Saturday, March 16, 2019

Zane's Attacks, Combos, and Techniques (3-16-2019) Heavy Spoilers for Zero


A/N: Yeah. This is an evolved version of the first Attacks being that I'll be introducing Combos and Techniques. The Combos probably won't be seen too often given their overpowered nature and you read the fight between Blaze and Zane. Like the spell, I cleaned up some of the spoilers but there will be some. I could also be off on the attack number but Combos I'm pretty sure about.

Zane’s Special Attacks. Thanks to Zane being a special case even among other Cross-Species (Eazairvian, Human, Phantom, Sorcerer, and Vulcorian), he has several special attacks that comes from that species. He can generate and manipulate Animus from his Sorcerer Blood, Mojo from his Vulcorian Blood, Nether from his Phantom Blood, and Primordial from his Eazairvian Blood.

He can also use the Species natural abilities making him very hard to kill or defeat if they focus on the species weakness. He has attacks that he made himself mainly because his teachers wanted him to. All of this can be copied but it doesn’t have the same amount of power that Zane can deliver it. This statement can be proven wrong but it requires the person who copied it to have his exact amount of power and strength which hasn’t be for a long time.

Physical Attacks: (143). One won't be revealed till it appears in the story.
Akostar Lunge. Zane flies high into the air and in the process of flight, he’s gathering up his Akostar energy. His entire body is covered in a dragon like aura being that upon going high into the air, he soon comes flying down ,like a dive-bomb, and crash into the target. He’s able to move around during his descend.

All-Around Attack Course. Zane says that this attack is far better for several opponents rather than a single opponent. He rushes toward his targets and he strikes one of them. He grabs his target with him use the target to hit the others as a bat/hammer. Upon seeing the target bruised and blooded, he places the target down and kicks another target starting all over again. He can also focus one kick or punch to a target ,which doesn’t hurt at first, but they get flung back from the wind pressure.

Alligator Rudder. Zane kicks a target ,launching them back, and he rushed toward the target by jumping through the air. He slowly starts to spin around ,very much like a drill, and slams both of his feet into a target.

Anaconda Clench. Zane rushes toward his target and when they tries to hit him, he wraps around his target ,avoiding it, like a snake. He slams both palms into the target fast and hard being that he moves back after the attack.

Arcanum Skydive. Zane soon aims his hands toward a target with a giant ring appearing in front of the target. He soon fires several types of energy beams ,with them being several types of energies ranging from Animus to Mojo plus every other type of energy that Zane controls, from his body being that all of them are aimed right toward the empty part of the ring. He soon flies toward the ring with him going right through the center of it. His body is covered in a massive energy aura being that he soon flies high into the air and comes slamming down into his target. During the flight down, he begin to spin like a drill and comes down like a meteor. Upon making impact, it makes a massive explosion which shakes the earth and those around the impact have to brace himself from the shockwave.

Astral Fist. This attack mixes Astral Ensnarement and Sweet Reaction being that Zane makes his arms and fists expanded in size with them being wrapped in the chains. They are immune to damage of any kind. Magical and energy attacks gets absorbed by his chains while Physical attacks go right through them. He can also make several fists come out of his body with each one covered in chains.

Astral Stomp. Zane wraps his legs in his chains being that he soon crouches and jumps right toward his target. Zane either stretches one of his legs toward his target being that he kicks them with that foot. The force is so strong that the target is sent flying back and the chain soon wraps themselves around the target upon contact. Zane soon throws them toward the ground and it makes a crater. He can make several legs with each one wrapped in chains.

Avalanche Punch. Zane takes a deep breath with him slowly turning either his left or right arm into its liquid form. It slowly forms into a giant version being that it hardens up and makes it into a giant version of his arm and fist. He can fire his arm toward a target being much faster than his Monstrous Hammer. It can break the spine of a dragon if Zane has a perfect chance. He can fire off several rapid fire punches ,very much like getting hitting by an avalanche, and picks this variation more times than not.

Bison Cannon. Zane goes right behind his target and punching his target ,knocking them onto the ground, and fires off a headbut in a second. Zane tends to use this attack when he knows that he can take them down without getting a concussion on his park. He’s able to jump into the air with him flipping above his target and slams both his head and fist on the target. By doing this way, it doesn’t give him a concussion unlike the other way.

Calamity Dissection. Zane focus all of his power into one or both of his arms ,being that his physical hits are much stronger and can easily break bones if not care, and he clenches his fist or fists. He soon slams his fist/fists into the ground and the force of the blow is easily able to do two things being it depends on Zane’s choice. It can either make two walls of earth on either side of him, forming a corridor of stone. These walls are extremely durable, being that they take an extreme amount of force to break them. The other option is that Zane creates a massive crater around him being that it causes a minor earthquake.

Colossal Arctic Vulcan Punch. This attack is a stronger version of Colossal Vulcan Punch being that he sends into the air with him sprouting several arms from his body. They all expand and get covered in Vulcan Force. He soon sends them heading toward his target and all of his arms and fists were covered in frost. Upon impact with the target, the target is frozen solid from the attack and the ground usually breaks after that attack.

Colossal Shocking Vulcan Dropkick. Zane soon makes both of his legs into the air and right into the clouds. He activates Electromagnetic Aura and Vulcan Force being that his legs are covered into lightning. He soon sends them down and it unleashes a massive shock wave being that it can destroy a entire island to crumble and destroy it.

Colossal Vulcan Bombardment. Zane soon makes several arms appear from his body being that they slowly expand in size. It’s very much like Hulking Bombardment except his arms and fist are covered by Vulcan Force. He soon sends them flying toward the target being that he can pull them back after landing a fist. This attack can easily destroy a massive ship or building with ease. He can do this with a single fist but it’s true power works with multiple arms at once.

Colossal Vulcan Dropkick. Zane soon makes both of his legs grow in size to make him look taller than normal. He soon covers both of them in Vulcan Force being that they’re much stronger compared to the normal variation. He soon kicks his target being that he can rapid fire kick a target so hard that they break through a stone pyramid with ease.

Colossal Vulcan Punch. Zane slowly make either his left or right arm several times bigger than his body being that it’s the same size of both Avalanche Punch and Monstrous Hammer. It also looks slightly bigger than the both of them. He soon covers the giant arm and fist with Vulcan Force. He sends it flying toward his target, being that the impact of the punch blast the target with an amazing amount of air pressure and the Vulcan Force hurts.

Colossal Vulcan Revolver. Zane activates this attack from a distance being that he extends both of his arms behind him. He soon covers them in Vulcan Force before expanding in size. He soon send both of them in front of him being he slams both fists into a single target, which causes a massive explosion of static electricity. It really hurts.

Colossal Vulcan Smack. Zane soon stretches both of his arms ,or any sprouted arms, behind him being that they slowly inflate to a massive size. He soon send them toward a target being that he smacks them with a massive open palm. This can send a large opponent back a good distance away. 

Conclusion Stride. Zane starts this attack by saying,”Let’s go!”. He soon punches his target three times in a row and into their stomach. He soon hook kicks them in the chin and sends them flying. He soon rushes toward his target being that he roundhouse kicks his target and then blasted them with a giant burst of Impulse.

Crescent Strike. Zane first extends both of his arms toward the target causing them to go back. He uppercuts the target into the air with his left fist with him using his tail or his left leg in an arch with him smashing the target into the ground causing it to break slightly.

Cross Pummel. Zane endures and blocks a short-range/close-range attack from his target being that he responds with a direct blow to the target’s head or gut, leaving them lying on the ground in pain.

Cyclone Flurry. Zane punches or kicks his target into the air with him going back and he fires off twenty Nether Blasts which hit his target. He jumps into the air and he stomps the target right into the ground.

Destruction Pummeling. This attack requires Zane to take some damage in order for its true potential to be revealed. Upon getting hit by an attack, Zane soon grabs an target through an outside source such as his tail or his ability to turn into his candy syrup form to hold them in place. Zane soon places both of his fists in front of the target’s chest being that he places both indexes and middle fingers the closet. Upon doing this, the target gets hit with a powerful attack straight to the cut that sends them flying by a powerful shock-wave. In the same way as Fissuring Smash, Zane can do this from a distance being that it’ll will be still effective but less damaging.

Devastating Roundhouse. Zane soon rushes toward his target being that he soon lands a powerful roundhouse kick on them. This attack can easily block massive objects and can break fingers if Zane gives enough energy into them.

Dynamic Finish. Zane rushes toward his target being that he charges up Impulse into both of his fists. He soon warp around the battlefield being that he does this to keep his enemies distract. He soon warps behind his target being that he soon reappears and roundhouse kicks his target into the ground and stunning them. He soon uppercuts the target into the air and he soon jumps toward them. He soon claps his hands together and sends his fist right into his target’s stomach. This makes a massive explosion of Impulse and the target comes crashing to the ground.

Eclipse Rising. Zane does two forward and extended jabs with his left and right fists. He then fires off a powerful ,nether covered, uppercut with his fist or tail into the air. He can also fire a powerful sonic howl if Zane uses Werewolf Form.

Fissure Smash. Zane dashes toward his target ,with it looking like he isn’t moving at all but he’s moving so fast that it’s creating an illusion of him to confusing his target, and he lanes a powerful punch on his target. Upon hitting the target, the ground below them breaks apart and the target is sent flying an incredible distance away. Zane can also hit someone from a distance away being that he can fire a giant shockwave that still breaks apart the ground and sends the target flying away.

Flick. This attack is more used for getting people to leave him alone rather than being a solid battle move. He raises his hand over his target’s head and flicks them on the forehead. This sends them flying back being that Zane infused Impulse into the flick being that this is also really humiliating.

Galactic Punch. Zane covers one of his fists ,in his soul’s energy being steel gray, with him slamming his fist right into them. They usually send flying back from the fists impact.

Giant Slam. Zane jumps into the air with both of his arms and fists growing much bigger becoming gigantic. He slams the target into the ground causing pieces of the ground to fly around him.

Giant Stomp. Zane jumps into the air and does a flip. During the flip, his feet grow much bigger becoming gigantic. He slams into a target hard causing the ground to break.

Giant Toss. Zane’s left or right arm grows bigger to be the size of a giant. He grabs anything in the area around him. He then throws it at his target with it making a giant cloud of smoke upon contact or he punches them with his massive arm.

Great White Rocket. Zane gets on both of his hands ,with him in a handstanding position, and he enlarges his feet. He kicks his target with both feet and it hurts. He’s able to launch himself at his target hitting like a rocket and able to launch back cannonballs and the such if his hands are placed on the ground.

Howling Flurry. He fires off another pair of forward and extended jabs with his left and right fist. He then fires off a sonic howl or any kind of sonic based attack which leaves the target in a stunned state. He hits the target with a hard punch and then the target gets surrounded by several sonic attacks.

Hulking Bombardment. Zane makes several arms appear from his body being that they slowly expand in size. They surround Zane being Zane’s body is hidden by the massive arms and fists that came from within his body. He soon fires a massive version of Sweet Bombardment being that each fist feels like being hit by a huge truck.

Impulse Sabers. Zane focus Impulse into his hand being that he focuses them into energy sabers being that he can make them extremely long or short. They are best used for combat being that he can make them like chainsaws. They can also deflect attacks by either cutting them or send them back.

Invasion Massacre. Zane can thrust himself toward a group of enemies being that he strikes all of the enemies within a single second. He can also deliver an instantaneous and fatal slash but doesn’t often because he isn’t a fan of killing. He can also extract the vital organs as well.

Karmic Blitzkrieg. Zane focus Mojo into his hands being that it slowly forms into a large dragon-shaped shroud around it. He soon rush toward his target and this attack drains the target of its energy making it bigger. He can use this attack to pierce through his opponent’s defenses. He’s able to make the attack using other energies being that it changes to a purple color. He can also throw them toward his target causing an massive explosion. It has no variations.

Leopard Trunk. Zane either kicks or punches his target straightforward and he hits from behind very much like closing a trunk.

Lunar Final. Zane soon pulls back both of his fists with one of his energies gathering in them. At their limit, Zane does a single forward but very powerful punch with both fists causing a huge amount of damage. He is able to fire off rapid punches if charged for twice the amount of time. He is able to smash the opponent or target with both fists much like a hammer if charged for triple the amount of time.

Maiden Clan’s Secret Technique: Calamity Crash. This attack is an attack that has been passed down from queen to queen. Zane is the first male to learn this attack being that both Kena and Lauren wanted Zane to learn this technique. Zane clenches either of his fist and he soon rushes toward his target for a punch. He can cover his fist in Vulcan Emperor or Vulcan Force being that it will mostly likely shatter any defense in his way regardless of which one he uses. This attack is explosive being that it cause an powerful explosion upon impact and shockwave upon clashing. It creates fissure around the area of impact.

Maiden Clan’s Secret Technique: Rotation Kick. This attack is an attack that has been passed down from queen to queen. Zane is the first male to ever learn this attack being that both Kena and Lauren wanted him to learn this technique. Zane gets on his hands being that he twists his body ,by turning his body into his liquid form, being that he soon releases himself. He soon turns into a living spinning top being that he fires off several rapid fire kicks upon release. Anything ,living or not, gets turned into stone upon contact and can break from the sheer pressure of the kicks.

Meteor Drill. Zane jumps or launches himself into the air being that he soon covers himself in his flames being that over time, his flames slowly grow brighter and stronger. It looks to be a meteor. He soon comes crashing down onto his target with him spinning in the process. By doing this, it builds up a high amount of momentum, closing the distance on him and his target fast. He comes crashing down, causing a giant explosion of fire upon impact. This burrows himself and his target into the ground or launches the target away.

Midnight Mastodon. Zane begins rushing around his target/target being that he lands several hits on his target with it looking a cannon of pressurized air being that it cases devastating damage to the target and the area.

Monstrous Hammer. Zane takes a deep breath with him slowly turning either his left or right arm into its liquid form. It slowly forms into a giant form with it hardening up making it into a giant version of his arm and fist. The enlarge appendage rush toward the target and it slowly gains an electrical aura around it. Upon contact with anything, it fires out a massive shock wave causing a huge amount of destruction and also a shocking feeling.

Moon Kick. Zane fires an extended jab with either his left or right fist with him front kicking the target with the matching foot.

Orangutan Slap. He starts by rushing toward his target with him dodging over objects that are in his way by either jumping or flipping over it. He channels all of his strength into either one of his arms or legs. By hitting them with his arms, the target is slapped by several punches and using his legs deliver a flurry of kicks. The target is sent flying with Zane sliding on the ground.

Parental Showing. Zane glares at his target being that he soon appears in front of his target in a second or less. He slams his fist on their head, causing a shockwave and leave a large bump on it. He soon hugs them if they’re family.

Pressure Flip. Zane holds either his left or right arm in front of him with the other arm being aimed toward the ground. Once the target gets close enough, Zane grabs them being that he violently flips them toward the ground. This throw is different being that upon grabbing them, all of their energy is drained from their body making them weaker.

Primordial Helix. Zane focuses Primordial around his arms and legs, forming several tendrils of the energy around them. By doing this, Zane’s speed and strength increases. It has the ability to erase anything that comes in contact with the energy. He’ll need to focus on doing that however. 

Propeller Rapids. Zane throws himself toward the target being that he moves one leg in front of him landing a powerful kick sending the target flying away with tremendous force.

Pursuit Combo. He fires off another pair of forward and extended jabs with his left and right fist. He then swings his right arm upward and with his left arm, he slashes the target. Zane finished this move off by making an x with his arms and slamming into the target.

Rainbow Nether Rampage. Zane collect and condense Rainbow Nether around his hands to its greatest degree. He focus the nether as a compact sphere ,looking like Zenith Sphere, in front of each of his fist. His punch strength is increased being able to hit his opponents with traces of Nether. He soon launches the target into the air using an uppercut punch and he soon fires both spheres at the target turning into a giant Chinese Dragon upon contact.

Rhino Charge. Zane rushes toward his target and he kicks/punches them in unison. They get thrown into the air or into the ground.

Segment Kick. Zane runs toward his target and he jumps in the air. He does several flips toward his target and he kicks the opponent to do damage or several kicks in a row.

Seismic Asteroid. Zane’s arms and legs glows for a brief second before rushing toward his target being that he can starts by launching the target into the air. He does this by enhancing his uppercut by an energy sphere which sends them flying into the air. This is because Zane’s uppercut gets rid of their gravity. Zane soon jumps up toward them being that he soon cups his hands together and makes all of his energy go around them, forming a Zenith Sphere. He soon slams it into the target, sending them flying toward the ground being that the hit has a sheer amount of force behind and it’s very blunt.

Seismic Barrage. Zane’s arms glows for a brief second before he rushes toward his target and while he’s running toward a target, several arms grow from his body being that Zane slams them all into a target being that they’re sent flying away but to only get hit by another punch. He can infuse these attacks with Vulcan Force or Emperor being that the latter hurts much more. He can also make his arms gigantic being very much like Avalanche Punch and Monstrous Hammer. 

Seismic Dropkick. Zane’s legs glows for a brief second before rushes toward his target and soon jumps into the air. He soon began spinning rapidly in the air, becoming like a tornado. He soon lands a dropkick on his target, slamming the target into the ground hard.

Seismic Execution. Zane’s arms and legs glows for a brief second with him increasing the gravity around his arms while decreasing the gravity around his legs. This makes Zane faster and his hits hitting harder. He then charges toward his target being that he punches them a far distance away and then he appears behind the target, clenching his fists together. He hits them into the air and jumps up after them. While in the air, Zane makes an “X” motion with his arms and chops the target into the ground, breaking it.   

Seismic Smash. Zane’s arms glows for a brief second before he rushes toward his target and lands a powerful punch. This attack ruptures the ground around the target in several places being that depending on how much power Zane puts into the punch, it can easily destroys nearby buildings. He can infuse these attacks with Vulcan Force or Emperor being that the latter hurts much more. 

Serpent Rage. Zane turns one of his arms into a snake and he sends it into the ground. The snake comes up once in a while but it soon grabs the target. He pulls the target through the ground and he soon throws them into the air. He soon spins them around to create a small but manageable hurricane. Zane soon lets go of the target with him jumping above them. He soon slams them with his snake arm causing a crater in the ground.

Starlight Smash. Zane moves toward his target using his speed based maneuvers and his eyes slowly glow. He appears in front of his target slamming his head into his target. This headbutt is so strong being that it sends them flying back a huge distance. This attack can usually take people off guard due to Zane being known for his punches or kicks.

Steel Macrocosm. Zane covers both of his arms and legs in either his Vulcan Force or Vulcan Emperor being that the former is for weaker enemies and the latter is for stronger enemies. He soon rushes toward his target being that he lets loose a barrage of high-speed punches and kicks that looks to be a hundred a minute. The speed of the punch is so high that the normal human eye cannot catch each hit. Zane ends it off with a uppercut.

Steel Pulverize. Zane jumps high into the air right toward his target with him slowly spinning in the air ,gaining a strange metal skin all around his body, and when he reaches his target, he punches his target with several metal fist. He also do this attack by standing on one leg and he punch his target with a single metal fist rather than several.

Substantial Smash. Zane starts this attack by landing a powerful punch, elbow, kick, ankle, or knee into his opponent in the stomach. The target is heavily damaged by this and briefly stunned which Zane takes full advantage of. He soon rushes behind them and launches them into the air with Zane going after them. During the flight up there, Zane cups his hands together and reels them back. He slams his fist onto his target and send the target smashing into the ground, causing a large crater to appear around them.

Sunset Phoenix. Zane kicks his target into the air being that he soon joins the target being that he covers himself with fire or turns himself into fire. He flies up to them being that he fires off a rapid fire barrage of punches and fire balls to the face. The target is sent to the ground being that they are burned. It can easily stunned any opponent. This attack is based off both of Zane's older brothers being that Lucius is known for his powerful punches and Kurt's fiery temper.

Supreme Puncture. Zane gathers power into his body with him focusing it into one of his arms and upon gathering enough power, he soon rushes toward a target. Upon reaching the target, he hits the target with one of his fingers. This attack has enough force to pierce right through them regardless if they have a strong armor on them.

Sweet Arctic Bludgeon. Zane soon sends his arms or legs toward his target, being that one of his arms and legs wraps around the target. The other arm or leg turns into a massive and powerful hammer. The attack slams into the target causing a massive impact being that he can use it only for offense rather than before.

Sweet Arctic Bombardment. Zane makes several fists come out of his body being that he soon aims all of them at his target. He soon fires them off being that it’s an omnidirectional attack. Each fist moves so fast, being that it leaves behind steam and it can block all attacks around him and it moves faster than normal. Each hit hits so fast that it feels like pelted by a barrage of meteors.
 
Sweet Arctic Claw. Zane sends his arms toward his target being that he turns his hand into a three claw limb due to his pinky and middle finger shrinking. He soon covers them in frost with Arctic Shift. He grabs the target, being that the hit is so hard and he spins them around before blasting them with a massive bursts of ice from the arms. This attack can send his opponent far away.

Sweet Arctic Fist. He fires a normal Sweet Punch being that his punch is so fast being that it’s very much invisible. This attack is much stronger than Sweet Punch due to it having more speed and it can send his target, flying. This attack is very hard to dodge.

Sweet Arctic Howitzer. Zane soon sends four fists toward his target being that they’re soon turned into arms that would belong Sweet Forge. He soon slams the four fists into the target being that they’re send flying back and it really hurts. It freezes upon contact.

Sweet Arctic Lunge. This attack is a stronger version of Sweet Lunge being that he makes several lances that appear from his body. He send them flying toward his target being that as they head toward the target, they slowly spin. They slam into the target, causing them to be sent flying back and frozen.

Sweet Arctic Onslaught. Zane makes both of his arms twist themselves back and he stretches them behind him. He soon fires them forward being that it’s a very fast, close-ranged punch that leaves behind a noticeable knuckle shaped imprints on the target and freezes.

Sweet Arctic Puncture. Zane begins to twist his arm with it being much faster than before being that instead of growing in size and gaining spikes, Zane slowly begins sprouting copies of his twisted up arm within second. He soon releases them out onto his target being that all of them will pierce through their target and destroys it. It destroys anything in Zane’s area of effect and freezes.

Sweet Arctic Rainmaker. He rushes toward his target being he stretches back both of his fists or feet. He slammed them into the target, being that they’re sent flying away with them freezing up a bit. He can use this attack to launch himself into the air, by kicking the ground.

Sweet Arctic Ride. Zane stretches his legs outwards with him swiping the air being that the frost and slipstream is visible being that it can be a projectile attack that can be used to send people back or capture people from a distance. 

Sweet Arctic Trample. Zane soon fires off several Sweet Tramples at once being that it’s a barrage of feet being that it can easily destroy a wall. It’s very hard to dodge and can hit multiple enemies at once. He can also send them into the air being that they came come from all angles being that they can’t escape. It also freezes things.

Sweet Bludgeon. Zane turns one or both of his arms or legs into a mallet. He can also fuse his arms and legs together to make a powerful hammer. He’s able to smash through anything with his arm hammers. He can use this to elevate himself into the air by slamming the hammers to the ground. He can also use it to hurt his opponents up close.

Sweet Bombardment. Zane can either do one of two things with this attack. Zane can sprout several fists from his body being that he sends them toward a group of targets. Upon contact with any of the fists, they’re trapped and unable to move thanks to being trapped in candy syrup. He can also send off a rapid fire barrage of punches but they don’t trap his target in candy syrup but causes a very deadly beatdown. He can do this with his legs as well for stomping down on his opponent.

Sweet Buzzsaw. Zane turns his arms into a chainsaw which activates upon being formed. He can either do this with one or both of his hands. With one hand, he holds down his target and he slice the target with his chainsaw. It causes them to slowly get covered in a syrup pit.

Sweet Cutlass. Zane forms his arm into a cutlass which he uses to slash opponents or objects at an incredible speed. Zane can focus his effort on the tip of his blade at a target and upon him touching the target, they get covered in a candy barrier unable to break out unless they can either pours water on the outside or burns it from either side.

Sweet Dominion. This attack is a mixture of both Sweet Bombardment and Sweet Forge. He makes several arms appear from his body being that they’re looking like when Zane activates Sweet Forge instead of the normal shape. He then hardens them with Vulcan Force being that he soon sends them toward his target or target. This attack hits them from all direction and each punch has an extreme amount of force behind them.

Sweet Dragon Claw. Zane sends his arms toward his target being that he turns his hand into a three claw limb due to his pinky and middle finger shrinking. Upon grabbing something, Zane grabs hard enough to crush steel and he does this to grab people’s pressure point in their shoulders to knock them out.

Sweet Dragon Roar. Despite this attack sounding like a ranged attack, it isn’t. Zane turns both of his hands into a three claw limb due to his pinky and middle finger shrinking. He soon sends both of his arms toward the ground and he grabs the ground. During the stretching phase, he charges them up with Vulcan Force. He can easily break apart the ground and he can use it as a weapon.

Sweet Flurry. Zane turns the entire area around him into candy syrup with him slowly forming multiple tendrils around him. He soon sends them into the air and crashing down on his opponent, planing on crush them. It’s a great move to use on multiple opponents.

Sweet Forge. Zane turns his arms and hands or legs or feet into candy syrup and he soon compressed them until they’re hardened up to make a circle shape around his ankles or wrists. He can combine this attack with Vulcan Force for extra damage. Upon punching his target, the attack hurts more than a normal punch due to the compact, tight circle-shape around his ankles or wrists.

Sweet Frenzy. Zane makes several appendages appear from his body being that it’s like he’s a human octopus. He soon rushes toward a group of targets being that his arms soon inflate a bit. He soon launches a volley of punches upon them being that they’re a random barrage of hits and can’t be expected.

Sweet Gong. Zane soon stretches his neck backwards and like Sweet Punch and Ride, he sends it forward. Upon hitting Zane’s head, it can land a powerful headbutt. Zane can also use this as a simple headbutt.

Sweet Howitzer. Zane first builds up speed and momentum by moving around the target and soon landing a barrage of punches. This attack has been compared to Sweet Bombardment but the fists don’t collided with his target. They get slammed with the shockwave of the attacks but Zane lands several open-palmed blows. It can destroy armor with ease.

Sweet Lunge. Zane turns either of his arms or legs into a lance like weapon being that he can stab his target. He does this by turning his liquid or half or half form. He can combine his arms or legs toward being that he can send him flying toward a target.

Sweet Missile. Zane inflates his arms or legs until the pressure of his arm explode, this sends his fist or foot toward his target from a distance. It’s very much like a missile being that the limb soon catches on fire due to the friction of how fast the attack is.

Sweet Nexus. Zane soon soon multiple tendrils from his body being that they slowly transforms into copies of his legs. He can send them flying toward a multitude of targets and can deliver a barrage of powerful kicks.

Sweet Onslaught. Zane stretches his arm backward, with his arm slowly twisting itself. He soon sends it toward a target at close range. Upon hitting a target, Zane’s arm slowly untwisting itself being that his target is sending flying back with Zane suffering no kick-back.

Sweet Punch. Zane stretches his arm forward/backward and throws a powerful punch toward his target. This attack is rather simple being it’s a simple punch with some augmented power based on how much he stretches.

Sweet Puncture. Zane begins to twisting up his arm with him making sure that it’s really tight. It soon expands in size. He soon covers his arms in spikes with him slowly untwisting it. He thrust his arm forward, creating a very powerful stab into whatever is in front of him. This attack can easily pierce through a building and destroys it upon contact. It leaves a massive, gaping wound in an object. He can also add Vulcan Force into it.

Sweet Rainmaker. Zane can either stretch one of his arms or legs back being that he sends them forward, striking his opponent with an open palm or sole. This usually sends his target or targets flying back but they can recover. This tends to be a finishing move or a way to send his opponents flying.

Sweet Ride. Zane stretches his legs outwards and he kicks forward toward a target. He can hit several foes at once, being that they’re captured in his syrup if Zane’s leg is in a syrup form. He can also do this with his arms as well being that he uses this to clotheslines his opponent and can combine with Sweet Rocket.

Sweet Shredding. Zane turns his legs into his candy syrup liquid state. He soon spins toward his opponent in a hurricane like shape. Upon getting close to his target, he soon slams two enlarged Sweet Forges ,covered with Vulcan Emperor or Force but mainly the former, and it hurts. The target is trapped within the Sweet Forges being that Zane launches the target into the air. Zane jumps into the air with him slamming his hurricane legs into the target. The target is sent crashing into the ground being that it makes a large crater in the ground.

Sweet Smack. Zane rushes toward his target with his arm growing bigger by the moment and upon reaching his target, he smacks them with his open, slightly enlarged hand. This sends his target back a couple of feet.

Sweet Spike. Zane turns his hands into spikes with him stabbing at his opponent many times in a rapid succession. He can make them into longer version which works as claws. He can fire them at a target which turns into pure syrup trapping them there. He can also enhanced his attacks with the spikes.

Sweet Trample. Zane soon stretches his leg behind him in the same vein as Sweet Punch or Sweet Ride being that he sends it flying toward a target. It really hurts. He can send it high into the air being that it soon comes down toward the ground at an alarming rate. It destroy large buildings and objects with ease. 

Sweet Vulcan Bombardment. Zane slams both of his fists together being that they slowly covered in his Vulcan Force armor in seconds. He soon does a normal Sweet Bombardment but the attacks hit harder and can easily smash through steel with ease.

Sweet Vulcan Gong. Zane covers his entire head in Vulcan Force being that he does the exact same thing as Sweet Gong. This attack can easily destroy steel and metal.

Sweet Vulcan Leap. Zane hardens up both of his legs with him soon kicking the ground hard enough to break the pavement. This attack can give Zane great speed like Sweet Rocket but it’s true power is that Zane does a mid-air backflip and lands a powerful kick to the target.

Sweet Vulcan Onslaught. Zane stretches one of his arm with him slowly activating Vulcan Force on it. He soon sends it forward with it spinning out of control and upon impact, it delivers a powerful blow to the target’s abdomen.

Terminal Velocity. Zane starts this attack by blocking his targets’s attacks and then kicking them in the chin, stunning them. He can also stun them by slamming the back of his fist into the target’s head. The target gets frustrated being that they hit Zane but much to the target and anyone watching nearby, Zane turns out to be nothing more than a speed clone. Before the target has a chance to look for Zane, Zane ,the real one, lands a powerful punch to the stomach and inflict a large amount of damage.

Ultrasonic Augmented Impact. Zane soon began moving extremely fast around his target being that over time, the target only sees a blur and bursts of wind keep blasting them. Zane soon rushes right toward the target, landing a single punch. The punch feels like getting hitting with a percussion hammer. The target get sent flying away and right toward Zane’s haymaker into the ground.

Vanish Strike. Zane dash toward a target with him disappearing from the target’s sight. He then reappears with him round housing kicking the target into the air. He then disappears once again and reappears behind the target. He smashed them with both of his elbows.

Velocity Bluster. Zane begins to move really fast in place with him rushing toward his target and he fires off a rapid barrage of strong punches very much like he grew extra arms. He can make them go extremely fast being only seen as nothing there. Upon contact, the target gets hit with several punches in a row very much like being trapped in a storm. 

Vicious Dropkick. Zane takes a deep breath with either his left or right leg slowly growing bigger being that it’s soon in its liquid form. It slowly forms into a giant version of his leg being that he can harden it into a giant version of his leg and foot. He can swing toward a target being that the target is sent flying away and through a building. He can use this for comical attacks seen with Happy when he kicked him into outer space upon teasing him and Levy.

Violent Uppercut. This attack can only be done when Zane has feelings running through his punches being that the most common way to activate this attack is by Zane just wanting to protect people. Zane lands a powerful uppercut being that it can pierce one’s core and can turn the tide of battle toward his favor.

Vulcan Emperor Kaiser Bombardment. This attack can be done outside of Vulcan Emperor but it has less of an impact. Zane soon makes several arms appear come from his body being that they’re matching the arms of Vulcan Emperor. He can send them toward his target or target being that each punch has an impact. He can also make them match Vulcan Emperor Kaiser Magnum in terms of their appearance.

Vulcan Emperor Kaiser Magnum. This attack can be done outside of Vulcan Emperor but it has less of an impact. Zane turns one of his arm into Vulcan Emperor being that he soon expands his enlarged arm even more. His enlarged arm is at least five times bigger than him in Vulcan Emperor. It can also reach the size of a entire planet. While his arm is expanding, the armor scales around him gets thicker and the steam completely cover his body. This steam doesn't appear in Archon Zero Master. He soon sends it toward his target, being that the impact can break the ground and make a massive crater in the ground.

Vulcan Emperor Kaiser Python. This attack can be done outside of Vulcan Emperor but it has less of an impact. Zane compresses one of his arms being that before he launches it toward his target, he sends his other arm or his legs to wrap around his target. He soon sends his fist around his target. However before impact, it goes around the target several times with his fist soon heading toward his target like a snake. Just before hitting his target, the arms grows bigger being that the attack grows much bigger. Zane can also do another version of this attack being that to start it, he soon arches his body backwards. He soon takes a deep breath being that he soon fire all of his limbs being that he fires out several arms and legs from his body. He can send them toward his target or targets, being that it’s unable to dodge due to the massive amount of them plus Zane can control their directions by just thinking.

Vulcan Emperor Kaiser Rainmaker. This attack can be done outside of Vulcan Emperor but it has less of an impact. Zane stretches both of his arms and legs back being that they grow in size. They slam into his target at an alarming rate being that he can make multiple arms and legs come out of his body, being that they’re all giant. This attack can be used in the air.

Vulcan Emperor Kaiser Spear. This attack can be done outside of Vulcan Emperor but it has less of an impact. Zane sends his fist toward his target being it doesn’t stop until it hurts the target, with it leaving behind an impact and imprint of his fist behind. He can compress one of his fists and by doing this, it’s much faster than normal. He can do this with multiple arms as well.

Vulcan Emperor Kaiser Stampede. This attack can be used outside of Vulcan Emperor but it has less of an impact. Zane jumps into the air using his legs being that he soon flies toward his target at a tremendous speed. During his flight, he compress both his arms and legs into his body along with him building up speed over time. Upon reaching the target, he slams both fists and kicks into the target. This sends his target through dozen of buildings and makes a small crater upon landing with the ground.

Vulcan Emperor Kaiser Storm. This attack can be done outside of Vulcan Emperor but it has less of an impact. Zane compress both arms into his body with him slowly sprouting several cannons like objects from his body. The cannons soon formed around Zane, completely covering him from all sides. He soon fires off a flurry of continuous punches that match Vulcan Emperor Kaiser Magnum in terms of appearance. He can also do this with his legs with him compressing his legs instead.

Vulcan Emperor Kaiser Tomahawk. This attack can be done outside of Vulcan Emperor but it has less of an impact. Zane soon launches himself into the air with him soon wrapping two of his arms toward the target. He soon begins spinning himself vertically several times, causing his legs to twist with each movement. Zane soon comes toward his target with him spinning forward and stretching his legs out. Thanks to the speed of his spinning, he slowly creates the image of a large tomahawk rotating fast. This attack impacts the target, cutting it in half. The force of this attack is usually out of Zane’s control being that he has to stop himself. 

Vulcan Smash. Zane covers his entire body in either Vulcan Force or Vulcan Emperor being that he soon slams right into his target and it hits like a truck. The target is sent flying backwards and these shockwaves are powerful enough to rip the ground around him.

Vulcorian Fury. Zane creates blades extending from his forearms with him covering his blades with Black Mojo. He can uses these blades for close-range combat or use them to hit at a distance using air slashes. These blades adapt and sharpen upon clashing with an object. He can create slashes that are capable of dividing the ground or go into a chaotic furry of slashes.

Vulcorian Opening. It’s also used for robots or creatures that aren’t living but he can use them on living beings. Zane grabs his target with him ripping it in half through his natural physical strength. 

Vulcorian Storm. Zane activates Avenger, Scourge, or Wrath with him slowly disappearing. He reappears being that he lands multiple ,extremely fast, strikes, which in turns causes damage to a target. This attack can easily destroy a mountain. He can also do this with either one or two fisted punch which can easily destroy an opponent with ease.

Vulcorian Strike. Zane can activate Avenger, Scourge, or Wrath with him slowly disappearing. He starts by appearing in front of his target with him kicking his target up into the air. Zane soon disappears being that he reappears above his target. He slams the target with both of his fists sending them flying toward the ground causing a large crater. If the target is still fighting, Zane lands a single kick on them which slowly turns into several kicks that can work on one or multiple targets.

Whirlpool Vortex. Zane gets on his hands ,in an upside-down rotating straddle split, and he’s able to spinning around very much like a spinning top. During this, any enemy that is around him gets kicked by several kicks.

Zenith Punch. This attack has a similar name to his Zenith Slash, Zenith Smash, Zenith Spear, and Zenith Sphere. He developed this attack soon after learning about Impulse being that this attack is very powerful. This technique is said to be slightly weaker than Zane’s Karmic Zenith Emperor Slash, Ultimate Zenith Slash, Vulcan Emperor Kaiser Magnum, and several other attacks. This attack unlike Zenith Slash, Zenith Spear, and Zenith Sphere is rather simple to do it. He charges energy into his hand being that he soon rushes toward his target being that he makes a straight fist. While charging toward his target, the energy around his hand amplify being that his arm is covered in the energy. He soon slams his fist into his target being that it deals a large amount of damage. This attack has several different variations to it. Detonation Zenith Punch. Zane greatly increases the size of his fist and forearm very similar to Avalanche Punch, Giant Stomp, and Monstrous Hammer. His enlarged limb looks like Zane when he activates Predator State. His arm is glowing a crimson red color, being extremely bright and hard to notice. His arm is emitting misty wisps of obsidian black energy. Upon reaching a good size, he punches his target with a high amount of energy and causes a massive explosion on impact with said fist. Rage Zenith Punch. This punch is simply being that Zane gets mad ,which is easy for him, and punches something. He moves faster than the normal Zenith Punches being that he lands a powerful punch on his target causing several shockwaves and like when he clashes with a counterpart from another dimension or a Qlakrik, it causes an explosion of black lightning ,with a crimson red outline, that spread out far from the impact. Vulcan Akostar Zenith Punch. Zane covers his fist in either Vulcan Emperor or Vulcan Force being the former is for stronger opponent and the latter is for weaker opponents. He soon punches his target with them being that they’re sending flying back. He soon gathers his Akostar energy being that he sends a construct dragon toward his target being it’s very deadly. Zenith Punch Barrage. He soon covers both of his hands in energy being that he soon fires off a barrage of punches being that with each punch, the energy grows in strength. Upon reaching the end of the barrage, he launches them into the air and teleports behind him. He soon smashes them back into the ground. He soon slams both fists into the target, causing an impact.

Zenith Smash. Zane created this attack being that it’s one of his signature attacks alongside the rest of the Zenith attacks. He stretches his left or right arm back behind him being that he soon cocked it back to him. During the travel, Zane’s arms ignites in flames ,thanks to friction, being that it’s moving so fast. Upon hitting the target, they’re soon hit by a powerful punch and an explosion of flames that works underwater. When he first used this attack in cannon, all of his friends and family appeared behind him. He can combine this attack with Vulcan Force for extra damage. He can either make the normal variation but instead of the normal Vulcan Force, it’s Vulcan Emperor.

Zenith Smash Bombardment. Zane slams both of his fists together being that his arms are covered in Vulcan Emperor or Force. He sends both of his fists toward his target, being that they go rapid fire. It may seem like he’s only using two fists but it’s multiple fists at once. Upon finishing the attack, the attack makes a massive fiery explosion.

Zenith Smash Onslaught. Zane soon stretches his arm backward ,with his arm twisting itself so fast that it’s done in a second compared to Sweet Onslaught that takes up to five seconds. His arm is soon covered in Vulcan Force with him sending his fist right into a target. Upon hitting the target, the arm untwist itself being that the target is sent flying back with them covered in an aura of flames.

Zenith Smash Rainmaker. Zane hardens up either his arms and legs with Vulcan Force being that he stretches them back and forward in a split second. This attack can send a target flying and it really hurts.

Zenith Smash Ride. Zane stretches out his legs being that it covers itself in Vulcan Force or Emperor while stretching out. He soon swipes toward his target with it being a very elongated kick and anyone who gets hit with the bottom of his foot, gets an imprint of Zane’s shoe.

Zenith Spear. This attack alongside Zenith Punch, Zenith Slash, Zenith Smash, and Zenith Sphere are Zane’s four signature moves being that he’s infamous in the Omniverse for this quartet. This attack is also the only one that’s a close range strike and it can’t be taught unlike Zenith Slash and Sphere. This attack requires extreme control of his power, even more than the other Zenith attacks which are well known for requiring great control. He says that this move is for protecting the things he care about. Zane first focus his energy into either his arm or hand with it being extremely concentrated. It’s also a signature color. It's the being the exact same color of his lightning/thunder ,after mastering Primordial, dark indigo with a black and white outline. It’s seems rather simple than Zenith Slash and Sphere. Zane rushes right toward his target with him either slamming his palm into the target or piercing the target with any amount of fingers being that he flattens out the fingers that he’s going to use and leaves no gaps between the fingers. The latter of the two has a high chance of killing his enemies. Like Zenith Slash and Sphere, this attack has several different variations. It also takes any type of energy to activate it but it doesn’t change its color. Zane tends to use it often in Vitality Guardian for several powerful attacks. He can focus the energy around being that he can use it on both arms or hands. He can focus the energy into a projectile based weapon, giving the move a long range edge. It keeps going straight and easily through large rocks with ease without losing any of its speed or change its reason of flight. Exploding Zenith Spear. Zane charges up a normal Zenith Slash with him soon rushing toward the target. This may seem like a normal Zenith Spear but he slowly releases the power while rushing toward his target. He soon appears behind the target with him snapping his fingers causing the target and area to be affected by all of the energy. He can also make the energy go around his body, allowing him to affect multiple enemies. It works as a good offense and defense with anyone who gets touched by it goes stiff. Precise Zenith Spear. Zane starts off by rushing toward his target with Zenith Spear ready to go. As he strikes, Zane focus the energy to create a true spear being that he impales the target into the air. He soon adds more power to it, causing a massive explosion at the end of it. He can also skip the first step for a surprise. He can also add more power to it. Sweeping Zenith Spear. Zane focus energy into both of his arms being that he makes a large amount. He soon aims his arms at his target and he can strike several enemies being that he can fire several smaller yet faster spears at his target. This attack works best with Vitality Guardian due to it having more power to it. Tremor Zenith Spear. Zane says this variation is his favorite being it requires a lot of extra work but the payoff is perfect. He disappears from his target’s sight and while they’re looking for him, they get punched back by a clone. Zane reappears being that he has Zenith Spear ready on both of his arms and he rushes toward the flying target. He soon slices the target with several slices from the spear before sending them into the air. Zane jumps toward them and he slams both spears right into the target. They’re sent flying toward the ground and there’s a crater with excess energy covering it like a cover. Ultimate Zenith Spear. This variation is the strongest Zenith Spear. Zane anchors himself into the ground being that he takes a stance that mimics the samurai method of quick-drawing the sword and striking, known as ladio. He puts his hands together being that Zane can deflect attacks ,regardless of their speed, size, or power, and can easily split it in half. before delivering an extremely powerful and fast attack. It’s main weakness is that Zane heads straight forward and it can be dodged. Vitality Zenith Spear. This variation can only be done in Vitality Guardian in either his partial or perfect form. Zane forms a normal Zenith Spear being that he activates Vitality Guardian upon finishing up the spear. He can also do the reverse. He soon rush toward his target at a god like speed causing a massive explosion. This attack ,despite its power, has a flaw to it. It takes a lot of power to use it and he can’t exact spam the attack unlike Zenith Slash and Sphere. He can use it several times but slightly less than Zenith Slash and Sphere.   
 
Ranged Attacks: (80).
Akostar Explosion. Zane gathers up his Akostar energy into one or both of his arms. By doing this, the energy forms into a dragon like head forming over his arms. He soon aimed his energy covered arms toward a target, firing a giant beam of energy being that it tears away at the air and ground in its path. The front of the beam is in the shape of a dragon like head being that upon touching the target, it makes a explosion with a dragon like roar.

Akostar Missile. This attack gathers up all of Akostar’s energy being that he makes a massive missile of the concentrated energy and he throws it toward his target. This attack is stronger than a massive Zenith Sphere being that it can distort time and space around the explosion for a few moments.

Arcanum Aster. Zane soon compress a large amount of Impulse into a sphere like construct in the same vein as Zenith Sphere. There is a stream of lightning coming off the sphere, flames going around the sphere, and frost freezing everything around it. He throws it toward his opponent being that the hand that the sphere was thrown slowly closing into the target. While heading toward his target, it slowly increases in both size and pressure. Upon reaching the target, it splits open in a pure white flash. There is a loud roar being that the effect range is a semi-circle that goes around the opponent a good fifty meters around them from all sides. It makes a massive crater in the ground and send the target flying into the ground. This attack is incredibly powerful being that it cast a lot of his energy depending on how much energy that he puts into it.

Archon Zero Annihilation. Zane goes into Archon Zero Master being he makes the nine spheres fuse together to create a single sphere. He can launch the sphere right toward his target, with him making it look like a meteor. It makes a massive crater in the ground and erase anything non-living that comes in contact with it.

Astral Marksman. Zane holds his hand in front of him being that it’s in a gun-like pose. Zane soon concentrates his Primordial energy into his hand, being that he soon fires out a blast of the energy being the amount equal to how much energy that he charges. He can fire several blasts in a row. This attack can be reflected back at him.

Astral Roar. Zane takes a deep breath with him gathering steel gray cosmic energy around him being that the target notices that the air around him vibrates and ripples. He soon fires out the energy from his body through a massive burst of energy. The target can escape this attack but Zane wraps his chains around the target, being that they can take Zane’s attack so his target cannot escape. It can immobilizing them for up to an hour.

Atrocious Barrage. Zane fires a barrage of Impulse sphere from his hands being that they go off in random direction being that they soon trap the target or target in a minefield. If they try and leave, an energy sphere explode which in turn sets off the rest of them. Upon firing the last sphere, Zane snaps his fingers as all of the sphere explode making a massive explosion and lighting the sky with its power.

Blazing Punch. Zane soon cover his body in his flames being that the flames around his feet and hands ,specifically, are highly concentrated. He launches himself toward a target ,thanks to the flames around his feet, being that he can catch his enemies off guard by the sudden burst. He starts off with a kick that hits either the side of the head or their stomach, being that the target gets launched back. He soon gathers all of the flames into either arm being that he soon fires off an enlarged fist of fire being that he sends it rather toward his target. The target is engulfed in flames upon contact with Zane smirking.

Concealed Strike. Zane affects the air currents around him being that he can produce powerful shockwaves to strike his opponents from a distance or anything in Zane’s range of vision. He uses this often in Archon Zero but he has learned how to use it out of it.

Empyrean Rush. This technique is connected to Empyrean Will. Zane focus his energy and releases a circular purple wave of energy. It’s a violent shockwave of energy that extends for miles around him and anything that Zane considered to be an enemy is sent flying back

Fierce Sol. Zane creates a miniature sphere of Impulse being that it matches the color of the energy that comes from Predator State. It radiates so much Impulse being that it can be seen and felt by everyone in a good distance away. Zane can throw it toward his target, being that Zane controls it with his mind. It has the power to vaporizing a large lake within an instant and make a massive explosion. It slowly grows over time and Zane can also make several smaller versions of it which explodes. He can also make a less deadly version of the attack which can capture targets being a close up explosion of Impulse and works good for capture. It can appear from the sky like a meteor shower. 

Impulse Burst. Zane soon gathers up Impulse being that a energy sphere appears in front of him. He soon throws the energy sphere like a baseball being that upon contact with anything, it soon releases a wave of Impulse being that it can affect multiple targets at once.

Impulse Slice. Zane places both of his hands to the side being that he soon has Impulse focused around the palm of his hands. He soon focus them into a solid shape being that he picks a shield shape being that upon completing, it soon starts to spin extremely fast. He soon throws them toward his target being that they cut through any substances that comes in their path.

Infernal Clap. Zane ignites his body being that his arms and hands blaze with an incredible intensity until they glow brighter than normal. Just like with Greenhouse Buffer, his arms and hands are covered in a visible haze being dark indigo. He soon claps them together being that he soon makes a giant wave of fire or shockwave of heat. He can also slap his hand to the ground, sending his attack through the ground. This power has the power to blow apart building from a mile area, being that it’s a destructive force of a erupting volcano.

Karmic Amalgam. Zane turns into nine different copies of himself and they slowly cover their target by all sides. The real Zane disappears. One jumps into the air while the other charges up a Karmic Limbo. Each clone has a different color limbo ,being the seven colors of the Rainbow, Black, and White, and they fire it out as a massive swirling sphere above the target. The nine spheres can be destroyed easily being the clones dissipate upon firing the attack. The target is usually drained from either destroying them or tanking the hits being that they can’t counter the main Zero firing a massive beam of all nine colors on the target. This attack can annihilate their opponent.

Karmic Burst. Zane focuses Mojo into his body being that he can release it from his body as an explosion or a droplet of energy. He can throw it toward his target, creating a powerful kinetic force. This can easily punch a hole in solid structures. He can also fire a barrage of them with less but noticeable damage. He can also make it an added explosive effect to his physical attacks. With this attack, Zane can easily make a massive crater in the ground around the area of the attack landing.

Karmic Emperor Vortex. Zane says that this attack is a stronger version of Karmic Limbo. It can warp the fabric of space and time being that it’s a pain to do it but he’ll do it against a powerful opponent. Zane combines his attack with any element very much like his Zenith Emperor Slash or Sphere. The attack power and speed are increased. Zane fires it off being that it slowly spins which slowly turns into a drill. This attack can easily destroy several city blocks but it doesn’t kill unless Zane wants it do.

Karmic Enlarged Limbo. This attack sounds like it’s a bigger Karmic Limbo but it’s activation is interesting. Zane does this by swallowing or absorbing a massive amount of energy from either an enemy’s attacks or by charging up for a long period of time. Upon absorbing/swallowing the energy, Zane fires off a larger limbo being that it can easily destroy a mountain range according to Zane.

Karmic Glare. Zane fires a small but powerful Karmic Limbo from one of his eyes. This can easily destroy boulders but it can be charged up. He can fire it out of both eyes combining into one massive blast that can easily destroy a city block.

Karmic Limbo. Zane focus Mojo into his body being that he can fire the concentrated energy beam out of any part of his body. It causes a massive explosion depending on how long Zane charges it for. This attack has its variation unlike Karmic Burst.

Karma Midnight Luster. This attack is a more compact version of Karmic Emperor Vortex but it has a vaster range compared to it. Zane says that this power is what happens when you mess with him or his friends. He charges up a Limbo being that he fires out a small black beam that goes after anything with energy in them. It can go around or through building being that it will reach its target. It can easily destroyed a building.

Karmic Volley. Zane says that this attack works better with a gun like weapon but it’s still effective without one. Zane holds one of his guns or his hands at a target being that he fires several ,weaker, Karmic Limbos at his target. This attack can be dodged when Zane isn’t using a gun but if he is using a gun, the Karmic Limbos travels after the target. He can also use Karmic Slug as well.

Meteor Surprise. During a fight, Zane grabs pieces of rubble around him and he sends them toward the sky at a speed being that his opponent doesn’t see it. Upon Zane snapping his fingers, the rubble comes back down being that depending on how much and big the rubble is, it does a lot of damage and can affect multiple enemies. He tends to place several pieces of rubble during a serious fight while keeping his opponent focused on only him.

Oblivion Bullet. Zane turns his hand into a gun position and he fires a sonic scream which can pierce ,not destroy, anything it touches due it’s high frequency. It goes through the ground and it can appear on the other side of the are. He’s able to fire two or more attacks with it losing some of their power depending on how much attacks that he fires.

Oblivion Detonation. Zane gather and focus sound into his palms and it slowly forms into a giant bubble. Zane decides when the bubble of pressured sound is ready to go and he’ll releases the sound right toward a target. It explodes ,upon Zane snapping his fingers, creating a giant sonic explosion with Zane covering his ears if he’s nearby the explosion.

Oblivion Napalm. Zane cups his hands and screams into them. It forms a highly condensed ball of sound and he throws it. It’s able to vaporize a hole through steel at its full power and the ball explodes releasing a sonic boom. It’s a faster version of Oblivion Detonation but with far less power.

Oblivion Rings of Hell. Zane rushes toward his opponents being that he draws several rings on them. They look to be spirals and they have a music symbol in the middle of them. Zane snaps his fingers which release a powerful sound that can easily crush a building and tends to be the best way to stop a group.

Oblivion Scream. Zane can either goes up to a target or stands across from a target from a noticeable distance. Zane then covers both of his ears or activates his Galaxy Phones and he screams. It causes a huge explosion of sound which breaks the target down because it is very loud. It also cause the ground and nearby glass to be destroyed.

Oblivion Tremor. Zane rubs both of his palms of his hands together and he slams both palms into the ground or target causing an earthquake/tsunami. Its power depends on how long he charges his attack.

Oblivion Volley. Zane covers his ears as he closes his mouth. His stomach slowly grows bigger and he opens his mouth. He releases a giant scream out being able to vaporize a mountain and cause his targets to cover their ears or their hearing is destroyed in the process.

Omni-Directional Beam Array. Zane gathers Impulse into his hands being that he can’t do anything with them until they’re fully charge. When fully charged, Zane soon stretches his fingers being that all ten fingers are aimed in a different direction. At the tip of his fingers, there is a small silver sphere being that he soon release the energy being that several beams hit everything in their path. They naturally go through most objects and can be control by Zane.

Predatory Bombardment. Zane launches a giant seven-leaf clover of concentrated Impulse ,with it matching the same Impulse used in Predator State, toward his target. This attack is nearly impossible to avoid due to its size and its ability to draw in inorganic matter to use as substance, making it bigger the process. Zane can also make it in a continuous stream or a rapid fire assault.

Primordial Bolt. Zane fires small blasts ,of Primordial Energy, at the target.

Primordial Bubble. Zane makes bubbles ,out of Primordial, come out of his body and despite it looking rather weak, Zane finds it versatile in combat and other use. They can come out as multiple colors. They are controlled by Zane himself so they don’t do anything without his command. He can create a massive dome around himself and allies being that it was strong enough to resist large explosions. He can create a double of himself using bubble being that if it’s hit, it’s like popping a bubble. He can hide something inside of a bubble such as an explosion for a surprise attack, smoke or ink that can blind his opponents or hid himself, or his syrup that can trap an opponent in it. He can also make a bubble big enough to travel great distances and it can’t pop. He can also use it for rescue or deadly means being that he has the choice to drown a target if he wants.

Primordial Lotus. Zane fires Primordial Energy from his palms being that it’s very effective at close and long range. He aims his hands at their target being that it comes out as a direct blast or energy wave toward his enemy. Upon hitting the target, it turns into a massive lotus flower ,of energy, being a powerful explosion.

Primordial Ordnance. Zane charges up Primordial Energy into both of his hands making a giant bomb of Primordial energy. He punches the bomb toward a target and it makes a giant explosion upon contact.

Primordial Stream. Zane fires a dense blast of concentrated Primordial energy from his fists or any part of his body. This attack takes a while depending on how much energy Zane has at the time.

Primordial Tango. After releasing his energy out, Zane envelops his targets within Primordial Energy. Zane controls the energy using his hands being that he can make it into a giant tidal wave of energy trapping any enemies within in the wave. The target can escape from it unless Zane adds his sweet attacks.

Primordial Torrent. Zane fires out multiple ,Primordial energy, beams from both of his hands that encases the opponent in a large sphere or destroys them if they aren’t living objects. Zane can fire up to 200 shots at once before taking a couple of minutes to recover.

Rainbow Nether Barrage. Zane gathers Rainbow Nether in his body being that his body slowly glows with Rainbow Nether. He soon aims both of his hands at his target being that a giant burst of Rainbow Nether comes flying out. There is a deep forest green color mixed with a bright sunny yellow. A crimson red was floating on top of an ocean blue while purple danced among them all. This attack is often seen as both deadly and beautiful.

Rainbow Nether Onslaught. Zane gathers Rainbow Nether in both of his hands with him slowly creating a massive orb. He throws it at a target being it transforms into something else on its way toward its target. On its way, it soon transforms into several dragon like heads ,usually over ten, which are one of the seven colors of the rainbow. Each one of these dragon causes a massive explosion.

Rainbow Nether Tempest. Zane raises both of his hands to the sides of him creating a rainbow nether sphere in each one. He can fire several blasts of rainbow nether at his opponent which slowly forms into a tempest that hits the opponents. It comes out of his body very much like a machine gun. This attack works better in a group than on a single target.

Rainbow Nether Web. Zane fires several nether beams out of his hand with each beam being a different color (Red, Orange, Yellow, Green, Blue, Indigo, and Violet). They form into a spider like web which can slice through attacks with ease or catch people.

Supernova Conflagration. Zane focus his flames around him being that his flames roared wildly as the temperature around Zane soared, creating a giant pillar of fire. In the core of the pillar, the core of the fire is extremely hot. He soon releases it being that they is a giant explosion of fire being that anything caught up in it gets turned into ash. This attack causes Zane to overheat being unable to touch anything without it burning away. 

Sweet Blast. Zane forms a ball of his blood that he throws to both of his hands and it slowly gets bigger. He throws it at a target causing a massive explosion of syrup to cover the area of impact trapping anything in it.

Sweet Breath. Zane takes a deep breath being that his cheeks and stomach puff up like a balloon. He releases it out being that a large wave of syrup heads toward his target. It can easily melt through anything if Zane wants it to. He tends to use it to trap a large group and it can easily melt through metal.

Sweet Bullet. Zane turns either his left and right hand in its candy syrup form with him transforming his hand into a type of gun. This can range from a pistol to a gatling gun being that all of the guns have the same ability. He soon hardens the candy syrup with Vulcan (Vulcan Force and Vulcan Emperor) being that he fires bullets of candy syrup which can easily be used to pierce through skin or objects.

Sweet Convergence. Zane soon turns the nearby area into candy syrup being that he can send the syrup in tendrils or waves toward his target or targets. They’re soon captured by the candy syrup and are unable to move upon touching the syrup. He can cause the syrup to collapse on the target/targets, being that they’re crushed under a large pile of syrup and causing them to be knocked out.

Sweet Downpour. Zane makes his turquoise candy syrup liquid come out of his mouth, looking very much like puke. This keeps his enemies off guard and he sends it out in a huge mass. It soon turns into a sphere and it gets hardened. This makes it hard to get out off and it takes time to get rid of being that nether fire or water gets rid of.

Sweet Imprisonment. Zane creates up to ten sharp looking candy syrup bombs from his body and he throws them at a high speed. Upon hitting something, it captures anything or destroys anything. They look like turquoise grenades.

Sweet Roast. Zane inflates his arm to a massive size being that upon reaching a certain size, it soon exploded and destroying Zane's arm until it regenerates. This sends his fist right toward his target like a rocket fist and while going toward the target, the fist ignites in flames. This fist can't be avoided since it's heat seeking.

Tyrannus Lance. This attack was created by Zane being that he based it of Tyrannus Spheroid being that he created it soon into the year of 2020 rather than during his training being that Sivarth’s wife Azalea helped him. Zane focus Tyrannus Nether above his head or in his hand. It slowly forms into a lance like shape with it slowly getting bigger over time being that it can easily be the size of a skyscraper if Zane lets it charge enough. It looks like a hyper compressed energy lance. He can either throw several version of them or a giant one being that both variations covers it in a steel gray mandala around it being that Zane throws it down on his enemies. 

Tyrannus Spheroid. Zane focus Tyrannus Nether into an attack being that he can fire it out in various different ways being that he can either fire it as a beam, sphere, and several small version of the spheres which equal the same amount of damage as one regular sphere. He can charge up a sphere making it bigger than it was before and he can create several in a row, even on low power. He can fire a barrage of them. This is Sivarth’s signature attack.

Unrivaled Gateway. Zane focus with him creating candy syrup in the shape of “0” with the center of them matching the color of his portals. He can move them to anywhere in his range of his vision being that he can can fire out punches from them to hit opponents from a distance. He can also release a barrage of punches from a single portal, pummeling the opponent into the ground hard.

Universal Ruination. Zane sends a Zenith Sphere which acts a centre of gravity being that it draws anything in the area to make a massive sphere in the area. Zane sends it crashing down on his target causing a massive explosion of energy. He can make several of them being that it has more power. This depends to be a meteor like shape.

Vibration Bomb. Zane gathers up a huge amount of Vibration being that he focus it into his hands and he fires it out toward his target. It's a huge sphere of dark red sound wave which has a noticeable bass sound to it. This attack can send his opponents flying.

Vibration Roar. Zane gathers up a huge amount of Vibration being that he releases it out of his body through his mouth. It's a huge stream of dark red sound wave which has a noticeable bass sound to it. His enemies are usually send flying away when hit with this attack. Repeated uses drain him and the stronger sound wave he sends out, the more is drained out of him. He later had it upgraded thanks to his Searing Cowl technique being that he can combine his fire with the sound wave, increasing its power.

Vitality Bombardment. Zane can either do this in Vitality Guardian or outside of it. The chest of the Guardian opens up being that after doing this, a barrage of large, dark purple needles come out at an alarming speed. Zane doesn’t fire them from his chest but can fire it from any part of his body or any weapon. This attack will hit something no doubt.

Vulcan Emperor Kaiser Devastation. This is one of two Vulcan Emperor Kaiser attacks that isn’t a physical based attack and it wasn’t introduced upon revealing the Vulcan Emperor to the general public. This attack can cause massive damage being that unlike all of Zane’s attacks and spells, it requires a chant to activate. He doesn’t need to do this but it’s more for dramatic effect like Zane’s other chant. The chant is “This attack cannot be stopped. This attack denies destiny, breaks both time and space, and will destroy all in its path!”. During the chant, Zane focus all of his energy into all of his cannons and forms a dragon like face with each one. The cannons matches Vulcan Emperor’s scales. The armored panel in his chest opens up to reveal a cannon and his mouth turns into a cannon as well. Zane also makes a thin but long cannon barrel appear in front of Zane with him soon firing out several beams in all directions. All of them decimates the area around Zane, with it taking almost ten minutes for the debris and smoke to clear enough to see anything. Once that clears, the sky around Zane is destroyed being that the enemy is barely alive and the area is devastated. This attack has a long recharge period, being that it can only be sparingly.

Vulcorian Bloodless Extinction. Zane quickly gathers up Mojo in his body with him soon focusing it into a snake like construct from his body. The snake travels toward his target with it slowly wrapping itself around the target. The target ,while trying to get out of the snake’s grip, is soon shocked by the snake’s secret. It has a secret Zenith Sphere ,colored Turquoise, hidden inside of its mouth. Zane snaps his fingers and the snake bites down on the sphere. It soon releases a explosion of light that blinds the target for a second. During the light shower, Zane slams his hand to the ground with several plant like vines and Mojo construct vines rushes right toward the target. It’s hard to dodge but the plant ones can be burned away. The Mojo vines can’t be destroyed.

Vulcorian Horn Drill. Zane gathers up Mojo into the point being that he fires them out of his body. They come out extremely fast being that they slowly starts spinning becoming drills. Upon sensing anything with energy, they go flying toward their target. They’re strong enough to dig through steel with no signs of slowing down. It can also be used to keep his target in place. He can regrow back the horns if needed.

Wildfire Burner. This attack is connected to Wildfire Overdrive but can be used without it. This attack has two variations being that it seems like a simple flamethrower attack from either his mouth or palms of his hands. He gathers up fire in his body being that it slowly gets stronger over time. He soon releases a large stream of flames right toward his enemies being that they completely engulfs the area in fire.

Wildfire Sphere. This attack is connected to Wildfire Overdrive but can be used without it. This attack is related to Zenith Sphere being that this attack has elements of Zenith Sphere. Zane first makes a Zenith Sphere ,being a monochrome color either black or white, being that it’s the size of a baseball. This is somewhat different being that most Zenith Spheres are usually the size of a basketball, beach ball, or volleyball. Zane soon covers the sphere in his fire being that he compressed it around the sphere, looking like a cloak of some sort. Embers coming off the sphere. Upon Zane ready to throw it, he draws his arm back with him throwing it toward his strength. Upon reaching the target, Zane cups his fingers together which makes a powerful explosion of fire. This makes a massive amount of destruction, leaving a large amount of embers behind.

Worthy Arrow. This is a signature attack belonging to Terminus Riposte and Vitality Guardian. It can be done outside of it. Zane can focus energy which turns molten gold being that it soon turns into an arrow like shape. This attack is up there for the title of Zane’s strongest offensive attack. He can fire a single or rapid fire arrow storm from it with each arrow packing a serious punch. The arrows are extremely hard to dodge being that he can add extra properties to it making it’s power more potent.

Zenith Blast. Zane created this attack being that it’s one of his signature attacks alongside the rest of the Zenith attacks. Zane focus his energy into any part of his body being that it can be any part of his body. Zane focus his energy into a sphere in front of him being that it’s a highly concentrated object of energy. He soon turns the sphere into a beam that is sent right at his target. This attack can either knockout humans or destroy mountains depending on how much power Zane puts in. He can fire a Zenith Blast being that this one can easily level battlefield and warps space-time. The drawback to this attack is that it takes a good amount of time to charge and his stamina is draining with several usages in a row.   

Zenith Sphere. This attack alongside Zenith Punch, Zenith Slash, Zenith Smash, and Zenith Spear are Zane’s four signature moves being that he's infamous in the Omniverse for this. This was his first unique attack due to him being the only Zero to ever use this. Leif ,the creator of the Zero system, says that this attack is Zane and vise versa. Zane used a prototype version of an attack before his training on the archipelago. He soon mastered the sphere right alongside Zenith Slash, Zenith Smash, Zenith Spear, and several other things while in that group of islands. This took twenty one months but this group of islands are outside of time being that each month in the archipelago is fifty years long on the island. He says that this attack can be taught and used by anyone but it’s hard to master. Zane says that this attack doesn’t require any specific source being that it can be made out of a natural element ,from the user, or and energy. This attack is a combination of both superpowers Ball Projection and Wave Motion Blast. This attack can be small, medium, or large depending on the user. Zane says that constant training with the attack makes the user better at controlling how strong and big it gets. This attack has the potential of being the strongest in the entire Omniverse but it all depends on the user. This attack requires a lot of training and extreme control of one’s self and being, something that a few people can truly do. This attack works if the user have a huge amount of energy inside of them. They could do it on a weaker level due to none of them have no control of themselves. This attack can be used by anyone but it’s hard to master. The main way of teaching this attack is through four ,easy at first but hard to master, steps. Step 1: Gathering. The student gathers/charges up energy ,with Zane picking one of his inner energies, most of the time in either hand. It depends on which hand the student uses the most. People ,who are ambidextrous, are able to gather energy into either hand but it doesn’t make what hand you use but the attack is better if the energy gathered is in the student’s more used hand. Zane ,the creator, uses his left hand to create the attack but he can use the right hand or hands that he can create using his powers. Step 2: Compression. Upon completing Step 1, the student must turn the energy into a solid shape and it can be any shape. Zane says that it depends on the user but the most common shape is a sphere which gives it its name. The teacher tells them to go deep inside of their mind to create the shape and hold it for five minutes. If it breaks, they try again. Unlike with Zenith Slash, Zane tends to distract his students during this step because no one can learn Zenith Slash. Step 3: Strength. Upon completing Step 1 and 2, the student has to combine both steps to generate and turn the energy construct into a solid state. This step along with the last one are the ones that most students struggle with this. Zane says that most people don’t have the focus to generate the energy and turn the energy into a solid state at the exact same time. It can either have the strength of being hit by a pillow of feathers or elephant. He uses the former to not hurt his opponents and the latter he does against his enemies. Step 4: Firing. The student or Zane generates a shape that they want and slams it on the target or it can be fired from their stronger hand. The former is done more often being that they can’t figure out Step 3. Zane can do this with his finger but he tends to do the hands by choice. It can be any color or element but it depends on the user at hand. This final step is by far the most difficult being that only a few can master it such as the Alvarez Family. Zenith Sphere is an expert at creating a huge amount of damage and destruction. This is Zane’s default way of attacking being that he finds it fun to do but he can also use it as a makeshift flashlight. The power can be a simple explosion to a massive pillar of energy. It’s always concussive and depending on the user, it can deliver elemental damage. It’s also great at rapid fire attacks depending on the user. Most people make the normal one but Zane’s an expert of making several different variations of the attack. He can also make several different types of Zenith Sphere due to him having several different energies inside of him. He can combine two energies to make a powerful sphere and he can fire several of them with ease. It’s color depends on what energy that Zane uses. Animus would make it purple, Mojo would make it black, normal Nether would make it green, Primordial would make it turquoise, Rainbow Nether would make it a rainbow color, and Tyrannus Nether would make it crimson red. Zane’s perfected Zenith Sphere can be send flying away but if Zane charges and aimed just right, his target is sent flying away and the ground ,below the target, is completely destroyed. Arctic Zenith Sphere. This Zenith Sphere can only be done when he’s in Arctic Shift. Zane soon makes a normal Zenith Sphere with him covering in ice. He soon rushes toward his target and he slams it into them, causing a massive explosion of frost that flash freezes anything in the area. Attraction Zenith Sphere. Zane creates a Zenith Sphere and he soon covers in the turquoise candy syrup around it, making it very sticky. He throws/slams the sphere into his opponent being that the candy syrup covers the target and immobilize them being they can be attacked. Bond Zenith Sphere. This Zenith Sphere is created by Zane when he thinks about the bond by either his families and friends. It grows bigger thanks to how strong the bond is. He slams it into his target being that he can send them flying. It can easily destroy a massive wall of a fortress and can destroy an army in a matter of minutes. Colossal Zenith Sphere. This attack is rather simple in its concept being that it’s just a bigger Zenith Sphere. Zane says that he created this when he was training and it accidentally destroyed one of the mountains. It’s destructive power is far beyond the original Zenith Sphere. He can use his clones to focus the energy so he can throw it. He can also make a massive army of clones can either fire Colossal Zenith Spheres in a wave being that it does a massive explosion. Double Zenith Sphere. Zane creates two Zenith Spheres being that he holds one in each hand and he can use for several different options. He can either hit two targets at once with each sphere, hit the spheres on the same person, or block attacks being that the Zenith Sphere grows stronger. Eradication Zenith Sphere. Zane creates two medium-size Zenith Spheres in both hands being that he can fuse them together being that he throws it down on his target, causing total annihilation. Zane can increase its size by snapping his fingers several times in a row. Heavy Zenith Sphere. Zane makes a normal Zenith Sphere being that it’s bigger and heavier than a normal one. He throws it very much like a bowling ball right toward a target. It causes a massive explosion upon contact and always makes a strike. Innovation Zenith Sphere. Zane makes a massive Zenith Sphere being that it’s bigger than Colossal Zenith Sphere. Upon slamming it into anything, it makes a massive shock wave which sends any of his enemies flying. Rotating Zenith Sphere. This Zenith Sphere works best when Zane makes multiple extra hands. The created hands make a Zenith Sphere being that he throws them toward a target. They usually miss confusing his target being that Zane forms a massive Zenith Sphere ,bigger than a Colossal Zenith Sphere and its big brother Innovation Zenith Sphere, and he slams the target into it hard by using the created hands. He can also throw things into it. Terrestrial Zenith Sphere. Zane creates a Colossal Zenith Sphere ,in terms of power but not size, in his hand being that it’s surround by seven normal sized Zenith Sphere being that it’s like a moon around the planet. Zane throws it being that the seven Zenith Spheres flying toward the target to confuse them but they get hit by the massive sphere. It makes a wave like explosion and opponents ,with powerful regeneration powers, takes a long time to heal back from this attack. Vibration Zenith Sphere. This variation is so strong being that Zane aims his arm forward and aimed toward his target. He can grab his arm with his other hand being that he uses it for support and aiming it just right. It fires a massive Zenith Sphere ,in a beam attack, being that it makes a massive explosion ,with a noticeable bass sound to it, upon impact. It destroyed a forest being that several animals weren’t happy about that. Zenith Elemental Sphere. Zane can combine two different energies being that Sivarth helped him by focusing two different type energies. It worked after several failed attempts aka a very powerful explosion. He gathers two energies in his body and he makes a sphere combining the two. The main energy is still in the sphere shape and the second energy forms a different shape around it. Comparing it to his normal Zenith Sphere, this takes more energy from him than normal. This attack is very deadly being that he doesn’t teach this variation unless Zane can teach to those he trusts. Zane can throw this attack like the Zenith Sphere but he needs to focus on the projectile or it disappears in a matter of seconds depend on how long he charges for or what energies he fused together. Zenith Sphere Wave. Compared to the other Zenith Sphere variation, this is more of an energy beam compared to the focused Zenith Sphere. It can affect a wider range being an all out AoE attack. Zane focus his energy into his hands and he fires out a beam being that Zane can control it and chase after his target, causing an explosion upon contact. He can focus into his feet being that he can use it to launch himself into the air and aim it downwards. He can use one hand or two being that if he uses two of them, he makes a massive beam being very hard to dodge. He can warp behind his opponent to trick them and blast them in the back. This variation can be drained if used multiple times in a row and have enough destructive power equal to an nuclear explosion.

Weapon Attacks: (78).
Beast Howl. Zane holds one of his sheathed sword to his side and he ignores all other sounds around him. He listens for something and when he hears it, he moves. He unsheathes his sword with him launching an attack faster than normal. He re-sheathes the sword with him whistling as the target falls to the ground defeated.

Billion Blade Storm. Zane takes a deep breath with him gripping his swords tight. He slash the air in front of him releasing two air blades out. Normally, this would been seen as weak but they slowly gain strength upon being releasing. They soon form into several copies of them making several air blades. They swarm the targets causing causing a lot of damage in the process. This attack works better on a group than a single opponent.

Calamitous Termination. Zane gathers electricity ,from either electricity generation or Thunder Spells, to cover his sword in an electrical aura. He rushes toward a target being that he slash his target. He can make it go either horizontal or vertical. Upon hitting the target, the targets gets electrocuted. He can send a wave of electricity being that it makes a massive and wild electrical storm that captures his target inside of it and electrocuted. 

Cataclysmic Slash. Zane gathers flames ,from either his fire/heat generation or his Hellfire Spells, to cover his sword in an bright, fiery aura. He rushes toward a target being that he slash his target either with an up close attack or air slash like Zenith Slash. He can make it go either horizontal or vertical. Upon hitting the target, the target burns.

Cataclysmic Wave. In the same way as Cataclysmic Slash, he gathers a flame like aura over his sword. He aims his blade toward his target being that a massive firestorm captures his target inside of it and burning from the inside.

Climactic Clash. Zane holds his sword in front of him and he gathers one or all of his energies being that the blade glows that color. This attack takes a while to charge up depending on what energies that he uses. Upon finishing charging the blade, the cutting power is increased being that the pressure alone can knock out people with weaker wills. He rushes toward his target being that he slashes the target. They don’t have a slash at first but soon they’re slashed more than hundred times. This attack works the best with Lazarus Soul’s True Form being that he can easily gather up energy into the blade and he can do it with multiple different types.

Collection Slash. This attack isn’t offensive being that it’s more for gathering his enemies. Zane gathers up his energy ,very much like his Zenith Sphere, being that he slams his sword into the ground. The target is confused being that several energy chains come from the ground and heads toward the target. The chains never stop being that they chased after them till the ends of the earth. He tends to use this to stop his enemies when Threads of Fate doesn’t work.

Corkscrew Fracture. Zane holds a sword in front of him and he rush toward an opponent. On the way there, he slices the air in a rapid fashion. It slowly creates several powerful horizontal and vertical air slashes. It cuts objects behind the target and around the target.

Deity Jackhammer. Zane makes his swords appear around him and Zane rushes toward his opponent and he slashes his target very much like a jackhammer.

Deity Steam. Zane has his swords aimed at his target and he jumps toward his target, slicing them in a rapid fire fashion. Zane makes a spiral of air slash and he fires it at a target. It hurts a lot to say the least.

Discharging Sword Outbreak. Zane swings his sword rapidly in front of him with several air slashes hitting the target. Zane finishes off his rapid fire attacks with a single focused attack that hurts.

Dividing Slash. Zane grabs one or two swords with him slashing forward in either an downward “X” motion or upward “X” motion. They slice anything in his way.

Dragon Yell. This attack is the stronger version of the Beast Howl. Zane takes a deep breath and he doesn’t focus on anything other than his opponent and his blade. Zane close his eyes and he says,”I figure out your Fatal Flaw!”. He opens his eyes and he slice the air before he sheathed his sword. The target is cut with a massive sword and it can leave a scar if Zane is serious.

Emerald Melody. Zane focus energy into his blade being that a turtle shell shaped emerald barrier is formed around Zane for defense. This barrier can easily block punch or any kind of damage toward it.

Force Slash. This attack is extremely destructive being that it makes everything tremble in its wake. Zane says that anyone can learn this attack but it takes time to master effort. He focus his energy into his sword being that it creates waves of energy leaking out of his sword being that it cause shockwaves to come out of it. Zane makes a slash ,being vertical, against his target and it releases shockwaves of energy which slice through everything with ease.

Frenzy Slash. This attack can only be done with a sword/bladed weapon. Zane flies into the air and he comes down to slash his target several times. They are so fast that not even a fighter who can counter things moving at light speed can stop a single one. Zane jumps back and he either slams into the target hard or fires an Nether Blast to finish off the target. Zane can pick if this attack kills or not.

Frost Slash. Zane gathers frost ,from either his frost/ice generation or his Permafrost spells, to cover his sword in an cold, icy glow. He rushes toward a target being that he slash his target either with an up close attack or air slash like Zenith Slash. He usually makes it go from horizontal and vertical. Upon hitting the target, the target freezes it.

Galactic Bang. Zane gathers his soul into his sword being that his sword is covered in a massive and raging pillar of his soul’s energy being steel gray. He swings his sword back being that he swipes the air in front of him. He soon sends a powerful burst of energy from his blade toward his target. This energy consume all in its side, being that it completely eclipsed his target. This attack works better on demons being that it completely destroys them. Nothing remains of the darkness being that Zane says that this attack sends the darkness back to the Dread Dimension.

Galactic Wave. This attack is a weaker version of Zenith Slash but it’s still very powerful so don't doubt it. Zane covers his sword or blade with his soul, being that it’s soon covered in a steel gray cosmic aura. He slashes the air in front of him, being that this attack is very much telegraphic being that it can be dodge but it’s very hard to dodge. It also has the ability to freeze anything caught in it.

Hazard Falcon. Zane fires a vertical slash from his sword which gathers around it making it a real attack. It slowly turns into a falcon with its impact being quite hazardous to those around the area of impact.

Hundred Dragon Ton Smash. Zane holds two of his swords in front of him being that he fires ten air compressed projectile attacks with them turning into dragons that slowly surround the target. It hits from all sides inside of one and launches the target into the air.

Hurricane Slash. Zane slashes a target with him launching the target into the air. Zane swings his swords around him really fast causing wind to gather around him and he fires them at his target hard.

Lavender Melody. Zane gathers energy into his blade being that he fires it out of the sword mainly making it into a tangible purple net. Zane makes the net gather around the target or targets being that they can’t escape or move being that it can hold a mob.

Lemon Melody. Zane focus energy into his blade being that he fires a wave of yellow energy that goes toward his target. He can control the wave being that they can cut through any material or substance in its path.

Lethal Strike. Zane jumps into the air toward his opponent being that he slashes his opponent with his sword. The force behind the strike is very strong and can easily pierce through iron.

Maroon Melody. This attack can be used without activating Lavender Melody but it can work without it but with less power. Zane stabs the ground with his sword, being that several orbs of energy comes rushing toward his target. If Zane activated Lavender Melody beforehand, the orbs of energy appears on the net. Upon Zane snapping his fingers, they cause a massive explosion being the orbs are linked very much like landmines. They cause a massive explosion being it’s the stronger in the epicenter.

Millennium Large-Scale Laceration. Zane grabs one of his swords being that he rushes toward a target at an immense speed. He soon lands several extremely fast slashes being that the target doesn’t feel or see them. It will take a matter of moments but they’re cut to pieces and it’s hard to dodge because Zane is moving so fast. He does this a thousand times given in an instant.

Million Dragon Ton Smash. Zane holds two of his swords right in front of him and by using his aura, he can hold all of his other swords also in front of him. He fires off a million air compressed projectile attacks with them turning into dragons that surround the target. It’s very strong being able to cut through anything in its way even through diamond.

Molecular Slash. Zane gathers power into his blade with it slowly glowing molten gold mixed with steel gray. He slashes downwards with him sending out a powerful shockwave that causes noticeable damage and the aura of the attack can be felt from several meters away from the blade. Zane says that it’s him slicing through reality.

Nocturnal Slash. Zane covers his blade in darkness with him aiming his body at the target. He rushes past them ,causing confusion due to there being no sign of an attack, and then Zane snaps the hand ,not holding the blade, which makes them get hit with an giant slash made out of the shadows below and around them.

Ocean Flowing Strike. Zane soon covers his blade in water being that he rushes toward a target. The water ,around the blade, slowly forms into a strange whale like creation. He hits his target which causes the target to be both soaked and slashed at the same time.

Plasma-Doused Slash. Zane makes two of his swords appear and he slashes his target several times. He doesn’t leave behind any cuts being that an invisible thread appears around his target. Zane says,”My anger is the worst about me but that makes me the man I am today. You should fear my anger just like everyone else so goodbye.”. He gets rid of the swords being that the target is slashed with a massive cut on them stopping them.

Predatory Smite. Zane covers parts of his body ,usually whatever part are nearby whatever weapon that he’s holding, in the Impulse that’s seen in Predator State and charges right at the target. Any attack that comes in contact with him is instantly cut right through with no harm toward Zane. Zane chases right toward the target even they try to escape him being that upon coming in contact with the enemy, Zane will chase them down until the ends of their days. 

Predatory Tempest. Very much like with Predatory Smite, Zane covers parts of his body ,usually whatever part are nearby whatever weapon that he’s holding, in the Impulse that’s seen in Predator State. However unlike with Predatory Smite, Zane spins rapidly and releases numerous flying air slashes, dispelling anything that they come in contact. This attack works good for multiple enemies.

Primordial Rush. Zane puts his hands together and slowly spreads them apart. He creates a light blue staff of the Astral Realm. He strikes his target down with it being quite painful and he can use this to strike his opponents.

Primordial Smash. Zane holds his sword back being that Primordial energy gathers around the blade. He launches the energy toward a target with it slowly turning into an energy blade attack being that it slowly turns into a snake upon coming out.

Primordial Weapon. Zane materializing part of his Primordial Energy in the shape of a sword or any weapon. He can make them durable enough to clash with real weapons. He’s able to make them erase anything they come in contact with. He can throw them at an opponent. He can make a massive weapon with it looking like an arrow shaped. Upon being thrown, it makes a massive explosion upon contact. Zane says that using it at close range meaning death and if he throws multiple of them, he lose the ability to control where they go.

Prism Melody. This attack is a combination of Emerald Melody, Lavender Melody, Lemon Melody, Maroon Melody, Salmon Melody, and Ultramarine Melody. Zane focus energy into his blade being that he makes the orange snake from Salmon Melody being that the snake slowly goes around the target to either stop their attack or find out their plans. He activates Emerald Melody around himself due to the attack being deadly. He activates Lemon and Ultramarine Melody at the same time being that he can move this strong, concussive, and destructive energy blast. This attack is mainly to distract his target being that he releases out Lavender Melody being that the targets get covered with the net. Zane releases out Maroon Melody being that there is more orbs than normal. Upon Zane snapping his fingers, he releases the explosion being that it’s bigger than before.

Ruinous Puncture. Zane stabs his sword into the ground with his enemy slowly losing their will to fight over time. The draining only last for about one hour being that the energy comes back but by then, it’ll be too late because Zane has slashed down the enemy with another blade. This attack uses one of Zane's powers to drain energy from the soul.

Ruthless Slash. Zane focus a huge amount of heat into his sword being that without Vulcan Force covering the blade, it naturally melts anything except for Zane. The heat can easily vaporizing a sizeable lake in a an interest. He soon delivers a powerful downwards/upwards slash being that it heads toward his target causing a massive amount of damage that can be felt and seen from several meters away.

Salmon Melody. After Zane figures out how his opponent ticks and works, Zane grabs one of his swords being that he draws a orange snake ,using his energy, and it cancels out the enemy’s attack before they have a chance to strike back. He can use it to gain information.

Separating Fissure. Zane grasp his sword with both hands being that it’s very much like a Kendo move. Zane brings the sword down with enough force to do one of several different options. He can either make the slash go from the jaw and across their body being that he uses it on not living creatures or instant regeneration, straight down the middle being that it can be rather effective, and a precise or swift slash being that its one of Zane’s fastest slice. 

Sky Cut. Zane moves the tip of his blade toward the ground and he moves the sword toward above his head. The target is hit with a vertical slash from the ground to the sky. He can use this attack while in the air.

Shade Cutlass. Zane focus Mojo, Nether, or any energy into his blades and he slices the air in front of him. They create blades of winds that can be fired in a rapid fashion and they all have strength behind them.

Silent Lotus. This attack can only be done with a sword/bladed weapon. Zane aims his sword at a target with him moving at a speed that can’t be tracked and when he reaches the target, he slashes the target once. To the target, they’re shocked to see themselves being sliced by an unknown force many times. Zane then reappears with him placing his sword in front of him to end off the target or he snaps his finger causing the target to be cut over several times.

Silent Penetration. Zane walks toward his target with his blade held to either the left or right side of his body. The target tries to attack Zane but he just dodges anything that comes in his way by moving left to right. He walks back the target ,leaving nothing there, and he stops until he’s a couple of feet away from the target. Zane turns around and he hold his sword out in front of him as the target or targets get slashed with multiple attacks. Zane can pick if the attack will kill or stop a target.

Snake Clan: Apprehending Slice. Zane focus energy into his blade and he sends the energy out of the blade toward his opponents as snakes. The snakes slowly grab onto the target draining them of their energy and before they can get rid of the serpents, Zane slices them launching them back a couple of feet.

Snake Clan: Ascending Slice. Zane focus energy into his blade mainly at the tip of the blade. He rushes toward his target and he slices in an upward slice. He send the target into the air and he uses this attack for a combo move.

Snake Clan: Detonating Slice. Zane focus fire into his blade and he sends his blade flying toward his opponent. He spins the blade around them in a circular motion ,creating a ring of fire around them, and it cuts off any escape route by engulfing them in flames. Zane holds his blade and upon putting it back in his sheath, the flames cause a massive explosion.

Snake Clan: Final Slice. Zane says that this attack is the Snake Elder’s finishing move and he usually finishes off an opponent using a final move. Zane focus energy and he soon pause time up to one minute. He slices his target up to sixty time with him firing several energy snake constructs at his target with the snakes either holding on or getting blasted by them. Time turns back to normal and the enemy is hit by the attacks.

Snake Clan: Grotto Slice. Zane focus energy into his blade and he slice the air in front of him with the ground below the target disappearing. Several snakes come out of the ground and soon cover the target. Zane can also turn the blade’s energy into a massive wave of snakes that can overpowered any attack.

Snake Clan: Hydra Slice. Zane focus energy into his blade and it slowly forms into a Yamata no Orochi ,a monstrous eight-headed and eight-tailed, snake constructs. The heads travel toward a target and while the target is trying to get rid of the snake, Zane slashes them with the sword and the snake heads strike them rapid fire them.

Snake Clan: Plasma Slice. Zane focus energy into his blade and he slice the air. The air around his target is confused but they’re soon grabbed by Zane’s liquid arms and they soon hardened trapping them in there. A fire or water opponent can’t escape from this being that the sword slash earlier prevented their ability for a while.

Snake Clan: Thermal Slice. Zane gathers energy into his blade with him creating an fire snake that soon surrounds his target with the heat keeping them in. When Zane feels the time is right and it’s really hot, the fire snake turns into water and trapped them in a giant bubble. Zane slices in a horizontal and vertical slash causing the water to be destroyed.

Soaring Beast: Thunderbolt Storm. Zane holds his sword and it slowly gets covered in lightning over time. Upon getting a good charge, he jumps into the air or runs toward his target. He slashes them being that the target gets covered in the lightning shocking them.

Soaring Storm. Zane moves his sword ,in a circle, right in front of him. Zane reappears behind the target holding his sword into the air. The target is soon impaled by several blades ,made out of energy, causing massive damage to the target and the area around the target.

Stagnant Laceration. Zane holds one of his swords in front of him and he slice the air in front of him. Much like his Silent Penetration, it doesn’t look like Zane cut the target but unlike Silent Penetration, the attack is faster being that it leaves a cut that’s quite painful.

Sun Slash. This attack can only be done with a sword/bladed weapon. Zane slashes his target six time with him jumping back when he finishes the sixth slash. He charge any form of energy into his blade and once the sword is fully charged, it gains a golden glow. Zane aims the blade at the target and he slashes the air in front or behind the target. The target is slashed with a sword slash hot as the sun.

Supreme Severing. Zane gathers power into his blade with it making a downward swipe motion with his blade. He can also do this with his hand. This slash can cut through anything that Zane wants.

Ten Dragon Ton Smash. Zane holds one of his swords in front of him being that he fires out an air compressed projectile attack and it turns into a dragon upon a few seconds. He can make it hit from the bottom, sides, or top of the target. 

Thousand Dragon Ton Smash. Zane holds two of his swords in front of him and by using his aura, he can hold two swords and they’re holding in front of him. He soon fires off several hundred air compressed projectile attacks with them turning into dragons that surround the target. Compared to his Hundred Dragon Ton Smash, this attack is better for handling crowds.

Tornado Slash. Zane grabs his sword with him slashing the air in front of his target. This creates a pressurized slash of air being that it can lift various vehicles into the air around the slash. Upon reaching the target, the target gets caught up into a tornado and launched into the air. The target crashes into the ground, creating a large Z-shaped crater behind.

Tyrannus Scythe. Zane gathers a large blade of Tyrannus with him slicing his opponent in a single strike. It tends not to leave any external wounds. He can throw it at a target being used as rather effective against his opponent.

Ultramarine Melody. Zane focus his energy into his blade being that he fires it out of his sword in an arc. It’s a rather strong, concussive, and destructive turquoise energy blast. It can take on a point-blank attacks from an enemy. He can charge up this attack being that it grows in power over time.

Velocity Slash. Zane makes a stance with him summoning three of his six swords. He grabs two of them with his hands and the final one in his mouth. He soon rushes toward his opponent and releases a series of wide and long-ranged cuts on his opponents. This attack works better with a group rather a single opponent. The cuts can easily split apart massive bars of diamond.

Vortex Shredder. Zane can either do this with one or two swords. He spins his swords with it going clockwise. He rushes toward his target and he slices them with full speed and power. The target feels like they've been sliced several times in a row.

Vulcan Emperor Kaiser Carnage. This is one to two Vulcan Emperor Kaiser attacks that isn’t a physical based attack and it wasn’t introduced upon revealing the Vulcan Emperor to the general public. Zane activates this and he rushes toward his target with Cardinal Etcher, Espada, Forsaken Dirge, Lazarus Soul (Regular or Evolved primarily the latter), Spectral Sun, and Striker. He slashes them up using all of the swords being that the effects of the attack doesn’t show up until much later.

Warp Slash. This attack can only be done with a sword/bladed weapon. Zane jumps into the air and he disappears from sight. The target looks for him but he reappears behind the target and he slashes the back of the target with a sword strike. This attack is great for making and starting combos with.

Willpower Wave. Zane releases out his energy from his sword being that by stabbing the sword in the ground, he sends out waves of ,turquoise, energy through the ground being that it can either send him or his opponent upper high. He can also send it out as a high-pressure air slash which can easily cut through things like butter.

Wyvern Impact. Zane rushes toward his opponent with him holding one of his sheathed swords out to the side. He dodges attacks coming toward him as he slash his opponent. Upon contact with the slash, it makes a shockwave that cuts everything around the impact very much like the Wyvern.

Zenith Slash. This attack alongside Zenith Punch, Zenith Smash, Zenith Spear, and Zenith Sphere are Zane’s four signature moves being that he's infamous in the Omniverse for this.  It isn’t very special being that it’s a typical slash projection and sword beam emission. He actually uses this attack ,in a sense, by using his control over the elements to strike from a distance. This attack mainly use one of his energies with it being extremely powerful. Despite this attack being a typical sword beam emission, Zenith Slash can’t be taught to anyone or copied. He says that this sword beam is also a laser beam emission, spatial slicing, and wave motion blast in one. He’s the only one who knows how to do this naturally being that it requires only a sword and an inner energy but it’s something else according to Zane. It’s hard to learned being that Kane ,who's connected to Zane’s Soul, can’t figure out how to start this attack up. Zane is the only one who knows how to do this. He shows this off being that it can be any size regardless of how big the sword is or how much energy Zane has at the time. He also says that it’s harder to execute in a rapid fire fashion compared to Zenith Sphere. It can be done but it takes a lot of him. This attack requires a sword to fully work being that it can’t be done without a sword in his hands. This attack shares a lot in common with Zenith Sphere being that it requires control of the user but slightly less than the sphere and requires his sword. This attack can be done in motion ,like Zenith Sphere, so it makes more accessible to Zane who likes to move around during a fight to keep his enemies in confusion. This attack requires the same amount of steps as Zenith Sphere being that Zane built this attack around Zenith Sphere. Step 1: Gathering. Zane gathers or charges up energy into his blade. He says that it doesn’t matter what type of sword that he uses but the one that you feel the most attached to. This is Lazarus Soul being that the blade is his soul. He can do this with two or more swords being that this starts up a stronger variation of Zenith Slash being very powerful. Step 2: Compression. Zane says that this step is very much like Zenith Sphere’s second step. He has to compact the gathered up energy being that it covered the sword in an aura. Zane did this by keeping the aura around the sword for five minutes. If it broke, he tried again. Zane told the animals ,that were living on the archipelago, to distract him which they did well according to Zane. If Zane finds someone who can use Zenith Slash, he’ll be distract them. Step 3: Strength. Zane now combines both steps 1 and 2 being that he now has to combine them together. He says that this is easier than Zenith Sphere being that they have to make any shape with it due to it gathering around his sword. He says that it can either be strong or weak. He can either use weak attacks for opponents that he doesn’t want to hurt or does. Step 4: Firing. Zane grips his sword with either one or two hands being that his energy gathers around his sword, focus around the sword, and make its strong or weak depending on his opponent. He swings either down, left, right, or up being that the energy comes out of the sword being that it comes out as an energy beam. It heads forward being that it can be dodge if the target is fast enough. The slash comes out as a stripe being that it can curves making a energy wave. This attack is an expert at creating a huge amount of damage and destruction. He can slam his sword into the ground and by doing the steps, he can swing his sword ,like a golf club, and it can send back incoming attacks or crush anything in its way. It also makes a huge crater. It has enough power to destroy a building being that Zane can make it go through several buildings at the same time. It has been called imposing by most of his enemies and allies. Lazarus Soul is the best sword to use because it’s Zane’s Soul in a weapon form according to the weapon expert of the Alliance. He showed off its power being that it can easily slice off the top portion of a massive building and destroy a massive storm cloud. In the sword’s first evolved version, he can use the smaller blade to make rapid fire slashes and the bigger blade can make giant version but they move slower. It’s color depends on what energy that Zane uses. Animus would make it purple, Mojo would make it black, his normal Nether would make it green, Rainbow Nether would make it a rainbow color, Tyrannus Nether would make it crimson red, and Primordial would make it turquoise. It can blast a massive hole in something and send a powerful energy several meters back. It can also shatters barriers that others would struggle with. Like Zenith Sphere, this attack has several different variations to it. Armored Zenith Slash. This is for defense. He gathers up energy ,for a normal Zenith Slash, and it generates a great and powerful shield being that it looks like a normal warrior shield with Zane’s logo on the front. This shield can be thrown toward others and cover them. Augmented Zenith Slash. This sounds like a stronger version of Zenith Slash which it is. It’s two energies combined into one powerful slash being that it’s the first energy used with the second energy covering it like a jacket. Zane can control where it goes being that it’s hard to dodge and very deadly. It can easily slice through anything being that anyone with impressive regeneration has to deal with the wound lasting for a few minutes due to his impressive regeneration. Bisecting Zenith Slash. Zane grabs two blades being that he charges up a Zenith Slash being that he fires them at the same time. They rush toward the target being that they slash the target with two Zenith Slash at the same time. It can easily disperse any attacks that comes in contact with it and can cut off limbs with ease. Karmic Zenith Emperor Slash. This is the combination of the normal or augmented Zenith Slash with Karmic Emperor Vortex. This can be also done with Zenith Howl but with far less power. He slowly gets ready with both Zenith Slash and Karmic Emperor Vortex. He fires off the Karmic Emperor Vortex first being the target thinks that it’s just a normal Karmic Emperor Vortex which in itself is deadly. He fires off his Zenith Slash being that it combines with Karma Emperor Vortex making it a massive slash that looks to be a drill. This attack can destroy anything in its path. Restriction Zenith Slash. Zane gathers up energy for a normal Zenith Slash being that he fires it toward his target. It doesn’t come out like a normal slash being that it turns into a circle around his target. It can be shatter from the outside rather easily but it’s hard to destroy from the inside. Ultimate Zenith Slash. This is the stronger version of the Zenith Slash being that he can use all of his power into a single slash being that Zane says that this version is for his really strong enemies. He focus his massive amount of energy into his blade being that he swings it toward his enemies making a giant energy wave goes toward the target. This is shown when the blade’s edge is shining brightly. Upon reaching the target, it makes a massive explosion of energy. This attack destroy anything that Zane deems evil being one of Zane’s strongest attacks. It can destroy a lot being that Zane doesn’t used in a crowded city because of that. Zenith Slash Shower. Zane charges up a Zenith Slash being that he focus the energy into a massive, floating orb and it looks like a massive planet. He slash the air being that the orb soon bursts. It comes down toward his target or targets being that they can’t escape from it and it’s really hard.

Techniques: (79). Special ones are bold.
Akostar Allies. Zane focus his energy into making small crimson red dragon like creatures being that they can do several things. They can either turn into cannons which Zane can fire ranged attacks from a distance. They can also reduce an enemy’s strength being that the energy taken goes back to Zane. They can also grant his allies Zane’s power.

Akostar Barrier. Zane covers his arms in his Akostar energy with him creating an transparent energy wave toward his target, trapping them in a barrier that seemingly stops the target’s movement. This barrier’s strength depends heavily on Zane’s stamina and energy levels which is a lot so it’s hard to break out.

Archon Zero Detainment. Zane goes into Archon Zero Master being that he sends the nine spheres fly toward his target. They have the ability to capture anything that comes into them and it’s hard to break out of. It can be broken out of with enough force or blasting it with a huge amount of energy.

Arctic Shift. This technique has Zane's body freezing over. His skin turns a very light blue color which looks like he’s frostbitten or very cold and covered in ice like armor that’s actually his sweat frozen solid. Zane can create an immense cold that naturally freezes any liquid around him into ice. Zane can produce and control a large amount of cold from his body. The sign for this technique is that his skin turns a very light blue color that looks he’s frostbitten or very cold and covered in ice that’s actually his sweat frozen solid. He can combine his frost creating ability with his regular attacks for some devastating and explosive attacks. This technique can withstand varying temperatures of extreme magnitude, being able to survive a frigid blizzard and molten magma. He can use the cold to freeze anything that he touches, protect himself from physical attack through a high amount of cold, or attack opponents with various levels of cold. He can freeze objects upon contact. He can transfer the cold to other objects ,mainly showing with weaponry, making them too cold to wield. They both make a natural armor for Zane to use. This has a purpose being that it can naturally mask himself from anyone tracking him thanks to his ice. It also increases his speed and strength. His strength and speed are increased depending on how cold he is. He can easily do the reverse being that he can chase after something on the ocean by turning into ice. Due to his ability to create, generate, and manipulate ice, he can use the ice armor rather effectively. The ice created using this form is very hard to break except to him. He can easily make objects ,ranging from weapons to buildings, and he can make ice travel under his feet which he can use to increase his speed. He moves faster on the ice and can make impressive things in a matter of moments. He can easily make razor sharp adornments from his body and it can be useful up close. He can move places faster upon releasing his particles into a liquid and he reforms there. The ice naturally reforms and it’s rather impressive. He can do this with his steam but not on the same level as he could with his ice. He can combine his normal attacks ,mainly the Sweet attacks, into powerful attacks. They do however lose the ability to capture people with the liquid aspect of the attacks with the exception of Sweet Ride. This technique does have a weakness being that it’s connected to his emotion. If he gets really mad, his body produces a high amount of cold that freezes everything around him and make a massive blizzard with ease. This technique is also useless against those strong to cold.

Astral Chains. Zane can make these chains appear on his arms being that they completely cover his arms. These chains are black with dark indigo flame like outlines. They’re more sharper than Ryoka’s and they usually form a ring around Zane. These chains are also alive being that they can defy Zane’s order in order to protect these master due to them being like Ryoka’s chains that protect their master upon being cursed with them. They can be destroy but they instantly restore any kind of damage. He can also make the mask that the sign of his partnership with these chains. These chains are Zane’s sword and shield. They work as whips or ropes. They are intangible but they can inflict damage by absorbing the energy of his opponents working best on magic users. They naturally absorb magic and Zane’s excess energy. They attack and move like a striking snake.

Astral Construction. Zane looks toward an area being that he can restrain a target being that he uses his target's soul or energy to hold them down. He can also use his chains. They’re unable to move and able to use their powers.

Astral Control. Zane holds his hands in front of him being that he can control people upon them coming in contact with his eyes or with his chains.

Astral Devouring. This power allows Zane to eat energy in order to recover any energy that he has lost. He does this by making mouths appear on his body and chains. Any energy that comes near the mouths get eaten alive. This attack won’t work on humans being that Zane finds them disgusting.

Astral Observation. Zane slowly glows dark purple with his chains going around him and his target, being that the chain makes a dome like shape. The chains soon glow dark purple being that the dark purple color soon makes a giant energy sphere. The target is unable to escape being that Zane creates illusions that affect one’s mind.

Astral Prison. Zane makes his chains wrap around his target being that they are unable to move or fight back. He can use this on Phantoms mainly because they can phase through most forms of matter.

Astral Rupture. Zane can disrupt the flow of energy of his target being that he can stop them from fighting by stopping the energy flow that they use.

Astral Sense. This ability/attack allows Zane to sense energy of any kind in a person’s body being that he can use it to track them down even if they don’t have a scent. This ability can be used to track anyone either through their plus or the energy that they produce. He can also use to sense how strong an opponent is. It’s range goes to 1,000,000,000 miles away being that with complete focus, he could sense someone on the other side of the Earth. They turn his eyes into a noticeable and bright molten gold color with two magic circles in front of him. He can make them like binoculars. This move was made famous by Ryoka and it’s very impressive, given Zane’s other ability with sensing. He can show this sign being that his eyes glow, giving him the ability to see in the dark. He can locate magic and find trails left behind others. He can also lower his own energy to the point where he’s completely invisible.

Astral Suppression. Zane wraps his chains around his target, being that they are unable to move. Zane soon places his hand on them, being that his logo appears on a random part of the body. Upon doing this, the target is under his complete control being unable to fight back. They follow his orders to the letter.

Bounce Castle. Zane makes a giant bouncy castle ,made out of energy, appearing that it can be used to catch several people falling from the air and this is also great for birthday parties.

Cloud. Zane makes a cloud appear being that he can use it fly around places, make it into a shield that can block and absorb attacks, or use it to catch something falling. He can use it to float in the air and use it to catch people falling. It’s extremely fast.

Conqueror Siege. This technique is a part of Terminus Riposte being that Zane can use this ability to reflect anything back at his enemies but with several times its initial strength. He can use Astral Clairvoyance to increase its power. It can reflect magic and physical attacks being very powerful. The true power is that Zane can take all of the damages and power that he has taken or has being that he charges toward his enemies, making a massive explosion that can destroy the moon. He does this by saying,”Release!”. He can also bring his enemies and objects toward him, being that he’s attracting all beings toward him. However, this ability has weakness. He can’t reflect attacks if the attacks are random. 

Direct Transportation. This technique is done by focusing Impulse. Zane ,or anyone who is in contact, can instant travel to great distance. It can range from a couple of feet away to different dimensions. This has no limits being that to even activate it, Zane needs Impulse in his body which he does.

Draco Vision. This technique is a different form of Hyperion Mail alongside Legionnaire Gauntlets. Zane gains heterochromia and his eyelids are like a reptilian slit. His left eye’s iris and pupil turn molten gold and the eye’s sclera turns into a solid reddish black color with a flame like pattern to it. His right eye’s iris and pupil turn steel gray and the eye’s sclera turns into a solid reddish black color with a lightning bolt like pattern to it. When Zane activates this technique, Zane hears a ringing sound and everything around him moves slower. The veins around his temple and his eyes bulge out mainly when Zane’s straining them. This power gives Zane 360 degree field of vision. He’s able to see everything in the omniverse, able to tell who it belongs to, what was used or use, and able to tell something from its source. He’s able to read lips and copy something like pencil movements or something on a cellular level. He’s able to see things moving extremely fast and able to copy them perfectly.  Zane can hypnotize someone by looking directly into their eyes being that he can suggest thoughts and actions, with the target completely unaware of it happening. If he focuses hard enough, he can erase any objects that he has in his sights such as clothing being that Zane tends not to use this power against women or anything along those lines. It can get rid of any effects that may infect a person such as mind control. Zane is able to read minds normally but thanks to Draco Vision, he can do it without them knowing it since only Team Legion Zero know about this going on. If Zane wants to control someone, he has to look directly at them. When someone is under his control, their eyes look dull and lacking life. Zane can easily hypnotize a group of people but it requires a lot of concentration. This ability is more deadly than normal because if used too long, it changes his eyes for at least a week.

Dynamo. This technique is Zane’s main way of accessing Impulse being that it’s one of his signature techniques. When using this technique at its full potential, his body is covered in a steel gray aura being that the exact same aura that he has as Legion Zero. This technique increases Zane’s power, mainly shown in his energy attacks, senses, speed, and strength being that he’s able to inflict serious damage to his opponents being that they could be much stronger than him but it means nothing. He can move so fast that he can’t been seen even by something that can track a target by its heat signature. It’s also the evolved form of Crisis Judgement. His body automatically reacts to any threat without showing it and can defend himself with his eyes. His body adapt and move on its own, allowing him to attack and defend at the same time and without putting any effort into it. He can easily punch through lightning without a scratch. He’s also well aware of his surroundings being able to walk blindfold. His body naturally heals itself. It also keeps all of the heat inside of him when he’s in cold environments. This is a quick-fix situation being that he can use it without thinking. He can send the veins onto one of his allies being that they get healed. He can use it to restore buildings and people with ease. He can take a sword cut directly being that it doesn’t leave behind a sign of damage. This is the best way of surviving critical wounds that can cause several blood loss. He can create a powerful barrier of pure Impulse being that it can block all attacks that would possibly hit him. He can focus Impulse into either of his hands or feet being that this allows him to suspend himself on any surface. He can use any limbs that he creates using Sweet Reaction or energy constructs. He has to press his hand or feet against the surface in order to work. being that it can be holding to the underside of a bridge, in the corner of the room’s ceiling to avoid detected, hang upside-down which likes the most, and on water. He can focus Impulse into his body being that his speed is increased even more than before being that he can easily move at speeds to dodge Clair’s lightning bolt barrage ,being that she fires them at a extremely fast rate, without breaking a sweat. He can also use to rapidly move any surface ,even freshly waxed floor without slipping, and maintain his balance and equilibrium. He can use this to increase his attack, defense, and speed. It can allow him to stay airborne and fly at quick speeds. This can also counter attacks by either punching or striking them. He can also move so fast that it actually mimics teleportation being that Zane can easily string attacks with his speed.

Electron Tempo. This technique is connected to Electromagnetic Aura. Zane either covers his entire body in his electricity with his hair naturally goes up very much like when he touches a Plasma Globe. This technique has been compared to Archon Zero in its first stage. His reaction time is improved being that he can dodge attacks with ease and his speed is increased. His body is covered in a electricity aura being that anyone who gets near Zane get shocked.

Empyrean Judgment. This technique is connected to Empyrean Will. Zane focus his energy into his hand and closes his eyes. He soon sends out a circular purple wave of energy which can be used to sense his surroundings. It can also read his opponent’s mind or their hearts being that this cannot be stopped no matter how to block it.

Gargantuan Orb. Zane takes a deep breath being that his body slowly expands in size just like Sweet Rupture. His body is several times bigger being that it can block a massive attack such as his Avalanche Punch with ease. He can bounce around the area and come down crashing hard.

Gorgon’s Gaze. Zane can either look at a target or aims his open palm at a target. Upon doing this, a light purple beam comes from them. Anything that comes in contact with them makes them turn into a stone statue. This attack last for twenty four hours and the statue can’t be destroyed at all.

Greenhouse Buffer. This is mainly used for defense being that Zane can covers his flames in any object or group of objects, being that Zane soon gives them a magnetic charge so that they naturally sticks together and they have a visible cherry red heat haze around the object. This is known as a Heat Shield being that Zane says that he got this from reading a physics book. If an object is heated to a certain point, the heat alone can block electrical outputs. It causes any electrical attacks to fizzle out.

Impeccable Foundation. Zane focus his power around himself or others being that they’re covered in a very powerful circular barrier. Zane can control the barrier, being that it can’t be broken at all.

Impulse Energize. Zane channels Impulse with him able to rapidly heal a target being that this healing can heal wounds that were given thanks to corrosive substance and recovering health and stamina. This comes in the form of a octahedron shaped barrier around the target being that it works as a great shield.

Impulse Jamming. Zane can focus Impulse into the area with him disturbing everything that use Impulse in some manner except for himself. Zane can also make sure that his allies don’t get affected by this.

Infinite Eradication. Zane creates multiple portals ,with it being a dark indigo colored spiral like portal, all around him. He can soon send them to areas around him being that he can send them a far distance away from him to strike his enemies at a distance. Zane can be hit by anything that goes through the portal due to it going both ways.

Investigation. Upon spending out a energy wave of his power, he can determine the location of any sensed individuals and figure out how much strength they have in them. He can do this by closing his eyes in order to get complete focus. He can locate his enemies location just in case they are known for their evasion moves.

Link. This technique connects Zane to his weapons being that he can summon them to his person by just thinking about it. It’s something that Zane uses in any of his Form. He can also use it as an offensive technique being that he can throw his sword for mid-range combat. It moves fast upon being thrown and it can damage at a building upon impact. The attack can be dodged but Zane can move the sword in any direction possible.

Locate. By focusing, Zane’s able to locate anything being able to track a target despite them leaving nothing behind. It can be trouble if he’s trying to track a group of targets because it works better on one that more.

Looking Glass. By focusing, Zane can see into a person being able to see their skeletal structure, mind, and memories. He can see several thousand miles away with the radius getting weaker if he is out of it.

Oblivion Atmosphere. Upon snapping his fingers, Zane creates a circular field that cancels or negates all sound created or around him. It prevents all sounds coming and leaving plus negating all sounds around the circular field. He’s able to use this to ignore others or talk with someone alone in private being that no one can hear them talk. This also counts for any noise that he didn’t created such as objects being thrown on the floor and breaking or explosions caused by weapons. He can use it on others making him invisible to that person.

Oblivion Capture. Zane focus sound around his mouth and he slowly hums a tune. This attack can either be used to put a target to sleep, launch a full scale attack which can break steel, or put them under an illusion.

Oblivion Infusion. Zane covers his entire body in sound being unable to touch and he moves very fast, being that it can go past the speed of sound. He can use this with Gravity Drive to increase his natural speed.

Oblivion Slaughter. Zane says that this move is perfect for killing his enemies but he found a way to use it in a more pacifist manner. Zane gets rid of any sound from his body being that he can either use one of his weapons or powers. He knocked his targets out cold with the normal way using a weapon to slit their throats to shut them. Zane uses his powers to keep his enemies off their guard so he can strike them down with ease.

Omni Mode. This technique came to be thanks to the Zenith Core. Zane activates it in a similar fashion to how he can make it appear by thinking about it, Twilight changing his current clothing into it, or by saying,”Activate Code 22-110-Z. Password: Victory”. By doing the latter option, the Z.E.R.O. watch activates. The black and round faceplate ,with a steel gray band/dial switch around the faceplate, has its faceplate changing. Normally, it’s molten gold stripes ,which forms an “LZ” outline, glows. From the watch, steel gray energy comes out of it and covers his body within seconds. The energy leaves soon as it appears, revealing that Zane is now in a form-fitting, black and steel gray armored jumpsuit that isn't too tight on him but it does hug his muscular figure quite well. His suit is mostly black being that around the suit’s neck area, shoulder area, and the lower leg area is steel gray. His chest and stomach area is covered in steel gray armor. It’s segmented into eight sections being two large chest plates and six smaller, more angled plates on his stomach with the smaller plates working as a six pack. In the center of his armored chest, there is is a molten gold stylized “LZ” insignia. It looks to be metallic but it’s actually silk. It’s the exact same symbol that appears in his Zeta Costume but it cannot activate Hyperion Mail upon contact. He’s wearing his Z.E.R.O. Armor belt, an armored version of his Zeta Costume’s boots aka black combat boots with gold piping, silver titanium mesh straps, and steel soles but now goes up to his shins, and his Legionnaire Gauntlets. His head is covered with a retractable steel gray helmet/mask. It's very much like the helmet/mask that he wears in Hyperion Mail being that it also has a dragon like appearance. Its eyepieces are different though. He has molten gold eyes ,with a black outline, with diamond-shaped jewels on the places where his eyes would be. When his helmet goes down, pressurized steam comes out and exposes his face. The helmet retracts back into the collar part of his armor. It's his angular, handsome appearance except his eye and hair can be different. It's ash gray/ash blond hair and steel gray eyes just in case but he can keep his normal eye and hair color. The entire suit can retract back into his watch. Omni Mode is very similar to Archon Zero Master but it gives Zane the benefit of every form with the Z.E.R.O. Watch ,which includes all of the Prime Forms and Astral Form, powers without transforming. He can use Fulmination Form’s energy absorbing powers to increase the power of Atomic or Radiation Form’s energy attacks. He can combine all of his super intelligence forms’s smarts to solve pretty much any problems. This technique can transform Zane's limbs into one of his forms or a mixture of handful of forms with the ability to combine their powers and strength. He can also change his body type to use those powers to the max being that he can make himself into Gadget Form, Orb Form, Slime Form, and Terrapin Form. He’s able to grow extra body parts and weapons that based off the Forms.

Partner Summon. Zane can summon either Kane or Sivarth out of his body being that they can help Zane out or when Zane needs them out of his body. This can also be used to make anyone who gets stuck in his body by choice or accident.

Personal Visit. This move was created so Zane can talk with someone connected to him. He can also enter his mindscape. He first gets into the Burmese Posture being that he just close his eyes to enter himself. This may seem like it has no uses but it’s to make sure that Zane grows as a fighter both mental and physical. Someone from inside of him can bring him or appear in front of Zane to talk or fight.

Petrifying Shower. Zane aims both palms at a target being that a giant dark purple eye construct appears in front of him. He soon punches the eye in front of him, being that several beams ,in the shape of snakes, comes out in front of him. Upon being touched by the snake, the object gets turned into stone in a matter of seconds.

Predator State. This state is connected directly to Terminus Riposte and how Zane access the true power of Lucifer. Lucifer is a member of the species known as Chirotirian who were the ancestors of the modern day devils. He brought terror wherever he went. He was sealed away in a treasure chest a long time ago, resulting in his name being lost to time but the power and destruction that he brought was not forgotten. Zane didn’t access this technique until he watched all of his friends fight and getting destroy by Toxic with Lucifer giving him the power to protect others. Lucifer says to Zane that this technique is one half of Zane’s potential that was unlocked and gained knowledge of it after Zane broke down the Omni-Door along with the true form of Hyperion Mail. According to Ryoka, Zane’s potential is unlike any potential of a Zero before him and just happened to break down the Omni-Door in any percentile. The unlocked potential comes in the form of their power being enhanced or a new weapon. This technique allows Zane to access his full power being that it’s very much like Archon Zero and Archon Zero Master but unlike both Archon Zero and Archon Zero which has the power flow throughout his body, Zane has full control of his power. Zane’s appearance changes upon activating it just like when he activates Archon Zero, Archon Zero Master, Arctic Shift, Draco Vision, Electron Tempo, Searing Cowl, and Vulcan Emperor. However like with Vulcan Emperor, he can activate it without his appearance changing drastically. He tends to do this though because it looks cool yet deadly at the same time. His skin turns dark gray with glowing crimson red eyes with both pupils slitted. His hair goes upwards and flows into the air like it’s living energy or flowing through the wind. When he’s Zero, his ash gray/ash blonde gains a single obsidian black streak. Out of costume, his black hair gets a single ash gray/ash blonde to show it. His mouth is filled with sharp pointed teeth. His arms and legs are covered in obsidian black scales with it forming claws on his fingers and toes with his arms and legs looking draconic. He’s constantly emitting misty wisps of obsidian black energy. He’s bare-footed ,with his shoes going missing, and in the center of his forehead, he has a fluorescent white marking resembles a single spiral. He has two long, steel gray dragon claw like protrusions sprouting from his shoulders. His voice sounds more demonic while keeping his normal tone. He never touches the ground and floats around instead of running or walking. When he is attacking ,physical or not, his arms and legs glow a crimson red color that’s extremely bright and hard to notice. Zane can make a massive portal being very much like his dark indigo colored spiral like portals. He can also make a ring of his signature lightning color go around his body. His physical strength increases dramatically and radiate intense waves of pure Impulse, causing his enemies to tense up if Zane was angered. He can also make his size grow to monstrous size, being that it can rival some of his more bulky forms. He can easily break steel with a single jab of his finger and can withstand a powerful attack with no signs of damage. He can easily negate any form of attraction or repulsion. When utilizing his true power, Zane can create a miniature sphere that’s radiating intense wave of pure Impulse. By being in just the vicinity of the sphere, it can either cause Zane’s enemies to tense up if Zane is angered or feel death approaching them. Zane can control and direct the sphere for attacks being that upon impact, it causes a massive explosion and leaving behind a immense crater. Nothing usually survives. He can rob objects and abilities of others by just being in the vicinity of Zane. He can also grab objects and bring them toward him. He can take physical abilities being speed, stamina, and strength with him able to add it to his own, becoming stronger and weakening his opponents. It does have limits being that it depends on how much power Zane’s body could contain before reaching its limit. He can also give his power and strength to others, healing them and increasing their strength in the process. He can also make enemies who would feel a strong emotion toward him being unable to fight against him. This power only works when Zane is feeling strongly. This technique allows Zane to absorb everything around by either eating it or cover it with his powers with the latter option having a white glow around it before being absorbed. Upon the objects being absorbed, it’s then transferred into Zane’s stomach and then analyzed. Zane’s body can turn into a living workshop being able to make potions and weapons. He can also adapt and upgrade his powers by absorbing things that can work alongside his powers. He can also restore his energy upon absorbing an object. He can also mimic an appearance of something that he has copied being that it works as a form of transformation. This technique has a weakness being that he has a limit when it comes to taking in energy and tends to work better with others rather than itself.

Predatory Ransack. Zane can temporarily/permanently rob all of his opponent’s physical abilities which includes strength and speed. He can add it onto his own. He can also grab any objects by just aiming his hand toward the object he wants and comes to him. It cannot be stopped. He can also steal the strength and power of every living creature within a impressive radius of ten miles of himself if he’s focused. It is either invisible or a giant storm of Impulse, matching Zane’s Impulse when using Predator State.

Rapid-Fire Mirage. This technique requires Zane to move so quickly that he can create mirages of himself, confusing his target and leaving them open to attack. With Zane’s incredible speed, Zane can make a huge amount of mirages being that he can also use them to dodge attacks by having them hitting a clone instead of him.

Reviving Touch. Zane touches any type of stone statue and his hands began to glow steel gray. Upon contact, this can revive the statue from their petrification. This technique can be used to remove a being such as a Phantom from another being. 

Sacred Pressure. Zane can release his willpower from his body being that he can be sensed by anyone and it can overwhelm a person knocking them out. This is a sub feature of Empyreal Will. He can make it come out of him and it’s very explosive, being that it can destroy the ground blow him. When he’s Legion Zero, his white aura turns black with a purple and white outline aura now. It slowly turns into a Chinese Dragon around his body with it living just like Archon Zero. Zane says that the person with the stronger willpower will always lose the fight between two people. He can repel attacks and stopping them before they hit them using his will. It can install strong fear in others being that the only way to overcome this fear is to believe in their strength, stunning being that he can prevent movement who cause them to fall their knees or sometimes people can’t come near him, paralyzing being that he can completely stop anyone who bothers him, and attack from incredible distance without any kind of physical signs. He can focus his willpower into his weapon increasing their strength and durability. He can create very powerful shockwaves or turn into an element of his choice mainly picking electricity, fire, ice, or water. He can also make a construct of Sivarth appear as well for intimation.

Searing Cowl. This technique is connected to Wildfire Overdrive. Zane activates this with his body igniting itself in a similar fashion to Arctic Shift. He also combines it with Archon Zero and Archon Zero Master. His body is soon covered in his emerald green ,with an obsidian black tint, flame being that it seems to be wild but it’s actually focused. Upon doing this, the flames soon begin to roar like a jet engine and it’s quite loud. It’s also an cocoon of oppressive heat. Several strands of his hair floats above him which flows in the breeze. They spike up within minutes upon activating it. The flames closes to Zane glow black, being extremely hot. His body is covered in the emerald green flames being that there are black particles dancing over his body like the spots on a lava lamp. His eyes have an vivid and celestial, molten gold color to them. His entire body is covered in the same scales aka AZM (Archon Zero Master) aka reddish black ,metallic, scales with a flame like pattern to them. His teeth grows sharper ,looking more like fangs that wouldn’t be far off from a normal dragon and snake, and he grows a forked tongue that would fit the description. His feet and hands turn themselves into very sharp, deadly talons and claws respectively. He grows a long tail being that the end is an arrow-headed spade and the tip of the tail has a sizable flame to the end. Zane’s flames has three ,meteor, sized fireballs orbiting around him with a small dark purple ring swirling around the spheres. His flames in this mode are extremely bright, being that it can be seen from miles away. It’s being called a beacon of justice, the spirit of a hero, and his strength to win no matter what. In a rage like state, the flames around him intensify and flare up more. People usually flinch away from Zane when he's in Searing Cowl being that these flames can burn them alive while blinding them with the flames's light. All ice melts upon getting a few feet in front of him. He’s able to draw in all fire around him being that he transmute the fire to match his fire, putting it under his control. It goes at a rapid pace. All flames in his range of vision comes toward him as if he was a magnet. He can transmute a conflagration of several burning buildings at once which turns into a swirling torrent of raging flames. Zane’s flames ,in this form or not, can reach incredible temperatures, being able to melt steel or instantly carbonizes cells. These flames can cause the ground below them to be charred. When Zane is angry, these flames have the ability to burn someone to death. Zane can concentrate them in a single place, they create an explosive force to his attacks. He can cover a small rock in his flames and then launch them an extra distance upon covering them in his concentrated flames. Zane can thrust his hand forward or backward, being that he sends out a torrent of fire in front of him to attack his enemies or behind him for an speed boost. He can grab a mechanical object such as a robot being that he can completely burn/melt away the sensitive circuits which overloads and fails the machine. He tends to breath fire most of the time like a dragon. Like with Wildfire Overdrive, this technique has several special attacks. They are Blazing Punch, Greenhouse Buffer, Infernal Clap, Meteor Drill, and Supernova Conflagration. This technique has a weakness being that if Zane use too much fire power and overloads his body, the heat from his body is gone being that Zane is left extremely cold. He shivers like nothing else and not even a bundle of blankets and heat from others such as his children and puppy who like to cuddle with him works on stopping the shivers. He can also burn away his skin, being that it does regenerate it thanks to his regeneration powers but it still hurts like nothing else. Zane also needs to have complete control of his fire being that it’s very dangerous to himself or others.

Stockpile. Zane eats/absorbs a large amount of food ,mainly food with high calories, or energy at an extremely fast rate, being that he stores all of that energy for later use being that his powers require a lot of energy. He can stole this energy and keep the energy for several years at a time.

Seismic Core. Zane forces a huge amount of his power into a target by increasing the gravity around it, drawing objects toward it. This can be used to grab people for an attack. He can also place it on a human, increasing their gravity and bringing them closer to the ground and unable to move a single muscle.

Seismic Ripple. Zane slams both of his palms toward the ground and focusing energy into the ground. The ground around a target begins to ripple and brings objects toward them, which can be used to dealt damage from a target far away.

Serpent Capture. Zane ,in the same manner as Sweet Downpour, can puke a large group of snakes and they’re under his command. Zane usually has them attacking multiple targets or gathering intelligence. Zane can also heal people from a distance using a snake. He can also make them into a wall which is very durable. Zane can also make two massive snakes come up and they coil around the target, capturing them. It’s hard to break out of it.

Sweet Arctic Rocket. Zane slowly compacts his legs with him stretching one or two of his arms forward. Upon grabbing something, he can send himself flying toward something. Unlike Sweet Rocket, he can control/switch his direction up to ten times before he crashes into something or runs out of speed. He can use this as a powerful close combat attack which the target freezes upon contact with Zane.

Sweet Arena. Zane soon releases a large amount of candy syrup with it slowly covering the area around him. Large snake like dragon arise from the ground being that they grabbed anyone who is on the outside of the area or keep anyone who was caught inside. Upon anyone other than Zane or anyone that he deems to be allies, they are soon trapped to crucifixes rise up and restrain those within range. They have their arms, legs, and stomach bound by the crucifixes. Upon entering it, Zane has the ability to control the blood of the individual. He can make his enemies feel an intense pain with their eyes becoming white or heal them by covering the wounded parts of the person in syrup, letting it heal. This syrup can be bottled and used remotely.

Sweet Beast. Zane turns his body into his liquid form and he rush toward his target turning into several different beasts mainly the ones that he met on the archipelago which he causes to his advantage since it’s good for multiple opponents. He’s able to hit multiple opponents at once.

Sweet Confinement. Zane makes a giant cage out of candy syrup being that it slowly trap his opponents within it. The top of the cage forms into a giant dragon’s head with it having the ability to fire candy syrup from its mouth and able to hit opponents that try to break it. 

Sweet Dam. Zane aims his hands in front of him with him creating a large wall out of his blood which is very much like a candy. It can take a lot of damage and can hold attacks in it. He can use his legs to do this attack. He can combine this attack with Sweet Breath.

Sweet Holding. Zane heads toward his target being that he stretch his arm toward an object away from him. He launches himself toward a group of target being that he turns into his liquid form. He soon throws several globs of syrup toward his target or unable to move.

Sweet Hurricane. Zane turns into his half and half form with him spinning his arms and body around tightly. He releases causing him to spin around which also elevates himself into the air causing him to fly toward a target. Upon reaching a target, they get attack with several attacks mainly punches from the air.

Sweet Jar. Zane creates a massive bowl of his syrup being that he can use it to catch an opponent off guard and they’re trapped in it. It also steals all kinetic energy very much like Sweet Wall.

Sweet Multiple Linked Howitzer. Zane’s body grows several howitzers from his body being that they can slowly gather any type of his energy. This is used for a close range attack being that it covers a wide range in front of him. It however doesn’t affect him.

Sweet Rocket. Zane jumps into the air with his legs turning into their liquid form. He soon slowly compacts them being that upon releasing his legs, he rushes toward his target and this can be used to travel great distances quickly. He uses it to launch himself toward a target. It can also be used to capture his target in its substance that hardens upon any kind of struggle. He can also send himself toward into something dangerous if Zane doesn’t change directions in the middle of his flight.

Sweet Rupture. Zane turns his body into candy syrup with him slowly expanded in size. This makes Zane look like a giant ball being that physical attacks naturally go into him, being that his body is now candy syrup. His body now reflects projectile attacks back at his attackers being that he has no control of where they fire off to. He can also use this to bounce around and Zane can release a powerful amount of wind pressure being that Zane shrinks back to his normal size after using this attack. He can aim the bubblets by absorbing them into his body being that he has to focus upon bullets going into him.

Sweet Shield. Zane turns his arm into a buckler shield being that it hardens up upon being its created. It can block blades with ease and Zane can make the shield sprout tendrils in order to capture the attacker.

Sweet Sphere. Zane makes a massive sphere of the liquid, which quickly solidifies into a dense ball that can protect anything inside of it. Zane can open it with ease being that it’s from his body but if anyone else touches it, their energy is absorbed and bounces off.

Sweet Spinning Top. Zane transforms his legs into the candy syrup with him slowly twisting his body up. He soon lets go, causing himself to spin around horizontally similar to a spinning top. This can be used to hover a few feet off the ground and can be used to capture enemies or be kicked by Zane.

Sweet Territory. Zane fires out a huge amount of the turquoise candy syrup which slowly covers a wide range around him. Anyone ,that touches it by choice or accident, gets stick to it upon contact and it’s hard to escape from it. Zane or any other Eazairvian are immune to this.

Sweet Turbo Upsurge. Zane makes several rocket engines from his body being that he can use this to increase his speed in the land or air being that he uses it for extra power in his hits. This extra speed only last for a short amount of time.

Sweet Wall. Zane creates/generates an enormous torrent of his syrup from his body and it slowly forms into a wall being that it’s very durable. It can also reflect any attack that comes toward him ,very much like rubber, and it steals all kinetic energy that hits it. He can use this to reinforce any attacks.

Tempus. Upon saying this, Zane creates a space that’s outside of time and space being that Hourglass taught him this technique. This space is very hard to destroy being that Zane often does this to do some high-level training that would normally destroy his normal training areas.   

Tyrannus Aura. Zane surrounds himself in an aura which looks like Sivarth being that it’s a crimson red color. This aura greatly enhances his speed with him able to cross great distance in a second and strike with the claw of Sivarth. These attacks can easily break steel. He can also extended and enlarge it.

Uninhibited Movement. After activating one of his Transformations (Archon Zero/Archon Zero Master, Predator State, and Searing Cowl), he takes control of the surrounding Impulse being that he can easily evade and predict attacks, regardless of their speed. This is usually done without thinking.

Unlimited Concealment. Zane focuses and by doing this, he’s undetectable by all means known being that Zane block Impulse in all objects being that they are unable to see him. He can erase or block Impulse in a person’s body being that they are unable to use it. Zane can return if he so desires but tends not.

Vitality Guardian. This technique is a part of Terminus Riposte being that it’s a humanoid avatar made from Zane’s energies fused into one which surrounds him and fights for him. This is how Zane escaped the cave in upon gaining Terminus Riposte. Upon being used, the guardian soon forms around him and he becomes an extension of Zane’s will, with him acting and attacking on Zane’s orders. The guardian has two stages being that over time and repeated usage, he grows stronger and more powerful. Over time and repeated uses, the guardian grow stronger and more powerful. It can be used for both big and small areas but more of the former rather than the latter. The guardian doesn’t have a name but Zane calls him Lucifer because he could and the guardian just liked the name despite not showing any emotions. This is due to the guardian being Lucifer aka the creator and master of Terminus Riposte. Zane later bonded with Lucifer being that Zane decided to upgrade the guardian after that and the name changed from Lucifer to Astaroth. He can switch between the two appearances if he wants. Upon activating the Guardian, the tattoo for Terminus Riposte glows dark indigo as he slowly forms the being that goes around Zane. Zane can summon him by focusing his energy throughout his body. He can punch one of his hand against his other hand’s palm and the energy forms into the Guardian. The first appearance of the Guardian is the same as Lucifer. The guardian is made out of living energy that’s connected to Zane. He can either range from Zane’s height to Sivarth’s height or even taller. He’s a dark indigo large and muscular humanoid demon. He has two devilish horns sticking of its head alongside his long black hair with several strands of hair hanging in front of its face and crimson red eyes with an accentuated slit. In the center of his forehead, he has a fluorescent white marking resembles a single spiral. He has natural dragon like wings coming out of its back. These wings later come to match Zane’s Akostar wings upon forming/bonding with him. He has two elf shaped ears and elongated canine teeth coming out of his jagged and sharp mouth. He has three-finger clawed hands and three toed feet which stand upon very powerful swirling vortexes of black/red/yellow energy which he uses to move around. In the center of his chest, there is a black heart with the foreground that looks like a spiderweb and broken/cracked glass fusion. It has four lavender tomoe around it with a black jagged line going through all four of them. He has flame tribal tattoos which covers the entire left side of his body and lightning tribal tattoos which covers the right side of his body. All of the tattoos are black. The second appearance of the Guardian is very similar to Lucifer but very different and has some elements of Predator State. Zane summons him in the same ways as before. The guardian is made out of living energy that’s connected to Zane. He can either range from Zane’s height to Sivarth’s height or even taller. He’s a dark gray large and muscular humanoid demon covered in dark indigo scales. He has two devilish horns sticking out of his head alongside his long black with several strands of hair hanging in front of his face, flowing through the air like energy. He has crimson red eyes with an accentuated slit. In the center of his forehead, he has a fluorescent white marking resembles a single spiral. He has two elf shaped ears. His jagged and sharp mouth is filled with sharp pointed elonged teeth. He has four of Zane’s Akostar wings sticking out of his back. He has four five-finger clawed hands and two five toed feet which stand upon very powerful swirling vortexes of black/red/yellow energy which he uses to move around. His arms and legs are glowing a crimson red color that’s extremely bright and hard to notice. He’s wearing a large violent blue spiked steel helmet ,in the shape of a Happuri, with a dragon themed to it and a plating. He’s also wearing emerald green magatama earrings which his helmet exposes. He wears a full body black suit that covers his entire body except for his feet, hands, and head. He wears a single plate of navy blue armor that covers his entire chest. He has two large chest pieces with four smaller angled pads over its stomach. He wears obsidian black greaves and pauldrons with five black sword shaped spikes. He wears a silver gauntlets on it’s right arm and it’s left arm is covered by a giant silver ,buckler, shield with a single crimson red sphere in the center. His shield can be as wide and tall as a mountain. He wields a massive drill-like broadsword/katana. The blade itself is made out of starlight. When not in use, it rests on his back and held there but doesn't interfere with his wings. In the center of his chestplate, there is a black heart with the foreground that looks like a spiderweb and broken/cracked glass fusion. It has four lavender tomoe around it with a black jagged line going through all four of them. He’s constantly emitting misty wisps of obsidian black energy. According to the creator of Terminus Riposte, the Guardian is just him having a chance to interact with objects in the outside world. He can only form around Zane being that this limits his power somewhat. Zane can make him move around him as its own separate entity, comes out of his shadow, or get suspended inside the Guardian. The latter of which has the guardian caring Zane around and shields Zane from physical attacks. It’s extremely hard to break due to it slowly repairing any damage that it has sustained in combat or when Zane ends it. Zane can still use his attacks from within in the guardian being that inside of the guardian, their power is increased. Like whenever Zane creates the construct of Sivarth, others can come inside of the guardian but Zane decides who comes it and stays in. The defense to the guardian is quite impressive being that Zane had a clone ,in one of his physical powerhouse forms, try and break a chunk of it but his hit did barely any damage. He’s able to make the guardian’s skeletal structure, either a ribcage for defense or an arm for interacting with the area around him aka offense. His sword is a new version of Lucifer's signature weapon Cardinal Etcher, gaining more power and loses its abilities. He’s very powerful. He can easily destroy anything in his path and Zane can shape him around Sivarth, making him even powerful. This can protect Zane from acid, lava, and highly toxic environments. He’s able to block any attacks with him able to smash a target into the ground either using either weapon. Despite the size, he’s able to move extremely fast being able to dodge attacks with ease. His wings can change into long, steel gray dragon claw ,with five fingers, like protrusions for extra damage. His drill like weapon ,known as Skeletal Etcher, can send out shockwaves through the ground being that it can obliterated numerous enemies in a single swipe and slice mountains from a great distance away.  He can swing the guardian’s weapon, firing off a crescent wave of energy that can slice through most objects with relatively ease. His energy attacks can easily make a dome sized explosion upon hitting something. It has the power of a detonating star. He can make energy spheres around himself or others that’s harder than most metal. The shield ,Deathly Blockade, isn’t just for defense being that it has a longbow like attachment to it. Zane can focus molten gold energy into the bow and focus it into an arrow shape. This is a signature attack known as Worthy Arrow being that Zane says that it’s up there for the title of Zane’s strongest offensive attack. Zane can fire a single or rapid fire arrow storm from it with each arrow packing a serious punch. The arrows are extremely hard to dodge being that he can add extra properties to it making it’s power more potent. The shield is able to nullify any projectile attacks that comes toward it. His shield can easily repel most objects with ease. His punches can create sonic booms that can blow a hole through most objects such as clouds and mountains. He can roar at a target, creating a massive shockwave that blows away all of the clouds in the area. It can transform into multiple objects as well. He can fire a massive beam of energy that forms into an arm being that it can chase down an opponent with ease. It makes a massive explosion. This power does drain Zane’s vast pool of energy slightly less than when he pulls off several Zenith Spear without stopping.

Void Absorption. Zane holds out either his left or right palm in front of him being that it naturally absorbs any energy that comes toward him being that it goes into his body which he can use as a recharge or an attack. In the other hand, the attack is much bigger being that it can easily overwhelm his target. He uses this attack often in Fiore, being that he called the Void Knight instead of Legion Zero.

Vulcan Emperor. This is a stronger version of Vulcan Force being that it’s very much a separate technique. He covers his arms and legs in Vulcan Force but instead of becoming dark purple metallic scales with a spiral pattern to it. They change to a reddish black color being metallic scales with a flame like pattern to it. They slowly cover his entire body, leaving his eyes the same. His arms and legs look slightly enlarged being that he grows to 8 feet tall. His hair goes upwards and flows in the air like it’s living energy. His body naturally emits steam. His fingers are similar to dragon claws and his hands are in the shape of a leopard blow. He created this power to fight against powerful and large animals during his training. He can access these scales without transforming his body as well. This technique has some signature attacks being that they have the moniker of Vulcan Emperor Kaiser at the front. Any times he has the scales on, he can use these attacks at full power. All of his attacks have an explosive power to them and he has a high amount of defense. All attacks seemingly bounce off his body. Swords also jump bounce off his body. He can overwhelms most opponents with his raw physical strength and speed. He can change the direction of his acceleration of his attacks being that the attack speed increases over time being that this form works great for agile opponents. He uses Gravity Drive to fly through the air causing shockwaves upon landing on the ground. He can compress his arms, legs, and head into his body being that his attacks keep their naturally stretchy nature. It also has the powers of Vulcan Force.

Vulcan Force. Zane focus his willpower armor over a part of or all of his body and objects to make it stronger. Upon doing this, the object or part of his body is covered by dark purple metallic scales with a spiral pattern to it. This also increases his weight of his attacks, making them highly durable and prevents damage. They have the ability to also rebound the attack back at the attacker. Upon doing this, Zane can imbue elemental effects such as fire or lightning mainly the former. It takes a long time if Zane isn’t feeling good. It can also be quite explosive if Zane wants it to.

Vulcorian Severing. He covers his claws with Mojo being that they slow glow. He soon slashes the air in any direction. Zane can do one of two things upon doing this. He can rip a portal in space and time that can allow him fast travel. The other option is that each nail turns into a sharp energy wave of Mojo which heads toward his enemy. They’re strong being that they can only be shatter by a strong attack or will.

Zero-G. Zane can do many things with this technique. He can increases gravity around himself or an object in order to increase the strength of his attacks or keep the object from moving too much. He touch several objects at once in order to get rid of his gravity. He can bring objects toward him like a black hole or throw a mini black hole in order to bring everything toward an object.

Zero Tag-Team. Zane makes a clone of himself being that he hurls the clone toward his target and by doing this, the clone slams into the target with a high amount of force behind it. The clone jumps off the clone and Zane yells,”Dogpile!”. Several clones or Clone Form soon appears above the target and traps them, making them unable to move.

Zoom. Zane says that this attack works best when he’s already moving fast and also against close combat opponents. He moves extremely fast around his target and he strikes at several angles being that he ignores his opponent’s attempts at himself. He moves so fast that once he’s done, his body moves in a rapid fashion.

Combos: (20).     
Alvarez Strike. Zane throws two Zenith Sphere toward his target and he makes sure that they don’t hit his target but it causes an explosion launching his target back. Zane sends twelve clones toward the target and he slowly joins them. The twelve clones punch the target toward Zane who is charging up a Zenith Sphere. He hits the target with said sphere with the spirits of his family ,Ana, Arturo, Atem, Darin, Kurt, Lauren, Lucius, Natasha, Shawn, Trixie, Uriel, and Zoey, appears behind him. He nods to them as the sphere grows in power and sends the target flying into a massive explosion. He can also do this with his family and friends being that he does the exact things being that the execution is the same thing

Assault Frenzy. This combo is one of Zane’s fastest moves being that he moves so fast that he can’t be tracked. Zane starts off by attacking with Hellfire Emperor Tiger and Thunder Emperor Black Panther which strikes the target with a extreme heat and shock, which prevents movement. The two felines turn into a copy of Zane with the clones nodding as the real Zane disappeared. The duo makes several Curved Atlatls and they throw them toward the target and the other slicing them. The real Zane ,while in Archon Zero Master, charges up a Zenith Sphere. The two clones grab the opponent and the Real Zane slams the Zenith Sphere into the target sending them a far distance away.

Atlas Vengeance. Zane gathers up both his inner energy and power with him rushing toward his target at a fast speed. He’s able to dodge attacks from the target but his main goal is to launch a single but powerful punch. He does this by pushing his target back with several punches being that each punch causes a minor shockwave around the target and Zane. This keeps everyone away. To the target, this frenzy of blows seems like it keep on going for what seem like forever. The ground below them begins to slowly break as Zane moves his body toward the target and hits them back. Zane says,“I’ll never give up as long as I can keep on fight and that’s makes me a real man!”. He punches the target back after that. He throws the target into the air and jumps after them to throw into the ground with it being painful. Zane charges up all of his energy for one final punch that can do one of two things. It can either be a simple left or right hook into an uppercut which sends a target flying into the air and then back ground to shake below him or he smashes them into the ground, breaking it and making a massive crater in the ground being that there is a giant twister around him so strong enough that it can carry several heavy objects. Before the punch, Zane says,”I’m Legion Zero and nothing is going to stop me when I’m serious! I’m what is good and I shall protect what I care about no matter what!”.

Colossus Frenzy. Zane first starts his combo by saying,”It’s go time!”. Zane kicks his target in the stomach with him going around to kick the target in the back. He soon forms in a constructs of a snake and he soon slithers toward a target. He slowly makes a Karmic Blitzkrieg in one hand and Zenith Sphere in the other. He soon slammed the two attacks into the target causing a massive dome shaped explosion with Zane moving away from it.

Legion Smash. Zane ,while in Archon Zero Master or Hyperion Mail, makes Kane ,either in his human like Zane guise or his Vulcorian form but mainly the latter, appear next to him as Zane said,”Ready to show him the power of our bond Kane?”. “Whatever Zane. Just don’t mess up okay.” said Kane. The two soon fist bump and then rush toward the target with each one landed a punch or slash. The target is dazed and while Zane is making a Heavy Zenith Sphere, Kane slices them with his claws before moving out of the way of the sphere. The target is seen flying as Kane and Zane soon make Sivarth and Lucifer appear. Kane is on the top of Sivarth’s main head and Zane is inside of Lucifer with him holding an Cardinal Etcher and a evolved Lazarus Soul fitting his size. Sivarth says to the two,”I’m joining in now so are you two ready?”. The left head makes a massive Tyrannus Spheroid with nine small but powerful Zenith Sphere flying around it, the right head makes a Karmic Enlarged Limbo, and then Lucifer gets the swords ready with both Karmic Zenith Emperor Slash and Ultimate Zenith Slash. “Yeah! Lets show them what happens when you fuck with Legion Zero!”. The target is soon hit with the nine Zenith Sphere, Tyrannus Lance from Kane, the massive Tyrannus Spheroid, the Karmic Enlarged Limbo, and both Karmic Zenith Emperor Slash and Ultimate Zenith Slash. It causes a explosion that can been seen all around and in other dimension. Zane deactivates the armor with him saying,”Thanks Kane and Sivarth.”. The two beings nodded as Zane rests since this combo takes a lot of him.

Legion Swarm. This combo is the one of best ways showing off Zane’s natural ability to make several clones being that he can make over a thousand of himself. He can focus energy between all of his clones being able to swarm an enemy from all sides throwing Zenith Spheres making it hard to dodge even for the most agile. He can also overcome his target by using his clones through a physical attack storm. He usually finishes this combo off by using one clone to punch the target in the face while three other clones launch the target into the air. Zane soon creates a Zenith Sphere with every clone jumping into it slowly making the sphere grow in size until Zane is the only one remaining. He jumps toward his target and he fires the sphere at a target that creates a massive explosion of energy which can be seen from outer space.

Material Crossroads. This combo is the best way of showing Zane’s natural way/talent with the Elements being that he uses thirty four Emperor Spells in quick succession. Zane makes twenty three clones appeared around his target and two of them rush toward the target. The target can try to destroy the clones but their attacks go straight through them. They turn into Zane’s liquid form and hold down the target unable to move. Two Clones use Armageddon Emperor Spells being Armageddon Emperor Needle Storm and Armageddon Emperor Steel Claw, two clones use Chaos Emperor Spells being Chaos Emperor Bedrock Shattering Punch and Chaos Emperor Synthesis Howitzer, two clones use Forest Emperor Spells being Forest Emperor Sakura Cross and Forest Emperor Sakura Swarm, two clones use Heavenly Emperor Spells being Heavenly Emperor Silver Falcons and Heavenly Emperor Stormy Punch, Zane and a clones use Hellfire Emperor Spells being Hellfire Emperor Hellion Paroxysm and Hellfire Emperor Inferno Kick, two clones use Luminous Emperor Spells being Luminous Emperor Atlas Blade and Luminous Emperor Rapier Smash, two clones use Ocean Emperor Spells being Ocean Emperor Extinction Tsunami and Ocean Emperor Impact Submersion, two clones use Permafrost Emperor Spells being Permafrost Emperor Frozen Smash and Permafrost Emperor Ornament Kunai, two clones use Arcane Emperor Spells being Arcane Emperor Roaring Cannon and Arcane Emperor Vulcan Punch, two clones use Thunder Emperor Spells being Thunder Emperor Galvanism Clobber and Thunder Emperor Judgement, and two clones use Umbra Emperor Spells being Umbra Emperor Obliteration Eclipse and Umbra Emperor Shadow Hammer. After the twenty two attacks finish off, Zane and 10 of the clones fire off eleven powerful spells (Armageddon Emperor Absolute Method: Planet Slaughter, Chaos Emperor Absolute Method: Shooting Stars, Forest Emperor Absolute Method: Cosmic Sunbeam, Heavenly Emperor Absolute Method: Zephyr Pandemonium, Hellfire Emperor Absolute Method: Paramount Beast March, Luminous Emperor Absolute Method: Alabaster Void, Ocean Emperor Absolute Method: Ocean Trident Rocket, Permafrost Emperor Absolute Method: Alabaster Glacier Branch, Arcane Emperor Absolute Method: Kaiser Explosion Blade, Thunder Emperor Absolute Method: Susanoo Storm, and Umbra Emperor Absolute Method: Penumbra Retribution.). Zane finishes off the target with the first Emperor Spell mastered aka Arcane Emperor Adamantine Punch. This combo is seen as one of his most overkill moves and draining due its nature.

Plocylst Archipelago. This combo is named after his time spending training with the animals there on the island that’s outside of time. He does his Great White Rocket in honors of the fishes there, Bison Cannon in honors of the mammals there, Alligator Rudder in honors of the reptiles there, Anaconda Clench in honors of the snakes there, Leopard Trunk in honors of the birds and felines, Rhino Charge in honor of the leaders of the island, and Orangutan Slap in honors of the monkeys. Zane then clones himself into seven and each one does one of the attack finishing the target off.

Rapid Celestial Pulverization. Zane kicks his target away from him by performing an impressive and powerful flying knee strike right toward the chest, knocking the air out of them but keeping them conscious. Before they can recover, Zane fires off a projectile attack and sending them into the air. Zane appeared behind the target, dropkicking them into the ground.

Sivarth’s Damnation. Zane rushes toward his opponent with him soon grabbing them and throwing them into the air. He jumps toward the target ,with him making a construct of Sivarth, and the Phantom sends them into the ground with his tails. Sivarth soon charges up a Tyrannus Spheroid while his two other heads releases a powerful fire which can over the entire Tyrannus Spheroid within seconds. These flames are extremely potent with a single ember able to incinerate an entire building by itself. After the spheroid is ready to go, Sivarth fires it on his target and completely ruptures the ground while doing so. It soon makes a massive crater and the flames pretty much burn anything other than dragons and truly powerful beings.

Snake Clan: Ultimate Slash. Zane makes three clones appear around him with them each holding a blade except for him with him holding one as well. Clone 1 wields Spectral Sun, Clone 2 wields Espada, Clone 3 wields Striker, and Zane wields Forsaken Dirge. Zane and the three clones jump toward a target with Clone 2 starting first. Clone 2 slash the target with a horizontal slash and then a vertical slash. Clone 2 launches the target high into the air using the blade and the target slams into the blade belonging to Clone 1 causing an explosion. Clone 1 use his blade to slash the target ,who's still recovering from the previous explosion, in the air with Clone 3 striking them toward the ground. Zane appears with him having a snake aura around him and he slices them with the snake aura devouring the target causing a massive explosion. 

Streaming Track: Cipher Storm. Zane uses Curved Atlatl, Gravity Drive Acceleration, Zenith Duplication, and Zenith Sphere in this combo. Zane touches his target being that he kicks them back into the air. Hr soon throws several Curved Atlatls and they fly around the target. Zane soon makes a clone of himself appear and it soon disappears. The clone soon appears near the weapons slicing them repeatedly with each knives. The real Zane soon appears above the target with him holding a Colossal Zenith Sphere. Zane soon slams the sphere into the target causing a massive explosion and crater.   

Union Smash. Zane makes Kane ,either in his human like Zane guise or his Vulcorian form, appear next to him as Zane said,”Ready to show him the power of our bond Kane?”. “Hell yeah Zane. Lets not mess up okay.” said Kane. The two soon rush toward the target with each one landed a punch or slash. The target is dazed and while Zane is making a Heavy Zenith Sphere, Kane slices them with his claws before moving out of the way of the sphere. The target is seen flying as Kane and Zane soon make Sivarth and Lucifer appear around them respectively. Sivarth says to the two,”I’m joining in now so are you two ready?”. The left head makes a massive Tyrannus Spheroid with nine small Zenith Sphere flying around it, the right head makes a Karmic Enlarged Limbo, and the main body gets the sword ready with Zenith Slash. “Yeah! Lets show them what happens when you fuck with Legion Zero!”. The target is soon hit with six Zenith Sphere, two Worthy Arrows, the massive Tyrannus Spheroid, the Karmic Enlarged Limbo, and Zenith Slash. It causes a explosion that can been seen all around and in other dimension. Zane deactivates Lucifer with him saying,”Thanks Kane and Sivarth.”. The two beings nodded as Zane rests.

Vitality Ravaging. Zane traps his opponent in one of his attacks before he traps them inside of a Universal Ruination. They can easily break out of it but this is only to distract his target from Zane’s true attack. He activates Vitality Guardian with him flying above his target. He makes several Universal Ruinations ,about nine, float around him. He drains them of their energy and the armor glows brightly. He soon combines Zenith Spear and Sphere in one being that he slams it on the first meteor. This impact results in a massive explosion which blows the first sphere to smithereens and the explosion can been seen from outer space.

Zane’s Rage. Zane ,under an extreme anger, roars and he rushes toward his target with him turning into one of his anger based techniques. He punches the target back, kicks the target into the air, and he fires an attack that shows anyone watching not to mess with Zane. He can release it ,as his normal self, as a very powerful punch sending them flying.

Zane Swarm. This attack is usually seen as the weaker version of Zane’s Legion Swam being that Zane makes far less clones but he says that this attack is far more effective. Zane makes nine clones with all of them rushing toward the target. Zane jumps toward his target with him punching the target ,using one of his Punching based spells, that sends the target toward the army of clones. The nine clones assault the target with a rapid burst of kicks and punches from the nine. The nine soon launch the target into the air with the real Zane creating a Zenith Sphere and ,with the extra energy of the clones, jumps into the air finishing off the target with a powerful Zenith Sphere.

Zenith Omnipotent Sphere Bombardment. This combo involves Zane’s most famous creation aka Zenith Sphere and it seems to be the evolved form of Zane’s Zenith Sphere Congregation and Sivarth was the one to test it on and he found this one painful. This attack has three different variations being that Variation Three is a combination of Variation One and Two. They all have one thing in common being the starting move. Zane rushes toward his target with him gathering his energy and he either punches or kicks the target into the air and some distance between Zane. Variation One is very simple being that it’s just Zane and his clones. Upon Zane launching the target into the air, Zane makes nine clones appear with each clone making a Zenith Sphere and a different element. Clone 1 combines Earth and Primordial Energy which has the power to prevent his target from moving. Clone 2 combines Fire and Primordial Energy which burns through anything its path and tends to be the most overdone attack of the first variation combo. Clone 3 combines Water and Primordial Energy which gathers any type of matter increasing the strength. Clone 4 combines Space and Primordial Energy which teleports to behind his target. Clone 5 combines Time and Primordial Energy which freezes time going toward his target. Clone 6 combines Lightning and Primordial Energy which electrocuted the target upon contact. Clone 7 combines Wind and Primordial Energy which sends the target flying into the air and slices them apart. Clone 8 combines Ice and Primordial Energy which generates a huge amount of ice and frost freezing the ground and target upon contact. Clone 9 combines Nature and Primordial Energy which slices their target upon contact and tends to cover them in flowers and plants. Zane’s sphere combines all of his energies which is a highly destructive force. Upon finishing creation, the nine clones and Zane throw their Zenith Sphere causing a massive explosion. Variation 2 is Zane and Sivarth combined. Upon launching the target into the air, Zane forms Sivarth around his body. He takes a deep breath with the dinosaur like heads forming a Zenith Sphere in front of them instead of the normal Tyrannus Spheroid. The right head forms a Zenith Sphere making it out of Tyrannus Nether and the left head forms a Zenith Sphere making it out of Rainbow Nether. The main head ,where Zane rests, forms a giant Zenith Sphere made out out of Mojo and Primordial Energy combined. Zane fires his Zenith Sphere with the head’s sphere floating around the main Sphere. Upon hitting the target, it causes a massive explosion which distorts space and time for a moment. Variation Three is the strongest version. It starts off just like the first two with Zane forming Sivarth except with one head and the nine clones appear from the main Zane and into the tails. The nine clones makes their nine Zenith Spheres ,from Variation One, and Zane makes a massive Zenith Sphere ,combing all of his energies,  making it the size of a planet. The clones fire their attacks first with Zane firing his sphere. It looks like a solar system with the ten spheres convening on the target causing a ruinous explosion. All three Variations take a lot of energy out of Zane being his most deadly combo hands down.

Zenith Sphere Congregation. Zane makes several ,over fifty, clones appear and while the real Zane disappear, the clones soon swarm the target. This combo is very much like Legion Swarm but a far more compressed version. Zane reappears ,in Archon Zero, makes a larger than normal Zenith Sphere with the clones throwing a Zenith Sphere toward the bigger one. They soon disappear after throwing it. Zane throws the massive sphere down causing a massive explosion. Sivarth was the first one to test this combo and he finds it annoying.

Zero Smackdown. This combo is usually on gods or enemies that Zane knows ,100%, can take a serious beating and unlike his other combos, it can ONLY be used on a single target. This combo has two variations with one involving his forms and the other one involving his immense powers. The variation involving his powers uses most of 195 Forms. Zane first turns into Bone Form with him running away and always in the direction to the right of the target. The target thinks that Zane’s running away from them but he’s actually running around the world ,that they’re currently in, in five seconds flat with it being 8,000 kilometers per second and he punches the left side of the target’s body, sending them a couple of feet to the left regardless of how much they weigh. He does this yet again with him turning into Orb Form ,going even faster than he did before and going the reverse direction, with him taking four seconds and going 17,776 kilometers per second with him punching the right side of the target’s body, sending them a couple of feet to the right regardless of how much they weigh. He does this a third time with him turning into Turbo Form ,going even faster than Bone and Orb Form and going to strike them from the back of the target, with it taking three seconds and going 29,088 kilometers per second and he punches the back of the target’s body, sending them forward a couple of feet. He does this a fourth time with him turning into Swift Form ,going faster than Bone, Orb, and Turbo Form and strikes them from the front, with it taking two seconds and going 128,000 kilometers per second and he punches the back of the target’s front, sending them back. He does this one final time being that he’s in Swift Prime being that he goes around the entire planet a single time and it takes a single second being that he goes 1,280,000 kilometers per second. However unlike the previous four punches,  Zane jumps into the air and changing into Brawn Form being that he delivers for a punch that is equal to a 100 octillion megatons of force causing an explosion of energy upon contact. After the explosion dissipates, the target or anyone who is watching the fights sees that Zane’s body is moving faster. He soon clones himself 210 times being that the target and the crowd sees Zane standing there with all of his forms ,prime included, appear around him. The forms soon go into four different groups. The first group consist of Alien Form, Archangel Form, Archer Form, Armadillo Form, Assassin Form, Astral Form, Atomic Form, Basilisk Form, Beast Form, Bone Form, Boulder Form, Brain Form (Larger Form), Brawn Form, Brick Form, Bronco Form, Bull Form, Bunny Form, Camouflage Form, Canine Form, Cetacean Form, Chimera Form, Combat Form, Comet Form, Dancer Form, Demigod Form, Detective Form, Dinosaur Form, Draco Form, Dragonfly Form, Dreadnought Form, Drill Form, Dynamo Form. Eagle Form, Equinox Form, Fragrance Form, Frankenstein Form, Gadget Form, Galaxy Form, Genetic Form, Gluttony Form, Gunslinger Form, Hair Form, Hulking Form, Hunter Form, Ifrit Form, Imagination Form, Insect Form, Inventor Form, Jackpot Form, Kitsune Form, Knight Form, Liger Form, Magma Form, Magus Form, Mastodon Form, Naga Form, Nano Form, Nephalem Form, Nightmare Form, Ninja Form, Nitro Form, Orb Form, Organic Form, Osmosis Form, Paper Form, Penguin Form, Pirate Form, Primate Form, Prodigy Form, Psychic Form, Quantum Form, Ram Form, Raptor Form, Raven Form, Replication Form, Rubber Form, Shredding Form, Slime Form, Smoke Form, Spring Form, Storm Form, String Form, Swift Form, Teleport Form, Terrapin Form, Territory Form, Thief Form, Titan Form, Tombstone Form, Torrent Form, Turbo Form, Undergrowth Form, Vampire Form, Vine Form, Vision Form, Warlord Form, Warrior Form, Werewolf Form, Zany Form, Zephyr Form, and Zombie Form. The second group consist of Alchemy Form, Archfiend Form, Bakeneko Form, Cataclysmic Form, Chaos Form, Chronos Form, Cryptid Form, Cyber Form, Detective Form, Diamond Form, Electron Form, Experiment Form, Extinct Form, Fairy Form, Frost Form, Fulmination Form, Glacier Form, Gravity Form, Illusion Form, Kamaitachi Form, Matter Form, Mirror Form, Mummy Form, Particle Form, Phoenix Form, Prodigy Form, Pyre Form, Radiation Form, Reaper Form, Robot Form, Salamander Form, Scarecrow Form, Sound Form, Specter Form, Swamp Form, Thermal Form, Thunder Form, Voice Form, Voltage Form, and Water Form. The third group consists of all of the Prime Forms. The fourth group consists of Cartoon Form, Protector Form, and Restore Form. The target is soon hit with a barrage of attacks from all three groups being that the fourth group has Cartoon Form ,usually cloning himself several times, counting down how many times the target gets hit, Protector Form makes sure to make the damage to the surrounding area is kept at a minimum, and Restore Form heals the target barely enough to live because Zane wants to make sure that the target learns their lesson. All of the forms soon disappears to reveal Zane being that his body is shaking like crazy. He has one hand forming Zenith Spear and the other hand having Zenith Sphere on it. Instead of their normal colors, they are steel gray and the energy looks cosmic being covered in Impulse. Upon hitting the target, he causes a massive explosion of energy. After the explosion dissipate, the target is pretty much defeated by it and Zane falls backward. He’s unable to move after doing this combo being that he’s unable to fight for five minutes. The variation of the attack has Zane cloning himself being that each clone and himself activates a different transformation. This including him in his superhero costume, Archon Zero (Basic and Master being that Zane picks both of them rather than one), Arctic Shift, Command Zion, Demidrake thanks to his Akostar DNA, Dragon thanks to his Akostar DNA, Electron Tempo, Legion Armor, Predator State, Searing Cowl, Vitality Guardian, Vulcan Emperor, and Z.E.R.O. Armor. He and his clones soon rush toward the target and attack with full power, causing a massive explosion equal to the final strike of Zane and his forms rampage. Like with the other variation and after the explosion dissipate, the target is pretty much defeated by it and Zane falls backward. He’s unable to move after doing this combo being that he’s unable to fight for five minutes. 

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