agility, speed, stamina, jumping, durability, and strength. He has great night vision. He is able to create illusions able to make people really confusion. He’s able to take the form of a human. He’s able to blend through the shadow and produce blades from them. He can slice his way through a mountain with a handful of shadow blades. He can turn into his body into shadows in order to avoid damage. He's able to project a holographic moon from his body. This moon can empower him for up to an hour. When Zane is under a moon, Zane’s powers doubles in strength being that as his strength grows along with his weakness. He can’t handle loud noises due to his enhanced hearing plus he loves to play like a normal dog would. This Form can evolve. His fur is stronger than steel. He is able to create a ball of energy which he is able to throw toward his target. He makes the ball exploded causing a huge nuclear explosion level of sound which can break ears if thrown several times at a target. He can increase the sound in the area which includes his attacks which he mainly does, he is able to increase his strength, he is able to use black magic, elemental magic, and nature magic.

Zany Form. Much like Zane, he tends to be rather sharp witted and tends to shut people up if he’s bored. He loves to play pranks on people with him teleporting around to avoid getting hurt for the people he’s pranked. He sometimes freezes people because he finds it funny. He cares immensely for his friends with him getting serious if he needs to. He’s an expert in stealth. He’s able to teleport places with him able teleport out of getting hurt for his pranks, travel places fast, go past walls, and take objects to other sides of the world. He can swap locations with others. He’s able to climb walls, jump off walls, see in the dark, have super strength with him able to lift several times his own size despite looking weak, and he is able to grab things and hit things with his tail. In combat, he is able to fight opponents with much more experience and block attacks that would kill. He can counter something powerful and he’s one of the best fighters in Zane’s arsenal. This is due to his supernatural senses with him able to see kilometers away, see the faintest distinctions, track things that would give humans a hard time, hear through walls, listen to a sweat drop from someone face to another room, small anything over vast distances, and feel the slightest vibration in the air and ground. His fighting style is mainly hand to hand with his feet, fists, and tail being his main choice but if he can use his energy saber, he’ll use that. He can use his tail as a extra limb and sword. He’s able to teleport around Cypress Park with ease and he’s able to teleport from New York to LA with only a couple of teleports. Whenever he teleports, he leaves behind steel gray smoke. His teleporting is fast being that he can appear in a place for a nano second and then he’s gone before anyone can see him or stop him. He’s able to carry things up to a bus. He’s able to teleport attacks which he can send back at the person who tried to hit him or destroy things, he can teleport glass to cut objects or metal trapping people, and he’s able to teleport air or water molecules when he doesn’t have. He’s able to cause shock waves or earthquakes and make giant objects go over targets crushing targets. When he’s older, he is able to teleport light years distance and able to teleport objects with mass equal to planets. He’s able to teleport places and do this repeatedly, remain calm through stress or painful problems, and not have sleep, food, or drink for days on end.  He is able to be incredibly balanced with him able to keep moving without losing balance, hanging upside down and not getting dizzy, closing his eyes and standing on his tail, dodging objects, and incapable of being render by vertigo, nausea, disorientation, and effects of gravity. He’s able to slip in and out of areas without being detected. He can blend into the darkness. He can sneak out of the highest type of prison. He can combine his teleportation with his fighting nature to gain advantage from every angle. He’s unnaturally flexible than others being that he can bend and twist his body far beyond reason. He’s double, triple, or even quadruple jointed moving his body in ways that are impossible and bend in ways that they aren’t able to. He is able to take a lot of damage in the form before succumbing to the pain. This is due to him altering the world to be like a cartoon character. He’s bulletproof. He is able to blend into surroundings by blending into ice. He is able to create, shape, and manipulate ice. He’s able to make a blizzard with him using this as a way to escape. He has a cold touch with him turning things to ice upon contact. He’s immune to the cold being able to invulnerable to direct and indirect effects. He’s able to shapeshift into a human like form with him mainly picking women for some reason. He’s a great swordsman. When he transforms into a human or monster, he keeps his tail being a rather bad disguise. If he is careless or drunk, he turns back to normal. He isn’t perfect nor invincible in a fight being that if something grabs his tail, he is weak. He’s incredibly weak to sensory attacks and he can be undetected in a fight. When he teleports, his enemies can predict his next move due to the after image he leaves behind being a steel gray smoke reflection of himself. Close-range or contact shots hurt him. He can only take so much damage. Due to him being ice, he is really weak to fire and high temperature. If he is in a transformation for too long, he may develop an alter-ego. This form is hard to trust due to his nature. He may go through a phases of the opposite gender and this includes getting pregnant.

Zephyr Form. He is able to fly around the air and control air and all of its form. He gets faster than before but not on the same level as his Alien, Astral, Bone, Swift, and Turbo. He is able to turn his body into a cyclone and he is able to to turn into any forms of air making him hard to hit. He is able to grow to be really tall or really small. He is able to duplicate himself and control air. Thanks to the air current, he is able to hear things from faraway. He is also able to absorb air, energy, lightning, and water  which recharges himself plus use the later three in combat. He has the abilities of a genie being that he can shapeshifting being one of the best in terms of that and he can alter reality around him. He can also grant wishes for himself or his allies. However, Zane isn’t very strong and he can’t really take a hit. This form is seen as the opposite to the Boulder Form in terms of ability.

Zombie Form. Despite being a zombie, he says that he hates eating flesh and he is very lazy. He won’t fight for real unless an opponent gives him a reason to. He isn't very cooperative with others that he finds annoying. When he gets serious, he is very focused and driven. He is a major pervert being that he bleeds anytime that he sees a hot girl and he tries to impressive them with his dancing skills calling himself a master. His body is extremely durable being that not even the strongest attack will damage him. He has no emotions whatsoever being that any kind of emotion based anything won’t work on him at all. He is an expert liar being able to understand anything and he will do anything to get away from work. He is able to heal from any wound being able to survive being sliced in half. He's able to regenerate any part of his body no matter the injury and can have broken bones healed within seconds. He can survive without a head. He has superhuman abilities being able to go past 100% on a daily basis. He can absorb magic but he isn’t able to use it as a weapon but can use to increase his strength. He is able to dance perfectly with him able to fight like it and it looks graceful yet elegant. His dancing is superhuman being that he uses Zombie Form to dance during his concerts. He tends to fight hand to hand most of the time but can use handguns and weapons rather well. The belts that he wears around his body is used for ammo or smoking which he does the latter more often. He carries around several types of firearms on his body without showing it being that he has a pocket dimension just for his weapons. His main weapon is a black desert eagle pistol that can easily pierce though most objects. For melee weapons, he mainly uses an long-bearded axe or machetes. He's never without his smokes though. He has a weakness toward the sun or any kind of high temperatures becoming dehydrated. Even with his impressive healing factor which is on the same level as Swamp Form, he does have his limits being that if his body is blown apart, his body parts have to be collected. This form has no self-control. This form can evolve. His abilities are increased more than before. He is a master of weapon being that he has several kind of weapons sticking out of his back. He is able to make people dance alongside him. He is able to use magic. He lose his weakness toward the sun or high temperatures. He does have better self control. His weapons can be used against him but they do very little to him.
 
Form Abilities and Powers:
Diamond Form: Aging Immunity, Blade Retraction, Body Manipulation, Bulletproof Durability, Chemical Reaction Immunity, Crystal Attacks, Crystal Blast, Crystal Bomb Generation, Crystal Exoskeleton, Crystal Generation, Crystal Imprisonment, Crystal Manipulation, Crystal Mimicry, Crystal Pillar Projection, Crystal Shield Construction, Crystal Spike Protrusion, Crystal Wall Generation, Crystallization, Crystallokinetic Blade Construction, Crystallokinetic Combat, Crystallokinetic Constructs, Crystallokinetic Polearm Construction, Crystallokinetic Surfing, Decay Immunity, Diamond Manipulation, Diamond Mimicry, Earth Mimicry, Energy Absorption, Energy Beam Emission, Energy Current Defiance, Energy Redirection, Fire Immunity, Flight, Geokinetic Blade Construction, High-Speed Flight, Interstellar Flight, Megaton Punch, Metamorphic Arm, Organic Constructs, Regenerative Healing Factor, Sharp Body, Solar Attacks, Solar Energy Absorption, Solar Energy Manipulation, Solar Flight. Solar Manipulation, Space Combat, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Thermal Resistance, and Vacuum Adaptation. Prime: Acceleration Immunity, Deflection, Elemental Telekinesis, Energy Portal Creation, Ergoportation, Explosion Inducement, Healing Earth, Solar Constructs, and Sound Immunity.

Raptor Form: Accelerated Rotation, Acceleration Immunity, Avian Physiology, Beak Protrusion, Burning, Claw Retraction, Cyclone Spinning, Deflection, Energy Ball Projection, Energy Generation, Energy Manipulation, Freezing, Hollow Skeleton, Hyper Rotation, Mid-Air Spin Changing, Prehensile Feet, Self-Power Augmentation, Shocking, Shockwave Generation, Sonic Scream, Supernatural Athleticism, Spinning Attack, Supernatural Agility, Supernatural Balance, Supernatural Combat, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility, Supernatural Leap, Supernatural Reflexes, and Supernatural Strength. 

Thermal Form: Air Dashing, Blade Retraction, Body Heat Camouflage, Bullet Hell, Burning, Cold Immunity, Cold Manipulation, Combustion Inducement, Cryo Bomb Generation, Cryokinetic Combat, Cryokinetic Constructs, Cryokinetic Flight, Cryokinetic Invisibility, Cryokinetic Regeneration, Cryokinetic Surfing, Cryoportation, Cutting, Effect Field Projection, Elemental Field Projection, Elemental Flight, Elemental Wall Generation, Fire Absorption, Fire Attacks, Fire Aura, Fire Bomb Generation, Fire Breath, Fire Generation, Fire Immunity, Fire Manipulation, Fire Vortex Creation, Flame Solidification, Freezing, Frostbite, Heat Immunity, Heat Manipulation, High-Speed Flight, Ice Absorption, Ice Attacks, Ice Aura, Ice Generation, Ice Manipulation, Ice-Fire Attacks, Ice-Fire Manipulation, Infrared Perception, Levitation, Mid-Air Combat, Projectile Body, Pyrokinetic Combat, Pyrokinetic Constructs, Pyrokinetic Flight, Pyrokinetic Invisibility, Pyrokinetic Regeneration, Pyrokinetic Surfing, Pyroportation, Shattering, Sliding, Supernatural Condition, Thermal Attacks, Thermal Invisibility, Thermal Manipulation, Thermal Resistance, Thermal Solidification, Thermokinetic Combat, Thermokinetic Constructs, and Thermokinetic Flight. Prime: Absolute Hot Inducement, Absolute Zero Inducement, Avalanche Creation, Beam Emission, Blizzard Creation, Bullet Generation, Bullet Hell, Bullet Projection, Cold Empowerment, Concussion Beams, Cryo-Telekinesis, Effect Field Projection, Elemental Telekinesis,Fire Artillery, Fire Beam Emission, Fire Bullet Projection, Fire Empowerment, Firestorm Creation, Gun Protrusion, Homing Effect, Ice Beam Emission, Ice Bullet Projection, Ice-Fire Artillery, Ice-Fire Beam Emission, Incineration, Infinite Supply, Natural Weaponry, Pyro-Telekinesis, Sub-Zero Rain, Supernatural Accuracy, Targeting, Telekinesis, Thermovariance, Ultimate Burning, and Ultimate Freezing.


Frost Form: Aquatic Adaptation, Claw Retraction, Cold Immunity, Cold Manipulation, Enhanced Agility, Enhanced Bite, Enhanced Breath, Enhanced Clawmanship, Enhanced Lung Capacity, Enhanced Durability, Enhanced Strength, Fire Immunity, Flight, Freezing, Ice Attacks, Ice Breath, Ice Generation, Ice Manipulation, Ice Vortex Creation, Insect Physiology, Intangibility, Invisibility, Thermal Resistance, Vacuum Adaptation, and Wing Manifestation. After Metamorphosis: Claw Retraction, Cryokinetic Combat, Cryokinetic Constructs, Cutting, Enhanced Clawmanship, Impale, Inaudibility, Inaudible Movement, Inodorosity, Mid-Air Combat, Multiple Eyes, Oxygen Independence, Possession, Possession Combat, Telescopic Vision, Supernatural Agility, Supernatural Athleticism, Supernatural Durability, Supernatural Endurance, Supernatural Speed, and Supernatural Strength. Prime: Absolute Hot Inducement, Absolute Zero Inducement, Acceleration Immunity, Aerial Combat Mastery, Aerokinetic Combat, Aerokinetic Constructs, Air Attacks, Air Generation, Air Manipulation, Avalanche Creation, Blizzard Creation, Body Heat Camouflage, Burning, Camouflage, Element Combat, Fire Breath, Fire Generation, Fire Manipulation, Frigokinetic Combat, Frigokinetic Constructs, High-Speed Flight, Ice-Fire Attacks, Ice-Fire Manipulation, Pyrokinetic Constructs, Sharp Teeth, Snow Generation, Snow Manipulation, Thermal Invisibility, Ultimate Burning, and Ultimate Freezing.

Liger Form: Anger Empowerment, Claw Extension, Claw Retraction, Cutting, Energy Attacks, Energy Breath, Energy Generation, Energy Manipulation, Enhanced Bite, Enhanced Clawmanship, Enhanced Mauling, Enhanced Roar, Fear Inducement, Fear Masking, Fearful Scream, Fearlessness, Feline Physiology, Night Vision, Sharp Teeth, Supernatural Agility, Supernatural Durability, Supernatural Leap, Supernatural Stamina, Supernatural Strength, Wave Emission, and X-Ray Vision. Prime: Berserker Physiology, Feral Mind, Prehensile Tail, Rage Form, Sharp Tail, Tail Manifestation, and Weaponized Tail.

Water Form: Dermal Armor, Drowning, Hydrokinetic Combat, Hydrokinetic Constructs, Light Generation, Radiation Immunity, Steam Attacks, Steam Generation, Steam Manipulation, Speed Swimming, Supernatural Durability, Supernatural Endurance, Supernatural Strength, Thermal Resistance, Underwater Combat, Water Absorption, Water Attacks, Water Generation, Water Manipulation, Water Pressure Generation, and Water Solidification. Without Armor: Aquabatics, Aquatic Adaptation, Aquatic Respiration, Arm-Blade Proficiency, Elastic Jaws, Echolocation, Fish Physiology, Frictionless Skin, Sharp Teeth, Sonic Scream, Speed Swimming, Supernatural Agility, Supernatural Smell, Supernatural Speed, Supernatural Vision, Underwater Combat, Vertigo Inducement, Water Breath, Water Dashing, and Water Maneuverability. After Upgrade (Armor): Artillery Proficiency, Clubbed Tail, Cutting, Crushing, Enhanced Cannon Skill, Gun Protrusion, Homing Effect, Pincer Claw, Pincer Grip, Prehensile Tail, Retractable Head. Scissor Protrusion, Tail Manifestation, and Weaponized Tail. Prime: Flood Creation, Hydrokinetic Flight, Hydrokinetic Surfing, Hydro-Telekinesis, Megaton Kick, Megaton Punch, Missile Generation, One-Man Army, Power Fists, Power Legs, Rocket Generation, Rocket Manipulation, Storm Prediction, Targeting, Tidal Wave Generation, and Whirlpool Generation. Without Armor: Hydro-Telekinesis, Megaton Punch, One-Man Army, and Storm Prediction. After Upgrade (With and Without Armor): Avalanche Creation, Blizzard Creation, Cryokinetic Combat, Cryokinetic Constructs, Cryokinetic Flight, Cryokinetic Surfing, Freezing, Ice Attacks, Ice Generation, Ice Manipulation, Ice Storm Creation, and Sub-Zero Rain. 

Cartoon Form: 4th Wall Awareness, 4th Wall Interaction, Accelerated Metabolism, Acme Arsenal, Alternate Reality Creation, Animation, Army Creation, Cartoon Constructs, Cartoon Creature Creation, Cartoon Manipulation, Collective Strength, Decoy Creation, Disguise Mastery, Duplication Absorption, Dynamite Action, Elasticity, Energy Solidification, Enhanced Cuteness, Exaggeration, Explosion Creation, Explosion Manipulation, Fantastic Travel, Fat Expansion, Flat Body, Flattened, Flight, Gravitation Adaptation, Gravity Manipulation, Hammered, Helicopter Propulsion, Hidden Arsenal, Improbable Weapon Proficiency, Inflation, Injury Immunity, Invulnerability, Knowledge Manipulation, Letter Generation, Music Manipulation, Nature Manipulation, Omnireplication, Organic Constructs, Pain Suppression, Physics Infringement, Pocket Dimension, Regenerative Healing Factor, Replication, Replication Combat, Replication Empowerment, Replication Regeneration, Reversed Vocifery, Semi-Immortality, Shapeshifting, Sharp Jab, Small Size, Substitution Creation, Supernatural Condition, Supernatural Cuteness, Synchronized Movement, Technology Manipulation, Teleportation, Umbrella, Velocity Manipulation, Wing Manifestation, and Zip!. After Upgrade: Inorganic Duplication and Replication Constructs.

Specter Form: 360-Degree Neck Rotation, 360-Degree Vision, Acceleration Immunity, Attraction & Repulsion, Binding, Binding Combat, Body Manipulation, Claw Retraction, Cloaking, Cold Air Generation, Cold Air Manipulation, Constriction. Crushing, Cutting, Darkness Empowerment, Daytime Walking, Ectokinetic Combat, Ectokinetic Constructs, Ectoplasmic Attacks, Ectoplasmic Generation, Ectoplasm Manipulation, Ectoplasmic Mimicry, Energy Attacks, Energy Constructs, Energy Generation, Energy Immunity, Energy Manipulation, Energy Solidification, Enhanced Clawmanship, Enhanced Whipmanship, Enhanced Mauling, Ergokinetic Combat, Fear Inducement, Flight, Freezing, Frostbite, Ghost Physiology, High-Speed Flight, Homing Effect, Impale, Imperceptibility, Inanimation, Inaudibility, Inodorosity, Intangibility, Intangibility Combat, Intangibility Extension, Invisibility, Invisibility Combat, Invisibility Infusion, Levitation, Limitation Transcendence, Non-Corporeal Form, Non-Physical Interaction, Oxygen Independence, Possession, Ray/Beam Manipulation, Shapeshifting, Shattering, Sleep Inducement, Space Combat, Spike Protrusion, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Telekinesis, Telekinetic Attacks, Telekinetic Choking, Telekinetic Combat, Telekinetic Pressure, Tentacle Extension, Thermal Resistance, Ultimate Regeneration, and Vacuum Adaptation. Prime: Army Creation, Burning, Concussion Beams, Dual-Headed Blade Proficiency, Enhanced Sawmanship, Enhanced Shieldmanship, Enhanced Swordsmanship, Eye Manifestation, Fire Attacks, Fire Generation, Fire Manipulation, Firestorm Creation, Flame Solidification, Ghost Lord Physiology, Heat Absorption, Heat Attacks, Heat Generation, Heat Manipulation, Melting, Meta-Possession, Omnireplication, Life-Force Attacks, Life-Force Constructs, Life-Force Generation, Life-Force Manipulation, Phantasm Manipulation, Precognition, Pyrokinetic Combat, Pyrokinetic Constructs,  Remote Possession, Sonic Scream, Soul Absorption, Soul Creation, Soul Energy Absorption, Soul Energy Attacks, Soul Manipulation, Soul Removal. Soul Restoration, Soul Splitting, Soulnado Generation, Sound Wave Generation, Spiritual Combat, Spiritual Force Manipulation, Stealth Tactics, Supernatural Swordsmanship, and Transcendent Ghost Physiology.

Frankenstein Form: Attraction & Repulsion, Bio-Electricity Manipulation, Contaminant Immunity, Deflection, Demagnetization, Discharge, Disease Immunity, Electric Conductivity, Electric Life, Electric Pull, Electrical Constructs, Electrical Immunity, Electrical Levitation, Electrical Regeneration,  Electrical Telekinesis, Electrical Wall Crawling, Electricity Absorption, Electricity Attacks, Electricity Empowerment, Electricity Generation, Electricity Manipulation, Electricity Solidification, Electrokinetic Combat, Electrokinetic Flight, Electrokinetic Surfing, Electromagnetic Aura, Electromagnetism Attacks, Electromagnetism Constructs, Electromagnetism Empowerment, Electromagnetism Generation, Electromagnetism Manipulation, Electromagnetokinetic Combat, Electroreception, Frankensteinian Monster Physiology, Lightning Calling, Magnetization, Oxygen Independence, Prevalent Discharge, Space Combat, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Strength, Swinging, Technology Augmentation, Technology Manipulation, Technological Possession, Thermal Resistance, Undead Physiology, and Vacuum Adaptation. Prime: Accelerated Perception, Accelerated Probability, Accelerated Thought Process, Adaptive Mind, Cannon Creation, Cannon Manipulation, Causality Perception, Encyclopedic Knowledge, Enhanced Calculation, Enhanced Cannon Skill, Enhanced Instincts, Enhanced Memory, Enhanced Reading, Hyper Mind, Hypercognition, Maximum Brain Capacity, Multiple Brains, Maximum Concentration Capacity,  Multitasking, Parallel Processing, Pattern Sense, Photographic Deduction, Tactical Analysis, Supernatural Intelligence, Supernatural Mind, Supernatural Swordsmanship, and Supernatural Wisdom.

Vine Form: Arm Expansion, Arm Extension, Binding, Binding Combat, Body Manipulation, Botanical Communication, Burrowing, Camouflage, Carnivorous Plant Physiology, Claw Retraction, Constriction, Elastic Combat, Elasticity, Enhanced Agility, Enhanced Durability, Enhanced Endurance, Enhanced Speed, Enhanced Strength, Expandability, Explosion Inducement, Foreign Chemical Immunity, Heavy Strike, Hydrokinetic Combat, Hydrokinetic Constructs, Impact Absorption, Impale, Incisive Limbs, Indomitable Will, Inflation, Leg Extension, Limb Expansion, Limb Extension, Limb Reattachment, Natural Weaponry Projection, Needle Attacks, Needle Manipulation, Needle Proficiency, Needle Projection, Plant Bomb Manipulation, Plant Bullet Projection, Plant Creation, Plant Empathy, Plant Enhancement, Plant Generation, Plant Growth, Plant Mimicry, Plant Manipulation, Plant Merging, Regenerative Healing Factor, Seed Generation, Seed Manipulation, Spike Projection, Spike Protrusion, Supernatural Flexibility, Vine Generation, Vine Manipulation, Vine Mimicry, Viscosity Manipulation, Water Attacks, Water Generation, Water Manipulation, Water Pressure Generation, and Water Solidification. Prime: Army Creation, Chlorokinetic Combat, Chlorokinetic Constructs, Ectoplasm Manipulation, Energy Generation, Energy Manipulation, Leaf Generation, Leaf Manipulation, Leaf Projection, Matter Surfing, Plant Aura, Power Bestowal, Replication, Size Combat, Size Manipulation, Spore Manipulation, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Speed, and Supernatural Strength.

Brain Form: 360-Degree Vision, Amphibian Physiology, Aquatic Adaptation, Aquatic Respiration, Binding, Climbing, Cold Immunity, Computer Perception, Electric Conductivity, Electrical Beam Emission, Electrical Force Field, Electrical Telepathy, Electricity Generation, Electricity Manipulation, Electricity Telekinesis, Encyclopedic Knowledge, Enhanced Bite, Enhanced Durability, Enhanced Endurance, Enhanced Inventing, Enhanced Lung Capacity, Enhanced Memory, Enhanced Reading, Enhanced Speed, Enhanced Strength, Enhanced Whipmanship, Grappling Proficiency, Grey Physiology, Improbable Weapon Proficiency, Inflation, Mechanical Intuition, Multiple Brains, Power Legs, Prehensile Tongue, Sharp Teeth. Small Size, Speed Swimming, Supernatural Agility, Supernatural Athleticism, Supernatural Balance, Supernatural Dexterity, Supernatural Intelligence, Supernatural Leap, Supernatural Reflexes, Supernatural Wisdom, Technology Manipulation, Visualization, and Wallcrawling. After Metamorphosis: Aquabatics, Arm Expansion, Body Heat Camouflage, Bulletproof Durability, Camouflage, Compressibility, Constriction, Deflection, Dermal Armor, Elastic Combat, Elastic Energy Manipulation, Elastic Eyes, Elastic Jaws, Elasticity, Energy Attacks, Energy Constructs, Energy Generation, Energy Manipulation, Energy Propulsion, Ergokinetic Combat, Expandability, Flat Body, Force-Field Manipulation, Heavy Strike, Impact Absorption, Intangibility, Intangibility Combat, Intangibility Extension, Intangibility Infusion, Limb Expansion, Limb Extension, Megaton Kick, Megaton Punch, Multi-Hit Strike, Organic Constructs, Power Fists, Ray/Beam Manipulation, Regeneration Combat, Regenerative Healing Factor, Seismic Sense, Size Combat, Size Reduction, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Supernatural Swordsmanship, Temperature Regulation, Thermal Invisibility, Tracking Evasion, Underwater Combat, Water Dashing, and Water Maneuverability. Prime: Air Dashing, Army Creation, Attraction & Repulsion, Crushing, Decoy Creation, Duplication, Explosion Inducement, Homing Effect, Inanimation, Levitation, Omnifabrication, Orbital Field, Psionic Healing, Psionic Speed, Psionic Strength, Replication, Replication Combat, Tactical Analysis, Tactical Genius, Telekinesis, Telekinetic Attacking, Telekinetic Choking, Telekinetic Combat, Telekinetic Constructs, Telekinetic Flight, Telekinetic Maneuver, and Telekinetic Pressure.

Gravity Form: Energy Attacks, Energy Generation, Energy Manipulation, Force-Field Generation, Gravitation Adaptation, Gravitational Downforce, Gravitational Energy Manipulation, Gravity Decrease, Gravity Increase, Gravity Manipulation, Gravity Negation, Levitation, Orbital Debris Manipulation, Orbital Field, Personal Gravity, Planetary Physiology, Sinkability, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatual Speed, Supernatural Strength, Vacuum Adaptation, and Weight Manipulation. Prime: Air Attacks, Air Generation, Air Manipulation, Earth Attacks, Earth Generation, Earth Manipulation, Fire Attacks, Fire Generation, Fire Manipulation, Multiple Arms, Multiple Eyes, Planetary Aura, Water Attacks, Water Generation, and Water Manipulation.

Swift Form: Accelerated Thought Process, Acceleration, Acceleration Immunity, Afterimage Creation, Aim Dodging, Air Walking, Bio-Electricity Manipulation, Bulletproof Durability, Burning, Burst, Claw Retraction, Combustion Inducement, Concussive Force, Cutting, Cyclone Spinning, Deflection, Enhanced Bite, Enhanced Clawmanship, Electrical Bolt Projection, Electricity Generation, Enhanced Memory, Enhanced Reading, Enhanced Recovery, Enhanced Strike, Flash Step, Focused Time Perception, Friction Defiance, Friction Manipulation, High-Speed Reflexes, Hyperkinetic Exertion, Intangibility, Intangibility Combat, Invisible Speed, Lightning Bolt Projection, Megaton Kick, Megaton Punch, Molecular Oscillation, Momentum Charge, Multi Strike, Multi-Hit Strike, Power Fists, Power Legs, Pressure Strike, Projectile Body, Scale Manifestation, Self-Molecular Manipulation, Sharp Teeth, Shocking, Slow-Motion, Sonic Boom Generation, Speed Clones, Speed Combat, Speed Perception, Speed Strike, Speed Theft, Spike Protrusion, Supernatural Agility, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Temporal Speed, Tornado Creation, Vortex Creation, Wallcrawling, Wallrunning, and Water Walking. After Upgrade: Heads-Up Display and loses Spike Protrusion. Prime: Absolute Speed, Defense Break, Fire Ball Projection, Flowmotion, Heat Generation, Jet Propulsion, Time Acceleration, Time Stopping, Time Travel, and Warping Speed. After Upgrade: Burrowing, Drill Protrusion, Earthquake Generation, Enhanced Drillmanship, Impale, Jackhammer Arms, Multi Strike, Natural Weaponry, and Wing Manifestation.

Camouflage Form: 360-Degree Neck Rotation, 360-Degree Vision, Blade Retraction, Bulletproof Durability, Camouflage, Chameleon Physiology, Enhanced Agility, Enhanced Balance, Enhanced Durability, Enhanced Endurance, Enhanced Flexibility, Enhanced Speed, Enhanced Strength, Frictionless Skin, Invisibility, Lizard Physiology, Multi-Directional Vision, Multiple Eyes, Prehensile Feet, Prehensile Tail, Reptilian Physiology, Scale Protrusion, Sharp Tail, Stinger Protrusion, Tail Manifestation, Wall Crawling, and Weaponized Tail. After Upgrade: Acid Attacks, Acid Generation, Acid Manipulation, Acid Solidification,Adhesion, Adhesive Manipulation, Adhesive Secretion, Binding, Binding Attacks, Binding Combat, Binding Creation, Command Inducement, Corrosion Inducement, Cutting, Goo Creature Creation, Goo Generation, Hypnosis, Hypnotic Vision, Melting, Mind Control, Organic Combat, Organic Constructs, Organic Imprisonment, Organic Manipulation, Organic Solidification, Organic Wall Generation, Persuasion, Pushing, Remote Hypnosis, Remote Mind Control, Sentient Control, Serqekinetic Combat, Serqekinetic Constructs, Slime Attacks, Slime Blade Construction, Slime Bow Construction,Slime Constructs, Slime Manipulation, Slime Polearm Construction, Slime Shield Construction, Slime Solidification, Slime Whip Generation, Super Spit, Supernatural Agility, Supernatural Balance, Supernatural Durability, Supernatural Flexibility, Supernatural Speed, and Supernatural Strength. 

Sound Form: Acceleration, Acceleration Immunity, Aquatic Adaptation, Ballistic Scream, Bulletproof Durability, Concussive Force, Counter Vibration, Danger Intuition, Deflection, Dermal Armor, Earthquake Generation, Echolocation, Flight, Force-Field Generation, Frequency Manipulation, High-Speed Flight, Inaudibility, Inaudible Movement, Inorganic Duplication, Jet Propulsion, Levitation, Location Swapping, Metal Mimicry, Muting, Oxygen Independence, Parabolic Hearing, Power-Boosting Object, Replication, Replication Combat, Repulsion, Repulsion Field, Rhythm Intuition, Seismic Sense, Selective Force-Field, Shattering, Sound Attacks, Sonic Combustion, Sonic Healing, Sonic Scream, Sonic Stimulation, Sonokinetic Combat, Sonokinetic Constructs, Sonokinetic Flight, Sonokinetic Regeneration, Sonoportation, Sound Absorption, Sound Amplification, Sound Conversion, Sound Detection, Sound Empowerment, Sound Immunity, Sound Manipulation, Sound Nullification, Sound Solidification, Sound Tracking, Sound Wave Generation, Soundwave Perception, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Strength, Teleportation, Thermal Resistance, Vacuum Adaptation, Vocal Replication, Voice Projection, and Ultimate Sonics. After Upgrade: Audiographic Memory, Beacon Emission, Death Song, Empathic Voice, Enhanced Musicianship, Music Aura, Music Generation, Music Empowerment, Music Manipulation, Music Weaponry, Musical Animation, Musical Attacks, Musical Combat, Musical Empathic Projection, Musical Healing, Musical Inducement, Musical Instrument Manipulation, Musical Intuition, Musical Projection, Musical Regeneration, Musical Weapon Proficiency, Omnitone, Performance Art Intuition, Persuasion, Rhythm Manipulation, Serenity Inducement, Siren Song, Sleep Inducement, Song Augmentation, Vertigo Inducement, Voice Manipulation, and Voice Projection. Prime: Arm Expansion, Army Creation, Binding, Burning, Compressibility, Constriction, Discharge, Elastic Combat, Elasticity, Electric Conductivity, Electrical Constructs, Electrical Healing, Electrical Heating, Electrical Immunity, Electrical Transportation, Electricity Absorption, Electricity Attacks, Electricity Defense, Electricity Detection, Electricity Empowerment, Electricity Generation, Electricity Manipulation, Electricity Negation, Electricity Solidification, Electrokinetic Combat, Electrokinetic Flight, Electrokinetic Surfing, Expandability, Fire Absorption, Fire Attacks, Fire Augmentation, Fire Defense, Fire Detection, Fire Empowerment, Fire Generation, Fire Manipulation, Fire Negation, Flame Solidification, Healing Fire, Heavy Strike, Impact Absorption, Inflation, Limb Expansion, Limb Extension, Melting, Prevalent Discharge, Pyrokinetic Combat, Pyrokinetic Constructs, Pyrokinetic Flight, Pyrokinetic Regeneration, Pyrokinetic Surfing, Pyroportation, and Rubber Mimicry.
   
Werewolf Form: Acceleration, Afterimage Creation, Bulletproof Durability, Canine Physiology, Claw Retraction, Cloaking, Cutting, Darkness Attacks, Darkness Manipulation, Darkness Solidification, Enhanced Bite, Enhanced Clawmanship, High-Speed Reflexes, Illusion Creation, Illusion Manipulation, Impale, Lunar Empowerment, Martial Arts Intuition, Omnilingualism, Prehensile Tail, Shadow Camouflage, Shadow Mimicry, Shadow Stealth, Shadow Swimming, Sharp Teeth, Sonic Scream, Supernatural Agility, Supernatural Athleticism, Supernatural Combat, Supernatural Durability, Supernatural Leap, Supernatural Reflexes, Supernatural Senses, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Tail Manifestation, Umbrakinetic Combat, and Umbrakinetic Constructs. Prime: Arm-Blade Proficiency, Dark Arts, Elemental Magic, Muscle Mass Enhancement, One-Man Army, Razor Hand, Sound Amplification, Sound Manipulation, Sword Arm, and Ultimate Fighter. 

Boulder Form: Bulletproof Durability, Clubbed Tail, Deflection, Dermal Armor, Earth Attacks, Earth Generation, Earth Manipulation, Earthquake Generation, Geokinetic Combat, Horn Protrusion, Pain Suppression, Prehensile Tail, Supernatural Durability, Supernatural Strength, Tail Manifestation, Terrakinetic Constructs, Thermal Resistance, and Volcano Generation.

Atomic Form: Acceleration Immunity, Atomic Manipulation, Burning, Chemical Attacks, Chemical-Based Powers, Chemical Breath, Chemical Generation, Chemical Intuition, Chemistry Manipulation, Chemical Energy Manipulation, Chemical Reaction Manipulation, Concussive Force, Crying Inducement, Element Transmutation, Energy Manipulation, Energy Shield Construction, Ergokinetic Combat, Fire Attacks, Fire Generation, Fire Manipulation, Flame Solidification, Flash Bang Generation, Flight, Foreign Chemical Immunity, Gas Generation, Gas Manipulation, Heat Attacks, Heat Generation, Heat Manipulation, High-Speed Flight, Knockout Gas Generation, Light Attacks, Light Generation, Light Manipulation, Melting, Nuclear Explosion Inducement, Nuclear Fire Generation, Nuclear Fire Manipulation, Nuclear Generation, Nuclear Manipulation, Nucleokinetic Combat, Periodic Table Powers, Pheromone Generation, Photokinetic Combat, Pyrokinetic Combat, Pyrokinetic Constructs, Radiation Absorption, Radiation Attacks, Radiation Bomb Generation, Radiation Constructs, Radiation Generation, Radiation Immunity, Radiation Manipulation, Radiation Solidification, Radiokinetic Combat, Radiokinetic Flight, Supernatural Agility, Supernatural Durability, Supernatural Intelligence, Supernatural Speed, Supernatural Strength, Total Conversion, Toxic Area, and Transmutation. Prime: Dark Matter Attacks, Dark Matter Combat, Dark Matter Constructs, Dark Matter Generation, Dark Matter Manipulation, Dark Matter Mimicry, Dark Matter Solidification, Dark Matter Transmutation, Electromagnetism Manipulation, Electron Manipulation, Existence Manipulation, Gravitation Adaptation, Gravity Manipulation, Omnipresence, Quantum Energy Manipulation, Quantum Manipulation, Weight Manipulation, and Wormhole Creation.

Gadget Form: Acceleration Immunity, Ammunition Generation, Ammunition Manipulation, Arm-Blade Proficiency, Artillery Proficiency, Bio-Metal Physiology, Bionic Physiology, Blade Retraction, Bullet Hell, Concussion Beam, Circuitry Travel, Crushing, Cutting, Cyberlingualism, Dual Wielding, Deconstruction, Disassembly, Elasticity, Electrical Transportation, Electricity Absorption, Elemental Weapon, Energy Attacks, Energy Weapon, Enhanced Marksmanship, Flight, Giant Weapon Proficiency, Grappling Proficiency, Gun Creation, Gun Kata, Gun Manipulation, Gun Protrusion, Hidden Arsenal, High-Speed Flight, Impale, Infinite Supply, Jet Pack Proficiency, Master Builder, Mechanical Intuition, Mechanical Morphing, Mobile Invulnerability, Multi-Weapon Wielding, Natural Weaponry, One-Man Army, Organic Weapons, Plasma Beam Emission, Power Suit, Rabid Fabrication, Ranged Weapon Proficiency, Razor Wind, Regenerative Healing Factor, Saw Protrusion, Shield Construction, Shapeshifting, Shapeshifting Combat, Supernatural Condition, Technological Assimilation, Technological Constructs, Technological Possession, Technology Attacks, Technology Augmentation, Technology Empowerment, Technology Manipulation, Technomorphism, Upgraded Form, Vacuum Adaptation, Weakness Detection, Weapon Arsenal, Weapon Assimilation, Weapon Combination, Weapon Creation, Weapon Manipulation, Weapon Physiology, Weapon Proficiency, Weapon Regeneration, Weapon Swapping, and Weapon Transformation. After Upgrade: Energy Spike Protrusion, Matter Melding, and Morphamerge.

Mummy Form: 360-Degree Neck Rotation, Bandage Generation, Bandage Manipulation, Bandage Mimicry, Binding, Binding Combat, Blindness Inducement, Brainlessness, Burrowing, Clothing Generation, Compressability, Contaminant Immunity, Disease Immunity, Dimensional Travel, Elasticity, Energy Beam Emission, Energy Blast, Energy Generation, Energy Infusion, Energy Manipulation, Enhanced Polearm Proficiency, Enhanced Staff Proficiency, Limb Reattachment, Megaton Punch, Melee Weapon Proficiency, Mummy Physiology, Organic Constructs, Organic Weaponry, Oxygen Independence, Pain Suppression, Portal Creation, Pressure Resistance, Psammokinetic Combat, Psammokinetic Constructs, Psammokinetic Regeneration, Psammokinetic Surfing, Quicksand Generation, Regenerative Healing Factor, Sand Attacks, Sand Generation, Sand Manipulation, Sand Mimicry, Sand Solidification, Sandstorm Creation, Supernatural Condition, Teleportation, Teleportation Combat, Teleportation Slash, Teleportation Strike, Tight Space Maneuvering, Trapping Combat, Undead Physiology, and Vacuum Adaptation. Prime: Accelerated Probability, Blunt Weapon Proficiency, Body Creation, Body Recreation, Crushing, Curse Empowerment, Curse Inducement, Curse Manipulation, Cyclone Spinning, Dark Lord, Dermal Armor, Destiny Perception, Disease Generation, Disease Immunity, Disease Manipulation, Earthquake Generation, Egyptian Deity Physiology, Electrical Immunity, Enhanced Clubmanship, Enhanced Hammermanship, Fear Inducement, Fire Immunity, Flash Precognition, Flawless Precognition, Insect Manipulation, Invulnerability, Life Creation (Insect and Snakes), Life and Death Embodiment, Life and Death Lordship, Life-Force Absorption, Multiple Eyes, Mummification, Mummy Lord Physiology, Organic Generation, Precognition, Prescience, Reanimation, Seismokinetic Combat, Self-Resurrection, Snake Manipulation, Subordination Manipulation, Summoning (Insect and Snakes), Temporal Immunity, Tendril Generation, Thermal Resistance, Tornado Creation, Transcendent Undead Physiology, Undead Summoning, Ultimate Regeneration, Vibration Attacks, Vibration Emission, Water Immunity, and Xeno-Accelerated Probability.

Swamp Form: Anatomical Liberation, Binding, Body Manipulation, Botanical Communication, Burning, Burrowing, Chlorokinetic Combat, Chlorokinetic Constructs, Combustion Inducement, Concussive Force, Constriction, Contaminant Immunity, Ecological Empathy, Electrical Immunity, Explosion Inducement, Fire Attacks, Fire Empowerment, Fire Generation, Fire Immunity, Fire Manipulation, Flame Solidification, Healing, Heat Immunity, Horn Protrusion, Jet Propulsion, Knockout Gas Generation, Leaf Manipulation, Leaf Projection, Limb Reattachment, Miasma Emission, Megaton Punch, Melting, Meta Regeneration, Mud Attacks, Mud Generation, Mud Manipulation, Nature Communication, Oil Generation, Oil Manipulation, Oleumkinetic Combat, Organic Cloning, Plant Attacks, Plant Aura, Plant Enhancement, Plant Generation, Plant Growth, Plant Magic, Plant Manipulation, Plant Mimicry, Poison Immunity, Pollen Generation, Pollen Manipulation, Pyrokinetic Combat, Pyrokinetic Flight, Pyrokinetic Surfing, Regenerative Durability, Regrowth, Seed Generation, Seed Manipulation, Sleep Inducement, Solar Empowerment, Solar Generation, Solar Immunity, Spore Bullet Projection, Spore Manipulation, Stench Generation, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility, Supernatural Leap, Supernatural Regeneration, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Supernatural Survivability, Swamp Mimicry, Vine Generation, and Vine Manipulation. Prime: Absolute Hot Inducement, Arm Expansion, Blue Fire Generation, Blue Fire Manipulation, Cold Immunity, Elastic Combat, Elasticity, Enhanced Lung Capacity, Flora Energy Manipulation, Heavy Impact, Heliokinetic Combat, Ice Immunity, Limb Expansion, Limb Extension, Napalm Generation, Napalm Manipulation, Organic Bomb Generation, Plant Aura, Plant Exoskeleton, Solar Attacks, Solar Augmentation, Solar Constructs, Solar Energy Absorption, Solar Energy Manipulation, Solar Flight, Solar Manipulation, Solar Solidification, Supernatural Flexibility, Ultimate Burning, and Ultimate Regeneration.

Slime Form: Acid Generation, Acid Manipulation, Amorphous Physiology, Adhesion, Adhesion Manipulation, Adhesive Secretion,  Arm Expansion, Binding, Binding Combat, Climbing, Compressibility, Elastic Combat, Elasticity, Expandability, Goo Generation, Gookinetic Shapeshifting, Inodorosity, Limb Expansion, Limb Extension, Liquid Mimicry, Melting, Organic Combat, Organic Constructs, Reforming, Reforming, Regenerative Healing Factor, Scattering, Serqekinetic Constructs, Serqekinetic Flight, Shapeshifting, Shapeshifting Combat, Size Enhancement, Size Combat, Size Manipulation, Size Reducement, Slime Attacks, Slime Generation, Slime Manipulation, Slime Mimicry, Supernatural Condition, Tendril Generation, and Wallcrawling. After Upgrade: Beam Emission, Benzinikinetic Combat, Concussion Beams, Concussive Force, Crushing, Defense Break, Density Manipulation, Enhanced Strike, Evaporation, Gas Attacks, Gas Generation, Gas Manipulation, Gas Mimicry, Gaseous Current Defiance, Gaseous Movement, Gliding, Gravitation Adaptation, Gravitational Downforce, Gravitational Energy Manipulation, Gravity Decrease, Gravity Increase, Gravity Manipulation, Gravity Negation, Flight, High-Speed Flight, Lightweight Movement, Liquid Generation, Liquid Manipulation, Liquid Mimicry, Matter State Manipulation, Matter State Shift, Oxygen Independence, Organic Weaponry, Picnokinetic Combat, Pressure Manipulation, Pressure Resistance, Radiation Attacks, Radiation Beam Emission, Radiation Generation, Radiation Manipulation, Radioactive Vision, Size Combat, Size Enhancement, Size Manipulation, Size Reducement, Skin Hardening, Slow Descent, Solidification, Solid Manipulation, Thermal Resistance, Weight Enhancement, Weight Manipulation, Weight Reduction, and Weighted Attacks. Prime: Burning, Chain Detonation, Cryokinetic Combat, Cryokinetic Constructs, Explosion Inducement, Fire Attacks, Fire Generation, Fire Manipulation, Flame Solidification, Freezing, Ice Attacks, Ice Generation, Ice Manipulation, Levitation, Pyrokinetic Combat, and Pyrokinetic Constructs.

Brawn Form: Anger Empowerment, Bulletproof Durability, Charge, Dermal Armor, Earthquake Generation, Elemental Immunity, Enhanced Bite, Enhanced Lung Capacity, Enhanced Roar, Fear Inducement, Fearful Scream, Enhanced Unarmed Combat, Fissure Creation, Ground Pound, Jackhammer Arms, Martial Arts Intuition, Megaton Punch, Muscle Manipulation, One-Man Army, Power Fists, Pressure Strike, Regenerative Healing Factor, Size Combat, Size Enhancement, Size Manipulation, Shockwave Clap, Shockwave Stomp, Supernatural Combat, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Speed, Supernatural Stamina, Supernatural Strength, and Vibration Emission. After Upgrade: Multiple Arms. Prime: Appendage Generation, Bullet Projection, Gun Manipulation, Gun Protrusion, Missile Generation, Natural Weaponry, Organic Metal Skin, Rough Armor, and Ultimate Fighter.

Radiation Form: Absorption, Concussion Beams, Energy Absorption, Energy Beam Emission, Energy Manipulation, Energy Physiology, Ergokinetic Cloning, Ergokinetic Combat, Eruption Inducement, Explosive Inducement, Heat Attacks, Heat Beam Emission, Heat Generation, Heat Manipulation, Inflammation, Laser Vision, Lava Generation, Magma Attacks, Magma Combat, Magma Constructs, Magma Manipulation, Magma Solidification, Nigh Invulnerability, Nuclear Manipulation, Nuclear Explosion Inducement, Nuclear Fire Manipulation, Nuclear Fire Generation, Nuclear Generation, Nuclear Mimicry, Nucleokinetic Combat, Optic Blasts, Oxygen Independence, Physics Powered Physiology, Radiation Absorption, Radiation Attacks, Radiation Constructs, Radiation Generation, Radiation Immunity, Radiation Manipulation, Radioactive Replication, Radioactive Vision, Radiokinetic Combat, Regulation, Supernatural Durability, Supernatural Endurance, and Supernatural Strength. Without Armor: Elemental Exoskeleton, Energy Physiology, Flight, High Speed Flight, Radioactive Blood, Radioactive Bodily Fluids, Radiation Aura, Radiation Physiology, Radiokinetic Flight, and Super Speed. After Upgrade: Artillery Proficiency, Enhanced Cannon Skill, Enhanced Gunmanship, Gun Protrusion, Natural Weaponry, Weapon Hands, and combined powers of Radiation Form with and without armor. Prime: Absolute Energy Absorption, Energy Field, Intangibility, Intangibility Combat, Megaton Kick, Megaton Punch, Power Fists, Power Legs, Reforming, Self Detonation, Supernatural Intelligence, Tactical Analysis, Tactical Genius, Telekinesis, and Teleportation.

Thunder Form: Charged Particles Manipulation, Climbing, Discharge, Electricity Absorption, Electric Aura, Electric Conductivity, Electric Field Manipulation, Electric Pull, Electrical Heating, Electrical Immunity, Electrical Telekinesis, Electrical Telepathy, Electrical Transportation, Electrical Wall Crawling, Electricity Attacks, Electricity Empowerment, Electricity Generation, Electricity Manipulation, Electricity Mimicry, Electrokinetic Combat, Electrokinetic Surfing, Electrolysis, Electroreception, Enhanced Strike, Fur Generation, Heavy Strike, Ionization, Lightning Bolt Projection, Lightning Calling, Power Fists, Prehensile Feet, Prehensile Tail, Prevalent Discharge, Primate Physiology, Sasquatch Physiology, Static Electricity Manipulation, Supernatural Condition, Thermal Resistance, and Wallcrawling. Prime: Atmospheric Adaptation, Attraction and Repulsion, Cloud Generation, Cloud Manipulation, Cloud Solidification, Electromagnetism Manipulation, Endless Storm, Enhanced Mauling, Gravitation Adaptation, Gravity Manipulation, Magnetism Manipulation, Multiple Arms, Storm Generation, Storm Manipulation, Storm Mimicry, Thunder Manipulation, Thundercloud Generation, Thundercloud Manipulation, Thunderstorm Creation, Thunder Manipulation, and Weight Manipulation.

Beast Form: Ballistic Scream, Bulletproof Durability, Burrowing, Claw Retraction, Concussive Force, Climbing, Cutting, Earthquake Generation, Enhanced Clawmanship, Enhanced Instincts, Enhanced Mauling, Enhanced Roar, Fear Inducement, Fearful Scream, Fur Generation, Fissure Creation, Ground Pound, Ground Rupturing, Heart Rip, Impale, Mid-Air Combat, Paralysis Inducement, Paralyzing Vision, Powerful Bite, Razor Foot, Razor Hand, Scale Manifestation, Severing, Shockwave Clap, Shockwave Stomp, Supernatural Agility, Supernatural Combat, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes. Supernatural Roar, Supernatural Smell, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Vibration Emission, and Wallcrawling. After Upgrade: Acceleration Immunity, Aerial Adaptation, Aerial Combat Mastery, Additional Limbs, Appendage Generation, Aquatic Adaptation, Aquatic Breathing, Atmospheric Adaptation, Beam Emission, Blood Attacks, Blood Cloning, Blood Consumption, Blood Generation, Blood Manipulation, Blood Marionette, Blood Property Manipulation, Blood Solidification, Blood Weaponry, Body Manipulation, Bullet Projection, Chain Detonation, Concussion Beams, Delayed Ignition, Dermal Armor, Elemental Resistance, Explosion Inducement, Flight, Haemokinetic Blade Construction, Haemokinetic Claws, Haemokinetic Combat, Haemokinetic Constructs, Haemopotent Regeneration, Haemopotent Replication, Healing Blood, High-Speed Flight, Mid-Air Maneuverability,  Multiple Arms, Multiple Legs,  Natural Weaponry, Optic Blasts, Paralyzing Beam Emission, Poison Generation, Poison Inducement, Poison Infusion, Poison Manipulation, Poisonous Blood, Poisonous  Slash, Pressure Resistance, Space Combat, Spike Protrusion, Thermal Resistance, Toxikinetic Combat, Underwater Combat, Underwater Senses, Vacuum Adaptation, Venom Secretion, Venomous Claws, and Venomous Fangs. Loses Scale Manifestation.

Vision Form: 360-Degree Vision, Astral Vision, Atomic Vision, Chrono Vision, Beam Emission, Elastic Eye, Energy Beam Emission, Energy Generation, Energy Manipulation, Energy Perception, Eye Manipulation, Fire Beam Emission, Fire Vision, Freeze Vision, Divine Sight, Hypnotic Vision, Hypnosis, Ice Beam Emission, Laser Vision, Microscopic Vision, Mind’s Eye, Multi-Directional Vision, Multiple Eyes, Night Vision, Ocular Techniques, Pain Inducement, Slime Vision, Soul Sight, Supernatural Agility, Supernatural Balance, Supernatural Dexterity, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Strength, Supernatural Vision, Ultraviolet Vision, Weakness Detection, X-Ray Vision, and Xeno-Accelerated Probability. After Upgrade: Accelerated Metabolism, Arm Expansion, Attack Recording, Binding, Bouncing, Burrowing, Compressibility, Constriction, Contaminant Immunity, Cyclops Physiology, Dimensional Storage, Disease Immunity, Elastic Combat, Elastic Skin, Elasticity, Electrical Immunity, Expandability, Flat Body, Impact Absorption, Infinite Digestive System, Inflation, Leg Expansion, Limb Expansion, Limb Extension, Malleable Anatomy, Pain Suppression, Pocket Dimension Creation, Power Absorption, Power Echo, Power Mixture, Power Replication, Reforming, Rubber Mimicry, Thermal Resistance, Scattering, Super Eating, Supernatural Flexibility, and Vacuum Adaptation.

Magus Form: Abjuration, Acceleration Immunity, Aerial Combat Mastery, Animated Shadow, Animation, Astral Attacks, Astral Premonition, Astral Projection, Astral Suggestion, Banishment, Clairvoyance, Claw Retraction, Cloaking, Conjuration, Cosmic Awareness, Concussive Force, Creation, Curse Inducement, Dark Arts, Dark Portal Creation, Darkness Adaptation, Darkness Attacks, Darkness Aura, Darkness Empowerment, Darkness Solidification, Dimension Manipulation, Divination, Divinity, Dream Manipulation, Dream Walking, Elemental Magic, Elemental Manipulation, Elemental Shapeshifting, Elemental Teleportation, Eldritch Magic, Enchantment, Energy Body Emission, Energy Circle Combat, Energy Constructs, Energy Manipulation, Energy Manipulation, Energy Wave Emission, Enhanced Lung Capacity, Flat Body, Flight, Force-Field Constructs, Force-Field Generation, Force-Field Manipulation, Healing (Dark Healing, Earth Healing, Electrical Healing, Fire/Heat Healing, Healing Ball Projection, Healing Beam Emission, Healing Energy Manipulation, Ice Healing, Light Healing, Water Healing, and Wind/Air Healing), High-Speed Flight, Hypnosis, Illusion Casting, Illusive Appearance, Intangibility, Invisibility, Invocation, Invulnerability, Jinx, Levitation, Mage Lord Physiology, Magic Attacks, Magic Aura, Magic Combat, Magic Detection, Magic Intuition, Magic Generation, Magical Constructs, Magical Energy Absorption, Mid-Air Combat, Mystical Martial Arts, Necromancy, Night Vision, Omnidirectional Energy Waves, Omnilingualism, Precognition, Portal Creation, Portal Manipulation, Quintessence Force, Radiation Immunity, Reality Awareness, Reality Magic, Reality Warping, Reanimation, Remote Teleportation, Selective Force-Field, Self-Sustenance, Size Manipulation, Shadow Camouflage, Shadow Generation, Shadow Magic, Shadow Marionette, Shadow Stealth, Shadow Swimming, Shape Magic, Shapeshifting, Shapeshifting Inducement, Soul Removal, Spell Amplification, Spell Casting, Spell Creation, Spell Destabilization, Spell Mixture, Spell Negation, Subjective Reality, Summoning, Supernatural Condition, Supernatural Properties Manipulation, Telekinesis, Telepathy, Teleportation, Time Magic, Transmutation, Unbound Soul, Umbrageous Teleportation, Umbrakinetic Constructs, Umbrakinetic Combat, Umbrakinetic Creature Creation, Umbrakinetic Regeneration, Weapon Proficiency, and Wing Manifestation.

Bull Form: Acid Attacks, Acid Generation, Acid Immunity, Acid Manipulation, Binding, Botanical Communication, Bovine Physiology, Bulletproof Durability, Charge!, Chlorokinetic Combat, Chlorokinetic Constructs, Concussive Force, Constriction, Corrosion Inducement, Deflection, Dermal Armor, Earth Attacks, Earth Generation, Earth Manipulation, Earthquake Generation, Electrical Immunity, Enhanced Axemanship, Enhanced Polearm Proficiency, Geokinetic Combat, Ground Pound, Heavy Strike, Horn Protrusion, Impale, Leaf Generation, Leaf Manipulation, Megaton Kick, Megaton Punch, Melting, Natural Weaponry, Piercing Charge, Plant Attacks, Plant Generation, Plant Growth, Plant Manipulation, Power Fists, Power Headbutt, Prehensile Tail, Seismic Sense, Serqekinetic Constructs, Serqekinetic Combat, Shockwave Clap, Shockwave Stomp, Steel Mimicry, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Senses, Supernatural Stamina, Supernatural Strength, Tail Manifestation, Terrakinetic Constructs, Thermal Resistance, Thick Skull, Vine Generation, and Vine Manipulation. Prime: Additional Limbs, Anger Empowerment, Aquatic Adaptation, Berserker Physiology, Chain Creation, Chain Manipulation, Clubbed Tail, Compass Sense, Enhanced Lung Capacity, Feral Mind, Human Disguise, Minotaur Physiology, Pressure Resistance, Sharp Tail, Speed Swimming, Supernatural Flairmanship, Supernatural Survivability, Supernatural Swordsmanship, Tentacle Extension, Underwater Combat, Underwater Senses, Ushi-Oni Physiology, Water Maneuverability, and Weaponized Tail.

Robot Form: 360-Degree Neck Rotation, Accelerated Time Bolts, Age Manipulation, Ammunition Generation, Ammunition Manipulation, Artillery Proficiency, Automaton Physiology, Bullet Hell, Chemical Attacks, Chemical-Based Powers, Chemical Breath, Chemical Generation, Chemical Intuition, Chemistry Manipulation, Chemical Energy Manipulation, Chemical Reaction Manipulation, Chronokinetic Combat, Chronokinetic Constructs, Chronoskimming, Clockwork Physiology, Concussion Beam, Crying Inducement, Dimensional Travel, Drill Protrusion, Element Transmutation, Enhanced Agility, Enhanced Durability, Enhanced Endurance, Enhanced Reflexes, Enhanced Speed, Enhanced Strength, Enhanced Marksmanship, Enhanced Strength, Force-Field Generation, Foreign Chemical Immunity, Gas Generation, Gas Manipulation, Gun Creation, Gun Kata, Gun Manipulation, Gun Protrusion, Head Liberation, Head Reattachment, Hidden Arsenal, Infinite Supply, Knockout Gas Generation, Levitation, Limblessness, Magnetic Force-Field, Magnetism Generation, Magnetic Infusion, Magnetism Manipulation, Magnetokinetic Flight, Magnetokinetic Regeneration, Melting, Periodic Table Powers, Pheromone Generation, Ranged Weapon Proficiency, Reforming, Space-Time Manipulation, Temporal Cognition, Temporal Duplication, Temporal Protection, Temporal Rewind, Temporal Weaponry, Time Attacks, Time Beam Emission, Time Energy Manipulation, Time Manipulation, Time Reduction, Time Stopping, Time Travel, Timestream Shift, Total Conversion, Toxic Area, Transmutation, Vacuum Adaptation, Weapon Creation, Weapon Manipulation, and Weapon Proficiency. Prime: Acceleration Immunity, Alternate-Self Summoning, Burning, Chrono Vision, Electric Conductivity, Electric Field Manipulation, Electric Pull, Electrical Constructs, Electrical Heating, Electrical Telekinesis, Electricity Attacks, Electricity Generation, Electricity Manipulation, Electricity Solidification, Electrokinetic Combat, Event Manipulation, Fire Attacks, Fire Generation, Fire Manipulation, Flame Solidification, Flight, Future-Probability Cognition, Gliding, Heat Attacks, Heat Generation, Heat Manipulation, High-Speed Flight, Ionikinetic Combat, Ionikinetic Constructs, Omnichronal Perception, Plasma Attacks, Plasma Generation, Plasma Manipulation, Pyrokinetic Combat, Pyrokinetic Constructs, Static Electricity Manipulation, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Reflexes, Supernatural Speed, Supernatural Strength, Spatial-Temporal Lock, Temporal Entity Physiology, Temporal Guardianship, Temporal Imprisonment, Temporal Lordship, Temporal Restarting, Temporal Weaponry, Timeline Manipulation, Wing Blades, and Wing Manifestation.

Orb Form: Acceleration Immunity, Acid Immunity, Air Dashing, Aim Dodging, Bouncing, Burning, Charged Attacks, Claw Retraction, Cyclone Spinning, Deflection, Dermal Armor, Earthquake Generation, Enhanced Lung Capacity, Fire Aura, Fire Generation, Heat Generation, Hyper Bouncing, Impact Absorption, Lave Immunity, Mammalian Physiology, Megaton Punch, Mobile Invulnerability, Momentum Charge, Power Fists, Radiation Immunity, Rolling Inducement, Sharp Teeth, Spherical Form, Spike Protrusion, Spin Dash, Spinning Attack, Spinning Defense, Supernatural Balance, Supernatural Durability, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Wheel Mimicry, and Xenarthra Physiology. Prime: Bullet Projection, Earth Attacks, Earth Aura, Earth Generation, Earth Manipulation, Fire Attacks, Fire Manipulation, Homing Effect, Infinite Supply, Missile Generation, Organic Metal Skin, Targeting, and Volatile Constructs.

Turbo Form: Absorption, Acceleration Immunity,  Aerial Adaptation, Air Generation, Air Manipulation, Amphibian Physiology, Aquabatics, Aquatic Adaptation, Aquatic Respiration, Atmospheric Adaptation, Ballistic Scream, Batoidea Physiology, Bulletproof Durability, Concussion Beams, Echolocation, Energy Absorption, Energy Generation, Energy Manipulation, Energy Beam Emission, Enhanced Breath, Enhanced Lung Capacity, Enhanced Strength, Fire Aura, Flight, High-Speed Flight, High-Speed Reflexes, Horn Protrusion, Hyperspace Travel, Interstellar Travel, Mid-Air Combat, Optic Blasts, Oxygen Independence, Prehensile Feet, Reptilian Physiology, Scale Manifestation, Sonic Boom Generation, Sonic Scream, Speed Swimming, Supernatural Agility, Supernatural Reflexes, Supernatural Speed, Supernatural Strength, Tornado Creation, Vacuum Adaptation, Water Dashing, Water Maneuverability, Wind Generation, and Wing Manifestation. Prime: Aerial Combat Mastery, Combination Attacks, Electricity Generation, Electricity Manipulation, Lightning Vision, Radiation Immunity, Supernatural Durability, Supernatural Endurance, Teleportation, Warping Teleportation, and Wormhole Creation.

Pyre Form: Acceleration, Acceleration Immunity, Burning, Cold Immunity, Combustion Inducement, Earth Absorption, Earth Aura, Earth Defense, Earth Empowerment, Earth Generation, Earth Manipulation, Earth Portal Creation, Earth Solidification, Earthquake Generation, Fire Absorption, Fire Attacks, Fire Aura, Fire Defense, Fire Empowerment, Fire Generation, Fire Immunity, Fire Manipulation, Fire Mimicry, Fire Negation, Fire Portal Creation, Fire Transformation, Firestorm Creation, Flame Shield, Flame Solidification, Flight, Geo-Telekinesis, Geokinetic Combat, Geokinetic Flight, Geokinetic Immunity, Geokinetic Regeneration, Geokinetic Surfing, Ground Rupturing, Healing Fire, Heat Manipulation, High-Speed Flight, Incineration, Lava Immunity, Melting, Pyro-Telekinesis, Pyrokinetic Combat, Pyrokinetic Constructs, Pyrokinetic Flight, Pyrokinetic Regeneration, Pyrokinetic Surfing, Pyrotic Communication, Supernatural Durability, Supernatural Endurance, Supernatural Speed, Supernatural Strength, Terrakinetic Constructs, Water Immunity, and Wing Manifestation. Prime: Absolute Hot Inducement, Earth Transmutation, Elasticity, Eruption Inducement, Fire Transmutation, Geokinetic Invisibility, Grand Flame Manipulation, Gun Protrusion, Ionikinetic Combat, Ionikinetic Constructs, Lava Generation, Magma Absorption, Magma Attacks, Magma Aura, Magma Combat, Magma Constructs, Magma Embodiment, Magma Manipulation, Magma Regeneration, Magma Solidification, Plasma Absorption, Plasma Attacks, Plasma Absorption, Plasma Aura, Plasma Conversion, Plasma Generation, Plasma Manipulation, Plasma Mimicry, Plasma Solidification, Pyric Spectrum Manipulation, Pyrokinetic Invisibility, Pyroportation, Rainbow Fire Manipulation, Size Combat, Size Manipulation, and Ultimate Burning.

Astral Form: Absolute Condition, Absolute Strength, Absolute Will, Acceleration Immunity, Cosmic Entity Physiology, Cosmic Manipulation, Dimensional Manipulation, Energy Manipulation, Flight, High-Speed Flight, Immortality, Interstellar Travel, Invulnerability, Life and Death Manipulation, Maximum Quintessential Control, Mentifery, Multiversal Manipulation, Multiversal Restoration, Non-Corporeal Form, Nothingness Manipulation, Omnipotence, Parachronal Cognition, Planeswalking, Planet Destruction, Power Augmentation, Recreation, Reality Awareness, Reality Warping, Spatial Manipulation, Spatial-Temporal Lock, Teleportation, Transcendent Alien Physiology, Transcendent Physiology, Universal Manipulation, and Universe Creation.

Gluttony Form: Accelerated Metabolism, Acid Breath, Contortive Ingestion, Consumption Healing, Corporeal Evacuation, Elastic Jaws, Elemental Absorption, Energy Breath, Energy Manipulation, Enhanced Cuteness, Enhanced Polearm Proficiency, Enhanced Swordsmanship, Food Empowerment, Gluttony Empowerment, Goo Bomb Generation, Goo Breath, Goo Generation, Grappling Proficiency, Gut Imprisonment, Gut Storage, Infinite Digestive System, Matter Ingestion, Multiple Tongues, Prehensile Tongue, Slime Ball Projection, Slime Manipulation, Small Size, Super Eating, Supernatural Agility, Supernatural Cuteness, Supernatural Durability, Supernatural Flexibility, Supernatural Speed, Supernatural Stamina, Supernatural Swordsmanship, Vacuum Adaptation, and Weapon Proficiency.

Vampire Form: Acceleration Immunity, Aura Constructs, Bat Physiology, Blood Flow Vision, Claw Retraction, Control Negation, Crystallization, Danger Intuition, Divine Power Immunity, Echolocation, Energy Ball Projection, Energy Beam Emission, Energy Blast, Energy Drain, Energy Exoskeleton, Exoskeleton, Explosion Inducement, Explosive Combat, Fear Inducement, Flight, High-Speed Reflexes, Hypnosis, Magic, Mind Control, Mystic Vampire Physiology, Night Vision, Parasite Creation, Position Adaptation, Prehensile Feet, Psychic Immunity, Regenerative Healing Factor, Sealed Form, Sharp Teeth, Sound Blast, Shockwave Clap, Supernatural Agility, Supernatural Combat, Supernatural Durability, Supernatural Endurance, Supernatural Senses, Supernatural Speed, Supernatural Strength, Undead-Alien Physiology, Vampire Physiology, and X-Ray Vision. Prime: Army Creation, Bat Manipulation, Bat Swarming, Blood Manipulation, Dark Arts, Elemental Magic, Explosion Touch, Flash Step, Levitation, Life Creation, One-Man Army, Replication, Shapeshifiting, Supernatural Beauty, Telekinesis, Teleportation, Ultimate Fighter, and Vampire Lord Physiology.

Brick Form: Arm Expansion, Army Creation, Ball Mimicry, Binding, Binding Attacks, Binding Combat, Binding Creation, Block Attacks, Block Generation, Block Manipulation, Block Physiology, Body Separation, Bouncing, Burning, Compression, Concussive Force, Constriction, Constructs Creation, Crushing, Cryokinetic Combat, Cryokinetic Constructs, Decoy Creation, Earthquake Generation, Elastic Combat, Elasticity, Electrical Constructs, Electricity Attacks, Electricity Generation, Electricity Manipulation, Electricity Solidification, Electrokinetic Combat, Expandability, Fire Attacks, Fire Constructs, Fire Generation, Fire Manipulation, Flame Solidification, Flat Body, Freezing, Geometric Physiology, Heavy Strike, Ice Attacks, Ice Generation, Ice Manipulation, Inflation, Lightning Manipulation, Limb Expansion, Limb Extension, Limb Reattachment, Limblessness, Master Builder, Megaton Kick, Megaton Punch, Natural Weaponry, Organic Constructs, Power Fists, Power Headbutt, Power Legs, Prehensility, Pyrokinetic Combat, Pyrokinetic Constructs, Replication, Reforming, Regenerative Healing Factor, Scattering, Shape Manipulation, Shapeshifting, Shockwave Clap, Shockwave Stomp, Spherical Form, Spin Dash, Spinning Attack, Spinning Defense, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility, Supernatural Leap, Supernatural Speed, Supernatural Strength, and Toy Constructs. After Upgrade: Aerokinetic Combat, Aerokinetic Constructs, Air Attacks, Air Generation, Air Manipulation, Air Pressure Generation, Air Solidification, Concrete Absorption, Concrete Attacks, Concrete Aura, Concrete Combat, Concrete Constructs, Concrete Empowerment, Concrete Flight, Concrete Generation, Concrete Manipulation, Earth Attacks, Earth Generation, Earth Manipulation, Geokinetic Combat, Hydrokinetic Combat, Hydrokinetic Constructs, Matter Manipulation, Matter Transmutation, Powered Palm, Seismokinetic Combat, Telekinesis, Terrakinetic Constructs, Transmutation, Vibration Attacks, Vibration Emission, Water Attacks, Water Generation, Water Manipulation, Water Pressure Generation, and Water Solidification.

Fairy Form: Acceleration Immunity, Animal Empathy, Beam Emission, Butterfly Physiology, Dream Manipulation, Dream Walking, Dust Manipulation, Earth Exoskeleton, Elemental Generation, Energy Absorption, Energy Beam Emission, Energy Blast, Energy Constructs, Energy Manipulation, Enhanced Cuteness, Faery Physiology, Fairy Dust Manipulation, Fire Breath, Flight, Force-Field Generation, High-Speed Flight, Ice Breath, Koniokinetic Combat, Laser Vision, Mid-Air Combat, Mind Control, Nightmare Inducement, Nightmare Manipulation, Magic, Magic Dust Manipulation, Possession, Sandman Physiology, Sandstorm Creation, Sleep Inducement, Superhuman Agility, Supernatural Cuteness, Supernatural Durability, Supernatural Strength, Telekinesis, Temperature Immunity, Tornado Creation, Vocal Replication, Wish Granting, and Zoolingualism. After Upgrade: Audiographic Memory, Beacon Emission, Burning, Cryokinetic Combat, Cryokinetic Constructs, Death Song, Empathic Voice, Electrical Immunity, Enhanced Beauty, Enhanced Musicianship, Fire Attacks, Fire Aura, Fire Generation, Fire Manipulation, Flame Solidification, Freezing, Hypnotic Music, Ice Attacks, Ice Aura, Ice Generation, Ice Manipulation, Music Aura, Music Generation, Music Empowerment, Music Manipulation, Music Weaponry, Musical Animation, Musical Attacks, Musical Combat, Musical Empathic Projection, Musical Healing, Musical Inducement, Musical Instrument Manipulation, Musical Intuition, Musical Projection, Musical Regeneration, Musical Spell Casting, Musical Weapon Proficiency, Omnitone, Performance Art Intuition, Persuasion, Pyrokinetic Combat, Pyrokinetic Constructs, Rhythm Intuition, Rhythm Manipulation, Seduction Intuition, Seductive Magnetism, Serenity Inducement, Shattering, Size Combat, Size Manipulation, Siren Physiology, Siren Song, Sleep Inducement, Song Augmentation, Supernatural Beauty, Thermal Resistance, Vertigo Inducement, Voice Manipulation, and Voice Projection.

Fulmination Form: Antenna Protrusion, Badassery, Bio-Electricity Manipulation, Discharge, Electric Aura, Electric Conductivity, Electric Pull, Electrical Bolt Projection, Electrical Healing, Electrical Heating, Electrical Telekinesis, Electricity Absorption, Electricity Attacks, Electricity Empowerment, Electricity Infusion, Electricity Manipulation, Electrokinetic Combat, Electrokinetic Flight, Electrokinetic Surfing, Energy Absorption, Energy Manipulation, Energy Propulsion, Energy Redirection, Enhanced Lung Capacity, Ergokinetic Combat, High-Speed Reflexes, Lighting Ball Projection, Megaton Punch, Radio Frequency Detection, Shocking, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Strength, Tentacle Extension, and Vacuum Adaption. Prime: Atomic Cancellation, Black Lightning Breath, Black Lightning Manipulation, Damage Amplification, Destruction, Echolocation, Electric Field Manipulation, Electrical Constructs, Electrical Regeneration, Electrical Transportation, Electricity Generation, Electricity Mimicry, Electricity Solidification, Electroreception, Energy Physiology, Explosion Inducement, Heads-Up Display, Ionikinetic Combat, Ionikinetic Constructs, Ionization, Lightning Ball Form, Magnetism Immunity, Plasma Attacks, Plasma Generation, Plasma Manipulation, Plasma Mimicry, Plasma Solidification, Prevalent Discharge, Radio Frequency Detection, and Unhealing.  

Drill Form: Burrowing, Crushing, Dermal Armor, Drill Protrusion, Earth Manipulation, Earthquake Generation, Enhanced Drillmanship, Enhanced Mauling, Enhanced Strike, Fissure Creation, Ground Pound, Jackhammer Arms, Megaton Punch, Multi-Strike, Natural Weaponry, Pressure Strike, Power Fists, Propulsive Strike, Psychic Immunity, Radiation Immunity, Seismokinetic Combat, Selective Limb Empowerment, Spinning Attack, Supernatural Endurance, Supernatural Strength, Tail Manifestation, Technorganic Physiology, Vibration Attacks, Vibration Emission, and Xenarthra Physiology. After Upgrade: Clubbed Tail, Prehensile Tail, and Weaponized Tail. Prime: Architecture Manipulation, Concrete Absorption, Concrete Attacks, Concrete Aura, Concrete Combat, Concrete Constructs, Concrete Empowerment, Concrete Flight, Concrete Generation, Concrete Manipulation, Construction Tool Weapon Proficiency, Earth Attacks, Earth Aura, Earth Generation, Electrical Immunity, Gravity Immunity, Magic Immunity, Master Builder, Multiple Arms, Spherical Form, Spin Dash, Supernatural Speed, and Tornado Creation.

Mirror Form: Army Creation, Attack Powers, Attack Reversal, Blade Storm Generation, Bullet Hell, Catoptric Replication, Catoptric Teleportation, Claw Retraction, Copy-Cat Attack, Cutting, Defense Break, Deflection, Dermal Armor, Disassembly, Emotional Manipulation, Existential Perfection, Flight, Glass Attacks, Glass Generation, Glass Manipulation, Genetic Cutting, Hyalokinetic Combat, Hyalokinetic Constructs, Illusion Creation, Illusion Manipulation, Impale, Improbable Weapon Proficiency, Matter Surfing, Mirror Combat, Mirror Creation, Mirror Imprisonment, Mirror Manipulation, Mirror Mimicry, Natural Weaponry, Object Attacks, Object Possession, Physical Restoration, Polishing, Power Echo, Power Reflection, Razor Attacks, Razor Hand, Reality Awareness, Reality Warping, Reforming, Reflection Destruction, Reflection Manipulation, Reflective Attacks, Reflective Exoskeleton, Replication, Replication Combat, Scattering, Severing, Shard Manipulation, Sharp Body, Sharpness Manipulation, Shield Construction, Spatial Slicing, Spell Reflection, Supernatural Speed, Supernatural Strength, Telekinesis, Temporal Slicing, and Thermal Resistance.

Archangel Form: Acceleration Immunity, Angel Physiology, Arrow Generation, Bow Construction, Bullet Hell, Combat Perception, Divine Weaponry, Elemental Generation, Elemental Manipulation, Emotion Attacks, Emotion Augmentation, Emotion Aura, Emotion Detection, Emotion Empowerment, Emotion Inducement, Emotion Locking, Emotion Manipulation, Emotion Negation, Emotional Energy Manipulation, Empathic Creation, Empathic Energy Conversion, Empathic Healing, Empathy, Energy Absorption, Energy Amplification, Energy Blast, Energy Generation, Energy Manipulation, Enhanced Archery, Enhanced Marksmanship, Force-Field Generation, Flight, High-Speed Flight, Homing Effect, Impale, Infinite Supply, Invulnerability, Magic Arrows, Mind Control, Persuasion, Reflective Attacks, Scatter Scatter, Supernatural Agility, Supernatural Combat, Supernatural Condition, Supernatural Reflexes, Supernatural Speed, Supernatural Strength, Supernatural Vision, Super Speed Combat Archery, Targeting, Telekinesis, Trajectory Curving, Weapon Creation, and Wing Manifestation. Prime: Absolute Beauty, Absolute Hot Inducement, Angel Creation, Angel Lord Physiology, Angelic Magic, Archangel Physiology, Divine Empowerment, Divine Force Manipulation, Divine Magic, Emotion Creation, Emotion Inversion, Emotion Metabolization, Enchanted Allure, Enhanced Charisma, Fire Aura, Fire Manipulation, Gravitation Adaptation, Gravity Generation, Gravity Manipulation, Healing, Holy-Fire Embodiment Holy Fire Manipulation, Life Creation, Light Generation, Light Manipulation, Mesmerizing Presence, Pheromone Manipulation, Relationship Manipulation, Sacred Light Manipulation, Seduction Intuition, Seraphim Physiology, Siren Song, Social Cloaking, Summoning, Supernatural Beauty, Supernatural Charisma, Temperature Immunity, Ultimate Burning, Weather Generation, Weather Manipulation, Weight Manipulation, and White Arts.

Archer Form: Advanced Technology, Arrow Generation, Athletic Combat, Attraction and Repulsion, Claw Retraction, Climbing, Control Immunity, Cutting, Energy Bow Construction, Energy Shield Construction, Energy Whip Generation, Enhanced Archery, Enhanced Gunmanship, Enhanced Marksmanship, Enhanced Polearm Proficiency, Enhanced Staff Proficiency, Enhanced Swordsmanship, Enhanced Whipmanship, Equipment Usage, Ergokinetic Blade Construction, Ergokinetic Polearm Construction, Feline Physiology, Gadget Usage, Grappling Proficiency, Night Vision, Speed Swimming, Stealth Tactics, Supernatural Agility, Supernatural Archery, Supernatural Athleticism, Supernatural Balance, Supernatural Combat, Supernatural Condition, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility, Supernatural Hearing, Supernatural Intelligence, Supernatural Leap, Supernatural Reflexes, Supernatural Senses, Supernatural Smell, Supernatural Speed, Supernatural Strength,  Supernatural Swordsmanship, Supernatural Vision, Super Speed Combat Archery, Swinging, Tactical Analysis, Tactical Genius, Targeting, Trick Arrows, and Weapon Proficiency.

Cryptid Form: Acceleration Immunity, Binding, Burrowing, Canine Physiology, Claw Retraction, Climbing, Cocoon Generation, Energy Detection, Enhanced Roar, Enhanced Tracking, Fire Breath, Flight, High-Speed Flight, Horn Protrusion, Human Physiology, Infrared Perception, Laser Beam Emission, Mammalian Physiology, Multiple Eyes, Night Vision, Prehensile Feet, Prehensile Tail, Sharp Teeth, Sonic Scream, Spider Physiology, Supernatural Agility, Supernatural Athleticism, Supernatural Balance, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Hearing, Supernatural Reflexes, Supernatural Senses, Supernatural Smell, Supernatural Speed, Supernatural Strength, Supernatural Tracking, Stun Attack, Swinging, Teleportation, Wallcrawling, Web Breath, Web Generation, and Wing Manifestation. Prime: Additional Limbs, Arachnid Physiology, Ballistic Scream, Multiple Arms, Multiple Legs, Natural Weaponry, Organic Blade Construction, Organic Constructs, Radiation Immunity, Sharp Tail, Simian Physiology, Teleportation Combat, Teleportation Flight, Weaponized Tail, and Web Construction.

Bone Form: Acceleration Immunity, Boar Physiology, Bone Attacks, Bone Generation, Bone Manipulation, Bone Mimicry, Bone Regeneration, Bone Spike Protrusion, Bullet Projection, Bullet Hell, Bulletproof Durability, Burrowing, Calcium Manipulation, Claw Retraction, Climbing, Deflection, Danger Intuition, Dermal Armor, Double Jump, Enhanced Awareness, Enhanced Bite, Erinaceomorph Physiology, Feign Death, Mammalian Physiology, Megaton Kick, Metabolic Manipulation, Momentum Charge, Natural Weaponry, Natural Weaponry Projection, Needle Projection, Organic Constructs, Osteokinetic Combat, Osteokinetic Constructs, Paralysis Inducement, Power Legs, Prehensile Bones, Prey Instinct, Pulse Manipulation, Regenerative Healing Factor, Sedative Inducement, Shell Formation, Shockwave Manipulation, Spherical Form, Spike Protrusion, Supernatural Endurance, Supernatural Leap, Supernatural Senses, Supernatural Smell, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Thermal Resistance, Tornado Creation, Wallcrawling, Wall Jump. Water Walking, and Wind Generation. After Upgrade: Bullet Generation, Hidden Attacks, Missile Generation, Scatter Shot, Targeting, and Xenarthra Physiology. Prime: Earth Generation, Ferrokinetic Combat, Ferrokinetic Constructs, Ferrokinetic Regeneration, Fire Generation, Infinite Supply, Metal Attacks, Organic Metal Skin, Steel Generation, Steel Manipulation, Steel Mimicry, Supernatural Durability, Unbreakable Bones, and Unbreakable Skin.

Nitro Form: Binding, Chain Detonation, Cold Immunity, Combustion Inducement, Earth Attacks, Earth Generation, Earth Manipulation, Earthquake Generation, Ergokinetic Combat, Explosion Absorption, Explosion Augmentation, Explosion Inducement, Explosion Immunity, Explosion Manipulation, Explosion Touch, Explosion Transformation, Explosive Attacks, Explosive Combat, Explosive Physiology, Explosive Proficiency, Fire Attacks, Fire Generation, Fire Immunity, Fire Manipulation, Fire Mimicry, Flammable Blood, Flammable Bodily Fluids, Flight, Fragoportation, Heat Generation, Internal Energy Combustion, Jet Propulsion, Molecular Acceleration, Mucilization, Napalm Generation, Napalm Manipulation, Organic Attacks, Organic Constructs, Organic Manipulation, Organic Transmutation, Reforming, Repetitive Detonation, Self-Detonation, Supernatural Durability, Supernatural Endurance, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Volatile Constructs, Volatile Force Manipulation, Volatile Manipulation, Wax Constructs, Wax Generation, and Wax Manipulation.

Rubber Form: Accelerated Metabolism, Acceleration Immunity, Amorphous Physiology, Arm Expansion, Binding, Binding Combat, Boneless Body, Bulletproof Durability, Compressibility, Constriction, Dermal Armor, Deflection, Disguise Mastery, Doppelganger Morphing, Elastic Combat, Elastic Energy Manipulation, Elastic Eye, Elastic Jaws, Elastic Skin, Elasticity, Electricity Immunity, Enhanced Breath, Enhanced Lung Capacity, Expandability, Flat Body, Impact Absorption, Inflation, Invulnerability, Limb Expansion, Limb Extension, Malleable Anatomy, Momentum Charge, Muscle Mass Enhancement, Natural Weaponry, Organic Constructs, Plastic Mimicry, Regenerative Healing Factor, Rubber Mimicry, Skin Hardening, Size Enhancement, Shapeshifting, Shapeshifting Combat, Spherical Form, Super Eating, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Thermal Resistance, and Vehicle Morphing.

Mastodon Form: Absolute Hearing, Attraction and Repulsion, Berserker Physiology, Binding, Bulletproof Durability, Burning, Constriction, Deflection, Dermal Armor, Drowning, Elephant Physiology, Empathy, Electricity Attacks, Electricity Aura, Electricity Generation, Electricity Manipulation, Electric-Fire Attacks, Electric-Fire Generation, Electric-Fire Manipulation, Electro-Pyrokinetic Constructs, Elemental Mixture, Energy Absorption, Energy Attacks, Energy Aura, Energy Constructs, Energy Empowerment, Energy Healing, Energy Manipulation, Energy Solidification, Enhanced Instincts, Enhanced Lung Capacity, Ergokinetic Combat, Feral Mind, Fire Attacks, Fire Aura, Fire Generation, Fire Manipulation, Flight, Gun Protrusion, Healing Water, Hippopotamus Physiology, Hydrokinetic Combat, Hydrokinetic Constructs, Hydrokinetic Surfing, Infra-Sound Hearing, Knowledge Projection, Levitation, Mammalian Physiology, Memory Reading, Mind Control, Mind Reading, Natural Weaponry, Night Vision, One-Man Army, Pain Suppression, Proboscis Protrusion, Psionic Speed, Psionic Strength, Ray/Beam Manipulation, Size Enhancement, Supernatural Combat, Supernatural Durability, Supernatural Endurance, Supernatural Hearing, Supernatural Speed, Supernatural Strength, Telekinesis, Telekinetic Bullet Projection, Telekinetic Choking, Telekinetic Combat, Telekinetic Flight, Telepathic Combat, Telepathy, Time Acceleration, Time Manipulation, Time Reduction, Time Stopping, Tornado Creation, Tusk Protrusion, Ultra Hearing, Water Absorption, Water Attacks, Water Aura, Water Empowerment, Water Generation, Water Pressure Generation, and Water Manipulation.

Ram Form: Acceleration, Acceleration Immunity, Arctic Adaptation, Aura Attacks, Aura Concealment, Aura Constructs, Aura Detection, Aura Generation, Aura Manipulation, Aura Reading, Blindsight, Caprine Physiology, Charge, Climbing, Combat Adaptation, Combat Perception, Combat Specialist, Concussive Force, Control Immunity, Counter, Critical Impact, Desert Adaptation, Earthquake Generation, Energy Attacks, Energy Constructs, Energy Generation, Energy Healing, Energy Manipulation, Energy Redirection, Energy Weapons, Enhanced Strike, Environmental Adaptation, Fissure Creation, Flash Step, Ground Pound, Heavy Strike, High-Speed Reflexes, Horn Protrusion, Martial Arts Intuition, Megaton Kick, Megaton Punch, Mobile Invulnerability, Momentum Charge, Momentum Manipulation, Mountain Adaptation, Multi Strike, Multi-Hit Strike, Natural Weaponry Projection, Night Vision, One-Man Army, Pain Suppression, Power Fists, Power Headbutt, Power Legs, Pressure Strike, Projectile Body, Psychic Immunity, Psychic Shield, Rail Walking, Razor Foot, Razor Hand, Seismic Sense, Seismokinetic Combat, Selective Limb Empowerment, Shockwave Clap, Shockwave Stomp, Speed Combat, Speed Strike, Strength Combat, Supernatural Agility, Supernatural Balance, Supernatural Combat, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Senses, Supernatural Strength, Vibration Attack, Vibration Emission, Wallcrawling, and Wallrunning. After Upgrade: Directional Manipulation, Directional Movement, Impale, Missile Generation, Organic Attacks, and Organic Constructs.   

Titan Form: Astrokinetic Combat, Blade Retraction, Concussion Beams, Cosmic Attacks, Cosmic Aura, Cosmic Constructs, Cosmic Manipulation, Cosmic Energy Manipulation, Cosmic Energy Physiology, Elemental Absorption, Elemental Attacks, Elemental Constructs, Elemental Generation, Elemental Manipulation, Elemental Energy Manipulation, Enhanced Lung Capacity, Enhanced Throwing, Flight, Interstellar Travel, Nebula Manipulation, Size Combat, Size Manipulation, Space Combat, Supernatural Durability, Supernatural Speed, Supernatural Strength, Temperature Immunity, Unnatural Size, Universe Manipulation, Universal Force Manipulation, and Vacuum Adaptation. Prime: 360-Degree Vision, Absolute Hot Inducement, Absolute Zero Inducement, Additional Limbs, Black Hole Creation, Burning, Combustion Inducement, Cosmic-Earth Manipulation, Cosmic-Electric Manipulation, Cosmic Fire Manipulation, Cosmic Space Manipulation, Cosmic Storm, Cosmic Water Manipulation, Cosmic Weather Manipulation, Fire Absorption, Fire Attacks, Fire Energy Manipulation, Fire Generation, Freezing, Galaxy Manipulation, Gravitation Adaptation, Gravity Manipulation, Heat Manipulation, Heliokinetic Combat, Hydrokinetic Combat, Hydrokinetic Constructs, Incineration, Ionikinetic Combat, Ionization, Light Absorption, Light Attacks, Light Aura, Light Generation, Light Manipulation, Light Solidification, Lunakinetic Combat, Lunar Attacks, Lunar Constructs, Lunar Generation, Lunar Manipulation, Lunar Energy Absorption, Lunar Energy Manipulation, Magnetism Generation, Meteor Summoning, Multiple Arms, Multiple Eyes, Photokinetic Combat, Photokinetic Constructs, Plasma Attacks, Plasma Constructs, Plasma Generation, Plasma Manipulation, Pyrokinetic Constructs, Solar Attacks, Solar Constructs, Solar Energy Absorption, Solar Energy Generation, Solar Energy Manipulation, Solar Manipulation, Star Creation, Stellar Attacks, Stellar Constructs, Stellar Manipulation, Stellar Energy Absorption, Stellar Energy Generation, Stellar Energy Manipulation, Ultimate Burning, Ultimate Freezing, Universal Force Constructs, Universal Force Manipulation, Water Absorption, Water Attacks, Water Generation, Water Manipulation, and Weight Manipulation.

Phoenix Form: Acceleration Immunity, Aerial Adaptation, Atmospheric Adaptation, Avian Physiology, Ballistic Scream, Beak Protrusion, Burning, Claw Retraction, Cosmic Fire Manipulation, Elemental Fangs, Elemental Infusion, Enhanced Bite, Enhanced Lung Capacity, Feather Projection, Fire Armor, Fire Attacks, Fire Aura, Fire Generation, Fire Manipulation, Fire Mimicry, Flight, High-Speed Flight, Hollow Skeleton, Holy Fire Manipulation, Mid-Air Combat, Mythical Bestiary, Phoenix Physiology, Prehensile Feet, Regenerative Healing Factor, Solar Empowerment, Solar Manipulation, Sonic Scream, Supernatural Agility, Supernatural Balance, Supernatural Endurance, Supernatural Reflexes, Supernatural Senses, Supernatural Strength, Telekinesis, Telekinetic Constructs, Telescopic Vision, Vacuum Adaptation, and Wing Manifestation.

Ninja Form: 360-Degree Vision, Acceleration, Acceleration Immunity, Adhesion Manipulation, Afterimage Creation, Amphibian Physiology, Aquatic Adaptation, Aquatic Respiration, Army Creation, Body Language Analysis, Camouflage, Chemistry Manipulation, Climbing, Combat Perception, Cross-Wall Jumping, Cutting, Decoy Creation, Dermal Armor, Disguise Mastery, Double Jump, Ectokinetic Constructs, Ectoplasm Manipulation, Elasticity, Enhanced Assassination, Elemental Attacks, Elemental Combat, Elemental Constructs, Elemental Generation, Elemental Manipulation, Energy Constructs, Energy Generation, Enhanced Investigation, Energy Manipulation, Enhanced Surveillance, Enhanced Thievery, Escape Artistry, Flash Step, Flood Creation, Flowmotion, Grappling Proficiency, High-Speed Reflexes, Hydrokinetic Combat, Hydrokinetic Constructs, Inaudible Movement, One-Man Army, Natural Weaponry, Ninjutsu, Poison Generation, Poison Immunity, Poison Manipulation, Power Legs, Position Adaptation, Prehensile Feet, Prehensile Tongue, Prehensility, Replication, Replication Combat, Shapeshifting, Spawning, Speed Swimming, Stealth Tactics, Supernatural Agility, Supernatural Athleticism, Supernatural Balance, Supernatural Dexterity, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Strength, Toxikinetic Combat, Wallcrawling, Wall Jump, Water Attacks, Water Generation, Water Maneuverability, Water Manipulation, Water Walking, Water Vortex Creation, Weapon Proficiency, and Whirlpool Generation. Prime: Elemental Magic, Force-Field Generation, Hand Seal Magic, Infinite Jump, Magic, Magic Attacks, Magic Combat, Magic Generation, Magical Constructs, Magical Energy Manipulation, Mystical Martial Arts, Ninja Magic, Supernatural Combat, Supernatural Thievery, Telekinesis, Telepathy, Thermal Resistance, and Water Magic.

Detective Form: Absolute Light, Absolute Speed, Blindness Immunity, Crimefighting Mastery, Elemental Telekinesis, Energy Generation, Energy Manipulation, Enhanced Investigation, Enhanced Marksmanship, Enhanced Surveillance, Holographic Projection, Illusion Manipulation, Invisibility, Laser Manipulation, Light Absorption, Light Aura, Light Attacks, Light Embodiment, Light Empowerment, Light Energy Absorption, Light Energy Assimilation, Light Energy Attacks, Light Energy Constructs, Light Energy Conversion, Light Energy Force-Fields, Light Energy Manipulation, Light Energy Physiology, Light Form, Light Generation, Light Healing, Light Manipulation, Light Mimicry, Light Negation, Light Solidification, Light Warp, Photographic Deduction, Photokinetic Combat, Photokinetic Constructs, Photokinetic Flight, Photokinetic Invisibility, Photokinetic Immunity, Photokinetic Regeneration, Photoportation, Supernatural Accuracy, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Speed, and Supernatural Strength.

Thief Form: Absolute Darkness, Animated Shadow, Binding, Binding Combat, Chain Creation, Chain Manipulation, Cloaking, Cross-Wall Jumping, Dark Energy Absorption, Dark Energy Assimilation, Dark Energy Attacks, Dark Energy Constructs, Dark Energy Conversion, Dark Energy Force-Fields, Dark Energy Manipulation, Dark Energy Physiology, Dark Form, Dark Portal Creation, Darkness Adaptation, Darkness Attacks, Darkness Aura, Darkness Embodiment, Darkness Empowerment, Darkness Healing, Darkness Manipulation, Darkness Solidification, Elemental Telekinesis, Energy Generation, Energy Manipulation, Enhanced Thievery, Gravitation Adaptation, Gravity Manipulation, Light Absorption, Night Vision, Shadow Camouflage, Shadow Generation, Shadow Marionette, Shadow Mimicry, Shadow Swimming, Supernatural Agility, Supernatural Balance, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Strength, Supernatural Thievery, Tendril Generation, Tentacle Extension, Thread Manipulation, Umbrageous Teleportation, Umbrakinetic Combat, Umbrakinetic Constructs, Umbrakinetic Flight, Umbrakinetic Immunity, Umbrakinetic Regeneration, and Wall Jump.

Shredding Form: Access and Occlusion, Bulletproof Durability, Burrowing, Burying, Claw Retraction, Climbing, Counter, Cutting, Dehydration, Electrical Immunity (Lose this upon going into Prime Form), Elemental Claws, Energy Attacks, Energy Generation, Energy Manipulation, Enhanced Bite, Enhanced Clawmanship, Enhanced Flexibility, Enhanced Mauling, Enhanced Roar, Ergokinetic Claws, Feline Physiology, Impale, Mammalian Physiology, Martial Arts Intuition, Natural Weaponry, Night Vision, Predator Instinct, Psammokinetic Constructs, Psammokinetic Flight, Psammokinetic Refeneration, Psammokinetic Surfing, Psammoportaiton, Quicksand Generation, Razor Foot, Razor Hand, Sand Attacks, Sand Aura, Sand Generation, Sand Manipulation, Sand Mimicry, Sandstorm Creation, Seismic Sense, Slash Effect, Slash Projection, Sharp Teeth, Supernatural Agility, Supernatural Athleticism, Supernatural Balance, Supernatural Combat, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Senses, Supernatural Speed, and Wallcrawling. Prime: Artillery Proficiency, Blade Projection, Blade Retraction, Cyclone Spinning, Energy Absorption, Energy Beam Emission, Enhanced Cannon Skill, Enhanced Marksmanship, Fire Attacks, Fire Generation, Fire Immunity, Fire Manipulation, Flight, Gun Protrusion, Homing Effect, Kinetic Energy Absorption, Kinetic Energy Manipulation, Supernatural Flexibility, Targeting, Thermal Resistance, Water Immunity, and Wing Manifestation.

Canine Form: Adoptive Muscle Memory, Attraction Field, Attraction and Repulsion, Attraction and Repulsion Manipulation, Aura Attacks, Aura Concealment, Aura Constructs, Aura Detection, Aura Generation, Aura Manipulation, Aura Reading, Aversion Field, Binding, Bio-Metal Physiology, Blade Creation, Bulletproof Durability, Canine Physiology, Crushing, Deflection, Dermal Armor, Energy Attacks, Energy Constructs, Energy Generation, Energy Manipulation, Energy Weapons, Energy Shield Construction, Enhanced Awareness, Enhanced Flexibility, Enhanced Instincts, Enhanced Lung Capacity, Enhanced Shieldmanship, Ergokinetic Combat, Exoskeleton, Explosion Immunity, Flawless Coordination, Flight, Flight Field Projection, Flowmotion, Force Armor Generation, Force-Field Combat, Force-Field Generation, Force-Field Manipulation, Fur Generation, High-Speed Reflexes, Homing Effect, Impact Immunity, Indomitable Will, Internal Reinforcement, Levitation, Mammalian Physiology, Natural Weaponry, Organic Constructs, Organic Metal Skin, Psionic Combat, Psionic Healing, Psionic Manipulation, Psionic Speed, Psionic Strength, Psionics, Psychic Attacks, Psychic Combat, Psychic Communication, Psychic Constructs, Psychic Energy Manipulation, Psychic Force-Field Generation, Remote Telekinesis, Repulsion Field, Shield Construction, Spatial Sense, Supernatural Accuracy, Supernatural Agility, Supernatural Athleticism, Supernatural Balance, Supernatural Combat, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Senses, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Tactile Telekinesis, Telekinesis, Telekinetic Aura, Telekinetic Blast, Telekinetic Bullet Projection, Telekinetic Choking, Telekinetic Combat, Telekinetic Compression, Telekinetic Constructs, Telekinetic Cutting, Telekinetic Destruction, Telekinetic Flight, Telekinetic Grip, Telekinetic Maneuver, Telekinetic Pressure, Telekinetic Teleportation, Telepathic Speaking, Telepathy, Temperature Resistance, Unbreakable Skin, Wall Jump, Wallrunning, Weapon Creation, Weapon Manipulation, and Weapon Proficiency. 

Spring Form: Acceleration, Acceleration Immunity, Aerial Adaptation, Aerobatics, Air Dashing, Atmospheric Adaptation, Bouncing, Charged Attacks, Climbing, Complete Body Strike, Concussive Force, Cross-Wall Jumping, Double Jump, Earthquake Generation, Elasticity, Elastic Combat, Elastic Energy Manipulation, Enhanced Lung Capacity, Enhanced Strike, Escape Artistry, Flash Step, Flight, Flowmotion, Heavy Strike, Hyper Bouncing, Impact Manipulation, Infinite Jump, Kinetic Charging, Kinetic Energy Absorption, Kinetic Energy Manipulation, Jet Propulsion, Megaton Kick, Mid-Air Stopping, Mobile Invulnerability, Momentum Charge, Momentum Manipulation, Motion Concentration, Motion Manipulation, Oxygen Independence, Position Adaptation, Potential Energy Manipulation, Power Fists, Power Headbutt, Power Legs, Projectile Body, Seismokinetic Combat, Shockwave Generation, Shockwave Stomp, Sonic Boom Generation, Speed Accumulation, Speed Augmentation, Speed Combat, Speed Strike, Spinning Attacks, Spring Form, Supernatural Agility, Supernatural Athleticism, Supernatural Balance, Supernatural Combat, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Thermal Resistance, Thick Skull, Tight Space Maneuvering, Vacuum Adaptation, Velocity Manipulation, Vibration Attacks, Vibration Emission, Vibration Manipulation, Unrestricted Movement, and Wall Jump.

Eagle Form: Acceleration, Acceleration Immunity, Adoptive Muscle Memory, Aerial Adaptation, Air Attacks, Air Generation, Air Manipulation, Air Pressure Generation, Air Solidification, Atmospheric Adaptation, Avian Physiology, Ball Projection, Beak Protrusion, Binding, Camouflage, Charged Attacks, Claw Retraction, Climbing, Deflection, Earth Attacks, Elasticity, Enhanced Lung Capacity, Flight, Gliding, High-Speed Flight, Hollow Skeleton, Hunting Intuition, Natural Weaponry Projection, Oxygen Indepence, Predator Instinct, Prey Instinct, Prehensile Feet, Razor Wind, Rubber Mimicry, Sand Attacks, Sand Generation, Sand Manipulation, Sharpness Manipulation, Shockwave Manipulation, Supernatural Agility, Supernatural Athleticism, Supernatural Dexterity, Supernatural Endurance, Supernatural Leap, Supernatural Senses, Supernatural Speed, Supernatural Strength, Supernatural Reflexes, Supernatural Tracking, Telescopic Vision, Thermal Resistance, Tornado Creation, Vacuum Adaptation, Vibration Attacks, Vibration Emission, Vibration Manipulation, Wing Generation, and Wing Manifestation. Prime: Aerokinetic Combat, Aerokinetic Constructs, Aerokinetic Regeneration, Avian Swarming, Calculation Transfer, Element Combat, Empathic Hearing, Fire Attacks, Fire Generation, Fire Immunity, Fire Manipulation, Flash Step, Griffin Physiology, Hive Mind, Hurricane Creation, Interstellar Travel, Multi-Focus, Multitasking, Natural Weaponry, Night Vision, Psammokinetic Combat, Psammokinetic Constructs, Psammokinetic Regeneration, Pyrokinetic Combat, Pyrokinetic Constructs, Pyrokinetic Regeneration, Reforming, Sandstorm Creation, Scattering, Sensory Scrying, Shared Vision, Telepathy, and Wallcrawling.

String Form: 360-Degree Vision, Acid Generation, Acid Immunity, Acid Manipulation, Acidic Blood, Acidic Bodily Fluids, Adhesion, Appendage Generation, Arachnid Physiology, Attaching, Attraction and Repulsion, Binding, Binding Combat, Cloth Constructs, Cloth Imprisonment, Cloth Manipulation, Cloth Removal, Clothing Generation, Cocoon Generation, Cutting, Dagger Proficiency, Danger Intuition, Death Inducement, Enhanced Artisan, Flight, Gliding, Grappling Proficiency, Hidden Arsenal, Impale, Improbable Weapon Proficiency, Insect Physiology, Matter Suffering, Melee Weapon Proficiency, Melting, Motor-Skill Manipulation, Multiple Eyes, Needle Proficiency, Net Creation, Object Attacks, Object Constructs, One Hit Kill, Organic Generation, Pain Inducement, Paralysis Inducement, Poison Absorption, Poison Attacks, Poison Generation, Poison Manipulation, Poisonous Slash, Powers Via Weapon, Pressure Point Intuition, Puppet Mastery, Ranged Weapon Proficiency, Regenerative Healing Factor, Seismic Sense, Serqekinetic Combat, Silk Manipulation, Sleep Inducement, Spider Physiology, Stitching, Supernatural Agility, Supernatural Balance, Supernatural Durability, Supernatural Hearing, Supernatural Leap, Supernatural Senses, Supernatural Speed, Supernatural Strength, Swinging, Telescopic Vision, Thread Cloning, Thread Generation, Thread Manipulation, Toxikinetic Combat, Venomous Fangs, Unraveling, Wallclimbing, Water Walking, Weapon Creation, Weapon Manipulation, Weapon Proficiency, Web Constructs, Web Generation, Weapon Regeneration, Whip Generation, Wire Manipulation, Wire Proficiency, and X-Ray Vision. Prime: Destiny Manipulation, Element Aura, Elemental Attacks, Enhanced Gunmanship, Escape Artistry, Event Manipulation, Head Liberation, Head Reattachment, Inaudibility, Infinite Supply, Limblessness, Multiple Arms, Poisonous Aura, Red String Manipulation, Supernatural Accuracy, Supernatural Artisan, Thread Transmutation, Toxikinetic Constructs, Toxikinetic Flight, Toxikinetic Surfing, Trap Creation, Trap Manipulation, Trapping Combat, and Trapping Intuition.

Jackpot Form: 360-Degree Neck Rotation, Acceleration, Acceleration Immunity, Acceleration Immunity, Acid Generation, Additional Limbs, Aerial Adaptation, Aerobatics, Afterimage Creation, Arm Expansion, Atmospheric Adaptation, Ballistic Scream, Binding, Burrowing, Climbing, Clubbed Tail, Constriction, Dehydration, Echolocation, Energy Attacks, Energy Generation, Energy Manipulation, Enhanced Lung Capacity, Ergokinetic Combat, Flash Step, Flight, Gliding, Ground Liquification, High-Speed Flight, Inaudible Movement, Jinx, Limb Expansion, Limb Extension, Luck, Luck Absorption, Luck Bestowal, Luck Energy Manipulation, Mid-Air Combat, Muscle Mass Enhancement, Natural Weaponry, Oxygen Indepence, Pincer Grip, Pincer Claw, Poison Generation, Position Adaptation, Prehensile Tail, Probability Attacks, Probability Manipulation, Psammokinetic Constructs, Psammokinetic Surfing, Quicksand Generation, Sand Attacks, Sand Generation, Sand Manipulation, Sandstorm Creation, Seismic Sense, Size Combat, Size Manipulation, Size Reduction, Sliding, Sonic Scream, Speed Clones, Speed Combat, Speed Strike, Stinger Protrusion, Supernatural Agility, Supernatural Athleticism, Supernatural Balance, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Senses, Supernatural Stamina, Supernatural Speed, Supernatural Strength, Tail Manifestation, Tychokinetic Combat, Vacuum Adaptation, Wallcrawling, Weaponized Tail, and Wing Manifestation. After Upgrade: Compressability, Flat Body, Prehensile Antenna, Psammokinetic Shapeshifting, Sand Mimicry, Supernatural Athleticism, Tentacle Extension, and Thermal Resistance.

Tombstone Form: Aquatic Adaptation, Aquatic Respiration, Binding, Blindness Immunity, Bulletproof Durability, Camouflage, Claw Retraction, Climbing, Concussive Force, Constriction, Crocodilian Physiology, Deflection, Dermal Armor, Elemental Fangs, Enhanced Bite, Enhanced Flexibility, Earth Attacks, Earth Generation, Earth Manipulation, Earthquake Generation, Enhanced Lung Capacity, Enhanced Mauling, Enhanced Roar, Enhanced Strike, Enhanced Throwing, Enhanced Tracking, Fire Immunity, Fissure Creation, Geokinetic Combat, Ground Rupturing, Heavy Strike, Hunting Intuition, Illusion Awareness, Levitation, Limb Extension, Megaton Kick, Megaton Punch, Natural Weaponry, Night Vision, Oxygen Independence, Pincer Grip, Power Fists, Power Legs, Predator Instinct, Prehensile Tongue, Prehensile Tail, Pressure Resistance, Psionic Healing, Psionic Speed, Psionic Strength, Regenerative Healing Factor, Remote Telekinesis, Reptilian Physiology, Self-Power Augmentation, Sharp Teeth, Shockwave Clap, Shockwave Stomp, Size Combat, Size Manipulation, Sonic Scream, Spatial Sense, Speed Swimming, Stone Mimicry, Supernatural Agility, Supernatural Balance, Supernatural Combat, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Senses, Supernatural Stamina, Supernatural Speed, Supernatural Strength, Telekinesis, Telekinetic Blast, Telekinetic Choking, Telekinetic Combat, Telekinetic Constructs, Telekinetic Cutting, Telekinetic Grip, Telekinetic Pull/Push, Temperature Immunity, Terrakinetic Constructs, Underwater Combat, and Weapon Proficiency. Prime: Ballistic Scream, Clubbed Tail, Environmental Adaptation, Fear Inducement, Fearful Scream, Homing Effect, Immunity, Fearful Scream, Psionic Explosion, Psychic Bomb Generation, Sharp Tail, Spike Protrusion, Supernatural Flexibility, Supernatural Tracking, Telekinetic Aura, Telekinetic Flight, Telekinetic Teleportation, and Weaponized Tail.

Terrapin Form: Aerokinetic Combat, Aerokinetic Constructs, Aerokinetic Flight, Aerokinetic Surfing, Aerial Adaptation, Air Absorption, Air Attacks, Air Generation, Air Manipulation, Air Pressure Generation, Air Solidification, Air Walking, Aquatic Adaptation, Aquatic Respiration, Atmosphere Adaptation, Burning, Claw Retraction, Cold Immunity, Combustion Inducement, Containment Immunity, Cyclone Spinning, Defense Powers, Deflection, Deoxygenation, Earth Attacks, Earth Generation, Energy Resistance, Enhanced Agility, Enhanced Bite, Enhanced Lung Capacity, Enhanced Speed, Enhanced Strike, Enhanced Throwing, Fire Attacks, Fire Generation, Fire Immunity, Fire Manipulation, Firestorm Creation, Flame Solidification, Flight, Flood Creation, Geokinetic Combat, Geokinetic Flight, Geokinetic Surfing, Gliding, Hurricane Creation, Hydrokinetic Combat, Hydrokinetic Constructs, Hydrokinetic Flight, Hydrokinetic Surfing, Immunity Mode, Jet Propulsion, Magic, Magic Immunity, Multi Strike, Natural Weaponry, Night Vision, Plasma Attacks, Plasma Constructs, Plasma Manipulation, Plasmakinetic Combat, Pyrokinetic Combat, Pyrokinetic Flight, Pyrokinetic Surfing, Razor Wind, Oxygen Independence, Pressure Resistance, Radiation Immunity, Reptilian Physiology, Retractable Head, Retractable Limbs, Shell Formation, Sliding, Speed Swimming, Spell Immunity, Spin Dash, Spinning Attack, Supernatural Durability, Supernatural Intelligence, Supernatural Senses, Supernatural Strength, Terrakinetic Constructs, Thermal Resistance, Tidal Wave Generation, Tornado Creation, Turtle Physiology, Ultra Hearing, Water Absorption, Water Attacks, Water Dashing, Water Generation, Water Maneuverability, Water Manipulation, Water Pressure Generation, Water Solidification, Whirlpool Generation, and Wind Generation.

Undergrowth Form: Absorbing Regeneration, Absorption, Absorption Empowerment, Arm Expansion, Avalanche Creation, Botanical Communication, Branch Generation, Burrowing, Chlorokinetic Combat, Chlorokinetic Constructs, Concussion Force, Contaminant Immunity, Dermal Armor, Earth Absorption, Earth Attacks, Earth Communication, Earth Detection, Earth Empowerment, Earth Generation, Earth Swimming, Earthquake Generation, Ecological Empathy, Elemental Regeneration, Enhanced Lung Capacity, Enhanced Throwing, Expandability, Fire Immunity, Floraportation, Geokinetic Combat, Geokinetic Constructs, Geokinetic Surfing, Ground Rupturing, Healing Earth, Leaf Generation, Leaf Manipulation, Leaf Projection, Limb Expansion, Limb Extension, Natural Weaponry, Nature Attacks, Nature Channeling, Nature Communication, Nature Embodiment, Nature Empowerment, Nature Manipulation, Nature Perception, Nature Teleportation, Nature Unity, Naturakinetic Combat, Organic Regeneration, Oxygen Independence, Pain Suppression, Plant Attacks, Plant Detection, Plant Enhancement, Plant Generation, Plant Growth, Plant Manipulation, Plant Merging, Plant Mimicry, Poison Immunity, Regenerative Healing Factor, Seismic Sense, Size Combat, Size Manipulation, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Walking Tree Physiology, Terrakinetic Constructs, Terraportation, Vacuum Adaptation, Wood Constructs, Wood Exoskeleton, Wood Generation, Wood Growth, Wood Manipulation, Wood Mimicry, Xylokinetic Combat, Xylokinetic Constructs, and Xylokinetic Creature Construction. Prime: Aerial Communication, Anatomical Liberation, Animal Empathy, Animal Manipulation, Animal Telepathy, Army Creation, Beam Emission, Bodyguard Power, Cold Immunity, Concussion Beams, Disaster Manipulation, Electrical Immunity, Elemental Absorption, Elemental Attacks, Elemental Aura, Elemental Channeling, Elemental Cloning, Elemental Combat, Earth Communication, Elemental Connection, Elemental Constructs, Elemental Embodiment, Elemental Generation, Elemental Healing, Elemental Manipulation, Elemental Mimicry, Energy Attacks, Energy Combat, Energy Constructs, Energy Generation, Energy Manipulation, Environmental Adaptation, Infinite Supply, Omnilingualism, Restoration, Replication, Replication Combat, Scanning, Solidification, Weather Communication, Weather Manipulation, and Zoolingualism.

Pirate Form: Aquabatics, Aquatic Adaptation, Aquatic Empathy, Aquatic Life Manipulation, Aquatic Respiration, Bulletproof Durability, Dermal Armor, Drowning, Enhanced Bite, Enhanced Lung Capacity, Electricity Attacks, Electricity Constructs, Electricity Generation, Electricity Manipulation, Electokinetic Combat, Enhanced Polearm Proficiency, Enhanced Strike, Fish Physiology, Hydrokinetic Combat, Hydrokinetic Constructs, Hydrokinetic Intangibility, Hydrokinetic Shapeshifting, Hydrokinetic Surfing, Ink Attacks, Ink Generation, Ink Manipulation, Martial Arts Initiation, Melanokinetic Combat, Melanokinetic Constructs, Ocean Augmentation, Ocean Communication, Ocean Embodiment, Ocean Manipulation, Ocean Lordship, Pincer Grip, Pressure Resistance, Scald Generation, Scale Manifestation, Sea Monster Manipulation, Shark Physiology, Sharp Teeth, Speed Swimming, Storm Manipulation, Supernatural Combat, Supernatural Durability, Supernatural Endurance, Supernatural Senses, Supernatural Stamina, Supernatural Strength, Tail Manifestation, Temperature Immunity, Tidal Wave Generation, Tooth Regrowth, Underwater Combat, Water Absorption, Water Attacks, Water Dashing, Water Empowerment, Water Form Manipulation, Water Generation, Water Immunity, Water Maneuverability, Water Manipulation, Water Mimicry, Water Sense, Water Solidification, Water Walking, Weather Manipulation, and Whirlpool Generation.

Teleport Form: Access and Occlusion, Aquatic Adaptation, Banishment, Binding, Burning, Claw Retraction, Climbing, Cosmic Teleportation, Cutting, Deflection, Door Projection, Earthquake Generation, Enhanced Clawmanship, Enhanced Gunmanship, Enhanced Swordsmanship, Fire Attacks, Fire Generation, Fire Manipulation, Flame Solidification, Flash Step, Levitation, Melting, Night Vision, Oxygen Independence, Portal Boost. Portal Creation, Portal Interface, Portal Manipulation, Prehensile Tail, Pyrokinetic Combat, Pyrokinetic Constructs, Remote Teleportation, Sharp Tail, Size Combat, Size Manipulation, Size Reduction, Sharp Teeth, Spatial Slicing, Subspace Travel, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Speed, Supernatural Strength, Supernatural Vision, Tail Manifestation, Telekinesis, Teleport Dash, Teleportation, Teleportation Combat, Teleportation Flight, Teleportation Slash, Teleportation Strike, Telescopic Vision, Thermal Resistance, Vacuum Adaptation, Vibration Attacks, Vibration Emission, Wallcrawing, and Weaponized Tail.   

Dragonfly Form: 360-Degree Neck Rotation, 360-Degree Vision, Acceleration Immunity, Access and Occlusion, Acid Artillery, Acid Attacks, Acid Breath, Acid Generation, Acid Immunity, Acid Infusion, Acid Manipulation, Acid Solidification, Acid Weaponry, Acidic Bodily Fluids, Acidic Blood, Acidic Poison Generation, Acidic Poison Manipulation, Acidic Saliva, Additional Limbs, Adhesion, Adhesion Manipulation, Adhesive Secretion, Adhesive Weaponry, Aerial Adaptation, Aerial Combat Mastery, Aerobatics, Air Attacks, Air Breath, Air Generation, Air Manipulation, Animal Empathy, Animal Scrying, Antenna Protrusion, Appendage Generation, Benzinikinetic Combat, Binding, Binding Combat, Blindness Inducement, Body Shredding, Bulletproof Durability, Burning, Burrowing, Camouflage, Chlorine Gas Generation, Claw Retraction, Cloud Solidification, Cocoon Generation, Command Inducement, Contaminant Immunity, Control Inducement, Control Manipulation, Corrosion Inducement, Cutting, Deflection, Dermal Armor, Dragon Physiology, Earthquake Generation, Energy Beam Emission, Energy Generation, Energy Manipulation, Enhanced Bite, Enhanced Clawmanship, Enhanced Stealth, Entity Tethering, Escape Artistry, Fire Attacks, Fire Breath, Fire Generation, Fire Infusion, Fire Manipulation, Flame Solidification, Flight, Freeing, Frictionless Skin, Gas Attacks, Goo Breath, Gas Generation, Gas Manipulation, Gliding, Goo Breath, Goo Generation, Healing, High-Speed Flight, High-Speed Reflexes, Infection, Infestation, Inflammation, Insect Generation, Insect Manipulation, Insect Physiology, Insect Dragon Physiology, Knockout Gas Generation, Lock-Picking, Melting, Miasma Emission, Mind Control, Mind Link, Multiple Arms, Multi-Direction Vision, Nephokinetic Combat, Nephokinetic Constructs, Nerve Gas Generation, Neurocognitive Deficit, Night Vision, Paralysis Inducement, Pheromone Generation, Pheromone Manipulation, Poison Absorption, Poison Attacks, Poison Breath, Poison Gas Generation, Poison Generation, Poison Immunity, Poison Infusion, Poison Manipulation, Poison Solidification, Poisonous Bodily Fluids, Poisonous Blood, Poisonous Slash, Prehensile Tail, Pyrokinetic Combat, Pyrokinetic Constructs, Regenerative Healing Factor, Regenerative Limb Addition, Retractable Stinger, Sandstorm Creation, Scale Manifestation, Seismic Sense, Seismokinetic Combat, Serqekinetic Combat, Serqekinetic Constructs, Sharp Tail, Shockwave Clap, Shockwave Generation, Shockwave Stomp, Size Combat, Size Enhancement, Size Manipulation, Size Reduction, Sleep Inducement, Sliding, Slime Attacks, Slime Constructs, Slime Infusion, Slime Manipulation, Slime Solidification, Slime Vision, Sonic Boom Generation, Sound Wave Generation, Steel Mimicry, Stinger Protrusion, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Tail Manifestation, Tailwind Generation, Tail Manifestation, Taming, Thermal Resistance, Tornado Creation, Toxikinetic Combat, Toxikinetic Constructs, Toxikinetic Flight, Vapor Attacks, Vapor Manipulation, Vapor Solidification, Venom Secretion, Venomous Claws, Venomous Fangs, Vibration Attacks, Vibration Emission, Wallcrawling, Wallrunning, Wing Manifestation, and Zoolingualism. Prime: Animal Emerging, Animal Swarming, Atmospheric Adaptation, Avalanche Creation, Butterfly Swarming, Cryokinetic Combat, Cryokinetic Constructs, Discharge, Earth Attacks, Earth Breath, Earth Generation, Earth Infusion, Earth Manipulation, Electric-Fire Artillery, Electric-Fire Attacks, Electric-Fire Beam Emission, Electric-Fire Infusion, Electric-Fire Manipulation, Electric-Fire Weaponry, Electric Breath, Electrical Constructs, Electricity Attacks, Electricity Generation, Electricity Infusion, Electricity Manipulation, Electricity Solidification, Electrokinetic Combat, Eruption Inducement, Evolutionary Cocoon, Explosion Inducement, Flash Step, Fire-Lightning Breath, Freezing, Geokinetic Combat, Healing Factor Nullification, Hive Mind, Hydrokinetic Combat, Hydrokinetic Constructs, Ice Attacks, Ice Breath, Ice Generation, Ice Infusion, Ice Manipulation, Insect Breath, Insect Swarming, Ionikinetic Combat, Ionikinetic Constructs, Lava Breath, Lava Generation, Living Hive, Magma Attacks, Magma Combat, Magma Constructs, Magma Infusion, Magma Manipulation, Multiple Eyes, Oxygen Independence, Plasma Artillery, Plasma Attacks, Plasma Generation, Plasma Infusion, Plasma Manipulation, Plasma Solidification, Plasma Weaponry, Pressure Resistance, Psammokinetic Combat, Psammokinetic Constructs, Quicksand Generation, Reforming, Sand Attacks, Sand Breath, Sand Generation, Sand Manipulation, Sand Solidification, Scattering, Supernatural Flexibility, Supernatural Lung Capacity, Terrakinetic Constructs, Ultimate Acid, Ultimate Acidic Poison, Ultimate Poison, Vacuum Adaptation, Volcanic Adaptation, Water Attacks, Water Breath, Water Generation, Water Infusion, Water Manipulation, Water Pressure Generation, Water Solidification, and Whirlpool Generation.
Chaos Form: Avalanche Creation, Boulder Generation, Bulletproof Durability, Burrowing, Burying, Concussive Force, Contaminant Immunity, Crushing, Dermal Armor, Disaster Manipulation, Disease Immunity, Earth Absorption, Earth Attacks, Earth Augmentation, Earth Aura, Earth Communication, Earth Empowerment, Earth Exoskeleton, Earth Generation, Earth Imprisonment, Earth Infusion, Earth Manipulation, Earth Mimicry, Earth Portal Creation, Earth Swimming, Earth Transmutation, Earthquake Generation, Enhanced Lung Capacity, Geokinetic Combat, Geokinetic Flight, Geokinetic Invisibility, Geokinetic Regeneration, Geokinetic Surfing, Geomancy, Ground Liquification, Ground Pound, Ground Ripping, Ground Rupturing, Healing Earth, Matter Ingestion, Melting, Natural Weaponry, Oxygen Independence, Quicksand Generation, Reforming, Scatting, Seismic Sense, Shockwave Stomp, Stone Scrying, Supernatural Durability, Supernatural Endurance, Supernatural Strength, Surface Manipulation, Tectonic Plate Manipulation, Terrakinetic Constructs, Terrain Manipulation, Terraportation, Thermal Resistance, and Unearth. Prime: Abacomancy, Absolute Hot Inducement, Amorphous Physiology, Burning, Claw Retraction, Climbing, Combustion Inducement, Cutting, Deflection, Dehydration, Elasticity, Electrical Immunity, Enhanced Clawmanship, Eruption Inducement, Ferrokinetic Combat, Ferrokinetic Constructs, Ferrokinetic Invisibility, Ferrokinetic Regeneration, Ferro Energy Manipulation, Fire Infusion, Flammable Blood, Flammable Bodily Fluids, Heat Attacks, Heat Embodiment, Heat Generation, Heat Manipulation, Heat Physiology, Incineration, Inflammation, Lava Generation, Magma Attacks, Magma Aura, Magma Combat, Magma Constructs, Magma Manipulation, Magma Mimicry, Magma Regeneration,  Metal Attacks, Metal Aura, Metal Detection, Metal Embodiment, Metal Exoskeleton, Metal Generation, Metal Manipulation, Metal Mimicry, Metal Transmutation, Petrification, Psammokinetic Combat, Psammokinetic Constructs, Psammokinetic Flight, Psammokinetic Invisibility, Psammokinetic Regeneration, Psammokinetic Shapeshifting, Psammokinetic Surfing, Psammoportation, Sand Attacks, Sand Aura, Sand Generation, Sand Manipulation, Sand Mimicry, Sand Transmutation, Sandstorm Creation, Self Combustion, Shapeshifting Combat, Supernatural Speed, Terrakinetic Claws, Ultimate Burning, and Wallcrawling.

Nightmare Form: Ballistic Scream, Countenance, Dark Energy Manipulation, Death-Force Attacks, Death-Force Combat, Death-Force Constructs, Death-Force Manipulation, Emotion Absorption, Enhanced Roar, Fear Constructs, Fear Empowerment, Fear Inducement, Fear Manifestation, Fear Manipulation, Fear Perception, Fearful Scream, Illusion Manipulation, Illusion Transformation, Illusory Combat, Illusionary Environment, Insanity Inducement, Meta Summoning, Multiple Eyes, Nemesis Form, Ogre Physiology, Pain Inducement, Paralysis Inducement, Partial Transformation, Phobia-Initiated Ability, Shapeshifting, Shapeshifting Combat, Sonic Breath, Spike Protrusion, Supernatural Accuracy, Supernatural Durability, Supernaturally Endurance, Supernatural Speed, Supernatural Stamina, Supernatural Strength, and Supernatural Ugliness.

Alien Form: Acceleration Immunity, Additional Limbs, Aerial Combat Mastery, Alien Physiology, Appendage Generation, Arm Expansion, Atmospheric Adaptation, Beam Emission, Biomorphing, Body Manipulation, Bulletproof Durability, Burning, Claw Retraction, Climbing, Cold Beam Emission, Compressibility, Concussion Beams, Concussive Force, Constriction, Density Manipulation, Dermal Armor, Disease Immunity, Earthquake Generation, Elasticity, Elastic Combat, Elemental Beam Emission, Empathy, Enhanced Lung Capacity, Exoskeleton, Fire Vision, Flight, Force-Field Combat, Force-Field Constructs, Force-Field Generation, Freeze Vision, Freezing, Gender Transformation, Gliding, Heliokinetic Combat, High-Speed Flight, Ice Beam Emission, Inanimate Object Physiology, Intangibility, Intangibility Combat, Interstellar Travel, Invisible Attacks, Invisibility Combat, Invisibility, Limb Expansion, Limb Extension, Memory Reading, Mental Attacks, Mental Shield Creation, Mind Anchoring, Mind Control, Mind Reading, Multi-Hit Strike, Nail Bullet Projection, Natural Weaponry, Omnilingualism, Optic Blasts, Organical Constructs, Orthoptera Physiology, Oxygen Independence, Pain Suppression, Partial Transformation, Picnokinetic Combat, Power Fists, Power Headbutt, Power Legs, Projective Omnilungalism, Psionic Combat, Psionic Speed, Psionic Strength, Psychic Communication, Psychic Feedback, Psychic Force-Field Generation, Psychic Shield, Radiation Immunity, Regenerative Healing Factor, Regrowth, Replication, Replication Combat, Scale Bullet Projection, Scale Manifestation, Seismokinetic Combat, Shapeshifting, Shapeshifting Combat, Shockwave Generation, Size Manipulation, Size Reduction, Solar Attacks, Solar Constructs, Solar Empowerment, Solar Energy Absorption, Solar Energy Manipulation, Solar Flight, Solar Manipulation, Solar Solidification, Space Combat, Supernatural Condition, Supernatural Strike, Supernova Inducement, Telekinesis, Telekinetic Attacks, Telekinetic Combat, Telekinetic Compression, Telekinetic Choking, Telekinetic Grip, Telekinetic Maneuver, Telekinetic Pull/Push, Telepathic Combat, Telepathic Language Instruction, Telepathic Speaking, Telepathic Translation, Telepathy, Tendril Generation, Tentacle Extension, Thermal Resistance, Thick Skull, Transformation, Vacuum Adaptation, Vibration Attacks, Vibration Emission, Visual Mind Reading, and Wing Manifestation.

Prodigy Form: Acceleration, Acceleration Immunity, Accelerated Probability, Adaptive Mind, Astrokinetic Combat, Attack Ignoring, Battlefield Adaptation, Bulletproof Durability, Binding, Burrowing, Camouflage, Chain Constructs, Chain Manipulation, Combat Perception, Compass Sense, Computer Perception, Cosmic Attacks, Cosmic Aura, Cosmic Constructs, Cosmic Energy Manipulation, Cosmic Radiation Generation, Cutting, Deflection, Dermal Armor, Detail Intuition, Electric Conductivity, Electric Pull, Electric Shield Construction, Electrical Constructs, Electrical Force Field, Electricity Attacks, Electricity Constructs, Electricity Defense, Electricity Generation, Electricity Manipulation, Electrokinetic Combat, Energy Attacks, Energy Constructs, Energy Defense, Energy Generation, Energy Manipulation, Energy Shield Construction, Enhanced Awareness, Enhanced Bite, Enhanced Clawmanship, Enhanced Preparedness, Enhanced Wisdom, Enhanced Wits, Environmental Adaptation, Ergokinetic Combat, Force-Field Attacks, Force-Field Combat, Force-Field Constructs, Force-Field Generation, Force-Field Manipulation, Flight Field Projection, Fur Generation, High-Speed Flight, Intangibility, Intangibility Combat, Intangibility Extension, Intangibility Infusion, Leadership Empowerment, Levitation, Mammalian Physiology, Master Builder, Mechanical Intuition, Mid-Air Combat, Multi-Weapon Wielding, Multiple Arms, Multiple Eyes, Multitasking, Night Vision, Power Headbutt, Precognition, Prehensile Tail, Primate Physiology, Psionic Speed, Psionic Strength, Sharp Teeth, Supernatural Agility, Supernatural Athleticism, Supernatural Accuracy, Supernatural Dexterity, Supernatural Detection, Supernatural Durability, Supernatural Endurance, Supernatural Intelligence, Supernatural Senses, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Supernatural Weapon Proficiency, Supernatural Wisdom, Tactical Analysis, Tactical Genius, Tactile Telekinesis, Tail Manifestation, Tangible Interplay, Technology Manipulation, Telekinesis, Telekinetic Attacks, Telekinetic Aura, Telekinetic Combat, Telekinetic Flight, Telekinetic Grip, Telekinetic Pressure, Telekinetic Push/Pull, Thermal Resistance, Thick Skull, Visualization, Wallcrawling, Weakness Detection, Weapon Creation, and Weapon Proficiency. Prime: Aerial Combat Mastery, Arcing Blasts, Armor Manipulation, Concussive Beams, Enhanced Accuracy, Homing Effect, Optic Blasts, and Targeting.

Comet Form: Acceleration Immunity, Afterimage Creation, Atmospheric Adaptation, Charge, Concussive Force, Contaminant Immunity, Defense Break, Dermal Armor, Disease Immunity, Elemental Aura, Energy Absorption, Energy Attacks, Energy Concentration, Energy Constructs, Energy Conversion, Energy Current Defiance, Energy Exoskeleton, Energy Generation, Energy Manipulation, Energy Metabolization, Energy Physiology, Energy Propulsion, Energy Solidification, Enhanced Cuteness, Enhanced Lung Capacity, Environmental Adaptation, Ergokinetic Combat, Flight, Force-Field Combat, Force-Field Generation, Force-Field Manipulation, Gravitation Adaptation, High-Speed Flight, Impale, Intangibility, Intangibility Combat, Interstellar Travel, Jet Propulsion, Levitation, Mid-Air Combat, Oxygen Indepence, Piercing Charge, Prehensile Tail, Prism Beam Emission, Projectile Body, Radiation Immunity, Ray/Beam Manipulation, Space Combat, Supernatural Agility, Supernatural Cuteness, Supernatural Durability, Supernatural Endurance, Supernatural Strength, Tail Manifestation, Telekinesis, Thermal Resistance, and Vacuum Adaptation. Prime: Absolute Hot Inducement, Absolute Energy Absorption, Aerial Combat Mastery, Burning, Crystal Attacks, Crystal Aura, Crystal Generation, Crystal Manipulation, Crystallization, Crystallokinetic Combat, Crystallokinetic Constructs, Earthquake Generation, Elemental Shapeshifting, Energetic Pressure, Energy Amplification, Heat Attacks, Heat Aura, Heat Generation, Heat Manipulation, Heliokinetic Combat, Hot Air Generation, Hot Air Manipulation, Infinite Supply, Light Absorption, Light Attacks, Light Aura, Light Generation, Light Manipulation, Light Solidification, Megaton Kick, Megaton Punch, Natural Weaponry, Photokinetic Combat, Photokinetic Constructs, Power Fists, Power Legs, Propulsive Strike, Radiation Absorption, Radiation Attacks, Radiation Aura, Radiation Constructs, Radiation Generation, Radiation Manipulation, Radiokinetic Combat, Shapeshifting Combat, Solar Attacks, Solar Augmentation, Solar Aura, Solar Constructs, Solar Energy Absorption, Solar Flight, Solar Generation, Solar Manipulation, Solar Physiology, Solar Energy Manipulation, Sonic Boom Generation, Speed Combat, Speed Strike, Supernatural Combat, Ultimate Burning, and Weaponized Tail.

Experiment Form: Access and Occlusion, Additional Limbs, Adhesion, Adhesive Secretion, Aerokinetic Combat, Air Attacks, Air Generation, Air Manipulation, Air Pressure Generation, Air Solidification, Appendage Generation, Army Creation, Audiographic Memory, Ball Projection, Binding, Blindness Inducement, Botanical Communication, Bouncing, Bulletproof Durability, Burning, Burrowing, Chlorokinetic Combat, Chlorokinetic Constructs, Claw Retraction, Climbing, Constriction, Cross-Wall Jumping, Cryokinetic Combat, Cryokinetic Surfing, Cutting, Cyclone Spinning, Double Jump, Earth Attacks, Earth Generation, Earth Manipulation, Earthquake Generation, Elastic Combat, Elastic Jaws, Elasticity, Electrical Immunity, Electricity Attacks, Electricity Generation, Electricity Manipulation, Electrokinetic Combat, Enhanced Bite, Enhanced Clawmanship, Enhanced Cuteness, Entity Tethering, Fire Attacks, Fire Generation, Fire Immunity, Fire Manipulation, Freezing, Fur Generation, Geokinetic Combat, Geokinetic Flight, Hydrokinetic Combat, Ice Attacks, Ice Generation, Ice Manipulation, Infrared Perception, Ionikinetic Combat, Laser Vision, Levitation, Momentum Charge, Multiple Arms, Night Vision, Plant Attacks, Plant Generation, Plant Growth, Plasma Attacks, Plasma Generation, Plasma Manipulation, Pole Swinging, Prehensile Feet, Prehensile Tail, Prehensile Tongue, Psionic Speed, Psionic Strength, Pyrokinetic Combat, Replication, Replication Combat, Shapeshifting, Shapeshifting Combat, Size Enhancement, Size Manipulation, Size Reduction, Small Size, Spherical Form, Spin Dash, Spinning Attack, Spinning Combat, Spinning Defense, Stench Generation, Supernatural Agility, Supernatural Athleticism, Supernatural Balance, Supernatural Combat, Supernatural Cuteness, Supernatural Dexterity, Supernatural Hearing, Supernatural Leap, Supernatural Strength, Supernatural Tracking, Telekinesis, Telekinetic Attacks, Telekinetic Combat, Telekinetic Flight, Teleportation, Teleportation Combat, Tornado Creation, Vocal Replication, Wallcrawling, Wall Jump, Water Attacks, Water Generation, Water Manipulation, Water Pressure Generation, and X-Ray Vision.

Nano Form: Acceleration, Acceleration Immunity, Arm-Blade Proficiency, Bio-Electricity Manipulation, Blade Construction, Blade Retraction, Claw Extension, Claw Retraction, Cutting, Electricity Attacks, Electricity Generation, Electricity Solidification, Electrokinetic Combat, Ferrokinetic Combat, Ferrokinetic Constructs, Ferrokinetic Regeneration, Flight, High Speed Flight, Impale, Iron Generation, Iron Manipulation, Iron Mimicry, Lock-Picking, Metal Attacks, Metal Aura, Metal Generation, Natural Weaponry, Organic Constructs, Organic Combat, Organic Manipulation, Organic Weapons, Partial Transformation, Polishing, Physical Restoration, Razor Hand, Saw Protrusion, Size Manipulation, Size Reduction, Superior Adaptation, Supernatural Agility, Supernatural Durability, Supernatural Speed, Supernatural Strength, Shapeshifting, Shapeshifting Combat, Sharpness Manipulation, Steel Manipulation, Steel Mimicry, Sword Arm, Weapon Constructs, Weapon Creation, Weapon Hands, Weapon Manipulation, Weaponized Body, and Wing Blades. Prime: Ammunition Generation, Arcing Blasts, Bullet Generation, Bullet Hell, Bullet Projection, Cold Immunity, Electricity Immunity, Fire Immunity, Holographic Projection, Homing Effect, Laser Attacks, Laser Constructs, Laser Generation, Laser Manipulation, Light Solidification, Missile Generation, Multi Strike, Mechanical Constructs, Nanite Constructs, Nanite Manipulation, Nanite Mimicry, Photokinetic Combat, Photokinetic Constructs, Photokinetic Regeneration, Prism Beam Emission, Scatter Shot, Targeting, Teleportation, Teleportation Combat, Thermal Resistance, and Trajectory Manipulation.

Territory Form: Appendage Generation, Arm Expansion, Binding, Body Part Swapping, Body Dismemberment, Brushing, Bulletproof Durability, Compressibility, Conscious Spatial Awareness, Constriction, Clubbed Tail, Deflection, Distance Manipulation, Distortion Manipulation, Elastic Combat, Effect Field Projection, Elasticity, Energy Attacks, Energy Drain, Energy Generation, Energy Manipulation, Enhanced Lung Capacity, Expandability, Flat Body, Flawless Coordination, Gravitation Adaptation, Gravity Manipulation, Heat Attacks, Heat Generation, Heat Manipulation, Impact Absorption, Improbable Weapon Proficiency, Inflation, Levitation, Limb Expansion, Limb Extension, Location Swapping, Mind Exchange, Natural Weaponry, Object Attacks, Object Constructs, Object Possession, Partial Teleportation, Projectile Enhancement, Remote Teleportation, Ring Creation, Ring Manipulation, Sinkability, Space Compression, Space Depletion, Space Generation, Space-Time Rift, Spatial Attacks, Spatial Constructs, Spatial Contortion, Spatial Displacement, Spatial Distortion, Spatial Duplication, Spatial Manipulation, Spatial Perception, Spatial Pressure Generation, Spatial Slicing, Spatial Telekinesis, Spatial Tuning, Spatiokinetic Combat, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Tail Manifestation, Teleportation Orb Generation, Telekinesis, Telekinetic Attacks, Telekinetic Choking, Telekinetic Combat, Teleportation, Trajectory Curving, Weaponized Tail, and Weight Manipulation. Prime: Cold Immunity, Chronokinetic Combat, Chronokinetic Constructs, Flash-Forward, Flight, Physical Restoration, Remote Time Travel, Replay Effect, Temporal Duplication, Temporal Erasure, Temporal Healing, Temporal Inversion, Temporal Looping, Temporal Restarting, Temporal Rewind, Temporal Slicing, Temporal Trapping, Time Acceleration, Time Attacks, Time Compression, Time Energy Generation, Time Energy Manipulation, Time Manipulation, Time Portal Creation, Time Reduction, Time Stopping, Time Travel, Thermal Resistance, and Wing Manifestation.

Glacier Form: Aerial Adaptation, Acceleration Immunity, Atmospheric Adaptation, Avalanche Creation, Beak Protrusion (Lose this upon getting an upgrade), Blizzard Creation, Bulletproof Durability, Claw Retraction, Climbing, Cold Air Manipulation, Cold Energy Manipulation, Cold Immunity, Cold Manipulation, Cryokinetic Combat, Cryokinetic Constructs, Cryokinetic Flight, Cryokinetic Invisibility, Cryokinetic Regeneration, Cryokinetic Surfing, Cryostasis, Cutting, Deflection, Dermal Armor, Dinosaur Physiology (Lose this upon getting an upgrade), Elemental Fangs, Elemental Shapeshifting, Elemental Telekinesis, Enhanced Bite, Enhanced Clawmanship, Enhanced Mauling, Feather Projection, Flight, Freezing, Frigokinetic Combat, Frigokinetic Constructs, Frigokinetic Invisibility, Frigokinetic Regeneration, Frostbite, High-Speed Flight, Ice Absorption, Ice Artillery, Ice Attacks, Ice Augmentation, Ice Aura, Ice Generation, Ice Manipulation, Ice Mimicry, Ice Storm Creation, Ice Transmutation, Impale, Natural Weaponry, Night Vision, Oxygen Independence, Pain Suppression, Pterosaur Physiology, Reforming, Scale Manifestation, Scattering, Shapeshifting Combat, Sharp Teeth, Shattering, Sliding, Snow Attacks, Snow Generation, Snow Manipulation, Snow Mimicry, Snow Transmutation, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Wing Blades, and Wing Manifestation. After Upgrade: Aquatic Breathing, Camouflage, Clubbed Tail, Elemental Attacks, Hidden Attacks, Missile Generation, Prehensile Tail, Scatter Shot, Sharp Tail, Speed Swimming, and Tail Manifestation. Prime: Absolute Zero Inducement, Jet Propulsion, Molecular Deceleration, Molecular Immobilization, Speed Cancellation, Sub-Zero Rain, and Ultimate Freezing. 

Warlord Form: Acceleration Immunity, Air Breath, Arcing Blasts, Beam Emission, Concussion Beams, Concussive Force, Constriction, Counter, Disintegration Beam, Elemental Immunity, Energy Attacks, Energy Generation, Energy Manipulation, Enhanced Breath, Explosion Inducement, Gadget Usage, Flight, Hand Blasts, Heat Vision, High-Speed Flight, Homing Effect, Intangible Beam Emission, Interstellar Travel, Laser Vision, Levitation, Muscle Manipulation, Muscle Mass Enhancement, Optic Blasts, Orbital Optic Array, Oxygen Independence, Pressure Resistance, Radiation Immunity, Ray/Beam Manipulation, Reflective Attacks, Regenerative Healing Factor, Scattering Shot, Shapeshifting, Shapeshifting Combat, Sonic Boom Generation, Strength Augmentation, Supernatural Durability, Supernatural Endurance, Supernatural Hearing, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Strength, Supernatural Survivability, Supernatural Swordsmanship, Targeting, Technorganic Physiology, Tentacle Extension, Thermal Resistance, Transitional Phasing Beam, Vacuum Adaptation, and Wing Manifestation.

Psychic Form: Attraction & Repulsion, Binding, Burning, Clubbed Tail, Concussive Force, Counter, Crushing, Defense Break, Deflection, Earthquake Generation, Electric Aura, Electric Conductivity, Electric Pull, Electrical Constructs, Electrical Heating, Electrical Immunity, Electrical Telekinesis, Electrical Telepathy, Electrical Wall Crawling, Electricity Absorption, Electricity Attacks, Electricity Generation, Electricity Manipulation, Electricity Solidification, Electrokinetic Combat, Enhanced Hiding, Enhanced Memory, Energy Amplification, Energy Attacks, Energy Constructs, Energy Contact, Energy Conversion, Energy Detection, Energy Generation, Energy Healing, Energy Manipulation, Energy Propulsion, Energy Solidification, Energy Transferal, Ergokinetic Combat, Explosion Inducement, Fire Aura, Fire Attacks, Fire Generation, Fire Manipulation, Firestorm Creation, Flame Shield, Flame Solidification, Flash Step, Flight, Force-Field Generation, Force-Field Manipulation, Heat Absorption, Heat Attacks, Heat Generation, Heat Manipulation, Homing Effect, Inanimation, Inaudible Movement,  Inflammation, Knowledge Projection, Knowledge Replication, Levitation, Magic, Magic Attacks, Magic Combat, Magic Constructs, Magic Energy Absorption, Magic Energy Manipulation, Magic Empowerment, Magic Generation, Magic Resistance, Magical Flight, Mana Manipulation, Megaton Kick, Megaton Punch, Melting, Memory Reading, Mental Attacks, Mind Control, Mind Image, Mind Reading, One-Man Army, Orbital Field, Poison Immunity, Power Fists, Power Legs, Prehensile Tail, Psionics, Psionic Combat, Psionic Explosion, Psionic Healing, Psionic Inundation, Psionic Manipulation, Psionic Speed, Psionic Strength, Psychic Attacks, Psychic Combat, Psychic Constructs, Psychic Energy Absorption, Psychic Energy Manipulation, Psychic Force-Field Generation, Psychic Immunity, Psychic Shield, Psychic Wave Manipulation,  Pyrokinetic Combat, Pyrokinetic Constructs, Pyrokinetic Flight, Pyrokinetic Surfing, Pyro-Telekinesis, Ray/Beam Manipulation, Remote Telekinesis, Seismic Sense, Sensory Scrying, Sensory Tracking, Sharp Tail, Shield Break, Speed Clones, Speed Combat, Speed Strike, Spell Amplification, Spell Casting, Stealth Tactics, Supernatural Agility, Supernatural Athleticism, Supernatural Durability, Supernatural Endurance, Supernatural Leap,  Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Supernatural Swordsmanship, Telekinesis, Telekinetic Attacks, Telekinetic Aura, Telekinetic Choking, Telekinetic Combat, Telekinetic Constructs, Telekinetic Flight, Telekinetic Force Manipulation, Telepathic Combat, Telepathic Force, Telekinetic Maneuver, Telekinetic Pressure, Telepathic Language Instruction, Telepathic Translation, Telepathy, Thought Manifestation, Thought Projection, Visual Mind Reading, Wallrunning, Weaponized Tail, and X-Ray Vision. Prime: Absolute Psionic Power, Dimension Travel, Electricity Portal Creation, Elemental Portal Creation, Elemental Divination, Energy Portal Creation, Fire Portal Creation, Flawless Preconginition, Force-Field Attacks, Force-Field Combat, Force-Field Constructs, Magic Portal Creation, Portal Creation, Precognition, Psychic Communication, Psychometry, Pyromancy, Retrocognition, and Telepathic Speaking.



Organic Form: Amorphous Physiology, Anti-Healing Factor, Arm Expansion, Arm Extension, Binding, Biomorphing, Bodily Aspect Enhancement, Body Modification, Cell Manipulation, Cellular Activation, Cellular Disintegration, Clothing Generation, Cloth Manipulation, Cloth Removal, Compressibility, Constriction, Contaminant Immunity, Corrosion Inducement, Decomposition Manipulation, Devolution, Disease Detection, Disease Immunity, DNA Indexing, DNA Manipulation, DNA Mimicry, DNA Replication, Elastic Combat, Elastic Skin, Elasticity, Endopathy, Evolution, Evolution Manipulation, Expandability, Flat Body, Frictionless Skin, Gene-Splicing, Genetic Access, Genetic Attacks, Genetic Evolution, Genetic Form, Genetic Mimicry, Health Drain, Health Optimization, Healing, Healing Erasure, Healing Factor Nullification, Impact Absorption, Inflation, Inner Power, Internal Bodily Cleansing, Leg Extension, Life Creation, Limb Expansion, Limb Extension, Liquid Generation, Liquid Mimicry, Malleable Anatomy, Mental Healing, Mud Mimicry, Natural Weaponry, Organic Absorption, Organic Attacks, Organic Combat, Organic Constructs, Organic Detection, Organic Empowerment, Organic Generation, Organic Imprisonment, Organic Manipulation, Organic Mimicry, Organic Regeneration, Organic Teleportation, Pain Suppression, Power Activation, Power Deactivation, Power Erasure, Progression, Reforming, Remolding, Rot Inducement, Scattering, Shapeshifting, Shapeshifting Combat, Sludge Generation, Size Combat, Size Enhancement, Size Manipulation, Species Shifting, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Telomere Reduction, Telomere Regeneration, Tendril Extension, Tendril Generation, Vacuum Adaption, and Weaponized Body. Prime: Bulletproof Durability, Dermal Armor, Energy Absorption, Energy Amplification, Energy Attacks, Energy Constructs, Energy Generation, Energy Manipulation, Energy Wave Emission, Enhanced Lung Capacity, Metal Mimicry, Organic Transmutation, Telekinesis, Thermal Resistance, and Water Immunity.

Electron Form: Acceleration Immunity, Army Creation, Circuitry Travel, Crash!, Electric Conductivity, Electrical Immunity, Electrical Transportation, Electricity Absorption, Electricity Generation, Electricity Manipulation, Electricity Mimicry, Electrokinetic Combat, Energy Attacks, Enhanced Cuteness, Enhanced Lung Capacity, Flight, High-Speed Flight, High-Speed Reflexes, Replication, Replication Combat, Shocking, Small Size, Supernatural Agility, Supernatural Cuteness, Supernatural Durability, Supernatural Endurance, Supernatural Reflexes, Supernatural Stamina, Supernatural Speed, Supernatural Strength, Technology Manipulation, and Technological Possession.

Voice Form: Air Dashing, Army Creation, Ballistic Scream, Duplication Absorption, Earthquake Generation, Echolocation, Enhanced Lung Capacity, Enhanced Musicianship, Enhanced Roar, Music Combat, Music Intuition, Music Manipulation, Musical Animation, Musical Attacks, Musical Combat, Musical Empathy, Musical Healing, Parabolic Hearing, Persuasion, Replication, Replication Combat, Replication Regeneration, Rhythm Intuition, Rhythm Manipulation, Sonokinetic Combat,  Sonokinetic Constructs, Sound Absorption, Sound Amplification, Sound Attacks, Sound Conversion, Sound Detection, Sound Discernment, Sound Manipulation, Sound Scream, Sound Tracking, Soundwave Perception, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Healing, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Vertigo Inducement, Vertigo Negation, Vibration Attacks, Vibration Emission, Voice Manipulation, and Vocal Replication.

Zany Form: Afterimage Creation, Aim Dodging, Athletic Combat, Blizzard Creation, Bulletproof Durability, Climbing, Clown Physiology, Cutting, Cold Immunity, Cryokinetic Constructs, Cryokinetic Invisibility, Demon Physiology, Earthquake Generation, Escape Artistry, Flight, Fur Generation, Gender Transformation, High-Speed Flight, Ice Attacks, Ice Generation, Ice Manipulation, Ice Transmutation, Interstellar Travel, Locate Swapping, Night Vision, Partial Teleportation, Prehensile Tail, Remote Teleportation, Shadow Camouflage, Shapeshifting, Sharp Tail, Sharp Teeth, Stealth Tactics, Subspace Travel, Supernatural Agility, Supernatural Athleticism, Supernatural Balance, Supernatural Combat, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility, Supernatural Reflexes, Supernatural Senses, Supernatural Stamina, Supernatural Strength, Supernatural Swordsmanship, Teleport Dash, Teleportation, Teleportation Combat, Teleportation Flight, Teleportation Strike, Trickster, Unpredictability, Vibration Attacks, Vibration Emission, Wallcrawling, and Wall Jump.

Matter Form: Acceleration Immunity, Aerial Adaptation, Aerokinetic Constructs, Aerokinetic Invisibility, Air Walking, Appendage Generation, Aquatic Adaptation, Arm Expansion, Atmospheric Adaptation, Benzinikinetic Combat, Bulletproof Durability, Chemical Attacks, Chemical-Based Powers, Chemical Reaction, Chemistry Manipulation, Combustion Inducement, Compressibility, Chlorine Gas Generation, Crushing, Defense Break, Density Manipulation, Deoxygenation, Dermal Armor, Elemental Shapeshifting, Enhanced Lung Capacity, Enhanced Strike, Evaporation, Expandability, Explosion Inducement, Gas Attacks, Gas Generation, Gas Manipulation, Gas Mimicry, Gaseous Current Defiance, Gaseous Movement, Gliding, Flight, High-Speed Flight, Intangibility, Intangibility Combat, Ionikinetic Combat, Ionikinetic Constructs, Invisibility, Invisibility Combat, Knockout Gas Generation, Lightweight Movement, Limb Expansion, Limb Extension, Liquid Current Defiance, Liquid Generation, Liquid Manipulation, Liquid Mimicry, Mass Absorption, Mass Magnification, Mass Manipulation, Mass Reduction, Mass Transference, Matter Absorption, Matter Creation, Matter Manipulation, Matter State Manipulation, Matter State Shift, Melting, Miasma Emission, Muscle Mass Enhancement, Natural Weaponry, Nerve Gas Generation, Organic Combat, Organic Constructs, Oxygen Independence, Organic Weaponry, Picnokinetic Combat, Periodic Table Powers, Physical Disruption, Plasma Attacks, Plasma Generation, Plasma Manipulation, Plasma Mimicry, Pressure Manipulation, Pressure Resistance, Reforming, Scattering, Self-Molecular Manipulation, Shapeshifting, Shield Penetration, Size Combat, Size Enhancement, Size Manipulation, Size Reducement, Skin Hardening, Solidification, Solid Manipulation, Supernatural Agility, Supernatural Balance, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Unbreakable Skin, Underwater Combat, Vacuum Adaptation, Water Maneuverability, Weight Enhancement, Weight Manipulation, Weight Reduction, and Weighted Attacks.

Zephyr Form: Acceleration Immunity, Aerial Adaptation, Aerial Combat Mastery, Aerokinetic Combat, Aerokinetic Constructs, Aerokinetic Flight, Aerokinetic Immunity, Aerokinetic Invisibility, Aerokinetic Surfing, Aero-Telekinesis, Air Attacks, Air Absorption, Air Current Sense, Air Generation, Air Manipulation, Air Mimicry, Air Pressure Generation, Air Solidification, Air Walking, Army Creation, Atmospheric Adaptation, Burst, Cloud Flight, Cloud Generation, Cloud Manipulation, Cloud Mimicry,  Concussive Force, Crushing, Cyclone Spinning, Deflection, Deoxygenation, Dijinni Physiology, Electrical Constructs, Electrical Immunity, Electricity Absorption, Electricity Attacks, Electricity Generation, Electricity Manipulation, Electricity Mimicry, Electricity Solidification, Electrokinetic Combat, Electrokinetic Invisibility, Energy Absorption, Energy Attacks, Energy Constructs, Energy Generation, Energy Propulsion, Enhanced Breath, Enhanced Lung Capacity, Ergokinetic Combat, Explosion Inducement, Fog Generation, Flight, Genie Physiology, High-Speed Flight, Horn Protrusion, Hurricane Creation, Hydrokinetic Combat, Hydrokinetic Constructs, Hydrokinetic Invisibility, Implosion Inducement, Jet Propulsion, Lightning Calling, Nephokinetic Combat, Nephokinetic Constructs, Omnifarious, Precipitation Manipulation, Ray/Beam Manipulation, Reality Awareness, Reality Warping, Replication, Replication Combat, Size Combat, Size Enhancement, Size Manipulation, Size Reduction, Shocking, Storm Generation, Storm Manipulation, Supernatural Durability, Supernatural Endurance, Supernatural Healing, Supernatural Leap, Supernatural Strength, Supernatural Speed, Supernatural Touch, Thundercloud Generation, Thunderground Manipulation, Tornado Creation, Tornado Manipulation, Vacuum Adaptation, Vacuum Breath, Vacuum Effect, Vibration Attacks, Vibration Emission, Vortex Creation, Water Absorption, Water Attacks, Water Generation, Water Manipulation, Water Mimicry, Water Vortex Creation, Wind Generation, and Wish Granting.

Genetic Form: Acceleration Immunity, Binding, Brainlessness, Bulletproof Durability, Cannon Creation, Claw Retraction, Clay Mimicry, Climbing, Constriction, Cutting, Deflection, Dermal Armor, Elasticity, Electrical Immunity, Energy Attacks, Energy Generation, Energy Immunity, Energy Manipulation, Enhanced Clawmanship, Enhanced Lung Capacity, Flight, Geokinetic Regeneration, High-Speed Flight, Impact Absorption, Jet Propulsion, Levitation, Natural Weaponry, Psychic Shield, Ray/Beam Manipulation, Regeneration Healing Factor, Stone Mimicry, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility, Supernatural Strength, Thermal Resistance, Wallcrawling, and Wing Manifestation.

Armadillo Form: Acceleration, Aim Dodging, Air Dashing, Bulletproof Durability, Burrowing, Burying, Charge!, Charged Attacks, Claw Retraction, Concussive Force, Cutting, Deflection, Dermal Armor, Earth Attacks, Earth Manipulation, Enhanced Lung Capacity, Fur Generation, Ground Liquification, Heavy Strike, Impale, Momentum Charge, Projectile Body, Rolling Inducement, Shovel Proficiency, Solidification, Speed Strike, Spherical Form, Spin Dash, Spinning Attack, Spinning Defense, Supernatural Intelligence, Supernatural Speed, Supernatural Smell, Supernatural Strength, and Xenarthra Physiology.

Hulking Form: Aerokinetic Combat, Aerokinetic Constructs, Aerokinetic Immunity, Air Attacks, Air Generation, Air Manipulation, Blunt Weapon Proficiency, Bulletproof Skin, Burning, Burrowing, Claw Retraction, Combined Attacks, Combined Infusion, Crystal Attacks, Crystal Generation, Crystal Manipulation, Crystallization, Crystallokinetic Combat, Crystallokinetic Constructs, Cutting, Deflection, Drowning, Earth Attacks, Earth Generation, Earth Immunity, Earth Manipulation, Earth Swimming, Earthquake Generation, Electronic Disruption, Enhanced Axemanship, Enhanced Bite, Enhanced Clawmanship, Enhanced Shieldmanship, Enhanced Mauling, Eruption Inducement, Geokinetic Combat, Geokinetic Regeneration, Giant Physiology, Fire Attacks, Fire Generation, Fire Immunity, Fire Manipulation, Flight, Heat Generation, Heat Manipulation, Horn Protrusion, Hydrokinetic Combat, Hydrokinetic Regeneration, Impale, Lava Generation, Lava Immunity, Magma Combat, Magma Constructs, Magma Attacks, Magma Manipulation, Magnetic Attacks, Magnetism Generation, Magnetism Manipulation, Magnetokinetic Combat, Magnetokinetic Constructs, Oni Physiology, Prehensile Tail, Pyrokinetic Constructs, Pyrokinetic Combat, Pyrokinetic Regeneration, Regenerative Healing Factor, Scale Manifestation, Sharp Teeth, Size Combat, Size Enhancement, Size Manipulation, Size Reduction, Supernatural Endurance, Supernatural Durability, Supernatural Hearing, Supernatural Leap, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Tail Manifestation, Telekinesis, Terrakinetic Constructs, Troll Physiology, Water Attacks, Water Generation, Water Immunity, and Water Manipulation.

Cetacean Form: Animal Telepathy, Aquabatics, Aquatic Adaptation, Aquatic Respiration, Attraction & Repulsion, Binding, Blade Retraction, Blunt Weapon Proficiency, Bullet Projection, Bulletproof Durability, Cold Immunity, Cetacean Physiology, Claw Retraction, Cold Manipulation, Cutting, Cryokinetic Combat, Deflection, Dermal Armor, Earthquake Generation, Echolocation, Enhanced Clawmanship, Enhanced Lung Capacity, Freezing, Homing Effect, Hydrokinetic Combat, Inanimation, Ice Attacks, Ice Generation, Ice Manipulation, Infinite Supply, Levitation, Missile Generation, Natural Weaponry, Pressure Resistance, Scale Manifestation, Seismic Sense, Sonic Scream, Speed Swimming, Supernatural Combat, Supernatural Durability, Supernatural Endurance, Supernatural Hearing, Supernatural Leap, Supernatural Speed, Supernatural Strength, Targeting, Telekinesis, Telekinetic Choking, Tidal Wave Generation, Tusk Protrusion, Underwater Combat, Volatile Constructs, Water Attacks, Water Dashing, Water Generation, Water Maneuverability, Water Manipulation, and Water Sense.

Illusion Form: Acid Breath, Afterimage Creation, Army Creation, Bliss & Horror Inducement, Body Dismemberment, Burning, Cape Manipulation, Card Combat, Card Manipulation, Command Inducement, Death Inducement, Decoy Creation, Deflection, Dimension Storage, Disappearing, Disguise Mastery, Doppelganger Morphing, Escape Artistry, Fear Inducement, Feign Damage, Fire Attacks, Fire Ball Projection, Fire Breath, Fire Generation, Fire Manipulation, Fire Stream Projection, Fur Generation, Hallucination Solidification, Horn Protrusion, Hypnosis, Hypnotic Magic, Hypnotic Voice, Illusion Attacks, Illusion Awareness, Illusion-Casting, Illusion Manipulation, Illusion Reflection, Illusion Transformation, Illusionary Environment, Illusory Combat, Infinite Supply, Invisibility, Invisibility Combat, Invisibility Infusion, Layered Illusions, Levitation, Living Illusion Creation, Location Displacement, Magicians Intuition, Night Vision, Omnifarious, Pain Illusion, Pain Inducement, Paralysis Inducement, Partial Invisibility, Perception Manipulation, Phobia-Initiated Ability Manifestation, Prehensile Tongue, Psychic Torture, Psychosomatic Illusion, Pyrokinetic Combat, Pyrokinetic Constructs, Reality Awareness, Reality Warping, Remote Hypnosis, Selective Illusions, Sensory Inducement,  Shapeshifting, Stealth Tactics, Summoning, Supernatural Accuracy, Supernatural Agility, Supernatural Athleticism, Supernatural Balance, Supernatural Charisma, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Supernatural Thievery, Targeting, Torment Inducement, True Illusion, Truth Manipulation, Uncertainty Manipulation, Unnoticeability, Vertigo Inducement, Vocal Replication, and Wound Inducement.

Storm Form: Additional Limbs, Aerial Adaptation, Aerokinetic Combat, Aerokinetic Constructs, Aerokinetic Immunity, Air Attacks, Air Generation, Air Manipulation, Air Negation, Air Pressure Generation, Air Solidification, Air Walking, Aquabatics, Aquatic Adaptation, Aquatic Respiration, Atmokinetic Combat, Atmospheric Adaptation, Atmospheric Freezing, Avalanche Creation, Binding, Blade Retraction, Blindness Inducement, Blizzard Creation, Bulletproof Durability, Burning, Burst, Cloud Generation, Cloud Flight, Cloud Manipulation, Cold Air Generation, Cold Generation, Cold Manipulation, Concussive Force, Crushing, Cryokinetic Combat, Cryokinetic Constructs, Cyclone Spinning, Deflection, Dehydration, Deoxygenation, Disaster Manipulation, Drought Creation, Drowning, Earthquake Generation, Electric Conductivity, Electrical Immunity, Electricity Attacks, Electricity Generation, Electricity Manipulation, Electricity Solidification, Electrokinetic Combat, Electrokinetic Constructs, Electric-Fire Attacks, Electric-Fire Manipulation, Elemental Constructs, Elemental Limb Generation, Elemental Telekinesis, Enhanced Bite, Enhanced Lung Capacity, Eruption Inducement, Fire Attacks, Fire Generation, Fire Immunity, Fire Manipulation, Fire Mimicry, Fire Negation, Fire Rain Generation, Firestorm Creation, Flame Solidification, Flight, Flood Creation, Fog Generation, Freezing, Frostbite, Frozen Surface, Geokinetic Immunity, Geyser Creation, Heat Absorption, Heat Attacks, Heat Generation, Heat Manipulation, Hot Air Generation, Hurricane Creation, Hydrokinetic Combat, Hydrokinetic Constructs, Hydrokinetic Regeneration, Ice Ball Projection, Ice-Fire Attacks, Ice-Fire Manipulation, Ice-Fire Negation, Ice Generation, Ice Manipulation, Ice Mimicry, Ice Negation, Ice Storm Creation, Jet Propulsion, Lava Immunity, Lava Generation, Lightning Bolt Projection, Lightning Calling, Magic Resistance, Magma Attacks, Magma Manipulation, Melting, Multiple Limbs, Nephokinetic Combat, Nephokinetic Constructs, Night Vision, Precipitation Manipulation, Pressure Resistance, Prevalent Discharge, Pyrokinetic Combat, Pyrokinetic Constructs, Rain Generation, Rain Manipulation, Razor Wind, Sandstorm Creation, Scald Generation, Seismokinetic Combat, Sharp Teeth, Shocking, Snow Attacks, Snow Generation, Snow Manipulation, Speed Swimming, Steam Attacks, Steam Generation, Steam Manipulation, Storm Generation, Storm Manipulation, Storm Mimicry, Storm Negation, Sub-Zero Rain, Supernatural Agility, Supernatural Athleticism, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Strength, Supernatural Vision, Thermal Manipulation, Thermal Resistance, Thermokinetic Combat, Thunder Manipulation, Thundercloud Creation, Thundercloud Generation, Thundercloud Manipulation, Thunderstorm Creation, Tidal Wave Generation, Tooth Regrowth, Tornado Creation, Tornado Mimicry, Underwater Combat, Vacuum Adaptation, Vapor Attacks, Vapor Manipulation, Vibration Attacks, Vibration Emission, Water Absorption, Water Attacks, Water Dashing, Water Generation, Water Immunity, Water Maneuverability, Water Manipulation, Water Pressure Generation, Water Sense, Water Solidification, Weather Attacks, Weather Generation, Weather Manipulation, Weather Perception, Weather Sensing, Wind Generation, Wind Projection, and Whirlpool Generation.

Chronos Form: Accelerated Time Bolts, Acceleration Inducement, Acceleration Immunity, Age Acceleration, Age Deceleration, Age Exchange, Age Reversal, Age Manipulation, Age Shifting, Age Transferal, Aim Dodging, Arching Blasts, Army Creation, Atmospheric Adaptation, Attraction & Repulsion, Binding, Bionic Physiology, Bulletproof Durability, Chronokinetic Combat, Chronokinetic Constructs, Chronoskimming, Concussive Force, Cutting, Deflection, Dermal Armor, Dimensional Travel, Discharge, Disintegration, Dual-Wielding, Electric Conductivity, Electrical Immunity, Electrical Telekinesis, Electricity Attacks, Electricity Generation, Electricity Manipulation, Electricity Solidification, Electrokinetic Combat, Enhanced Lung Capacity, Enhanced Shieldmanship, Explosion Inducement, Flash-Forward, Flight, Gun Protrusion, Hidden Arsenal, High-Speed Flight, Horn Protrusion, Impale, Inanimation, Infinite Supply, Laser Attacks, Laser Beam Emission, Levitation, Mechanical Wing Manifestation, Multi-Weapon Wielding, Natural Weaponry, Nephokinetic Combat, Nephokinetic Constructs, Orbital Field, Oxygen Independence, Parachronal Cognition, Physical Restoration, Prevalent Discharge, Reforming, Remote Time Travel, Replay Effect, Replication, Replication Combat, Self-Detonation, Shapeshifting, Shapeshifting Combat, Shield Manipulation, Shocking, Steam Attacks, Steam Generation, Steam Manipulation, Supernatural Accuracy, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Telekinetic Choking, Telekinetic Maneuver, Temporal Awareness, Temporal Cognition, Temporal Duplication, Temporal Erasure, Temporal Healing, Temporal Intuition, Temporal Inversion, Temporal Lock, Temporal Looping, Temporal Protection, Temporal Restarting, Temporal Slicing, Temporal Rewind, Time Acceleration, Time Attacks, Time Compression, Time Energy Generation, Time Energy Manipulation, Time Portal Creation, Time Theft, Time Manipulation, Time Perception Manipulation, Time Reduction, Time Stopping, Time Travel, Vacuum Adaptation, Weapon Arsenal, Weapon Creation, Weapon Manipulation, Weapon Proficiency, Weapon Regeneration, Weapon Transformation, Wing Manifestation, and Youth Inducement. Prime: Aerokinetic Combat, Air Attacks, Air Generation, Air Manipulation, Air Solidification, Burning, Drowning, Earth Attacks, Earth Generation, Earth Immunity, Earth Manipulation, Earthquake Generation, Fire Attacks, Fire Generation, Fire Immunity, Fire Manipulation, Flame Solidification, Force-Field Combat, Force-Field Generation, Force-Field Manipulation, Geokinetic Combat, Hydrokinetic Combat, Melting, Pyrokinetic Combat, Ring Creation, Ring Manipulation, Solidification, Water Attacks, Water Generation, Water Immunity, Water Manipulation, and Water Solidification.

Nephalem Form: Absolute Accuracy, Absolute Agility, Absolute Athleticism, Absolute Attack, Absolute Balance, Absolute Combat, Absolute Defense, Absolute Dexterity, Absolute Intelligence, Absolute Invulnerability, Absolute Leap, Absolute Reflexes, Absolute Senses, Absolute Speed, Absolute Stamina, Absolute Strength, Absolute Unarmed Combat, Absolute Wisdom, Attraction & Repulsion, Badassery, Bat Physiology, Binding, Body Language Analysis, Combat Adaptation, Complete Body Strike, Combat Perception, Concussive Force, Counter, Critical Impact, Crushing, Cutting, Detail Intuition, Earthquake Generation, Elemental Immunity, Energy Amplification, Energy Attacks, Energy Constructs, Energy Concentration, Energy Detection, Energy Generation, Energy Manipulation, Energy Propulsion, Energy Solidification, Enhanced Investigation, Enhanced Lung Capacity, Enhanced Mauling, Enhanced Strike, Enhanced Surveillance, Enhanced Throwing, Ergokinetic Combat, Explosion Inducement,  Heart Rip, Homing Effect, Impale, Inanimation, Interrogation Intuition, Lie Detection, Martial Arts Intuition, Maximum Concentration Capacity, Megaton Kick, Megaton Punch, Meta Regeneration, Multi-Strike, Multi-Hit Strike, Mystery Solving, One-Man Army, Orbital Field, Pain Suppression, Pattern Sense, Photographic Deduction, Precise Strike, Pressure Point Intuition, Power Fists, Power Legs, Powered Palm, Pressure Resistance, Pressure Strike, Ray/Beam Manipulation, Razor Foot, Razor Hand, Razor Wind, Severing, Shockwave Clap, Sonic Boom Generation, Speed Combat, Speed Strike, Stealth Tactics, Telekinesis, Telekinetic Attacks, Telekinetic Choking, Telekinetic Combat, Telekinetic Maneuver, Telekinetic Pressure, Time Reduction, Truth Detection, Underwater Combat, Unpredictability,  Wall Jump, and Wallrunning. Prime: Claw Retraction, Dragon Physiology, Enhanced Clawmanship, Fire Breath, Nephalem Physiology, Nephilim Physiology, Reptilian Physiology, Scale Manifestation, and Tear Apart.

Fragrance Form: Acid Attacks, Acid Generation, Acid Manipulation, Acidic Poison Attacks, Acidic Poison Generation, Anger Empowerment, Arctic Adaptation, Benzinikinetic Combat, Bodily Gas Attacks, Bodily Gas Generation, Bodily Gas Manipulation, Bulletproof Durability, Burrowing, Burst, Camouflage, Chain Detonation, Charge!, Charged Attacks, Chemical Absorption, Claw Retraction, Cloaking, Combustion Inducement, Concussive Force, Contaminant Immunity, Cutting, Dermal Armor, Disease Immunity, Element Flight, Energy Absorption, Energy Metabolization, Enhanced Clawmanship, Earthquake Generation, Enhanced Lung Capacity, Enhanced Mauling, Explosion Inducement, Explosive Attacks, Explosive Augmentation, Explosive Combat, Explosive Immunity, Explosive Proficiency, Fire Aura, Fire Generation, Fire Immunity, Flash Step, Foreign Chemical Immunity, Fragrance Manipulation, Gas Attacks, Gas Generation, Gas Manipulation, Ground Pound, Ground Ripping, Heavy Strike, Impale, Jet Propulsion, Knockout Gas Generation, Mustelid Physiology, Nausea Inducement, Nerve Gas Generation, Neurocognitive Deficit, Night Vision, Paralysis Inducement, Pheromone Generation, Pheromone Manipulation, Poison Breath, Poison Gas Generation, Poison Generation, Poison Immunity, Poison Infusion, Poisonous Slash, Power Fists, Power Headbutt, Power Legs, Propulsive Strike, Repetitive Detonation, Sedative Inducement, Self-Power Augmentation, Sensory Deprivation, Sergekinetic Combat, Sergekinetic Constructs, Sleep Inducement, Speed Strike, Stench Generation, Stink Breath, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Speed, Supernatural Strength, Thermal Resistance, Toxikinetic Combat, Venom Secretion, and Venomous Claws.

Chimera Form: Arm Expansion, Bulletproof Durability, Camouflage, Chimera Physiology, Claw Retraction, Climbing, Concussive Force, Constriction, Crushing, Cutting, Deflection, Dermal Armor, Elastic Combat, Elastic Jaws, Enhanced Bite, Enhanced Clawmanship, Enhanced Lung Capacity, Enhanced Mauling, Fire Breath, Flight, Impact Absorption, Impale, Inanimate Object, Inflation, Limb Expansion, Limb Extension, Mountain Adaptation, Natural Weaponry, Periodic Element Creation, Periodic Element Solidification, Periodic Table Powers, Prehensile Tail, Seismic Sense, Shapeshifting, Shapeshifting Combat, Sharp Tail, Sharp Teeth, Snake Protrusion, Stealth Tactics, Supernatural Agility, Supernatural Balance, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility, Supernatural Leap, Supernatural Senses, Supernatural Speed, Supernatural Strength, Tail Manifestation, Thermal Resistance, and Wing Manifestation.

Protector Form: Air Breath, Acceleration Immunity, Armor Creation, Armor Manipulation, Avalanche Creation, Blizzard Creation, Bulletproof Durability, Burrowing, Burst, Charge!, Concussive Force, Cryokinetic Combat, Cryokinetic Surfing, Deflection, Dermal Armor, Earth Attacks, Earth Generation, Earth Manipulation, Earthquake Generation, Energy Beam Emission, Energy Constructs, Energy Generation, Energy Manipulation, Enhanced Breath, Enhanced Shieldmanship, Enhanced Staffmanship, Enhanced Throwing, Environmental Adaptation, Fire Beam Emission, Flight, Freezing, Frigokinetic Constructs, Fur Generation, Geokinetic Combat, Geokinetic Surfing, Ground Pound, Heat Beam Emission. High-Speed Flight, Ice Beam Emission, Laser Vision, Lunar Empowerment, Lunar Mind, Martial Arts Intuition, Regenerative Healing Factor, Shockwave Clap, Shockwave Stomp, Size Combat, Size Enhancement, Size Manipulation, Snow Attacks, Snow Generation, Snow Manipulation, Supernatural Durability, Supernatural Endurance, Supernatural Speed, Supernatural Strength, Supernatural Swordsmanship, Tail Manifestation, Terrakinetic Combat, Vacuum Adaptation, Vibration Attacks, Vibration Emission, and Vibration Manipulation.

Replication Form: Acceleration, Acceleration Immunity, Aim Dodging, Ammunition Generation, Ammunition Manipulation, Army Creation, Binding, Black Hole Creation, Bullet Generation, Bullet Hell, Bullet Projection, Bulletproof Durability, Charged Attacks, Claw Retraction, Collective Strength, Crystal Generation, Cutting, Deflection, Diamond Manipulation, Dimensional Travel, Electrical Beam Emission, Energy Beam Emission, Energy Physiology, Energy Wave Emission, Energy Web Creation, Enhanced Axemanship, Enhanced Gunmanship, Enhanced Inventing, Enhanced Sawmanship, Explosive Hell, Explosion Inducement, Explosive Proficiency, Flight, Homing Effect, High-Speed Flight, Infinite Supply, Jet Pack Proficiency, Jet Propulsion, Leaf Generation, Leaf Manipulation, Leaf Projection, Limblessness, Missile Generation, Projectile Body, Replication, Replication Combat, Restoration, Saw Protrusion, Scatter Shot, Shield Generation, Shield Manipulation, Size Combat, Size Enhancement, Size Manipulation, Size Reduction, Summoning, Supernatural Durability, Supernatural Endurance, Supernatural Speed, Supernatural Strength, Targeting, Time Stopping, Trajectory Curving, Volatile Constructs, Weapon Creation, and Weapon Regeneration. Prime: Electrical Immunity.

Hunter Form: Acceleration Immunity, Bulletproof Durability, Burning, Camouflage, Claw Retraction, Cutting, Dermal Armor, Dimensional Travel, Energy Attacks, Energy Generation, Energy Manipulation, Enhanced Clawmanship, Enhanced Combat, Enhanced Gunmanship, Enhanced Intelligence, Enhanced Mauling, Enhanced Swordsmanship, Enhanced Tracking, Fire Attacks, Fire Ball Projection, Fire Breath, Fire Generation, Fire Manipulation, Fire Stream Projection, Heat Attacks, Heat Generation, Heat Manipulation, Hunter Intuition, Hypnosis, Hypnotic Vision, Hypnotic Voice, Impale, One-Man Army, Predator Instinct, Prehensile Tail, Psychological Intuition, Pyrokinetic Combat, Scale Manifestation, Sharp Tail, Stealth Tactics, Supernatural Accuracy, Supernatural Agility, Supernatural Balance, Supernatural Detection, Supernatural Durability, Supernatural Endurance, Supernatural Hearing, Supernatural Senses, Supernatural Smell, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Supernatural Swordsmanship, Supernatural Taste, Supernatural Touch, Supernatural Vision, Tactical Analysis, Tail Manifestation, Trapping Intuition, Weapon Manipulation, Weapon Proficiency, and Wing Manifestation. 

Insect Form: Arm-Blade Proficiency, 360-Degree Neck Rotation, 360-Degree Senses, 360-Degree Vision, Acceleration Immunity, Binding, Blade Retraction, Bulletproof Durability, Crushing, Cutting, Dermal Armor, Deflection, Energy Absorption, Energy Attacks, Energy Beam Emission, Energy Generation, Energy Manipulation, Energy Web Creation, Explosion Inducement, Explosion Infusion, Explosion Manipulation, Explosive Bodily Fluids, Explosive Combat, Explosive Hell, Flight, High-Speed Flight, Horn Protrusion, Insect Physiology, Matter Ingestion, Mid-Air Maneuverability, Mid-Air Turning, Multiple Arms, Multiple Eyes, Nitroglycerin Secretion, Pincer Claw, Pincer Grip, Ray/Beam Manipulation, Razor Foot, Razor Hand, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Sword Arm, Water Walking, Wallcrawling, and Wing Manifestation.

Knight Form: Artillery Proficiency, Bullet Hell, Chivalry, Cutting, Electricity Attacks, Electricity Generation, Electricity Manipulation, Electricity Solidification, Electrokinetic Combat,  Energy Blast, Energy Generation, Energy Manipulation, Enhanced Swordsmanship, Enhanced Throwing, Explosion Inducement, Force-Field Attacks, Force-Field Combat, Force-Field Constructs, Force-Field Generation, Force-Field Manipulation, Freezing, Giant Weapon Proficiency, Gravitation Adaptation, Gravity Manipulation, Hand Blasts, Homing Effect, Laser Beam Emission, Magic, Magic Attacks, Magic Combat, Robot Creation, Supernatural Accuracy, Supernatural Durability, Supernatural Endurance, Supernatural Speed, Supernatural Strength, Supernatural Swordsmanship, Support Powers, Targeting, Time Reduction, Time Stopping, and Wave Motion Blast.

Basilisk Form: Acceleration Immunity, Arm Expansion, Bullet Propulsion, Bulletproof Durability,  Burning, Burrowing, Claw Retraction, Clubbed Tail, Constriction, Crushing, Cutting, Dermal Armor, Earthquake Generation, Elastic Jaws, Elasticity, Elasticity Combat, Elemental Aura, Elemental Breath, Energy Attacks, Energy Generation, Energy Manipulation, Enhanced Bite, Enhanced Lung Capacity, Enhanced Throwing, Ergokinetic Combat, Expandability, Flight, Friction Generation, Heavy Strike, Horn Protrusion, Impact Absorption, Inflation, Limb Expansion, Limb Extension, Megaton Kick, Megaton Punch, Night Vision, Power Fists, Power Head, Power Legs, Prehensile Tail, Regenerative Healing Factor, Reptilian Physiology, Scale Manifestation, Sharp Tail, Sharp Teeth, Shockwave Clap, Shockwave Stomp, Speed Swimming, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility, Supernatural Leap, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Tail Manifestation, Thick Skull, and Wing Manifestation.

Demigod Form: Absolute Agility, Absolute Combat, Absolute Durability, Absolute Endurance, Absolute Leap, Absolute Reflexes, Absolute Speed, Absolute Stamina, Absolute Strength, Anger Empowerment, Adoptive Muscle Memory, Asura Form, Asura Physiology, Attack Prediction, Berserker Physiology, Body Language Analysis, Combat Adaptation, Combat Empowerment, Combat Perception, Combat Specialist, Concussive Force, Counter, Crushing, Internal Rupturing, Defense Break, Destruction, Energy Concentration, Energy Constructs, Enhanced Lung Capacity, Enhanced Strike, Fighting Instinct, Gauntlet Proficiency, Martial Arts Institution, Heavy Strike, Megaton Punch, Meta Regeneration, Multi Strike, Multi-Hit Strike, Multiple Arms, Pain Suppression, Planet Destruction, Power Fists, Rage Mode, Speed Combat, Speed Strike, Tactical Analysis, and Technique Reading.

Bakeneko Form: Both Male and Female Transformation: Animal Morphing, Bakeneko Physiology, Binding, Claw Retraction, Climbing, Crushing, Cutting, Deflection, Energy Amplification, Energy Attacks, Energy Concentration, Energy Constructs, Energy Generation, Energy Manipulation, Energy Propulsion, Energy Solidification, Enhanced Clawmanship, Ergokinetic Combat, Feline Physiology, Magic, Magic Attacks, Magical Flight, Night Vision, Prehensile Tail, Ray/Beam Manipulation, Seduction Intuition, Sharp Teeth, Shapeshifting, Small Size, Supernatural Agility, Supernatural Beauty, Supernatural Durability, Supernatural Endurance, Supernatural Reflexes, Supernatural Senses, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Tail Manifestation, Team Combination, and Yokai Physiology. Female Transformation: Attraction & Repulsion, Crushing, Deflection, Explosion Inducement, Homing Effect, Inanimation, Knowledge Projection, Levitation, Mind Control, Mind Reading, Orbital Field, Psionic Healing, Psionic Speed, Psionic Strength, Psionics, Psychic Communication, Psychic Shield, Telekinesis, Telekinetic Attacks, Telekinetic Choking, Telekinetic Combat, Telekinetic Flight, Telekinetic Maneuver, Telepathic Pressure, Telepathic Combat, Telepathic Language Instruction, Telepathic Speaking, Telepathic Translation, Telepathy, and Weather Sensing. Male Transformation: Absolute Speed, Aerokinetic Combat, Aerokinetic Constructs, Aerokinetic Flight, Aerokinetic Immunity, Aerokinetic Surfing, Air Attacks, Air Current Sense, Air Generation, Air Manipulation, Air Pressure Generation, Air Solidification, Air Walking, Aquatic Adaptation, Atmospheric Immunity, Avalanche Creation, Blindness Inducement, Burning, Burrowing, Cold Immunity, Cold Manipulation, Cryokinetic Combat, Cryokinetic Constructs, Cryokinetic Flight, Cryokinetic Surfing, Darkness Adaptation, Darkness Attacks, Darkness Manipulation, Darkness Solidification, Drowning, Earth Attacks, Earth Generation, Earth Manipulation, Earth Swimming, Earthquake Generation, Electric Conductivity, Electric Pull, Electrical Constructs, Electrical Immunity, Electricity Attacks, Electricity Generation, Electricity Manipulation, Electricity Solidification, Electrokinetic Combat, Electrokinetic Flight, Enhanced Breath, Enhanced Lung Capacity, Geokinetic Combat, Geokinetic Flight, Geokinetic Immunity, Geokinetic Surfing, Fire Attacks, Fire Generation, Fire Immunity, Fire Manipulation, Firestorm Creation, Flame Solidification, Flash Prediction, Flawless Prediction, Flood Creation, Freezing, Frostbite, Heat Attacks, Heat Generation, Heat Manipulation, Hurricane Creation, Hydrokinetic Combat, Hydrokinetic Constructs, Hydrokinetic Flight, Hydrokinetic Surfing, Ice Attacks, Ice Generation, Ice Manipulation, Ice Storm Creation, Implosion Inducement, Jet Propulsion, Light Absorption, Light Attacks, Light Generation, Light Manipulation, Light Solidification, Photokinetic Combat, Photokinetic Constructs, Photokinetic Flight, Photokinetic Immunity, Photokinetic Surfing, Prevalent Discharge, Pyrokinetic Combat, Pyrokinetic Constructs, Pyrokinetic Flight, Pyrokinetic Surfing, Shadow Camouflage, Shadow Generation, Shadow Stealth, Shadow Swimming, Spatial Perception, Terrakinetic Constructs, Tornado Creation, Tornado Manipulation, Umbrakinetic Combat, Umbrakinetic Constructs, Umbrakinetic Immunity, Umbrakinetic Flight, Water Attacks, Water Generation, Water Immunity, Water Manipulation, Water Pressure Generation, Water Vortex Creation, Water Walking, Whirlpool Generation, and Wind Generation. Prime: Female Transformation: Absolute Speed, Aerokinetic Combat, Aerokinetic Constructs, Aerokinetic Flight, Aerokinetic Immunity, Aerokinetic Surfing, Air Attacks, Air Current Sense, Air Generation, Air Manipulation, Air Pressure Generation, Air Solidification, Air Walking, Aquatic Adaptation, Atmospheric Immunity, Avalanche Creation, Blindness Inducement, Burning, Burrowing, Cold Immunity, Cold Manipulation, Cryokinetic Combat, Cryokinetic Constructs, Cryokinetic Flight, Cryokinetic Surfing, Darkness Adaptation, Darkness Attacks, Darkness Manipulation, Darkness Solidification, Drowning, Earth Attacks, Earth Generation, Earth Manipulation, Earth Swimming, Earthquake Generation, Electric Conductivity, Electric Pull, Electrical Constructs, Electrical Immunity, Electricity Attacks, Electricity Generation, Electricity Manipulation, Electricity Solidification, Electrokinetic Combat, Electrokinetic Flight, Enhanced Breath, Enhanced Lung Capacity, Geokinetic Combat, Geokinetic Flight, Geokinetic Immunity, Geokinetic Surfing, Fire Attacks, Fire Generation, Fire Immunity, Fire Manipulation, Firestorm Creation, Flame Solidification, Flash Prediction, Flawless Prediction, Flood Creation, Freezing, Frostbite, Heat Attacks, Heat Generation, Heat Manipulation, Hurricane Creation, Hydrokinetic Combat, Hydrokinetic Constructs, Hydrokinetic Flight, Hydrokinetic Surfing, Ice Attacks, Ice Generation, Ice Manipulation, Ice Storm Creation, Implosion Inducement, Jet Propulsion, Light Absorption, Light Attacks, Light Generation, Light Manipulation, Light Solidification, Photokinetic Combat, Photokinetic Constructs, Photokinetic Flight, Photokinetic Immunity, Photokinetic Surfing, Prevalent Discharge, Pyrokinetic Combat, Pyrokinetic Constructs, Pyrokinetic Flight, Pyrokinetic Surfing, Shadow Camouflage, Shadow Generation, Shadow Stealth, Shadow Swimming, Spatial Perception, Terrakinetic Constructs, Tornado Creation, Umbrakinetic Combat, Umbrakinetic Constructs, Umbrakinetic Immunity, Umbrakinetic Flight, Water Attacks, Water Generation, Water Immunity, Water Manipulation, Water Pressure Generation, Water Vortex Creation, Water Walking, Whirlpool Generation, and Wind Generation. Prime Male Transformation: Attraction & Repulsion, Crushing, Deflection, Explosion Inducement, Homing Effect, Inanimation, Knowledge Projection, Levitation, Mind Control, Mind Reading, Orbital Field, Psionic Healing, Psionic Speed, Psionic Strength, Psionics, Psychic Communication, Psychic Shield, Telekinesis, Telekinetic Attacks, Telekinetic Choking, Telekinetic Combat, Telekinetic Flight, Telekinetic Maneuver, Telepathic Pressure, Telepathic Combat, Telepathic Language Instruction, Telepathic Speaking, Telepathic Translation, Telepathy, and Weather Sensing.

Reaper Form: Absolute Slicing, Afterlife Border, Afterlife Lordship, Afterlife Marking, Afterlife Transport, Cloaking, Counter, Cutting, Death Embodiment, Death Empowerment, Death Field Projection, Death-Force Attacks, Death-Force Constructs, Death-Force Generation, Death-Force Manipulation, Death Inducement, Death Infusion, Death Sense, Dullahan Physiology, Ectokinetic Combat, Ectokinetic Constructs, Ectoplasm Generation, Ectoplasm Manipulation, Ectoplasmic Attacks, Energy Attacks, Energy Constructs, Energy Generation, Energy Immunity, Energy Manipulation, Enhanced Assassination, Eternal Rest Inducement, Exorcism, Fear Inducement, Force-Field Generation, Grim Reaper Physiology, Head Liberation, Head Reattachment, Headlessness, Invisibility, Invisibility Combat, Invisibility Infusion, Life-Force Absorption, Magic, Magic Attacks, Magic Combat, Magic Immunity, Mediumship, Multi Strike, Multi-Hit Strike, Necromancy, Portal Creation, Possession, Ray/Beam Manipulation, Reanimation, Resurrection, Scythe Proficiency, Severing, Soul Absorption, Soul Manipulation, Soul Portal Creation, Summoning, Supernatural Agility, Supernatural Combat, Supernatural Durability, Supernatural Endurance, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Supernatural Survivability, and Telescopic Vision. Prime: Absorption, Acceleration Immunity, Addiction Manipulation, Anger Constructs, Anger Manipulation, Apathy, Attraction & Repulsion, Binding,Blade Shifting, Bliss & Horror Inducement, Body Part Erosion, Bullet Projection, Clothing Combat, Corrosion Inducement, Crushing, Death Aspect Manifestation, Decay Embodiment, Despair Embodiment, Destruction Embodiment, Disease Acceleration, Disease Generation, Disintegration, Elasticity, Elemental Attacks, Elemental Combat, Elemental Constructs, Elemental Flight, Elemental Generation, Elemental Manipulation, Elemental Mixture, Emotion Attacks, Emotion Creation, Emotion Manipulation, Erosion Manipulation, Explosion Inducement, Fatal Touch, Flight, Greed Embodiment, Happiness Inducement, High-Speed Flight, Homing Effect, Inanimation, Insanity Constructs, Isolation, Implosion Inducement, Intoxication Embodiment, Loneliness Embodiment, Madness Combat, Madness Embodiment, Madness Manipulation, Mask Power, Matter Surfing, Necrosis Inducement, Nihilism Embodiment, Orbital Field, Pain Suppression, Pleasure Inducement, Rage Embodiment, Rot Inducement, Sacrifice Embodiment, Serenity Inducement, Sentient Weaponry, Sharpness Manipulation, Shattering, Stiffness Manipulation, Supernatural Self-Preservation, Supernatural Thievery, Stagnation Embodiment, Targeting, Telekinesis, Telekinetic Combat, Telekinetic Choking, Telekinetic Maneuver, Telekinetic Pressure, Teleportation, Teleportation Combat, Teleportation Flight, Teleportation Slash, Teleportation Strike, and Time Embodiment.

Quantum Form: Acceleration Immunity, Astrokinetic Combat, Astronomical Object Manipulation, Atmospheric Adaptation, Atomic Manipulation, Bio-Metal Physiology, Black Hole Creation, Black Hole Manipulation, Body Language Analysis, Bulletproof Durability, Celestial Combat, Chemical Attacks, Chemical-Based Powers, Chemical Breath, Chemical Generation, Chemical Intuition, Chemistry Manipulation, Chemical Energy Manipulation, Chemical Reaction Manipulation, Contaminant Immunity, Cosmic Attacks, Cosmic Awareness, Cosmic Constructs, Cosmic Creation, Cosmic Element Manipulation, Cosmic Energy Manipulation, Cosmic Generation, Cosmic Manipulation, Cosmic Space Generation, Cosmic Space Manipulation, Cosmic Storm, Crushing, Deflection, Dermal Armor, Disease Immunity, Electromagnetic Attacks, Electromagnetic Constructs, Electromagnetism Generation, Electromagnetism Manipulation, Elemental Attacks, Elemental Constructs, Elemental Generation, Elemental Manipulation, Element Transmutation, Energy Conversion, Energy Detection, Energy Manipulation, Energy Physiology, Energy Transmutation, Enhanced Lung Capacity, Explosion Inducement, Flight, Gravitation Adaptation, Gravity Attacks, Gravity Decrease, Gravity Generation, Gravity Increase, Gravity Manipulation, High-Speed Flight, Interstellar Travel, Knockout Gas Generation, Metal Mimicry, Meteor Summoning, Oxygen Independence, Pain Suppression, Pressure Resistance, Radiation Immunity, Quintessence Force, Self-Sustenance, Space Generation, Space Depletion, Space-Time Attacks, Space-Time Manipulation, Spatial Attacks, Spatial Constructs, Spatial Flight, Spatial Manipulation, Spatiokinetic Combat, Strong Force Manipulation, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Senses, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Thermal Resistance, Total Conversion, Transmutation, Vacuum Adaptation, Weak Force Manipulation, and Weight Manipulation.

Zombie Form: 100% Percent Muscle Usage, Adoptive Muscle Memory, Anatomical Liberation, Apathy, Body Dismemberment, Body Separation, Concussive Force, Critical Impact, Dance Combat, Defunct Physiology, Dimensional Storage, Earthquake Generation, Empathic Shield, Enhanced Muscle Usage, Flash Step, Flawless Coordination, Head Liberation, Head Reattachment, Heavy Step, Internal Rupturing, Limb Reattachment, Magic Empowerment, Magical Energy Absorption, Megaton Kick, Megaton Punch, Meta Regeneration, Performance Art Intuition, Power Fists, Power Legs, Pressure Resistance, Regeneration Combat, Regenerative Durability, Rhythm Intuition, Seismokinetic Combat, Shockwave Clap, Shockwave Stomp, Sonic Boom Generation, Speed Combat, Speed Strike, Superhuman Dancing, Supernatural Agility, Supernatural Balance, Supernatural Combat, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility, Supernatural Leap, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Undead Physiology, Vibration Attacks, Vibration Emission, Weapon Proficiency, and Zombie Physiology. Prime: Dance Embodiment, Dance Manipulation, Magic, Magic Attacks, Magic Combat, Magic Generation, Motor-Skill Manipulation, Mystical Dancing, and Synchronized Movement.

Dreadnought Form: Acceleration Immunity, Aquatic Adaptation, Burning, Bulletproof Skin, Claw Retraction, Chemical Attacks, Chemical Constructs, Chemical Generation, Chemical Manipulation, Chemical Reaction Creation, Clubbed Tail, Cutting, Cyclone Spinning, Deflection, Dragonic Element Manipulation, Dragon Physiology, Elemental Absorption, Enhanced Bite, Enhanced Clawmanship, Enhanced Intelligence, Enhanced Mauling, Enhanced Roar, Fang Retraction, Feral Mind, Fire Absorption, Fire Attacks, Fire Breath, Fire Empowerment, Fire Generation, Flight, Heat Attacks, Heat Absorption, Heat Generation, Heat Manipulation, High-Speed Flight, Impale, Melting, Night Vision, Nuclear Explosion Inducement, Nuclear Fire Generation, Nuclear Fire Manipulation, Predator Instinct, Prehensile Tail, Scale Manifestation, Rough Armor, Shark Physiology, Sharp Tail, Sharp Teeth, Speed Swimming, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Senses, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Supernatural Vision, Tail Manifestation, Tooth Regrowth, Tornado Creation, Underwater Combat, Underwater Senses, Wallcrawling, Weaponized Tail, Wind Generation, and Wing Manifestation.

Extinct Form: Acceleration, Acceleration Immunity, Anatomical Liberation, Animation, Air Bullet Projection, Astral Projection, Body Dismemberment, Burning, Channeling, Claw Retraction, Cold Immunity, Cold Manipulation, Cold Air Generation, Cold Air Manipulation, Cold Energy Manipulation,  Consumption Healing, Cutting, Cyclone Spinning, Cryokinetic Combat, Cryokinetic Constructs, Dance Combat, Discharge, Ectoplasm Manipulation, Ectoplasm Mimicry, Electrical Constructs, Electrical Immunity, Electricity Attacks, Electricity Generation, Electricity Infusion, Electricity Manipulation, Electricity Solidification, Electrokinetic Combat, Electrified Slash, Enhanced Clawmanship, Enhanced Durability, Enhanced Endurance, Enhanced Musicianship, Enhanced Strength, Fire Attacks, Fire Generation, Fire Immunity, Fire Infusion, Fire Manipulation, Frostbite, Freezing, Freezing Slash, Frozen Surface, Gravitation Adaptation, Gravity Attacks, Gravity Generation, Gravity Decrease, Gravity Increase, Gravity Manipulation, Gravity Negation, Gyrokinetic Combat, Head Liberation, Head Reattachment, Heat Attacks, Heat Generation, Heat Manipulation, Heat Slash, Heat Transferal, Ice Attacks, Ice Infusion, Ice Generation, Ice Manipulation, Ignition Slash, Intangibility, Intangibility Combat, Intangibility Infusion, Life-Force Infusion, Limb Reattachment, Milk Empowerment, Motor-Skill Manipulation, Musical Attacks, Musical Combat, Musical Intuition, Mystical Bardsmanship, Non-Corporeal Form, Performance Art Intuition, Prevalent Discharge, Pyrokinetic Combat, Pyrokinetic Constructs,  Rhythm Intuition, Skeleton Physiology, Soul Channeling, Soul Energy Attacks, Soul Manipulation, Soul Mutilation, Soul Projection, Speed Strike, Spirit Physiology, Spiritual Aura, Spiritual Combat, Spiritual Element Manipulation, Spiritual Force Manipulation, Slash Effect, Strong Soul, Supernatural Agility, Supernatural Dexterity Supernatural Flexibility, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Survivability, Tornado Creation, Tornado Manipulation, Water Walking, and Wind Generation. Prime: Black Lightning Manipulation, Conjuration, Counter Vibration, Critical Impact, Demonic Ice Breath, Demonic Ice Manipulation, Earthquake Generation, Echolocation, Electric-Fire Attacks, Electric-Fire Aura, Electric-Fire Manipulation, Empathic Voice, Explosion Inducement, Flight, Frequency Manipulation, Hell-Fire Attacks, Hell-Fire Combat, Hell-Fire Constructs, Heat-Fire Infusion, Hell-Fire Manipulation, High-Speed Flight, Hypnotic Music, Ice-Fire Attacks, Ice-Fire Manipulation, Missile Generation, Multiple Arms, Musical Empathy, Musical Inducement, Necromancy, One-Man Army, Persuasion, Reanimation, Siren Song, Sleep Inducement, Sonokinetic Combat, Sonokinetic Constructs, Sonokinetic Flight, Sound Amplification, Sound Amplification Field, Sound Attacks, Sound Detection, Sound Manipulation, Sound Solidification, Sound Stimulation, Soundwave Perception, Supernatural Durability, Supernatural Endurance, Supernatural Strength, Unbreakable Bones, and Undead Summoning.

Dancer Form: Acceleration, Acceleration Immunity, Afterimage Creation, Arm-Blade Proficiency, Athletic Combat, Attraction & Repulsion, Black Hole Creation, Black Hole Manipulation, Blade Retraction, Binding, Bouncing, Burrowing, Channeling, Chi Attacks, Chi Augmentation, Chi Aura, Chi Combat, Chi Generation, Chi Manipulation, Chi Projection, Climbing, Combination Attacks, Concussive Force, Crushing, Cutting, Deflection, Distortion Manipulation, Energetic Pressure, Energy Cutting, Enhanced Beauty, Enhanced Swordsmanship, Ergokinetic Combat, Exoskeleton, Explosion Inducement, Flash Step, Gravitation Adaptation, Gravity Defiance, Gravity Immunity, Gravity Manipulation, Homing Effect, Horn Protrusion, Hyper Bouncing, Impale, Inanimation, Ki Masking, Ki Sense, Mind Reading, Megaton Kick, Megaton Punch, Molecular Adjustment, Molecular Deconstruction, Molecular Manipulation, Momentum Charge, Paralysis Inducement, Physical Attribute Augmentation, Power Fists, Power Headbutt, Power Legs, Power Level Measuring, Projectile Body, Psionic Speed, Psionic Strength, Sense of Strength, Seismic Sense, Sonic Boom Generation, Speed Accumulation, Speed Clones, Speed Combat, Speed Strike, Speed Swimming, Supernatural Agility, Supernatural Athleticism, Supernatural Balance, Supernatural Beauty, Supernatural Combat, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Strength, Supernatural Vision, Sword Arm, Telekinesis, Telekinetic Attacks, Telekinetic Choking, Telekinetic Combat, Telekinetic Cutting, Telekinetic Maneuver, Telekinetic Pressure, Telepathic Speaking, Telepathy, Thick Skull, Tonfa Proficiency, Vibration Attacks, Vibration Emission, Visual Mind Reading, Vortex Creation, and Wallcrawling. Prime: Burning, Cold Manipulation, Cold Energy Manipulation, Cryokinetic Combat, Cryokinetic Constructs, Enhanced Lung Capacity, Fire Attacks, Fire Generation, Fire Manipulation, Flame Solidification, Frostbite, Freezing, Heat Attacks, Heat Generation, Heat Manipulation, Ice Attacks, Ice Generation, Ice Manipulation, Ice Transmutation, Ice-Fire Attacks, Ice-Fire Manipulation, Jet Propulsion, Multi Slash, Multi Strike, Multi-Hit Strike, Pyrokinetic Combat, Pyrokinetic Constructs, Thermal Resistance, and Vacuum Adaptation.

Kamaitachi Form: Acceleration Immunity, Air Walking, Aquatic Adaptation, Aquabatics, Arm-Blade Proficiency, Blade Manipulation, Bulletproof Durability, Burrowing, Cold Air Generation, Cold Air Manipulation, Cold Immunity, Cold Infusion, Cold Manipulation, Combat Perception, Cutting, Cyclone Spinning, Cryokinetic Combat, Cryokinetic Constructs, Deflection, Drowning, Enhanced Bite, Enhanced Charisma, Enhanced Hiding, Enhanced Lung Capacity, Flaying Wind, Flight, Freezing, Fur Generation, Helicopter Propulsion, High-Speed Flight, Hydrokinetic Combat, Hydrokinetic Constructs, Ice Attacks, Ice Generation, Ice Manipulation, Ice Transmutation,  Invisible Speed, Kamaitachi Physiology, Mustelid Physiology, Night Vision, Prehensile Tail, Pressure Resistance, Projectile Body, Razor Wind, Scale Manifestation, Scythe Proficiency, Severing, Sharp Teeth, Small Size, Speed Combat, Speed Strike, Speed Swimming, Supernatural Agility, Supernatural Combat, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility, Supernatural Hearing, Supernatural Reflexes, Supernatural Smell, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Sword Arm, Tactical Analysis, Tail Manifestation, Tailwind Generation, Water Attacks,  Water Dashing, Water Generation, Water Immunity, Water Infusion, Water Maneuverability, Water Manipulation, Water Pressure Generation, Water Solidification, Water Vortex Creation, Water Walking, Wind Generation, and Yokai Physiology. Prime: Aerokinetic Combat, Aerokinetic Constructs, Aerokinetic Immunity, Air Attacks, Air Current Sense, Air Generation, Air Infusion, Air Manipulation, Air Pressure Generation, Air Solidification, Atmospheric Adaptation, Elastic Combat, Elasticity, Enhanced Swordsmanship, Explosion Inducement, Hurricane Creation, Impact Absorption, Implosion Inducement, Jet Propulsion, Sharp Tail, Supernatural Swordsmanship, Tornado Creation, and Weaponized Tail.

Penguin Form: Aquabatics, Aquatic Adaptation, Aquatic Respiration, Arctic Adaptation, Beak Protrusion, Blindness Inducement, Blizzard Creation, Bulletproof Durability, Claw Retraction, Combat Perception, Cold Immunity, Cryokinetic Combat, Cryokinetic Flight, Cryokinetic Surfing, Enhanced Lung Capacity, Enhanced Polearm Proficiency, Enhanced Shieldmanship, Enhanced Throwing, Freezing, Frigokinetic Constructs, Frostbite, Frozen Surface, Ice Attacks, Ice Breath, Ice Generation, Ice Manipulation, Ice Storm, Impale, Lava Immunity, Night Vision, Penguin Physiology, Pressure Resistance, Sliding, Sliding Dash, Snow Attacks, Snow Generation, Snow Manipulation, Speed Swimming, Strength Combat, Supernatural Agility, Supernatural Balance, Supernatural Combat, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Supernatural Vision, Underwater Combat, Vacuum Adaptation, Water Dashing, Water Maneuverability, Water Sense, and Weapon Proficiency.

Cataclysmic Form: Accelerated Eyesight, Acceleration Immunity, Aquatic Adaptation, Athletic Combat, Blue Fire Generation, Blue Fire Manipulation, Burning, Claw Retraction, Cutting, Demon Physiology, Energy Beam Emission, Enhanced Bite, Enhanced Combat, Enhanced Lung Capacity, Enhanced Swordsmanship, Feather Projection, Feline Physiology, Fire Attacks, Fire Aura, Fire Breath, Fire Cutting, Fire Generation, Fire Immunity, Fire Infusion, Fire Manipulation, Flight, Heat Attacks, Heat Generation, Heat Infusion, Heat Manipulation, High-Speed Flight, Impale, Jet Propulsion, Microscopic Vision, Night Vision, Pressure Resistance, Pyrokinetic Combat, Pyrokinetic Constructs, Regenerative Healing Factor, Severing, Sharp Tail, Sharp Teeth, Speed Swimming, Stinger Protrusion, Supernatural Accuracy, Supernatural Agility, Supernatural Athleticism, Supernatural Balance, Supernatural Dexterity, Supernatural Durability, Supernatural Hearing, Supernatural Leap, Supernatural Reflexes, Supernatural Stamina, Supernatural Strength, Supernatural Swordsmanship, Supernatural Vision, Tail Manifestation, Telescopic Vision, Wallrunning,  Weaponized Tail, Wing Blades, and Wing Manifestation. Prime: Absolute Hot Inducement, Absolute Zero Inducement, Attraction & Repulsion, Binding, Cold Energy Manipulation, Cold Immunity, Cold Manipulation, Crushing, Cryokinetic Combat, Cryokinetic Constructs, Darkness Aura, Darkness Attacks, Darkness Infusion, Darkness Manipulation, Darkness Solidification, Deflection, Freezing, Frostbite, Hell-Fire Attacks, Hell-Fire Ball Projection, Hell-Fire Breath, Hell-Fire Combat, Hell-Fire Constructs, Hell-Fire Infusion, Hell-Fire Manipulation, Homing Effect, Ice Aura, Ice Attacks, Ice Generation, Ice Infusion, Ice Transmutation, Ice-Fire Attacks, Ice-Fire Manipulation, Inanimation, Levitation, Orbital Field, Psionic Speed, Psionic Strength, Pyrokinetic Wing Manifestation, Pyro-Telekinesis, Seismic Sense, Shadow Generation, Telekinesis, Telekinetic Attacks, Telekinetic Aura, Telekinetic Choking, Telekinetic Combat, Telekinetic Constructs. Telekinetic Maneuver, Ultimate Burning, Ultimate Freeze, Umbrakinetic Combat, and Umbrakinetic Constructs.

Naga Form: Acceleration Immunity, Aquatic Adaptation, Bulletproof Durability, Binding, Camouflage, Chemical Attacks, Chemical-Based Powers, Chemical Breath, Chemical Generation, Chemical Intuition, Chemistry Manipulation, Chemical Energy Manipulation, Chemical Reaction Manipulation, Climbing, Concussive Force, Constriction, Crawling, Crushing, Electric Breath, Electric Conductivity, Electric-Water Manipulation, Electrical Constructs, Electrical Immunity, Electrical Transportation, Electricity Absorption, Electricity Attacks, Electricity Generation, Electricity Mimicry, Electricity Solidification, Electrokinetic Combat, Electrokinetic Constructs, Enhanced Polearm Proficiency, Flight, Flood Creation, Foreign Chemical Immunity, High-Speed Flight, Human Disguise, Human Physiology, Hydrokinetic Combat, Hydrokinetic Constructs, Ionization, Levitation, Lightning Ball Form, Lightning Calling, Multi Strike, Multi-Hit Strike, Naga Physiology, Poison Attacks, Poison Generation, Poison Immunity, Poison Infusion, Poison Manipulation, Poison Solidification, Prevalent Discharge, Radiation Immunity, Rod Retraction, Scale Manifestation, Seismic Sense, Shapeshifting, Skin Hardening, Snake Physiology, Speed Swimming, Storm Generation, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility, Supernatural Lung Capacity, Supernatural Reflexes, Supernatural Stamina, Supernatural Speed, Supernatural Strength, Thunder Manipulation, Thundercloud Generation, Thunderstorm Creation, Tidal Wave Generation, Underwater Combat, Water Absorption, Water Attacks, Water Breath, Water Generation, Water Immunity, Water Manipulation, Water Mimicry, Water Pressure Generation, Water Solidification, and Whirlpool Generation.

Particle Form: Binding, Burning, Concussive Force, Crushing, Cutting, Cryo-Electricity Manipulation, Drowning, Earthquake Generation, Electric-Fire Aura, Electric-Fire Manipulation, Electric Flame Aura, Electric-Water Manipulation, Elemental Attacks, Elemental Combat, Elemental Constructs, Elemental Flight, Elemental Generation, Elemental Immunity, Elemental Manipulation, Elemental Mixture, Elemental Pressure, Elemental Swimming, Elemental Transmutation, Feline Physiology, Fissure Creation, Freezing, Fur Generation, Golem Physiology, Human Physiology, Ice-Fire Attacks, Ice-Fire Manipulation, Incineration, Light Generation, Light-Darkness Attacks, Light-Darkness Manipulation, Melting, Poison-Fire Breath, Poison-Fire Manipulation, Scald Generation, Seismokinetic Combat, Shadow Generation, Shocking, Shockwave Clap, Slime Ball Projection, Steam Attacks, Steam Generation, Steam Manipulation, Supernatural Durability, Supernatural Endurance, Supernatural Stamina, Supernatural Strength, Tornado Creation, Tornado Manipulation, Vibration Attacks, Vibration Emission, and Wind Generation.

Osmosis Form: Acceleration Immunity, Army Creation, Blindness Inducement, Claw Retraction, Consumption Healing, Cosmic Hunger, Command Inducement, Counter, Crystal Attacks, Crystal Generation, Crystal Manipulation, Crystallization, Crystallokinetic Combat, Crystallokinetic Constructs, Culinary Intuition, Cutting, Energy Absorption, Energy Attacks, Energy Constructs, Energy Generation, Energy Manipulation, Energy Propulsion, Energy Solidification, Enhanced Bite, Enhanced Clawmanship, Enhanced Combat, Enhanced Cuteness, Enhanced Mauling, Ergokinetic Combat, Flight, Gut Storage, High-Speed Flight, Impale, Infinite Digestive System, Intangibility, Intangibility Combat, Intangibility Infusion, Lagomorph Physiology, Mind Control, Prehensile Tail, Ray/Beam Emission, Replication, Small Size, Solar Attacks, Solar Constructs, Solar Energy Manipulation, Solar Solidification, Super Eating, Supernatural Agility, Supernatural Cooking, Supernatural Cuteness, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Senses, Supernatural Speed, Supernatural Strength, Tail Manifestation, Temperature Immunity, Ursine Physiology, and Vaccum Adaption.  


Imagination Form: Aerial Combat Mastery, Aerobatics, Animal Morphing, Burrowing, Charged Attacks, Climbing, Dream Attacks, Dream Embodiment, Dream Manipulation, Dream Materialization, Energy Attacks, Energy Constructs, Energy Generation, Energy Immunity, Energy Infusion, Energy Manipulation, Energy Propulsion, Energy Solidification, Ergokinetic Combat, Flight, Gliding, Gun Arm, Homing Effect, Imaginary Entity Creation, Imagination Constructs, Imagination Empowerment, Imagination Manipulation, Imagination Manifestation, Inanimate Object Physiology, Levitation, Magic Dust Manipulation, Matter Surfing, Mid-Air Combat, Mid-Air Maneuverability, Momentum Charge, Mythic Physiology, Mythical Bestiary, Oneiric Creation, Oneiric Constructs, Oneiric Empowerment, Power Compression, Prehensile Feet, Prehensile Tail, Primate Physiology, Psammokinetic Constructs, Quicksand Generation, Reality Awareness, Reality Warping, Replication, Replication Combat, Replication Constructs, Sand Attacks, Sand Generation, Sand Manipulation, Sand Transmutation, Sandstorm Creation, Seismic Sense, Shapeshifting, Shapeshifting Combat, Sleep Inducement, Sleep Manipulation, Small Size, Supernatural Agility, Supernatural Balance, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Ray/Beam Manipulation, Tail Manifestation, Targeting, Telepathy, and Wing Manifestation.

Equinox Form: Acceleration Immunity, Aspect Expulsion, Aspect Separation, Attraction & Repulsion, Balance, Balance Embodiment, Balanced Aspect Manifestation, Black Hole Creation, Black Hole Manipulation, Bubble Attacks, Bubble Constructs, Bubble Generation, Bubble Manipulation, Bubble Solidification, Bulletproof Durability, Chaos Attacks, Chaos Energy Manipulation, Chaos Infusion, Chaos Magic, Chaos Manipulation, Chaos Negation, Corruption Inducement, Dark Form, Dark Arts, Dark Side Aspect Manifestation, Darkness Adaptation, Darkness Attacks, Darkness Aura, Darkness Embodiment, Darkness Infusion, Darkness Manipulation, Darkness Solidification, Darkside View, Dermal Armor,  Evil Embodiment, Fission Inducement, Flight, Good Embodiment, Gravitation Adaptation, Gravitational Downforce, Gravitational Upforce, Gravity Attacks, Gravity Constructs, Gravity Decrease, Gravity Defiance, Gravity Generation, Gravity Increase, Gravity Infusion, Gravity Immunity, Gravity Manipulation, Gravity Negation, Gyrokinetic Combat, Gyrokinetic Flight, High-Speed Flight, Immobility, Light Absorption, Light Attacks, Light Aura, Light-Darkness Attacks, Light-Darkness Manipulation, Light Embodiment, Light Form, Light Generation, Light Infusion, Light Manipulation, Light Mimicry, Lightside View, Light Side Aspect Manifestation, Light Solidification, Mage Lord Physiology, Magic, Magnetic Attacks, Magnetic Projectile, Magnetism Generation, Magnetism Manipulation, Magnetism Solidification, Magnetization, Magneto-Graviton Manipulation, Magnokinetic Combat, Magnetokinetic Constructs, Magnetokinetic Flight, Magnetokinetic Regeneration, Multi-Power Use, Multiple Eyes, Mystical Martial Arts, Necklessness, Negative Force Manipulation, Night Vision, Order Attacks, Order Energy Manipulation, Order Infusion, Order Magic, Order Manipulation, Order Negation, Pain Suppression, Personal Gravity, Personal Magnetism, Photokinetic Combat, Photokinetic Constructs, Photokinetic Flight, Photokinetic Regeneration, Positive Forces Manipulation, Purification, Shadow Camouflage, Shadow Generation, Shadow Marionette, Shadow Mimicry, Shadow Stealth, Shadow Swimming, Spell Casting, Spell Creation, Stone Mimicry, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Speed, Supernatural Strength, Umbrakinetic Combat, Umbrakinetic Constructs, Umbrakinetic Flight, Umbrakinetic Immunity, Umbrakinetic Regeneration, Weight Enhancement, Weight Manipulation, Weight Reduction, White Arts, White Hole Creation, Yin & Yang Manipulation, Yin & Yang Separation, and Yin & Yang Unification.

Dinosaur Form: Artillery Creation, Ash Attacks, Ash Construction, Ash Generation, Ash Manipulation, Binding, Burning, Bulletproof Durability, Claw Protrusion, Charge!, Cannon Creation, Concussive Force, Cutting, Crystal Spike Protrusion, Deflection, Deoxygenation, Dermal Armor, Dinosaur Physiology, Earth Attacks, Earth Generation, Earthquake Generation, Energy Blasts, Energy Generation, Enhanced Cannon Skill, Enhanced Roar, Eruption Inducement,  Explosion Inducement, Explosive Artillery, Explosive Proficiency, Explosive Weaponry, Fear Inducement, Fearful Scream, Fire Immunity, Flood Creation, Geokinetic Combat, Gun Protrusion, Heat Aura, Heat Generation, Heat Manipulation, Horn Protrusion, Hydrokinetic Combat, Hydrokinetic Constructs, Impale, Juggernaut Momentum, Laser Beam Emission, Laser Generation, Lava Breath, Lava Generation, Lava Immunity, Magma Attacks, Magma Constructs, Magma Manipulation, Momentum Charge, Mountain Creation, Oxygen Independence, Prehensile Tail, Scald Generation, Scale Manifestation, Seismic Sense, Sharp Tail, Size Combat, Size Enhancement, Size Manipulation, Stone Scrying, Supernatural Durability, Supernatural Endurance, Supernatural Strength, Tail Manifestation, Terrakinetic Constructs, Thermal Resistance, Tidal Wave Generation, Vacuum Adaptation, Volcanic Adaptation, Volcanic Fields Manipulation, Volcano Generation, Water Attacks, Water Generation, Water Immunity, Water Manipulation, Water Pressure Generation, and Weaponized Tail.

Inventor Form: Accelerated Perception, Accelerated Probability, Accelerated Thought Process, Activation & Deactivation, Army Creation, Assimilation Shield, Collective Intelligence, Computer Interaction, Crash!, Cyberlingualism, Data Manipulation, Deflection, Electronic Communication, Encyclopedic Knowledge, Force-Field Attacks, Force-Field Combat, Force-Field Constructs, Force-Field Generation, Force-Field Manipulation, Infestation, Intuitive Aptitude, Living Hive, Mass Consciousness, Maximum Brain Capacity, Maximum Concentration Capacity, Mechanical Constructs, Mechanical Morphing, Mind Hive, Multitasking, Nanite Artificial Intelligence Physiology, Nanite Constructs, Nanite Manipulation, Nanite Mimicry, Panmnesia, Programming, Regenerative Replication, Replication, Replication Combat, Retract Adaptation, Scanning, Supertasking, Supernatural Agility, Supernatural Durbality, Supernatural Endurance, Supernatural Intelligence, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength,Tactical Analysis, Tactical Genius, Technology Attacks, Technology Generation, Technology Manipulation, Technology Transmutation, Technological Assimilation, Technological Combat, Technological Possession, and Technomorphism.

Paper Form: Absolute Slicing, Aim Dodging, Animal Morphing, Arm Expansion, Binding, Bulletproof Durability, Compressibility, Cutting, Cutting Immunity, Deflection, Density Manipulation, Dermal Armor, Elasticity, Elasticity Combat, Energy Beam Emission, Enhanced Lung Capacity, Explosion Inducement, Fire Immunity, Flat Body, Folding Power, Gliding, Impale, Incisive Limbs, Leaf Projection, Limb Expansion, Limb Extension, Natural Weaponry, Optic Blasts, Organic Teleportation, Paper Attacks, Paper Generation, Paper Mimicry, Papyrokinetic Cloning, Papyrokinetic Combat, Papyrokinetic Constructs, Physical Restoration, Piercing Charge, Power Level Measuring, Prehensility, Razor Foot, Ray/Beam Manipulation, Reforming, Razor Hand, Rough Armor, Scattering, Sense of Strength, Severing, Shapeshifting, Shapeshifting Combat, Sharp Body, Sharpness Manipulation, Size Combat, Size Manipulation, Small Size, Supernatural Agility, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Weapon Constructs, Weapon Manipulation, and Weapon Proficiency. Prime: Aerokinetic Combat, Aerokinetic Constructs, Aerokinetic Immunity, Aeroportation, Air Attacks, Air Generation, Air Manipulation, Air Pressure Generation, Air Solidification, Blindness Inducement, Burning, Deflection, Drowning, Earth Attacks, Earth Generation, Earth Manipulation, Energy Attacks, Energy Channeling, Energy Constructs, Energy Generation, Energy Immunity, Energy Manipulation, Energy Propulsion, Energy Regeneration, Energy Solidification, Ergokinetic Combat, Ergoportation,Fire Attacks, Fire Generation, Fire Immunity, Fire Manipulation, Flame Solidification, Geokinetic Combat, Geokinetic Immunity, Geokinetic Regeneration, Heat Attacks, Heat Generation, Heat Manipulation, Hydrokinetic Combat, Hydrokinetic Constructs, Hydrokinetic Regeneration, Jet Propulsion, Melting, Pyrokinetic Combat, Pyrokinetic Constructs, Pyrokinetic Regeneration, Pyroportation, Seismic Sense, Terrakinetic Constructs, Terraportation, Vibration Attacks, Vibration Emission, Water Attacks, Water Generation, Water Immunity, Water Manipulation, Water Pressure Generation, and Water Walking. 

Restore Form: Acid Attacks, Acid Generation, Acid Infusion, Acid Immunity, Acid Manipulation, Antibody Generation, Antibody Manipulation, Aquatic Adaptation, Binding, Blade Shifting, Cellular Activation, Cellular Disintegration, Corrosion Inducement, Curing, Cutting, Disease Acceleration, Disease Detection, Disease Generation, Disease Inducement, Disease Manipulation, Doppelganger Morphing, Drug Usage, Enhanced Lung Capacity, Flawless Healing, Flawless Restoration, Gender Transformation, Healing, Healing Energy Attacks, Health Optimization, Internal Bodily Cleansing, Impale, Improbable Weapon Proficiency, Infection, Limb Reattachment, Living Hive, Medical Intuition, Medical/Lab Weaponry Proficiency, Melting, Natural Weaponry, Needle Manipulation, Needle Mimicry, Needle Proficiency, Nosokinetic Constructs, Pain Inducement, Pain Suppression, Paralysis Inducement, Poison Generation, Poison Immunity, Poison Infusion, Poison Manipulation, Pressure Point Intuition, Pressure Resistance, Projectile Enhancement, Reforming, Regrowth, Restoration, Serqekinetic Combat, Serqekinetic Constructs, Shapeshifting, Shapeshifting Combat, Supernatural Accuracy, Supernatural Agility, Supernatural Athleticism, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Syringe Proficiency, Tendril Generation, Tentacle Extension, Toxikinetic Combat, Toxikinetic Constructs, Trapping Combat, Vacuum Adaptation, Virus Mimicry, Wallcrawling, Wallrunning, and Web Generation.

Draco Form: Acceleration, Acceleration Resistant, Aerial Adaptation, Aerial Combat Mastery, Asian Dragon Physiology, Atmospheric Adaptation, Blade Retraction, Blindness Inducement, Breath Powers, Bulletproof Durability, Burning, Burrowing, Claw Retraction, Concussive Force, Cutting, Deflection, Draconic Breath, Draconic Attacks, Draconic Constructs, Draconic Element Manipulation, Draconic Energy Generation, Draconic Energy Manipulation, Draconic Infusion, Dragon Aura, Dragon Combat, Dragon Physiology, Earthquake Generation, Elemental Absorption, Elemental Attacks, Elemental Aura, Elemental Ball Generation, Elemental Blast, Elemental Bomb Generation, Elemental Breath, Element Combat, Elemental Constructs, Elemental Generation, Elemental Healing, Elemental Immunity, Elemental Manipulation, Elemental Mixture, Elemental Regeneration, Energy Absorption, Energy Immunity, Energy Resistance, Enhanced Bite, Enhanced Breath, Enhanced Lung Capacity, Enhanced Roar, Explosion Inducement, Fearlessness, Flight, Gaseous Movement, Gliding, High-Speed Flight, Hurricane Creation, Impale, Jet Propulsion, Light Absorption, Prehensile Tail, Pressure Resistance, Prevalent Discharge, Radiation Immunity, Scale Manifestation, Seismokinetic Combat, Severing, Sharp Tail, Sharp Teeth, Shocking, Solidification, Spike Protrusion, Subterranean Adaptation, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Senses, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Supernatural Vision, Sword Arm, Tail Manifestation, Thermal Resistance, Tornado Creation, Vacuum Adaptation, Vibration Attacks, Vibration Emission, Volatile Constructs, Weaponized Tail, Western Dragon Physiology, Wind Projection,and Wing Manifestation.

Kitsune Form: Acceleration Immunity, Afterimage Creation, Arctic Adaptation, Bulletproof Durability, Burning, Canine Physiology, Charged Attacks, Claw Retraction, Cold Generation, Cold Immunity, Cold Manipulation, Concussive Force, Creation, Cutting, Cryokinetic Combat, Cryokinetic Constructs, Cryokinetic Flight, Cryokinetic Surfing, Cryoportation, Dermal Armor, Electric Breath, Electric Cutting, Electrical Arc Emission, Electrical Beam Emission, Electrical Constructs, Electrical Immunity, Electrical Infusion, Electrical Pull, Electrical Transportation, Electricity Attacks, Electricity Generation, Electricity Manipulation, Electricity Solidification, Electrokinetic Combat, Electrokinetic Flight, Electrokinetic Surfing, Elemental Fangs, Enhanced Bite, Enhanced Swordsmanship, Feign Damage, Fire Attacks, Fire Generation, Fire Immunity, Fire Infusion, Flight, Fox-Fire Manipulation, Freezing, Frostbite, Fur Generation, Gender Transformation, Heat Attacks, Heat Ball Projection, Heat Beam Emission, Heat Breath, Heat Cutting, Heat Generation, Heat Infusion, Heat Manipulation, High-Speed Flight, Hypnosis, Ice Ball Projection, Ice Beam Emission, Ice Breath, Ice Cutting, Ice Generation, Ice Infusion, Ice Manipulation, Ice Transmutation, Illusion Attacks, Illusion Manipulation, Illusion Reflection, Illusory Combat, Impale, Jet Propulsion, Kitsune Physiology, Light Attacks, Light Ball Projection, Light Beam Emission, Light Breath, Light Cutting, Light Generation, Light Infusion, Light Manipulation, Light Solidification, Lightning Ball Projection, Melting, Night Vision, Photokinetic Constructs, Photokinetic Flight, Photokinetic Immunity, Photokinetic Surfing, Photoportation, Prehensile Tail, Prevalent Discharge, Pyrokinetic Combat, Pyrokinetic Constructs, Pyrokinetic Flight, Pyrokinetic Surfing, Pyroportation, Ray/Beam Emission, Scatter Shot, Size Combat, Size Enhancement, Size Manipulation, Shapeshifting, Shapeshifting Combat, Sharp Teeth, Shocking,  Solar Empowerment, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Supernatural Swordsmanship, Sword Beam Emission, Tail Manifestation, Temperature Regulation, Thermal Resistance, Trickster, and Yokai Physiology. Prime: Blue Fire Generation, Blue Fire Manipulation, Enhanced Polearm Proficiency, Firestorm Creation, Heliokinetic Combat, Solar Ball Projection, Solar Beam Emission, Solar Breath, Solar Constructs, Solar Cutting, Solar Flight, Solar Generation, Solar Immunity, Solar Infusion, and Solar Manipulation.

Gunslinger Form: Aim Dodging, Ammunition Generation, Ammunition Manipulation, Bullet Generation, Bullet Hell, Bullet Manipulation, Bullet Projection, Burrowing, Claw Retraction, Cutting, Cyclone Spinning, Dual Wielding, Enhanced Bite, Enhanced Clawmanship, Enhanced Gunmanship, Gun Kata, Homing Effect, Infinite Supply, Impale, Marsupial Physiology, Night Vision, One Hit Kill, Reflective Attacks, Sharp Teeth, Supernatural Accuracy, Supernatural Agility, Supernatural Balance, Supernatural Combat, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Hearing, Supernatural Leap, Supernatural Smell, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Targeting, Trick Bullets, and Wallcrawing. Prime: Gun Arm, Projectile Enhancement, Robot Arm, Steampunk Physiology, and Trajectory Curving.

Bunny Form: 4th Wall Awareness, Accelerated Perception, Ammunition Generation, Ammunition Manipulation, Artificial Limbs, Blade Constriction, Bullet Generation, Bullet Manipulation, Bullet Projection, Bullet Propulsion, Bulletproof Durability, Burning, Combat Perception, Compass Sense, Concussion Beams, Concussive Force, Cutting, Disguise Mastery, Dual Wielding, Electronic Eyes, Enhanced Bite, Enhanced Gunmanship, Enhanced Swordsmanship, Escape Artistry, Explosion Inducement, Fire Attacks, Fire Generation, Fire Immunity, Fire Manipulation, Fur Generation, Gun Creation, Heads-Up Display, Heat Attacks, Heat Generation, Heat Manipulation, Impale, Infinite Supply, Jackhammer Arms, Lagomorph Physiology, Laser Vision, Megaton Kick, Megaton Punch, Power Fists, Power Legs, Pyrokinetic Combat, Reflective Attacks, Robot Arm, Scanner Vision, Scatter Shot, Shapeshifting, Sharp Teeth, Supernatual Accuracy, Supernatural Agility, Supernatural Combat, Supernatural Dexterity, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Supernatural Swordsmanship, Supernatural Vision, Tail Manifestation, Targeting, Trajectory Curving, Trickster, Unpredictability, Weapon Creation, Weapon Manipulation, and Weapon Proficiency. Prime: Auricular Flight, Earthquake Generation, Electronic Disruption, Energy Attacks, Energy Generation, Energy Manipulation, Energy Propulsion, Energy Solidification, Ergokinetic Combat, Flight, Jet Propulsion, Levitation, Helicopter Propulsion, Magnetic Attacks, Magnetism Manipulation, Radiation Immunity, Ray/Beam Emission, and Vibration Emission.

Bronco Form: 360-Degree Vision, Acceleration Immunity, Adoptive Muscle Memory, Aerial Adaptation, Aerobatics, Atmospheric Adaptation, Body Language Analysis, Combat Perception, Darkness Attacks, Darkness Infusion, Darkness Manipulation, Darkness Solidification, Discharge, Earthquake Generation, Electrical Constructs, Electricity Attacks, Electricity Generation, Electricity Infusion, Electricity Manipulation, Electricity Solidification, Electrokinetic Combat, Flight, High-Speed Flight, Horse Physiology, Light Attacks, Light Generation, Light Infusion, Light Solidification, Mid-Air Maneuverability, Pegasus Physiology, Photokinetic Combat, Photokinetic Constructs, Prehensile Tail, Prevalent Discharge, Seismokinetic Combat, Sharp Tail, Shadow Generation, Shocking, Shockwave Stomp, Supernatural Agility, Supernatural Balance, Supernatural Combat, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Tail Manifestation, Taur Physiology, Unicorn Physiology, Umbrakinetic Combat, Umbrakinetic Constructs, Umbrakinetic Immunity, Vibration Attacks, Vibration Emission, Weapon Creation, Weapon Proficiency, and Wing Manifestation. 

Primate Form: Aerokinetic Combat, Aerokinetic Constructs, Aerokinetic Flight, Aerokinetic Immunity, Aerokinetic Surfing, Air Attacks, Air Generation, Air Pressure Generation, Air Solidification, Air Walking, Atmospheric Adaptation, Avalanche Creation, Binding, Botanical Communication, Branch Generation, Bulletproof Durability, Burning, Burrowing, Chlorokinetic Combat, Chlorokinetic Constructs, Climbing, Concussive Force, Construction, Cutting, Deflection, Dermal Armor, Discharge, Drowning, Earth Attacks, Earth Generation, Earth Manipulation, Earthquake Generation, Electric Conductivity, Electrical Constructs, Electrical Immunity, Electricity Attacks, Electricity Generation, Electricity Manipulation, Electricity Solidification, Electrokinetic Combat, Electrokinetic Flight, Electrokinetic Surfing, Enhanced Bite, Enhanced Staff Proficiency, Fire Attacks, Fire Generation, Fire Immunity, Fire Manipulation, Flame Solidification, Floraportation, Fur Generation, Geokinetic Combat, Geokinetic Flight, Geokinetic Immunity, Geokinetic Surfing, Grass Generation, Grass Manipulation, Ground Pound, Heat Attacks, Heat Generation, Heat Manipulation, Hydrokinetic Combat, Hydrokinetic Constructs, Hydrokinetic Flight, Hydrokinetic Surfing, Hypnotic Pollen, Jet Propulsion, Leaf Attacks, Leaf Generation, Leaf Manipulation, Leaf Projection, Melting, Plant Attacks, Plant Enhancement, Plant Empowerment, Plant Generation, Plant Growth, Plant Manipulation, Plant Merging, Pollen Manipulation, Prehensile Feet, Prehensile Tail, Primate Physiology, Pyrokinetic Combat, Pyrokinetic Constructs, Seed Generation, Seed Manipulation, Seismic Sense, Sharp Teeth, Shockwave Clap, Shockwave Stomp, Solar Empowerment, Spike Protrusion, Supernatural Agility, Supernatural Balance, Supernatural Combat, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes. Supernatural Speed, Supernatural Stamina, Supernatural Strength, Swinging, Tail Manifestation, Terrakinetic Constructs, Vine Generation, Vine Manipulation, Wallcrawling, Water Attacks, Water Generation, Water Immunity, Water Manipulation, Water Pressure Generation, Water Vortex Creation, Water Walking, Weapon Elongation, Whirlpool Generation, Wood Attacks, Wood Empowerment, Wood Generation, Wood Manipulation, Xylokinetic Combat, and Xylokinetic Constructs.

Ifrit Form: Acceleration Immunity, Atmospheric Adaptation, Bulletproof Durability, Burning, Claw Retraction, Cross-Wall Jumping, Cutting, Energy Attacks, Energy Aura, Energy Ball Projection, Energy Constructs, Energy Generation, Energy Immunity, Energy Manipulation, Energy Propulsion, Energy Solidification, Enhanced Clawmanship, Enhanced Lung Capacity, Ergokinetic Combat, Fire Attacks, Fire Aura, Fire Ball Projection, Fire Immunity, Fire Generation, Fire Manipulation, Fight, Heat Attacks, Heat Ball Projection, Heat Generation, Heat Manipulation, High-Speed Flight, Horn Protrusion, Ifrit Physiology, Impale, Invisibility, Invisibility Combat, Invisibility Infusion, Jet Propulsion, Pyrokinetic Combat, Pyrokinetic Constructs, Radiation Immunity, Ray/Beam Emission, Regenerative Healing Factor, Scale Manifestation, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Smell, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Teleportation, Teleportation Combat, Wallclimbing, Wall Jump, and Wing Manifestation.
 
Salamander Form: Air Breath, Air Solidification, Amphibian Physiology, Aquabatics, Aquatic Adaptation, Binding, Blindness Inducement, Blizzard Creation, Body Chemistry Manipulation, Breath Powers, Bulletproof Durability, Burning, Chemical Attacks, Chemical Breath, Chemical Generation, Chemical Intuition, Chemical Reaction Immunity, Chemical Reaction Manipulation, Chemistry Manipulation, Claw Retraction, Cold Manipulation, Cold Air Generation, Cold Air Generation, Cold Energy Manipulation, Combined Breath, Cutting, Cryogenic Blood, Cryokinetic Combat, Cryokinetic Constructs, Cryokinetic Flight, Cryokinetic Surfing, Deflection, Dermal Armor, Electric Breath, Electrical Immunity, Electricity Generation, Electricity Solidification, Elemental Breath, Enhanced Bite, Enhanced Breath, Enhanced Clawmanship, Enhanced Lung Capacity, Erosion Manipulation, Fire Attacks, Fire Breath, Fire Generation, Fire Manipulation, Flame Solidification, Frozen Surface, Freezing, Frostbite, Heat Attacks, Heat Breath, Heat Energy Manipulation, Heat Generation, Hot Air Generation, Hot Air Manipulation, Ice Attacks, Ice Augmentation, Ice Aura, Ice Breath, Ice Generation, Ice Manipulation, Ice Transmutation, Impale, Jet Propulsion, Knockout Gas Generation, Levitation, Light Breath, Light Generation, Light Solidification, Melting, Paralysis Inducement, Prehensile Feet, Prehensile Tail, Pressure Resistance, Pyrokinetic Combat, Pyrokinetic Constructs, Regenerative Healing Factor, Reptilian Physiology, Rough Armor, Scale Manifestation, Sharp Teeth, Shell Formation, Sliding, Sliding Dash, Speed Swimming, Supernatural Agility, Supernatural Balance, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Stamina, Supernatural Strength, Tail Manifestation, Teeth Regrowth, Thermal Resistance, Underwater Combat, Underwater Senses, Vacuum Breath, Wall Crawling, Water Dashing, and Water Maneuverability. Prime: Acceleration, Acceleration Immunity, Age Acceleration, Aging Breath, Charged Attacks, Concussion Beams, Dinosaur Physiology, Elemental Bullet Projection, Elemental Beam Emission, Enhanced Cannon Skill, Gun Protrusion, Oxygen Independence, Projectile Body, Retractable Head, Retractable Limbs, Ray/Beam Emission, Tortoise Physiology, and Turtle Physiology.

Scarecrow Form: Anatomical Liberation, Arm Expansion, Binding, Binding Combat, Botanical Communication, Burning, Chlorokinetic Combat, Chlorokinetic Constructs, Compressibility, Enhanced Whipmanship, Expandability, Fire Attacks, Fire Generation, Fire Manipulation, Flame Solidification, Head Liberation, Hollow Skeleton, Limb Expansion, Limb Extension, Muscle Mass Enhancement, Muscle Mass Weakening, Plant Attacks, Plant Generation, Plant Growth, Plant Manipulation, Plant Merging, Pyrokinetic Combat, Pyrokinetic Constructs, Regenerative Healing Factor, Rope Manipulation, Scarecrow Physiology, Scythe Proficiency, Shapeshifting, Shapeshifting Combat, Size Combat, Size Enhancement, Size Manipulation, Size Reduction, Solar Empowerment, Stitching, Supernatural Agility, Supernatural Combat, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Strength, Thermal Resistance, Thread Cloning, Thread Generation, Thread Manipulation, and Voodoo Doll Creation.   

Magma Form: Appendage Generation, Arm Expansion, Automatic Defense, Bulletproof Durability, Bullet Hell, Burning, Burrowing, Compressibility, Defense Break, Density Manipulation, Earthquake Generation, Elastic Combat, Elasticity, Elemental Intangibility, Elemental Limb Generation, Elemental Mimicry, Elemental Speed, Elemental Strike, Enhanced Lung Capacity, Environmental Destabilization, Eruption Inducement, Explosive Hell, Heat Generation, Incineration, Inflammation, Lava Generation, Lethal Rain Generation, Limb Expansion, Limb Extension, Liquid Mimicry, Magma Armor, Magma Attacks, Magma Combat, Magma Constructs, Magma Creature Creation, Magma Mimicry, Magma Regeneration, Magma Manipulation, Magma Solidification, Manifested Attacks, Matter State Shift, Matter Surfing, Melting, Meteor Summoning, Natural Weaponry, Oversized Attacks, Rocket Fists, Scatter Shot, Shapeshifting, Shapeshifting Combat, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility, Supernatural Hearing, Supernatural Stamina, Supernatural Strength, Supernatural Survivability, Thermal Resistance, Volcano Physiology, Volcanic Adaptation, Volcanic Fields Creation, and Volcanic Fields Manipulation.

Raven Form: Aerial Adaptation, Aerokinetic Combat, Aerokinetic Constructs, Aerokinetic Immunity, Air Attacks, Air Generation, Air Manipulation, Air Negation, Air Pressure Generation, Air Solidification, Aquatic Adaptation, Atmokinetic Combat, Atmospheric Adaptation, Atmospheric Freezing, Avalanche Creation, Avian Physiology, Avian Swarming, Beak Protrusion, Binding, Blade Retraction, Blindness Inducement, Blizzard Creation, Burning, Burst, Bulletproof Durability, Calculation Transfer, Claw Retraction, Cloud Generation, Cloud Flight, Cloud Manipulation, Cold Air Generation, Cold Generation, Cold Manipulation, Concussive Force, Corvid Physiology, Crushing, Cryokinetic Combat, Cryokinetic Constructs, Cyclone Spinning, Deflection, Dehydration, Deoxygenation, Disaster Manipulation, Drought Creation, Drowning, Earthquake Generation, Electric Conductivity, Electrical Constructs, Electrical Immunity, Electricity Absorption, Electricity Attacks, Electricity Generation, Electricity Manipulation, Electricity Solidification, Electrokinetic Combat, Eruption Inducement, Fire Attacks, Fire Generation, Fire Immunity, Fire Manipulation, Fire Mimicry, Fire Negation, Fire Rain Generation, Firestorm Creation, Flame Solidification, Feather Projection, Flight, Gliding, Flood Creation, Fog Generation, Freezing, Frostbite, Frozen Surface, Geokinetic Immunity, Geyser Creation, Heat Absorption, Heat Attacks, Heat Generation, Heat Manipulation, High-Speed Flight, Hive Mind, Hollow Skeleton, Horn Protrusion, Hot Air Generation, Hurricane Creation, Hydrokinetic Combat, Hydrokinetic Constructs, Hydrokinetic Regeneration, Ice Ball Projection, Ice Generation, Ice Manipulation, Ice Mimicry, Ice Negation, Ice Storm Creation, Intangibility, Intangibility Combat, Intangibility Infusion, Lava Immunity, Lava Generation, Lightning Calling, Magma Attacks, Magma Manipulation, Melting, Nephokinetic Combat, Nephokinetic Constructs, Precipitation Manipulation, Prehensile Feet, Prevalent Discharge, Pressure Resistance, Prevalent Discharge, Pyrokinetic Combat, Pyrokinetic Constructs, Rain Generation, Rain Manipulation, Razor Wind, Sandstorm Creation, Scald Generation, Scattering, Sensory Scrying, Shared Vision, Shocking, Snow Attacks, Snow Generation, Snow Manipulation, Sonic Scream, Speed Swimming, Steam Attacks, Steam Generation, Steam Manipulation, Storm Generation, Storm Manipulation, Storm Mimicry, Storm Negation, Sub-Zero Rain, Supernatural Agility, Supernatural Balance, Supernatural Endurance, Supernatural Lung Capacity, Supernatural Reflexes, Supernatural Senses, Supernatural Speed, Supernatural Strength, Tangibility Interplay, Thermal Manipulation, Thermal Resistance, Thermokinetic Combat, Thunder Manipulation, Thundercloud Creation, Thundercloud Generation, Thundercloud Manipulation, Thunderbird Physiology, Thunderstorm Creation, Tidal Wave Generation, Tornado Creation, Tornado Manipulation, Underwater Combat, Vacuum Adaptation, Vapor Attacks, Vapor Manipulation, Vibration Attacks, Vibration Emission, Water Absorption, Water Attacks, Water Dashing, Water Generation, Water Immunity, Water Maneuverability, Water Manipulation, Water Pressure Generation, Water Sense, Water Solidification,  Weather Attacks, Weather Generation, Weather Manipulation, Weather Perception, Weather Sensing, Whirlpool Generation, Wind Generation, and Wind Projection.

Smoke Form: Acceleration Immunity, Binding, Binding Combat, Density Manipulation, Deoxygenation, Gaseous Current Defiance, Gaseous Movement, Flight, High-Speed Flight, Intangibility, Intangibility Combat, Intangibility Extension, Intangibility Infusion, Smoke Attacks, Smoke Generation, Smoke Manipulation, Smoke Mimicry, Smoke Regeneration, Smoke Solidification, Stealth Combat, Stealth Tactics, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Speed, Supernatural Stealth, Supernatural Strength, Tangibility Interplay, Tracking Evasion, Typhokinetic Combat, Typhokinetic Constructs, Typhokinetic Flight, and Typhoportation. Prime: Ash Attacks, Ash Generation, Ash Constructs, Ash Manipulation, Ash Solidification, Burning, Fire Attacks, Fire Generation, Fire Manipulation, Fire Negation, Fire Portal Creation, Firestorm Creation, Flame Solidification, Heat Attacks, Heat Generation, Heat Manipulation, Pyrokinetic Combat, Pyrokinetic Constructs, Pyroportation, and Tephraportation. 

Hair Form: Alopecia Projection, Binding, Binding Combat, Burning, Cold Manipulation, Comakinetic Constructs, Comakinetic Flight, Cryokinetic Combat, Cryokinetic Constructs, Cryokinetic Flight, Cryoportation, Cyclops Physiology, Density Manipulation, Electric Conductivity, Electrical Constructs, Electrical Transportation, Electricity Attacks, Electricity Generation, Electricity Manipulation, Electricity Solidification, Electrokinetic Combat, Electrokinetic Flight, Fire Attacks, Fire Generation, Fire Portal Creation, Fire Manipulation, Flame Solidification, Freezing, Ice Attacks, Ice Generation, Ice Manipulation, Hair Attacks, Hair Color Manipulation, Hair Combat, Hair Generation, Hair Manipulation, Hair Mimicry, Hair Portal Creation, Hair Propulsion, Hair Teleportation, Helicopter Propulsion, Laser Beam Emission, Laser Vision, Natural Weaponry, Prehensile Hair, Pyrokinetic Combat, Pyrokinetic Constructs, Seismic Sense, Small Size, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Speed, Supernatural Strength, Tactical Analysis, Thermal Resistance, Unbreakable Hair, and X-Ray Vision.

Assassin Form: Accelerated Perception, Acceleration, Acceleration Immunity, Apathy, Attack Prediction, Auto-Reflexes, Body Language Analysis, Camouflage, Combat Adaptation, Combat Merging, Combat Perception, Combat Specialist, Concussive Force, Counter, Critical Impact, Cutting, Defense Break, Disguise Mastery, Enhanced Assassination, Enhanced Hiding, Enhanced Strike, Enhanced Swordsmanship, Enhanced Tracking, Fighting Instinct, Flawless Coordination, Heavy Strike, Hunting Intuition, Impale, Imperceptibility, Inaudible Movement, Killing Intent, Killing Intuition, Layer Reinforcement, Lie Detection, Martial Arts Intuition, Megaton Kick, Megaton Punch, Meta Combat, Multi Strike, Muscle Armor, One-Man Army, Power Fists, Power Legs, Pressure Strike, Psychological Intuition, Razor Foot, Razor Hand, Razor Wind, Sense of Strength, Shadow Camouflage, Skin Hardening, Speed Combat, Social Cloaking, Stealth Tactics, Supernatural Agility, Supernatural Assassination, Supernatural Athleticism, Supernatural Combat, Supernatural Durability, Supernatural Endurance, Supernatural Flexibility. Supernatural Reflexes, Supernatural Senses, Supernatural Speed, Supernatural Stamina, Supernatural Stealth, Supernatural Strength, Supernatural Swordsmanship, Supernatural Tracking, Supernatural Unarmed Combat, Supernatural Weaponry Proficiency, Weakness Detection, Weapon Improvisation, and Weapon Proficiency. Prime: Absolute Assassination, Absolute Athleticism, Absolute Combat, Absolute Concealment, Absolute Senses, Body Storage, Earthquake Generation, Existence Erasure, Hidden Arsenal, Infinite Supply, Seismokinetic Combat, Shockwave Clap, Shockwave Stomp, Vibration Attacks, Vibration Emission, Unavertable Death, Unrestricted Murdering, Weapon Arsenal, and Weapon Creation.

Alchemy Form: Acceleration, Acceleration Immunity, Alchemy, Alchemy Combat, Artificial Element Attacks, Artificial Element Combat, Artificial Element Constructs, Artificial Element Generation, Artificial Element Manipulation, Artificial Element Transmutation, Artificial Life Creation, Disintegration, Benzinikinetic Combat, Elemental Attacks, Elemental Constructs, Elemental Manipulation, Elemental Transmutation, Elven Physiology, Energy Circle Combat, Enhanced Crafting, Flight, Freezing, Gas Attacks, Gas Generation, Gas Manipulation, Golem Creation, Head Liberation, Head Reattachment, Healing, High-Speed Flight, Insert & Removal, Ionikinetic Combat, Ionikinetic Constructs, Knockout Gas Generation, Life Creation, Life-Force Attacks, Life-Force Combat, Life-Force Constructs, Life-Force Generation, Life-Force Manipulation, Life-Force Solidification, Limblessness, Liquid Attacks, Liquid Generation, Liquid Manipulation, Magic, Magical Telekinesis, Medicine Creation, Melting, Molecular Acceleration, Molecular Deceleration, Molecular Deconstruction, Molecular Inhibition, Molecular Manipulation, Molecular Reconstruction, Physical Restoration, Plasma Attacks, Plasma Manipulation, Potion Creation, Property Manipulation, Reconfiguration, Regenerative Healing Factor, Refining, Reshaping, Restoration, Solid Attacks, Solid Generation, Solid Manipulation, Spell Casting, Supernatural Condition, Telekinesis, Telekinetic Combat, and Telepathy. 

Cyber Form: Acceleration, Acceleration Immunity, Adaptive Armor, Attraction & Repulsion, Beam Emission, Bionic Physiology, Bullet Hell, Bulletproof Durability, Computer Interaction, Concussion Beams, Concussive Force, Cyber Mind, Electronic Communication, Electronic Eyes, Energy Absorption, Energy Assimilation, Energy Attacks, Energy Beam Emission, Energy Constructs, Energy Conversion, Energy Drain, Energy Generation, Energy Manipulation, Energy Propulsion, Energy Redirection, Energy Solidification, Energy Wave Emission, Ergokinetic Combat, Explosion Inducement, Flight, Hacking, Heads-Up Display, High-Speed Flight, Interstellar Travel, Laser Attacks, Laser Beam Emission, Laser Vision, Levitation, Matter Absorption, Magnetism Generation, Magnetism Manipulation, Mechanical Blade Construction, Mechanical Intuition, Mechanical Shield Construction, Mechanical Weapon Construct, Mechanical Wing Manifestation, Missile Generation, Optic Blasts, Oxygen Independence, Power Level Measuring, Pressure Resistance, Psychic Immunity, Psychic Shield, Ray/Beam Manipulation, Reactive Adaptation, Scanner Vision, Speed Swimming, Status Reading, Supernatural Accuracy, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Reflexes, Supernatural Speed, Supernatural Strength, Telekinesis, Thermal Resistance, Underwater Combat, Vacuum Adaptation, Vibration Attacks, Vibration Emission, and Water Maneuverability. Prime: Burning, Discharge, Electric Conductivity, Electrical Constructs, Electrical Immunity, Electrical Telekinesis, Electricity Absorption, Electricity Attacks, Electricity Generation, Electricity Manipulation, Electricity Solidification, Electrocommunication, Electrokinetic Combat, Electrokinetic Flight, Electroreception, Fire Absorption, Fire Attacks, Fire Generation, Fire Manipulation, Flame Solidification, Gun Protrusion, Heat Attacks, Heat Generation, Heat Manipulation, Jet Propulsion, Prevalent Discharge, Pyro-Telekinesis, Pyrokinetic Combat, Pyrokinetic Constructs, and Pyrokinetic Flight. 
 
Combat Form: Access and Occlusion, Burning, Claw Retraction, Climbing, Cutting, Darkness Adaptation, Enhanced Bite, Energy Attacks, Energy Constructs, Energy Generation, Energy Manipulation, Enhanced Clawmanship, Enhanced Mauling, Enhanced Roar, Ergo-Telekinesis, Ergokinetic Combat, Feline Physiology, Fire Attacks, Fire Generation, Fire Immunity, Fire Manipulation, Flame Solidification, Impale, Night Vision, Prehensile Tail, Pyro-Telekinesis, Pyrokinetic Combat, Pyrokinetic Constructs, Ray/Beam Manipulation, Razor Hand, Severing, Sharp Teeth, Speed Swimming, Supernatural Agility, Supernatural Balance, Supernatural Charisma, Supernatural Dexterity, Supernatural Durability, Supernatural Endurance, Supernatural Leap, Supernatural Reflexes, Supernatural Senses, Supernatural Speed, Supernatural Strength, Telekinesis, Tail Manifestation, and Tusk Protrusion.

Polymath Form: Acceleration, Acceleration Immunity, Aquatic Adaptation, Aquatic Respiration, Attack Ignoring, Attraction & Repulsion, Beam Emission, Black Hole Creation, Binding, Bubble Attacks, Bubble Aura, Bubble Constructs, Bubble Generation, Bubble Manipulation, Bubble Solidification, Bulletproof Durability, Burning, Charged Attacks, Cleanliness Inducement, Confusion Inducement, Concussion Beams, Conscious Spatial Awareness, Cosmic Teleportation, Crushing, Deflection, Dehydration, Dimension Travel, Dimensiokinetic Combat, Dimensional Attacks, Dimensional Awareness, Dimensional Manipulation, Dimensional Telekinesis, Dimensional Travel, Dimensional Vision, Distance Manipulation, Distance Sense, Elemental Flight, Energetic Pressure, Energy Absorption, Energy Amplification, Energy Attacks, Energy Beam Emission, Energy Circle Combat, Energy Concentration, Energy Constructs, Energy Drain, Energy Generation, Energy Healing, Energy Immunity, Energy Manipulation, Energy Physiology, Energy Propulsion, Energy Solidification, Enhanced Memory, Ergo-Telekinesis, Ergokinetic Combat, Ergokinetic Surfing, Explosion Inducement, Fire Absorption, Fire Attacks, Fire Generation, Fire Manipulation, Firestorm Creation, Flame Solidification, Flight, Flood Creation, Floortilting, Force-Field Generation, Hacking Intuition, Healing Water, High-Speed Flight, Head Liberation, Healing Fire, Hydro-Telekinesis, Hydrokinetic Combat, Hydrokinetic Constructs, Hydrokinetic Flight, Homing Effect, Hydrokinetic Surfing,  Inanimation, Infinite Supply, Instant Transmission, Interstellar Travel, Intangibility, Intangibility Combat, Intangibility Extension, Intangibility Infusion, Inverted Dimension, Knowledge Projection, Levitation, Location Swapping, Magic, Magic Attacks, Magic Aura, Magic Combat, Magic Generation, Magic Portal Creation, Magical Constructs, Magical Energy Manipulation, Magical Flight, Magical Telekinesis, Magical Telepathy, Magiportation, Marking Teleportation, Matter Substitution, Matter Surfing, Memory Manipulation, Memory Reading, Mental Hallucination, Mental Inducement, Mind Control, Mind Image, Mind Link, Mind Melding, Mind Reading, Mind Walking, Multi-Rotation, Neurocognitive Deficit, Nitikinetic Combat, Orbital Field, Oxygen Independence, Partial Teleportation, Physical Disruption, Polishing, Portal Blast, Portal Boost, Portal Creation, Portal Interface, Portal Locating, Portal Redirection, Precognition, Psionic Inundation, Psionic Healing, Psychic Communication, Psychic Navigation, Psychic Operation, Psychic Shield, Pushing, Pyro-Telekinesis, Pyrokinetic Combat, Pyrokinetic Constructs, Pyrokinetic Flight, Pyrokinetic Surfing, Quintessence Force, Ray/Beam Manipulation, Remote Telepathy, Remote Teleportation, Room Shifting, Seismic Sense, Selective Portal Creation, Sensory Scrying, Space Compression, Space Generation, Space Depletion, Space Sharing, Space-Time Rift, Space-Time Restoration, Spatial Attacks, Spatial Aura, Spatial Constructs, Spatial Contortion, Spatial Direction Manipulation, Spatial Displacement, Spatial Distortion, Spatial Duplication, Spatial Healing, Spatial Linking, Spatial Manipulation, Spatial Perception, Spatial Pressure Generation, Spatial Slicing, Spatial Telekinesis, Spatial-Temporal Lock, Spatial Tuning, Spatiokinetic Combat, Spatiolock, Speaking Inducement, Spell Casting, Strength Reduction, Subconscious Manipulation, Subliminal Messaging, Subspace Manipulation, Subspace Travel, Supernatural Agility, Supernatural Durability, Supernatural Endurance, Supernatural Intelligence, Supernatural Lung Capacity, Supernatural Speed, Supernatural Strength, Tactical Analysis, Tactical Genius, Tangibility Infusion, Telekinesis, Telekinetic Attacks, Telekinetic Aura, Telekinetic Choking, Telekinetic Combat, Telekinetic Constructs, Telekinetic Flight, Telekinetic Maneuver, Telekinetic Pressure, Telekinetic Surgery, Telekinetic Teleportation, Telekinetic Tethering, Telepathic Aura, Telepathic Combat, Telepathic Hijacking, Telepathic Language Instruction, Telepathic Prediction, Telepathic Relay, Telepathic Speaking, Telepathic Static, Telepathic Translation, Telepathy, Teleport Dash, Teleportation Combat, Teleportation Flight, Teleportation Slash, Teleportation Strike, Temporal Immunity, Thought Detection, Thought Manifestation, Thought Manipulation, Tidal Wave Generation, Vacuum Adaptation, Viscosity Manipulation, Visual Mind Reading, Warp Generation, Water Absorption, Water Attacks, Water Generation, Water Manipulation, Water Pressure Generation, Water Solidification, Weakness Detection, Whirlpool Generation, and Wing Manifestation. Prime: 360-Degree Vision, Multiple Arms, Multiple Eyes, Panmesia, Spatial Lordship, and Ultimate Burning.

Torrent Form: Absorption, Acceleration, Acceleration Immunity, Additional Limbs, Aerial Combat Mastery, Aerobatics, Amphibian Physiology, Aquatic Adaptation, Aquatic Respiration, Arm Expansion, Atmospheric Adaptation, Boneless Body, Bouncing, Brainlessness, Burning, Circuitry Travel, Compressibility, Constriction, Cnidarian Physiology, Cutting Immunity, Cryokinetic Combat, Cryokinetic Constructs, Cryoportation, Dehydration, Elastic Combat, Elasticity, Electrical Conductivity, Electrical Constructs, Electrical Telepathy, Electrical Transportation, Electricity Absorption, Electricity Attacks, Electricity Generation, Electricity Manipulation, Electricity Mimicry, Electricity Solidification, Electrokinetic Combat, Elemental Immunity, Energy Absorption, Energy Attacks, Energy Redirection, Enhanced Durability, Enhanced Endurance, Enhanced Strength, Expandability, Facelessness, Fire Absorption, Fire Attacks, Fire Generation, Fire Manipulation, Fire Mimicry, Flame Solidification, Flat Body, Flight, Flood Creation, Freezing, High-Speed Flight, Hydrokinetic Combat, Hydrokinetic Constructs, Hydroportation, Ice Absorption, Ice Attacks, Ice Generation, Ice Mimicry, Ice Manipulation, Inflation, Intangibility, Intangibility Combat, Intangibility Extension, Intangibility Infusion, Levitation, Limb Extension, Limb Expansion, Physical Disruption, Pyrokinetic Combat, Pyrokinetic Constructs, Pyroportation, Speed Swimming, Supernatural Agility, Supernatural Flexibility, Supernatural Lung Capacity, Supernatural Speed, Supernatural Stamina, Tangibility Interplay, Telepathy, Tentacle Extension, Tidal Wave Generation, Viscosity Manipulation, Water Absorption, Water Attacks, Water Generation, Water Manipulation, Water Mimicry, Water Pressure Generation, Water Solidification, and Whirlpool Generation. Prime: 360-Degree Vision, Aerokinetic Combat, Aerokinetic Constructs, Aeroportation, Air Absorption, Air Attacks, Air Generation, Air Manipulation, Air Mimicry, Air Pressure Generation, Air Solidification, Boneless Body, Blunt Force Immunity, Bulletproof Durability, Cephalopod Physiology, Darkness Attacks, Darkness Manipulation, Darkness Mimicry, Darkness Solidification, Earth Absorption, Earth Attacks, Earth Generation, Earth Manipulation, Earth Mimicry, Electromagnetic Pulse Emission, Hurricane Creation, Ionikinetic Combat, Ionikinetic Constructs, Ionization, Kinetic Energy Absorption, Kinetic Energy Dilution, Light Absorption, Light Attacks, Light Generation, Light Manipulation, Light Mimicry, Light Solidification, Multiple Eyes, Photokinetic Combat, Photokinetic Constructs, Photoportation, Plasma Attacks, Plasma Generation, Plasma Manipulation, Plasma Radiation Manipulation, Plasma Solidification, Radiation Generation, Radiation Immunity, Radiation Manipulation, Shadow Absorption, Shadow Generation, Supernatural Durability, Supernatural Endurance, Supernatural Strength, Terrakinetic Combat, Terrakinetic Constructs, Terraportation, Tornado Creation, Umbrageous Teleportation, Umbrakinetic Combat, and Umbrakinetic Constructs.

Archfiend Form: Acceleration, Aerial Combat Mastery, Air Dashing, Air Vehicle Physiology, Airbone Attacks, Aquatic Adaptation, Binding, Blade Retraction, Boat Physiology, Bullet Generation, Bullet Projection, Burning, Charge!, Claw Retraction, Climbing, Cutting, Cyclone Spinning, Deconstruction, Dimensional Storage, Disassembly, Energy Attacks, Energy Beam Emission, Enhanced Durability, Enhanced Inventing, Fire Artillery, Fire Attacks, Fire Generation, Fire Immunity, Fire Manipulation, Fire Weaponry, Flame Solidification, Gliding, Gun Protrusion, Gremlin Physiology, Hidden Arsenal, Heat Breath, High-Speed Flight, Hyper Acceleration, Imp Physiology, Infinite Supply, Interstellar Travel, Inventory Expansion, Jet Propulsion, Land Vehicle Physiology, Laser Beam Emission, Locomotive Physiology, Master Builder, Mechanical Intuition, Mechanical Morphing, Mid-Air Combat, Missile Generation, Natural Weaponry, Object Constructs, Orbital Strike, Prehensile Tail, Pyrokinetic Combat, Pyrokinetic Constructs, Rapid Fabrication, Rocket Manipulation, Rocket Physiology, Scatter Shot, Scanner Vision, Sea Vehicle Physiology, Small Size, Sonic Boom Generation, Sound Blast, Sound Wave Generation, Spacecraft Physiology, Speed Swimming, Submarine Physiology, Summoning, Supernatural Agility, Supernatural Leap, Supernatural Reflexes, Supernatural Stamina, Supernatural Speed, Supernatural Strength, Targeting, Technology Imitation, Technomorphism, Thermal Resistance, Vacuum Adaptation, Vehicle Morphing, Vehicle Physiology, Wallcrawling, and Weapon Transformation. Prime: Binding, Blindness Inducement, Burrowing, Crushing, Discharge, Electrical Constructs, Electrical Immunity, Electricity Artillery, Electricity Attacks, Electricity Empowerment, Electricity Generation, Electricity Manipulation, Electricity Solidification, Electricity Weaponry, Electrokinetic Combat, Fire Empowerment, Ground Liquification, Levitation, Megaton Kick, Megaton Punch, Multiple Arms, Multiple Eyes, Multiple Tails, Prevalent Discharge, Psammokinetic Constructs, Psammokinetic Flight, Psammokinetic Surfing, Psammoportation, Quicksand Generation, Sand Absorption, Sand Attacks, Sand Generation, Sand Manipulation, Sand Solidification, Sand Transmutation, Sandstorm Creation, Seismic Sense, Super Charge, Supernatural Durability, Telekinesis, Telekinetic Attacks, Telekinetic Combat, Telekinetic Constructs, Telekinetic Flight, Telekinetic Grip, Telekinetic Maneuver, and Telekinetic Pull/Push.

Dynamo Form: Acceleration Immunity, Appendage Generation, Arcing Blasts, Arm Expansion, Beam Emission, Bulletproof Durability, Claw Retraction, Concussion Beams, Concussive Force, Deflection, Dermal Armor, Dimensional Travel, Elastic Combat, Elasticity, Element Aura, Energetic Pressure, Energy Absorption, Energy Amplification, Energy Assimilation, Energy Attacks, Energy Augmentation, Energy Channeling, Energy Concentration, Energy Constructs, Energy Contact, Energy Conversion, Energy Current Defiance, Energy Defense, Energy Detection, Energy Drain, Energy Embodiment, Energy Empowerment, Energy Emulation, Energy Generation, Energy Healing, Energy Manipulation, Energy Metabolization, Energy Perception, Energy Physiology, Energy Portal Creation, Energy Propulsion, Energy Redirection, Energy Regeneration, Energy Resistance, Energy Solidification, Energy Telepathy, Energy Transferal, Energized Body, Ergokinetic Combat, Ergokinetic Shapeshifting, Ergokinetic Surfing, Ergoportation, Ergo-Telekinesis, Exoskeleton, Expandability, Flight, Force-Field Attacks, Force-Field Constructs, Force-Field Generation, Force-Field Combat, Force-Field Manipulation, High-Speed Flight, Infinite Supply, Hyperspace Travel, Interstellar Travel, Limb Expansion, Limb Extension, Multiple Eyes, Muscle Mass Enhancement, Muscle Mass Weakening, Natural Weaponry, Optic Blasts, Oxygen Independence, Quintessence Force, Ray/Beam Manipulation, Shapeshifting, Shapeshifting Combat, Size Combat, Size Enhancement, Size Manipulation, Size Reduction, Space Combat, Supernatural Condition, Vacuum Adaption, and Wormhole Creation. 

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